Blackjack Turner
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Posted - 2007.11.02 03:20:00 -
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Currently space is divided into three areas: High Sec, Gank Sec, Null sec.
The transition into low sec is a cliff. I think we should ask for a steep hill.
0.4 - Powerful gate/station guns, mobile force on gates and stations only, not in belts and no scrams. Better exploration sites than high sec, but not as good as 0.3
0.3 - Gate/station guns powerful enough to deter camping, mobile force on station only. Better exploration sites than 0.4, but not as good as 0.2 We now begin to see higher concentrations of jaspet, add a few of the lower high sec ores, ochre and such.
0.2 - Gate guns about what they are currently in low sec, station guns still a deterrent to camping. Better exploration sites than 0.2, but not as good as 0.1 No mobile forces. Better ores, slightly higher concentrations of zydrine bearing ores.
0.1 - Null sec gateway systems. Gate guns/station guns weak, easily tankable. Exploration sites better than 0.2, but not as good as 0.0 Better ores, BS rats occasionally spawn. Possibly consider 0.1 guns destroyable, for a period of 30 minutes at which point they respawn.
My suggestion is designed to make low sec enticing, without robbing our pirate players the opportunity to hunt for live prey. With this in mind, I likewise suggest a graded security hit system as well, with 0.1 sec systems only giving out a fraction of a percent sec hit on ship kills, and reduced sec hits on pod kills. Higher rewards in exploration sites, coupled with increasing agent rewards as you go further out with increasing risks as well. Put some BS rats in 0.1 systems too. Of course make the spawn rates lower, but high enough that people take the chances to fly out and get some.
The whole point is to entice people to want to move to low sec. If they can't move into a 0.4 system because they can't fly from a station to a gate without getting popped, they'll certainly not move into lower sec regions. Pirates still own the belts in 0.4 systems, and gradually own the gates as the system security rating decreases. Ore values increase as you go further down, missions, exploration too.
For all pvp'rs, battles at gates in 0.2 and 0.1 become more likely, with 0.1 possibly having guns that can be disabled by damage, or destroyed.
At any rate, it'd be nice no matter how it's implemented to see low sec make a gradual security step down and not the cliff it currently is.
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