Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tradesmark
|
Posted - 2007.11.01 18:07:00 -
[1]
I have a question regarding which implants are ideal for mission runners.
First Pilot: Currently flies a Drake training for a Nighthawk. Which implants will grant the most to his efficiency at being a Command Ship pilot in PVE? I have a set of +3's in right now, plus the following for slots 6-10: 6: Hardwiring Zainou 'Gnome' KTA100 - 3% lower CPU for launchers 7: Hardwiring Zainou 'Gnome' KVA100 - 3% shield capacity 8: Hardwiring Zainou 'Deadeye' ZMA100 - 3% missile explosion radius 9: Hardwiring Zainou 'Gnome' KYA100 - 3% shield recharge 10: Hardwiring Zainou 'Deadeye' ZMM100 - 3% Missile Rate of Fire
To note, I have about 2 billion isk to spend on implants and I will be flying a Nighthawk with my alt in a gang for missions.
Second Pilot: Currently flies a destroyer for salvaging but will be upgrading to a Gallente Battleship this weekend. I currently have +4's fitted for slots 1-5 and nothing in slots 6-10. I have more skills in Drones than Gunnery right now, so I figure I will fly a Domi until I get my gunnery up to par to justify using a Mega or Hype.
What implants would benifit the Domi pilot? If any at all? Which mindlinks would best suit the first pilot if I will be ganged with a gallente pilot? thanks,
|
Synapse X
Gallente Species 5618 R0ADKILL
|
Posted - 2007.11.01 20:01:00 -
[2]
Edited by: Synapse X on 01/11/2007 20:01:27 +3% cpu > -3% cpu to launchers
edit: i think they are the same implant slot, if not, disregard.
|
syphurous
Gallente Center for Advanced Studies
|
Posted - 2007.11.01 21:21:00 -
[3]
If your flying Gallente, & if your going for a support role, all of these would be nice. If your going as a tank, Zet1000, Zet3000, Zet4000 Zet5000.
Zet3000 is optional, there's a few imps that would fit better in there.
Hardwiring - Inherent Implants 'Noble' ZET1000A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 5% reduction in repair systems duration. Hardwiring - Inherent Implants 'Noble' ZET2000A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules. Hardwiring - Inherent Implants 'Noble' ZET3000A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. +5% bonus to hull hp. Hardwiring - Inherent Implants 'Noble' ZET4000A neural Interface upgrade for analyzing and repairing starship damage. 5% Bonus to repair system Repair amount. Hardwiring - Inherent Implants 'Noble' ZET5000A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defences. Grants a +5% Bonus to armor hit points.
Here's a website that lists Implants and where you can find them. Not they dont all actually exist in game, and some have been shuffled since the site was created, so other corps may now have them. ___
Drones hold a special place in my hull, its called a drone bay. |
Valentina Gallatoire
|
Posted - 2007.11.01 22:04:00 -
[4]
(I run missions with a Dominix and another account to loot and salvage - just so you know my perspective)
I don't think any implants are really needed for your Domi pilot, and in any case, I would hold out until after Trinity since there will be lots of new implants introduced. You'll find that you can tank just about everything without the need for implants.
You will probably find that the best sidekick for the Domi is something that does good DPS, not something that enhances your tank. Nighthawk is not a bad choice, since you can have it tank the Gurista and Merc missions while your Domi tanks Sansha and Blood Raiders. Obviously, in this case you would fit the warfare link module depending on which ship would be doing the tanking. It also can add a decent amount of DPS - ~450 or so with CN launchers and BCS. I don't really see that any implants would be needed for this character either, but I suppose you could go with a siege or armored warfare mindlink. If you really feel the itch to spend, then go for the 5% missile implants. With these two ships, tanking any mission will never be a problem.
|
FT Diomedes
Gallente Ductus Exemplo
|
Posted - 2007.11.02 01:21:00 -
[5]
My mission running characters use these implants:
Gallente - Slot 6 - CR8 - 5% cap recharge Slot 7 - AX2 - 5% tracking Slot 8 - CC8 - 5% more cap Slot 9 - CX2 - 5% all turret damage Slot 10 - ZGL100 - 3% large hybrid turret damage
Caldari - Slot 6 - CR8 - 5% cap recharge Slot 7 - KVA2000 - 5% more shields Slot 8 - CC8 - 5% more cap Slot 9 - KYA2000 - 5% shield recharge Slot 10 - ZMM100 - 3% missile launcher RoF ------------
Improvize. Adapt. Overcome. |
syphurous
Gallente Center for Advanced Studies
|
Posted - 2007.11.02 02:31:00 -
[6]
Hmm, looking for some nice 7 & 8 slot implants.
I should mention the imps I posted are 6 to 10 ( 1000 -> 5000 ) ___
Drones hold a special place in my hull, its called a drone bay. |
Thalera Saldana
Minmatar Oxymorons from Outer Space
|
Posted - 2007.11.02 09:58:00 -
[7]
For my mission running jump clone:
1-5: all +5's except for Cha which is an LG Crystal 6: Zainou Snapshot ZMU2000 - 5% Cruise Damage 7: Zainou Gnome KVA1000 - 3% Shield Capacity (might change?) 8: Inherent Squire CC8 - 5% Max capacitor 9: Zainou Gnome KYA1000 - 3% Shield Recharge (might change?) 10: Zainou Deadeye ZMU2000 - 5% Missile ROF
Running a cruise CNR with perma-tank of Gist B XL, Gist X Amp, 2 x DG Invul, 2 x DB Cap Recharger and Damage Control and 1 PDU in lows (+3 x DG BCU): Rigs 2 x CCC, 1 x Missile Explosion sig radius.
Thal
|
Viscount Stoko
|
Posted - 2007.11.02 11:21:00 -
[8]
Edited by: Viscount Stoko on 02/11/2007 11:21:46
Originally by: Thalera Saldana For my mission running jump clone:
10: Zainou Deadeye ZMU2000 - 5% Missile ROF
Thal
Think you mean the ZMM1000 in slot 10 for 5% ROF bonus.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |