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Thread Statistics | Show CCP posts - 1 post(s) |
Kerfira
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Posted - 2007.11.03 13:05:00 -
[361]
Originally by: Goca
Originally by: Kerfira
Originally by: Varrakk It was as I suspected, carrier SMB/freighter is to reduce the max size on alliance space.
Is it going to work? Hell no! Just going **** off alot of people
In which case, we're no worse off than today!
For sure it's not going to solve itself if CCP doesn't do anything.
And the amount of people ****ed off IS already great, ie. the people who would like to live in 0.0, but can't find a corner to do so in because its all taken! Making those happy at the cost of a few logistics people? Good trade!
ie: you suck at the game and want CCP to make it easier for you. go play solitare.. more your speed
I've got two characters atm. at war in 0.0, and haven't ratted/mined/explored/produced anything in 0.0! I get all the stuff I need from empire (incl. ISK), since this is easier.
THIS in itself shows that the game is balanced wrongly since 0.0 is supposed to be player-run empires, with all the activities that contains. At the moment, there's a lot missing there, and there'll need to be some tough action from CCP and a lot of crying from people like you before it gets better.
So, in fact, YOU are the one who wants to play EVE in easy mode, not me. I think you should go play solitaire...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Cherybol
Caldari Es and Whizz Hedonistic Imperative
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Posted - 2007.11.03 17:00:00 -
[362]
Edited by: Cherybol on 03/11/2007 17:02:18 CCP is loving its nerf bat atm. |
Sapater
Minmatar Phoenix Propulsion Labs Firmus Ixion
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Posted - 2007.11.03 17:46:00 -
[363]
Update from Dev chatt on evetv i just herd they are going to do this increase but freighters will still be able to use Jb's but at a increased cost per jump.
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blathering idiot
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Posted - 2007.11.03 18:56:00 -
[364]
Just have a permaban on killing haulers of all types in 0.0 enforced by all.
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.11.03 19:00:00 -
[365]
Fek this nerf! Someone take away the nerf bat before they nerf EVERYTHING. It is hard enough setting up and maintaining jump bridges... making freighter runs safer, faster, and require less people is the one reason for having jump bridges in the first place.
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Col Callahan
Caldari DAB RAZOR Alliance
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Posted - 2007.11.03 19:46:00 -
[366]
I Die a lot in PVP. I love it, I would rather log on and die 50 times killing other players then make isk. now I do "HAVE" to make isk to pvp....pay for all those ships I lost, But, if I could just log on and PVP and not mine or mission run another day in eve, that day would come to soon.
I don't think any one in eve really wants to mine or PVE but they have to. thats why macros are there making all the isk to sell, doing something we don't want to do. ITS BORING!
I don't know. I'll just keep PVPing and leave the boring stuff to you guys and your freighters. 0.0 is for killing and "cap the flag" type of stuff IMO.
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Digicomm
The Digital Communists
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Posted - 2007.11.03 20:13:00 -
[367]
LMAO, the pubbie tearz from that dude Grayton is roflles.
It's nice to see how many of you flipp the **** out over whats been pushed on SiSi. Until its in game stfu and quit your crying, personally I hope they nerf the **** out of freighters. It would mean less space for RAgoons and more space for others.(newbs)
Which in the end would mean more pvp, even the largest of alliances would probably have to give up some space in order to get thier pos needs accomplished.
haha man, I hope this comes true.
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.11.03 23:13:00 -
[368]
Test server stuff doesn't always make it to TQ, thats why its called a Test server. However if this implemented, it sucks, and from what I can see in this thread no-one disagrees. So CCP: Listen.
Owner of the Kyonoke Pit |
Vanessa Vale
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Posted - 2007.11.04 06:41:00 -
[369]
Originally by: Caffeine Junkie However if this implemented, it sucks, and from what I can see in this thread no-one disagrees.
I disagreee. So do others.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.11.04 16:48:00 -
[370]
Interesting. I wonder how many freighters will be bridged into 0.0 in next week
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Baulath
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Posted - 2007.11.05 00:28:00 -
[371]
Before today I have hardly touched the forums. After hearing rumours about a range of nerfs I had to check it out. I am disgusted by the changes being made. It seems to me without doubt that CCP are forcing game mechanic changes to path the way for other ideas. They are forcing people to spend more time training, more skills by removing the uses of existing skills. It's honestly a shame. I will be rethinking my finical and time investments in the game. Baulath |
deathatthedoor
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Posted - 2007.11.05 10:47:00 -
[372]
Any updates from dev's on this? Consider this a free bump.
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JohnStar
Caldari Wreckless Abandon Triumvirate.
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Posted - 2007.11.05 14:01:00 -
[373]
if they dont change the jumpfreighter the ship will die a slow death because no1 in his right mind will fly it,t2 should be better not worse.and as it is now most people with brains will fly rorqual.
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SPQRMocton
Minmatar Calmarr Technologies
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Posted - 2007.11.05 15:26:00 -
[374]
I would like to point out to you that LONG BEFORE jump bridges things managed to get moved fron 0 space to empire and vice versa, Eve is a very complicated REAL TIME game......if you want a point and klik I suggest you go but an x box and some cartridge games ,now it seems that ccp has built a game that has been MORE popular over time as opposed to less unlike a lot of mmorpg ,that said I wish that those of you who are only seeing that YOU might be affected get a grip,the fact of the matter is running an empire SHOULD be complicated, fraught w danager and difficulty up the wazoo ,In the past any Ruler would tell you that it's a tough job to supply a giant military organization ,If you don't like the idea og running a large logistics deal then you don't really want to be an empire builder...pack up your toys and get out of the kitchen
If You work to insure Loyalty points With a Corp be sure you can spend them someday |
Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.11.05 16:39:00 -
[375]
Edited by: Druadan on 05/11/2007 16:41:43
Originally by: SPQRMocton I would like to point out to you that LONG BEFORE jump bridges things managed to get moved fron 0 space to empire and vice versa, Eve is a very complicated REAL TIME game......if you want a point and klik I suggest you go but an x box and some cartridge games ,now it seems that ccp has built a game that has been MORE popular over time as opposed to less unlike a lot of mmorpg ,that said I wish that those of you who are only seeing that YOU might be affected get a grip,the fact of the matter is running an empire SHOULD be complicated, fraught w danager and difficulty up the wazoo ,In the past any Ruler would tell you that it's a tough job to supply a giant military organization ,If you don't like the idea og running a large logistics deal then you don't really want to be an empire builder...pack up your toys and get out of the kitchen
0.0 logistics IS complicated, and fraught with danger. You have any idea how little a carrier can actually haul around, considering it need its cargo bay and corp hangar for fuel? If you did, you would know how soul-destroying 0.0 logistics currently is. People do use freighters for 0.0 logistics, and the cost of movement is great, even through jump bridges. It is easy to cut off an alliance's logistics if they use freighter jump bridges. This change is just going to make it too easy to cripple an alliance; there will be work involved only in running an empire, and practically none in disrupting one.
Screw you, Jacques. |
Danae Melios
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Posted - 2007.11.05 16:43:00 -
[376]
I can remember running 20+ trips a week between Empire and Fade, and Empire and wherever the hell CFS was in the south, both over 20 jumps into 0.0 and usually with gatecamps by CA and others blocking the chokepoints. I never lost a hauler during that time. Left alliance life after the CFS/FA debacle because the backstabbing of 0.0 left me cold, but there was nothing more satisfying than bringing a hauler full of ammo to a deep safespot and making my way all the way back up to Empire again, safe and sound.
The point to this is, at one point this game was at least as much about logistics as it was about pvp, at least in deep space. And although there were specialists such as myself, everyone pitched in to escort, or to transport ships, since in many areas you couldn't build them or buy them.
I know the game has changed-- probes easily find safespots now, and we have POS's and we have capital ships and we have interdictors.
But I personally know that in the absence of recent advances there has been and always will be a way. It just means that the way many people play today will be radically changed. It just means that the pvpers in a space-holding alliance will have to do something other than shoot baddies, and ratters will have to help in logistics quite a bit, and nobody will make as much ISK as they do now. I may be unusual in my perspective, but to me ISK isn't the point of Eve, helping build something is. Helping destroy something is. Everything else (in my mind) is there for either part time slackers (like me) or to support those two goals of construction and destruction, and though there are specialists in each, in deep space you have to be willing to do both as the situation requires. This handful of peeps keeping an alliance's logistics going while few others have to get involved is crap, imo. Everyone fights, everyone mines, everyone hauls, to the best of their abilities and as the situation demands.
Hell, changes like this could get me back into deep space again. I guess I'll have to see how this shakes out.
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Mechanikus
Battlestars GoonSwarm
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Posted - 2007.11.06 16:11:00 -
[377]
If you guys want to make the jump freighter a tier 2 item with reasonable skill expectations, it would be okay. However jamming your tech 2 piece of junk down our throats and telling us to swallow is just bad business policy. Just because you guys designed a ship that sucks doesn't mean we should be forced to use it.
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Seonae
STK Scientific
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Posted - 2007.11.06 16:24:00 -
[378]
Originally by: Danae Melios I can remember running 20+ trips a week between Empire and Fade, and Empire and wherever the hell CFS was in the south, both over 20 jumps into 0.0 and usually with gatecamps by CA and others blocking the chokepoints. I never lost a hauler during that time. Left alliance life after the CFS/FA debacle because the backstabbing of 0.0 left me cold, but there was nothing more satisfying than bringing a hauler full of ammo to a deep safespot and making my way all the way back up to Empire again, safe and sound.
If all I ever had to do was run ammo, I'd use a viator with a cloak, no problem.
Back in the 'Old Days' as you people like to put it, you didn't have to maintain a crapload of POSes. You wandered in, shot at stations, no problem. These days, like it or not, logistics is a full time job, one we get the pleasure of paying CCP for.
Frankly, I think it's a load of crap, and yes, my accounts (and thus my dollars) will be walking away, and no, you ***hats can't have my stuff, I'd rather self-destruct it than give it to a bunch of idiots like you.
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Jimbob McKracken
Caldari The Tidemark Interstellar Alcohol Conglomerate
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Posted - 2007.11.07 10:34:00 -
[379]
Still not "fixed" on sisi.
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Malachon Draco
eXceed Inc.
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Posted - 2007.11.07 10:38:00 -
[380]
Originally by: Seonae
Originally by: Danae Melios I can remember running 20+ trips a week between Empire and Fade, and Empire and wherever the hell CFS was in the south, both over 20 jumps into 0.0 and usually with gatecamps by CA and others blocking the chokepoints. I never lost a hauler during that time. Left alliance life after the CFS/FA debacle because the backstabbing of 0.0 left me cold, but there was nothing more satisfying than bringing a hauler full of ammo to a deep safespot and making my way all the way back up to Empire again, safe and sound.
If all I ever had to do was run ammo, I'd use a viator with a cloak, no problem.
Back in the 'Old Days' as you people like to put it, you didn't have to maintain a crapload of POSes. You wandered in, shot at stations, no problem. These days, like it or not, logistics is a full time job, one we get the pleasure of paying CCP for.
Frankly, I think it's a load of crap, and yes, my accounts (and thus my dollars) will be walking away, and no, you ***hats can't have my stuff, I'd rather self-destruct it than give it to a bunch of idiots like you.
I remember the late ASCN freighter runs. 10-20 freighters, going what, every other week? sometimes with up to 80 escortships... A grueling 3-4 hours of travel down the pipe (with instas). Not something I'd wish on anyone. ------------------------------------------------
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ScrewDeath
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Posted - 2007.11.07 16:28:00 -
[381]
Bump - Dev's please reply to this - will this be fixed?
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TheEndofTheWorld
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Posted - 2007.11.07 16:44:00 -
[382]
Originally by: Malachon Draco
Originally by: Seonae
Originally by: Danae Melios I can remember running 20+ trips a week between Empire and Fade, and Empire and wherever the hell CFS was in the south, both over 20 jumps into 0.0 and usually with gatecamps by CA and others blocking the chokepoints. I never lost a hauler during that time. Left alliance life after the CFS/FA debacle because the backstabbing of 0.0 left me cold, but there was nothing more satisfying than bringing a hauler full of ammo to a deep safespot and making my way all the way back up to Empire again, safe and sound.
If all I ever had to do was run ammo, I'd use a viator with a cloak, no problem.
Back in the 'Old Days' as you people like to put it, you didn't have to maintain a crapload of POSes. You wandered in, shot at stations, no problem. These days, like it or not, logistics is a full time job, one we get the pleasure of paying CCP for.
Frankly, I think it's a load of crap, and yes, my accounts (and thus my dollars) will be walking away, and no, you ***hats can't have my stuff, I'd rather self-destruct it than give it to a bunch of idiots like you.
I remember the late ASCN freighter runs. 10-20 freighters, going what, every other week? sometimes with up to 80 escortships... A grueling 3-4 hours of travel down the pipe (with instas). Not something I'd wish on anyone.
Maybe that is the intended way, capital hauling made it too easy.
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Garrett Smith
ARK-CORP RONA Alliance
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Posted - 2007.11.07 22:06:00 -
[383]
Why does CCP enjoy nerfing fun so much? Many many many people do not play EVE because it is such a boring game. It is a huge time-sink. Warping around, docking, etc. take forever. Not to mention the time-sink of SKILL TRAINING. Thousands do not play EVE when they learn it takes several months to become fun. I had several friends try to play the game, but they quit because it was just too boring.
Now you decide to nerf freighters to keep them from using jump bridges and titans cannot jump them. Along with this you slap a HUGE carrier nerf in our faces. Your solution to these nerfs is a very resource inefficient "jump freighter" with too small of a cargo bay. Why do you want to remove even more fun from your boring game by making logistics a HUGE time sink. Along with this you don't even do a good job of it. One of the freighters can STILL use the jump bridges. REALITY CHECK CCP! STOP DRINKING AND NERFING!
You are making us waste countless hours conducting boring logistics operations, keeping us from doing the fun stuff in the game, such as fighting. Is your goal to kill your player base CCP?
Garrett Smith
signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected]) |
Loedem
Minmatar Knockaround Guys
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Posted - 2007.11.08 01:43:00 -
[384]
Edited by: Loedem on 08/11/2007 01:45:27
Originally by: Malachon Draco
I remember the late ASCN freighter runs. 10-20 freighters, going what, every other week? sometimes with up to 80 escort ships... A grueling 3-4 hours of travel down the pipe (with instas). Not something I'd wish on anyone.
Heh, I must admit the first time we used carriers to restock supplies it did feel kinda dirty, like we were sliding past the restrictive mechanics of the game a bit, which is why the method was so secret in nature for those that figured it out early...after awhile, as more carrier pilots entered the game, it became a common practice for safe/quick logistics. The same happened with jump portals...though it was more of a no-brainer it could be done with freighters.
I suppose with the frequency of outposts being put up, and the size of alliances and materials moving into 0.0, as well as an influx of 0.0 capable pilots and goods jumping on board, this is kind of a way to curb over-saturation in 0.0 space (reduction in resupplies and stockpiles, more dependance on empire runs for alliances that are less established, an overall tougher time consolidating outpost building materials, etc). This is also another way to get money to leave the game...which is a goal for most MMOs in general to stabalize in game economies.
The downside is that the added costs of T2 freighters hurt the ability of new competitive forces to establish in 0.0, keeping those that have already built up wealth, logistics, and power in a stronger position to defend and hold their own. Atleast that's the way would appear at first glance, we'll have to wait and see how quickly T2 freighters factor into the endgame, and how wealthy some alliances are for affording them (just as the introduction of sov wars have been a learning experience).
This decision is likely not intended to affect existing wars...which is why I think voicing a concern now is very important too...as a change of rules mid-war may present opportunities or advantages not previously present. What might be intended to be a change for other reasons...may in fact widen the gap for those who have already built infrastructure, weakening those less established.
Simply put, I'm leaning towards thinking this change adds to the defensive logistics of more wealthy alliances with already highly trained freighter pilots. Even though it is harder to keep frontline supplies without an established POS chain to begin with...many T1 freighter pilots will now have to opt and train for more expensive T2 variants, thus slowing down logistic operations for resupplies..weakening logistics and widening the gap.
I also really think many of the changes being made are good ones, with good intentions, and are for the long term health of EvE...It's just a tricky slope, making the isk sinks comparable to the flow of isk entering the game. It's a common problem many MMOs face the longer they stay in business...as not having suffucient money sinks for the high end players leads to difficulties for newer players to be competitive.
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Verite Rendition
Caldari F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.11.09 07:59:00 -
[385]
I have heard a nasty rumor that CCP has done something to "fix" the ability to web Freighters to get them in to warp faster. Now they don't align and simply take 30-40 seconds to get in to warp. Can anyone confirm this? ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |
LUH 3471
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Posted - 2007.11.09 08:37:00 -
[386]
Originally by: Stevobob This is unbelievable. CCP is like a car company phasing out the old model and forcing us to buy the new one...except they gain absolutely nothing but angered customers by doing it
qft
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Vicious Phoenix
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Posted - 2007.11.09 08:56:00 -
[387]
Originally by: Jimbob McKracken Still not "fixed" on sisi.
I wouldn't worry, they also have the skill req's listed as needing level 5 but multiple times it's been stated they're actually 4.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Admiral Nova
Strike Team Nova
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Posted - 2007.11.09 11:38:00 -
[388]
At the Fanfest it was said that the new freighter size was not a mistake. That they could not use jump bridges however is apparently not how it is intended. From this you assume they're increasing the size of the fuel storage in bridges as well as the fuel cost. Going to be 'feasible' but very annoying and expensive to take a freighter long distances by bridges. :(
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Ione Hunt
0utbreak
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Posted - 2007.11.09 13:53:00 -
[389]
No more jumpbridge freighters ftw!! _______________
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Schani Kratnorr
Internal Revenue Service
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Posted - 2007.11.09 14:54:00 -
[390]
It will be interesting to see how this and other changes will affect 0.0 gameplay. I am sure the dedicated will find a way to survive, but perhaps some will find the logistics too demanding.
As a poster pointed out, in previous times, it was nessisary to use larger numbers of freighters with escorts to bring what was needed to where it was needed. Perhaps CCP are of the opinion that living in 0.0 has become too easy in many respects?
I dont live in 0.0 myself. I did live there a while back, but that was before freighters, cap ships and control towers. I am SO glad I am not the one about to take a nerfbat to the groin on this one
Anyway, it seems that volume over time is again going to be the deciding factor. Perhaps changing the game for the better? Can anyone involved in the "great war" honestly say they arent slightly boored with the whole pos warfare thing?
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