Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.11.02 03:35:00 -
[181]
Good lord. I think I'll ask the guys we have at FF to kidnap Oveur and go all Rendition on him.
Its been a freakin nerf factory on SiSi, and as much as I'd like to believe that some of this is playtesting, the sheer number of items and depth of field nerfing that's going on will destroy the markets.
Seriously, CCP: You stated that you wanted to slap in a ton of bugfixes and optimizations in this expansion, along with some new content.
A freighter being able to warp across systems is not a bug. Changing it to have a warp range shorter than a rookie ship flown by a new pilot is not new content.
A fitted ship inside a carrier that has cargo is not a bug. It may be adjusted for balance, but realize that you're defeating your own purposes here by not fixing the corporate hangar array first. Currently, even opening the damned hangars takes 30 seconds to a minute in non-laggy environments. Expecting someone to grab a ship and then pull ammo from there is, at the moment, expecting someone to pull a ship and then get it popped while waiting to see the ammo and then waiting to transfer it to their ship. THIS IS A BUG. FIX THIS FIRST BEFORE FORCING PEOPLE TO RELY ON IT.
The jump bridge nerf is also significant. This is also not new content or a bug, but a rebalance...I cannot quite understand the need for it, as the whole purpose of jump bridges was, to my understanding, to streamline the logistics chain and enable fast movement across player empires. This did not make for "free" resource movement, as you still needed to get the material and ships from hisec to lowsec and passed the 0.0 entry chokepoints.
Training Freighter V is also not a solution. Being able to fly a jump freighter is great, but GL finding one to buy, and then be prepared to shell out 5-10 billion. Even then, their limited cargohold means numerous, numerous jumps of mind-numbing tedium--flying any freighter is NOT a fun activity, but one borne of necessity.
Seriously, CCP: Introduce your new content. Make adjustments individually, incrementally. THIS IS EXCESSIVE AND WRECKLESS. Take a lesson from SOE, for god's sake. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |
FGxHalsey
Battlestars GoonSwarm
|
Posted - 2007.11.02 03:37:00 -
[182]
Edited by: FGxHalsey on 02/11/2007 03:38:40 To the EvE Economist:
I appreciate what you are intending to do by making eve economics more player driven and less dependant on NPCs. I understand that you want more of a dynamic between High Sec, Low Sec, and 0.0 space. What I do not understand is the freighter nerf. When the jump bridges came out, every logistics person and everyone who had ever been drafted to do freighter escort duty rejoiced. Even with the jump bridges, logistics is still very difficult and time consuming. I ask that you keep this in mind when designing eve economics and logistics: Player fun levels take priority over turning eve into a true economic simulator. Real Life takes alot of hard work... hard work that people don't want to do when playing a game. I believe I can speak for a majority of the players when I say, we understand the carrier nerfs but the freighter nerfs really bother all of us. I would like to see the following in the near future: - Undo the freighter mass change. - Change the jump freighter bonus to remove the hp buff and instead put a jump range bonus per level of jump freighters. - Allow Jump Freighter BPO's to be seeded on the market so manufacture isn't as expensive as an invented item. - Don't seek another way to nerf freighters going through pos jump bridge modules. If the jump freighter gets a range bonus, it'll probably be more expensive to move stuff with a standard freighter anyways thus incentivising the use of jump freighters. - Allow a titan jump bridge of freighters... unless titans are intended to be almost completely useless.
|
CaptainGordon
Gallente GoonFleet GoonSwarm
|
Posted - 2007.11.02 03:48:00 -
[183]
Edited by: CaptainGordon on 02/11/2007 03:54:25 This was posted on our forums by a player who needs no introduction, and I think its amazing:
Originally by: R.N - Papa Digger
POS fueling will be most problem with this nerf. CCP wanna mackinaw blobing? Here is example. 5L (6 with sov) reqiure ~160k m3 NPC fuel per month. and 1.1b m3 ice products (650k isotopes). 10 top skill macinaw fleet req 10 HOURS! to mine ice on it. and ice field must be very very closer to system with poses (freighters fly too slow). And mining ops must be covered from enemy. So if you have 20 station system with 6 poses in it.. you just need 20 day per month sit in belt mining ice :) What a super interesting gameplay.
20/30 or 31 days dedicated to mining ice
mind=blown
|
CaptainGordon
Gallente GoonFleet GoonSwarm
|
Posted - 2007.11.02 04:01:00 -
[184]
Originally by: CaptainGordon Edited by: CaptainGordon on 02/11/2007 03:59:02 Edited by: CaptainGordon on 02/11/2007 03:54:25 This was posted on our forums by a player who needs no introduction, and I think its amazing:
Originally by: R.N - Papa Digger
POS fueling will be most problem with this nerf. CCP wanna mackinaw blobing? Here is example. 5L (6 with sov) reqiure ~160k m3 NPC fuel per month. and 1.1b m3 ice products (650k isotopes). 10 top skill macinaw fleet req 10 HOURS! to mine ice on it. and ice field must be very very closer to system with poses (freighters fly too slow). And mining ops must be covered from enemy. So if you have 20 station system with 6 poses in it.. you just need 20 day per month sit in belt mining ice :) What a super interesting gameplay.
20/30 or 31 days dedicated to mining ice
mind=blown
Thats not even counting poses in strategic non-station systems, or any other pos logistics (i.e components), this is JUST FUEL
Not to mention, that this need the alliance in question to have access to the said ice field within a reasonable range.
|
Ztrain
Evolution Band of Brothers
|
Posted - 2007.11.02 04:15:00 -
[185]
Edited by: Ztrain on 02/11/2007 04:16:55 11 day's and counting for my first account expires back from when they nurfed carriers. 19 day's till the next after that. Since the accounts were flagged canceled CCP has not done anything to warrant reactivation but instead has made more reasons not too.
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
|
Graalum
Foundation R0ADKILL
|
Posted - 2007.11.02 04:16:00 -
[186]
is this going live with rev III?
|
Betsy Braddock
|
Posted - 2007.11.02 04:20:00 -
[187]
So, this is like CCP coding the game and then having to print it out and manually carry it to another computer to install it?
Why, by the sweaty***** of Vulcan, does this sound like a good idea to the design team?
|
Aiesha Leybon
|
Posted - 2007.11.02 04:27:00 -
[188]
I will ask the same thing I asked in other threads:
HOW DOES THIS CHANGE MAKE THE GAME MORE ENJOYABLE FOR THE PLAYERS?
Until CP can answer that question about everything they change, they should do nothing.
|
Arenis Xemdal
Amarr
|
Posted - 2007.11.02 04:28:00 -
[189]
You know, I could just repeat my opinions from the other threads that I am enjoying all these Trinity changes, but then people would call me a troll despite having just posted text walls of caps and asterisks. Thats a level of irony I'm just not willing to handle.
YEAH BLARGH CCP SUX ANRHGALHTLGHLH
|
Kayl Breinhar
Gallente GoonFleet GoonSwarm
|
Posted - 2007.11.02 04:39:00 -
[190]
Originally by: Arenis Xemdal You know, I could just repeat my opinions from the other threads that I am enjoying all these Trinity changes, but then people would call me a troll despite having just posted text walls of caps and asterisks. Thats a level of irony I'm just not willing to handle.
YEAH BLARGH CCP SUX ANRHGALHTLGHLH
I imagine the changes are far easier to stomach now that you and Digi don't have to worry about logistics.
|
|
Buckeroo Bonzai
|
Posted - 2007.11.02 04:47:00 -
[191]
Originally by: Kayl Breinhar
Originally by: Arenis Xemdal You know, I could just repeat my opinions from the other threads that I am enjoying all these Trinity changes, but then people would call me a troll despite having just posted text walls of caps and asterisks. Thats a level of irony I'm just not willing to handle.
YEAH BLARGH CCP SUX ANRHGALHTLGHLH
I imagine the changes are far easier to stomach now that you and Digi don't have to worry about logistics.
LOL too funny.
|
HostageTaker
Black Nova Corp Band of Brothers
|
Posted - 2007.11.02 04:47:00 -
[192]
This thread is funny, and not just for the obvious reasons...
>>> EvE-Online Wallpapers <<< |
Brka
Vendetta Underground Rule of Three
|
Posted - 2007.11.02 04:48:00 -
[193]
Another terrible nerf. Where are these nerf ideas coming from? I ask again? Can we see the resumes of the dev staff? This makes freighter movement anywhere and all day affair.
Being that I do a lot of movement in empire I would be like.. ok I'm done.
|
Andre Ricard
Gallente Merch Industrial GoonSwarm
|
Posted - 2007.11.02 04:52:00 -
[194]
Originally by: CaptainGordon Edited by: CaptainGordon on 02/11/2007 03:59:02 Edited by: CaptainGordon on 02/11/2007 03:54:25 This was posted on our forums by a player who needs no introduction, and I think its amazing:
Originally by: R.N - Papa Digger
POS fueling will be most problem with this nerf. CCP wanna mackinaw blobing? Here is example. 5L (6 with sov) reqiure ~160k m3 NPC fuel per month. and 1.1b m3 ice products (650k isotopes). 10 top skill macinaw fleet req 10 HOURS! to mine ice on it. and ice field must be very very closer to system with poses (freighters fly too slow). And mining ops must be covered from enemy. So if you have 20 station system with 6 poses in it.. you just need 20 day per month sit in belt mining ice :) What a super interesting gameplay.
20/30 or 31 days dedicated to mining ice
mind=blown
Thats not even counting poses in strategic non-station systems, or any other pos logistics (i.e components), this is JUST FUEL
And as I posted in our internal forums, this assumes a mere ten people ever contribute to the ice maintenance of a twenty-station empire; or, one ice miner per two stations. We face this sort of thing now, we simply have other ways of importing the ice materials. This isn't the issue here. Even if Goonswarm turns massively Abrahamic on ice in Rev3, moving the ice isotopes to where they need to go will still be an impossible pain in the rear. We either have to use impossibly slow freighters to transport it, or use smaller Itty Vs that need tons of trips.
If this is a nerf to large space empires to make it all but unworkable to maintain such empires then CCP needs to say so; however, I do not think ruining an entire ship class the way to go about taking care of empire size in 0.0. -----
Character back under original management. |
CaptainGordon
Gallente GoonFleet GoonSwarm
|
Posted - 2007.11.02 04:55:00 -
[195]
Originally by: Andre Ricard
Originally by: CaptainGordon Edited by: CaptainGordon on 02/11/2007 03:59:02 Edited by: CaptainGordon on 02/11/2007 03:54:25 This was posted on our forums by a player who needs no introduction, and I think its amazing:
Originally by: R.N - Papa Digger
POS fueling will be most problem with this nerf. CCP wanna mackinaw blobing? Here is example. 5L (6 with sov) reqiure ~160k m3 NPC fuel per month. and 1.1b m3 ice products (650k isotopes). 10 top skill macinaw fleet req 10 HOURS! to mine ice on it. and ice field must be very very closer to system with poses (freighters fly too slow). And mining ops must be covered from enemy. So if you have 20 station system with 6 poses in it.. you just need 20 day per month sit in belt mining ice :) What a super interesting gameplay.
20/30 or 31 days dedicated to mining ice
mind=blown
Thats not even counting poses in strategic non-station systems, or any other pos logistics (i.e components), this is JUST FUEL
And as I posted in our internal forums, this assumes a mere ten people ever contribute to the ice maintenance of a twenty-station empire; or, one ice miner per two stations. We face this sort of thing now, we simply have other ways of importing the ice materials. This isn't the issue here. Even if Goonswarm turns massively Abrahamic on ice in Rev3, moving the ice isotopes to where they need to go will still be an impossible pain in the rear. We either have to use impossibly slow freighters to transport it, or use smaller Itty Vs that need tons of trips.
If this is a nerf to large space empires to make it all but unworkable to maintain such empires then CCP needs to say so; however, I do not think ruining an entire ship class the way to go about taking care of empire size in 0.0.
Never mind what I said, Papa Digger made a mistake in the calculations :argh:
|
Andre Ricard
Gallente Merch Industrial GoonSwarm
|
Posted - 2007.11.02 05:02:00 -
[196]
Originally by: CaptainGordon
Never mind what I said, Papa Digger made a mistake in the calculations :argh:
Yes he did. :V
The larger point stands, though; an alliance who can only find one man per two stations willing to mine ice to help maintain its infrastructure is frankly an alliance that is probably not very healthy.
Just mining ice is not the issue. The issue is that this nerf, if it's intended to try and restrict the size of 0.0 empires due to practical concerns, has ridiculous playstyle impact for whole swaths of people who don't even bother with POSes. -----
Character back under original management. |
Angelus Damelon
Merch Industrial GoonSwarm
|
Posted - 2007.11.02 05:08:00 -
[197]
Edited by: Angelus Damelon on 02/11/2007 05:09:42 : pos warfare is slow and boring, moon counts mean that people are better off spamming them until the moons are filled instead of engaging and our servers can't handle it when they do anyway. oh and huge swaths of 0.0 are being held by a few entities. : AND PEOPLE ARE HAULING WITH THEIR CARRIERS! : yeah that too. how should we fix this guys? : i know, let's nerf every single logistical tool in the game so it's physically impossible to fuel that many poses unless your entire alliance is hauling all day long : MOAR TARGETS FTW : hell yeah i love ganking haulers : isn't that just going to make it so no one's willing to hold sovereignty in more than a few home systems close to empire and make deep 0.0 a wasteland? : STFU : srsly that's good man it means no more territorial war, people will just do small gang stuff yarrrrr : then why did we spend all that time putting in 0.0 empire-building stuff like constellation sov and pos infrastructure and deployable outposts? couldn't we do a lighter nerf and just change the sov mechanics themselves? maybe have sov based on planets held instead of total moons, and to hold a planet you have to hold the most moons at that planet? that'd cut down on the number of sov-relevant moons quite a bit : : and isn't this going to wreck the moon-mining in 0.0 which will wreck the t2 market? and all the refine nerfs, aren't they going to make even 0.0 t1 production really hard? : nah just give them some mining buffs that'll even it out : HELLS YEAH MORE BARGES TO GANK : fine, but i'm not announcing all this stuff. you guys saw what happened to poor zulupark when he announced the mothership/carrier drone nerfs
|
RisenPhoenix
Vendetta Underground Rule of Three
|
Posted - 2007.11.02 05:25:00 -
[198]
worse idea than the carrier nerf and that was pretty damn bad, goodbye 0.0 for everyone if this happens :( ------------------------------------------------
|
Naomi Shaikorth
Caldari GoonFleet GoonSwarm
|
Posted - 2007.11.02 05:36:00 -
[199]
I'm kinda wondering if this will come to blows at fanfest. Some dev is going to have to take credit or get blamed for this, and since only the most ardent CCP groupies or loyal fans will show, I wonder how they'll react in person to what is rapidly becoming the single worst patch since the Star Wars: Galaxies patch of infamy.
Maybe a group of drunken players literally screaming in their faces, bad breath and all will get them to at least explain why they're doing this.
|
Ztrain
Evolution Band of Brothers
|
Posted - 2007.11.02 05:39:00 -
[200]
Originally by: Naomi Shaikorth I'm kinda wondering if this will come to blows at fanfest. Some dev is going to have to take credit or get blamed for this, and since only the most ardent CCP groupies or loyal fans will show, I wonder how they'll react in person to what is rapidly becoming the single worst patch since the Star Wars: Galaxies patch of infamy.
Maybe a group of drunken players literally screaming in their faces, bad breath and all will get them to at least explain why they're doing this.
Basically if you look at previous space games this game was origionally put together from 3 distinct games. I believe that the Revilations series of expansions is the revilation that if they don't have anything to copy off of they have no creative talent.
But I do have to agree with you 100%. This is NGE level F Up.
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
|
|
shinsushi
|
Posted - 2007.11.02 05:43:00 -
[201]
Why didn't CCP just nerf warp to 0 instead, along with disallowing instas? Do that, and the jump bridge nerf and 0.0 empires will shrink. WTZ allows projection of firepower, thats the most important thing to a huge empire, this logistics nerfing will just hurt everyone equally. ☺☻☺☻☺ SO how do you get me to stop posting? Bump this thread Until devs answer |
Naomi Shaikorth
Caldari GoonFleet GoonSwarm
|
Posted - 2007.11.02 05:52:00 -
[202]
Originally by: Ztrain Basically if you look at previous space games this game was origionally put together from 3 distinct games. I believe that the Revilations series of expansions is the revilation that if they don't have anything to copy off of they have no creative talent.
But I do have to agree with you 100%. This is NGE level F Up.
Z
Just look at the ideas threads. It's not that hard to skim off the creative talent of the people who play the game. Sure 90% of the ideas are less than useless, but there are gems that show from time to time. All they need is polish, a bit of balance, RP to flavor and Hey! Free content!
|
Tarnia Xavian
|
Posted - 2007.11.02 05:52:00 -
[203]
If the formula is mass x distance x 500 then just set the bridges closer together to get the ships through them.
You guys aren't seeing the big picture here. Most of these changes (except maybe for the drone stuff) are designed to reduce the number of capital ships and super-capital ships that are being built.
CCP have decided that they are not going to let this become "Capital Ships Online," and they are slamming the door hard on the direction that they have allowed the game to take.
Live with it. Adapt. LOL. Where do we sign up for "Eve Unemployment" (for capital shipbuilders)?
|
Ztrain
Evolution Band of Brothers
|
Posted - 2007.11.02 06:02:00 -
[204]
Edited by: Ztrain on 02/11/2007 06:02:56
Originally by: Tarnia Xavian CCP have decided that they are not going to let this become "Capital Ships Online," and they are slamming the door hard on the direction that they have allowed the game to take.
Live with it. Adapt. LOL. Where do we sign up for "Eve Unemployment" (for capital shipbuilders)?
Quite frankly no. Every MMO has what is called end game content. It's progression through a game. For EVE one of the end game content was capital ships. Now if your looking at getting in to this game (of which I've already dissuaded quite a few and will continue) there is no end game content.
What is there to work twards? Being a high end industrial? Oops sorry can't really get T2 BPOs anymore. Capital Construction? Pffft would you invent in the BPOs at this point? PvP who here seeing what Caps are be coming would spend the time to train them up? If I was starting over hell no.
So tell me what is there worth working towards? Highly skilled drone pilot? LOL nurfed. How about missiles doh....
There comes a point where you just ask this is too much of a pain in the ass vs the enjoyment gotten out of it. It's not a job it's a game. Okay nm from what I've heard for some it quite literally is a job since that is another failing of CCPs abilities. For me at least coming from a game design backgroud, this is more fun to watch the forums for the latest dev post then playing the game itself. It's kinda like watching the old 3 stooges.
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
|
Tarnia Xavian
|
Posted - 2007.11.02 06:09:00 -
[205]
Originally by: Ztrain Edited by: Ztrain on 02/11/2007 06:02:56
Originally by: Tarnia Xavian CCP have decided that they are not going to let this become "Capital Ships Online," and they are slamming the door hard on the direction that they have allowed the game to take.
Live with it. Adapt. LOL. Where do we sign up for "Eve Unemployment" (for capital shipbuilders)?
Quite frankly no. Every MMO has what is called end game content. It's progression through a game. For EVE one of the end game content was capital ships. Now if your looking at getting in to this game (of which I've already dissuaded quite a few and will continue) there is no end game content.
What is there to work twards? Being a high end industrial? Oops sorry can't really get T2 BPOs anymore. Capital Construction? Pffft would you invent in the BPOs at this point? PvP who here seeing what Caps are be coming would spend the time to train them up? If I was starting over hell no.
So tell me what is there worth working towards? Highly skilled drone pilot? LOL nurfed. How about missiles doh....
There comes a point where you just ask this is too much of a pain in the ass vs the enjoyment gotten out of it. It's not a job it's a game. Okay nm from what I've heard for some it quite literally is a job since that is another failing of CCPs abilities. For me at least coming from a game design backgroud, this is more fun to watch the forums for the latest dev post then playing the game itself. It's kinda like watching the old 3 stooges.
Z
Then gtfo already. You're making lag the rest of us would rather not have. If enough of you go then CCP will finally get "your message."
|
infinityshok
|
Posted - 2007.11.02 06:16:00 -
[206]
Originally by: FGxHalsey Edited by: FGxHalsey on 02/11/2007 03:38:40 To the EvE Economist:
I appreciate what you are intending to do by making eve economics more player driven and less dependant on NPCs. I understand that you want more of a dynamic between High Sec, Low Sec, and 0.0 space. What I do not understand is the freighter nerf. When the jump bridges came out, every logistics person and everyone who had ever been drafted to do freighter escort duty rejoiced. Even with the jump bridges, logistics is still very difficult and time consuming. I ask that you keep this in mind when designing eve economics and logistics: Player fun levels take priority over turning eve into a true economic simulator. Real Life takes alot of hard work... hard work that people don't want to do when playing a game. I believe I can speak for a majority of the players when I say, we understand the carrier nerfs but the freighter nerfs really bother all of us. I would like to see the following in the near future: - Undo the freighter mass change. - Change the jump freighter bonus to remove the hp buff and instead put a jump range bonus per level of jump freighters. - Allow Jump Freighter BPO's to be seeded on the market so manufacture isn't as expensive as an invented item. - Don't seek another way to nerf freighters going through pos jump bridge modules. If the jump freighter gets a range bonus, it'll probably be more expensive to move stuff with a standard freighter anyways thus incentivising the use of jump freighters. - Allow a titan jump bridge of freighters... unless titans are intended to be almost completely useless.
signed
|
UneFraiseDansUneChaise
GoonFleet GoonSwarm
|
Posted - 2007.11.02 06:16:00 -
[207]
Originally by: Grayton CCP WHAT IS WRONG WITH YOU JESUS CHRIST WHY ARE YOU GUYS SO STUPID
HOW COULD YOU POSSIBLY EVER EVEN CONSIDER THIS AS BEING A GOOD IDEA THAT WOULD IN ANY WAY HELP THE GAME
|
Alias11
GoonFleet GoonSwarm
|
Posted - 2007.11.02 06:25:00 -
[208]
This is all part of CCP's plan to reduce lag by introducing a patch so monumentally ******** that bob and goons come together and sing in some vain hope that our song will reach the ears of the game designer with a brain three sizes too small.
Seriously, who does this change benefit? Anyone? What issue does this address? Had there previously been hordes of guys all beelining for freighters so they could get into the lucrative and romantic profession of flying a spacetruck from pos to pos relishing in the unfettered joy of transfering things from their cargo into a pos? This is a change that makes the game less fun for everyone, except people interested in shadenfreude.
|
Brixer
Dai Dai Hai
|
Posted - 2007.11.02 06:27:00 -
[209]
Seems entire CCP balance team just got evicted from 0.0 heh. 'We couldn't keep our turf, but we'll make sure noone else can use it either'
|
Alice Cholmondeley
I Am Legend
|
Posted - 2007.11.02 06:29:00 -
[210]
Originally by: Alias11
Seriously, who does this change benefit? Anyone? What issue does this address? Had there previously been hordes of guys all beelining for freighters so they could get into the lucrative and romantic profession of flying a spacetruck from pos to pos relishing in the unfettered joy of transfering things from their cargo into a pos? This is a change that makes the game less fun for everyone, except people interested in shadenfreude.
I hear crying be here. |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |