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Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2007.11.02 18:00:00 -
[31]
Originally by: Asssassin X
Originally by: Moraguth Okay, but if we're gonna be honest, the point of flying a dictor is NOT to do damage. it's to drop bubbles. the damage is just a nice bonus.
To drop bubbles and run away, who would fly a dictor if it ment that all you were good for was droping 1 bubble and enjoying the rest of the fight on teamspeak looking at the inside of the station in your new clone.
Exactly, so saying that the "downside" to a speed tank is that it has no dps (which, yes, i know, you didn't say... but that's the impression that I get from what you said and from what other people say) is a misnomer because this particular ship type isn't really supposed to do dps to begin with. good game
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Asssassin X
Caldari
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Posted - 2007.11.02 18:09:00 -
[32]
Originally by: Moraguth Exactly, so saying that the "downside" to a speed tank is that it has no dps (which, yes, i know, you didn't say... but that's the impression that I get from what you said and from what other people say) is a misnomer because this particular ship type isn't really supposed to do dps to begin with.
My point is that more often than not, speed fit sabre's are no real threat to ANYTHING outside of small ships (which they should be, yes a dictor's primary job is to bubble, but it's of course always ment to dmg, as any ship is. Hence the dmg/falloff/tracking bonus on the sabre).
So I'm guessing i've lost where you're going with this, are you saying the sabre is to fast because it can drop a bubble and get away more effectively?
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Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2007.11.02 18:14:00 -
[33]
Originally by: Asssassin X
Originally by: Moraguth Exactly, so saying that the "downside" to a speed tank is that it has no dps (which, yes, i know, you didn't say... but that's the impression that I get from what you said and from what other people say) is a misnomer because this particular ship type isn't really supposed to do dps to begin with.
My point is that more often than not, speed fit sabre's are no real threat to ANYTHING outside of small ships (which they should be, yes a dictor's primary job is to bubble, but it's of course always ment to dmg, as any ship is. Hence the dmg/falloff/tracking bonus on the sabre).
So I'm guessing i've lost where you're going with this, are you saying the sabre is to fast because it can drop a bubble and get away more effectively?
Nah, i'm saying the speedtank (in general) is overpowered. CCP kinda thinks so, i guess, but they've lowered the speed of all interdictors, not just the sabre. I agree with you on the purpose of the dictor. good game
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Uncle ScroogeMcduck
Gallente University of Caille
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Posted - 2007.11.02 18:33:00 -
[34]
This is yet another misguided attempt by CCP to fix what some see as a problem. The 10k Sabre is not the problem. It's the fact that so many people can afford to put the ridiculous implants in their head and Gisti MWD's and go 10k. I fly a sabre at 6K or so..It's still a overpriced coffin. I am limited in my role of drop a bubble and run for the hills. It the role the ship is built for and people are yelling because dictor pilots are successful1 at their role. Unless I am wrong the primary role of an interdictor is to deploy a bubble. By default a dictor purposely traps itself on a regular basis. Nerfing it's ability to not screw itself is misguided. Shockingly CCP can't see the long term implication...Fewer dictor pilots willing to die in expensive suicide machines and more cap ships not being blown up and even more supercapblobs that most people would prefer to never have to lag with CCP by all means continue to mess up the game...In the end it is yours and the less the true Eve community likes it the more chance the WOW kiddies will jump over and play.
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Tarminic
Forsaken Resistance
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Posted - 2007.11.02 18:33:00 -
[35]
Anyone have actual stats on the new 'dictor speeds? ---------------- Tarminic - 29 Million SP in Forum Warfare
Originally by: Tortun Nahme we can call it Tarmigeddon
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Qolde
Minmatar Demolition inc Imperium Sonorumance
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Posted - 2007.11.02 18:41:00 -
[36]
I must argue against the perception that the speed tank being overpowered. In very few circumstances, it can be, that is, when using ship that has bonuses to missiles, and that is it. When one is speedtanking, tracking goes down the drain, and if you try to fix the tracking problem, one must compromise speed.
The reason speed tanking appears so overpowered to most people, is that people still haven't adapted to it since it became popular. Instead of people training their neglected navigation skills and tracking skills, they are whining about it, until each ship that isn't already within the easily trackable range gets its base speed nerfed until it can be instapopped by every popular battleship.
Every time a nerf happens, people who enjoy speed tanks will find a new ship that can reach speeds sufficient to avoid a reasonable amount of gunfire with the proper mods, implants and skills. Then the whines come back, and that ship gets nerfed. The cycle will be repeated until speedtanking is killed off, or until CCP realizes that players are just whining because someone else thought scissors instead of rock.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.11.02 18:49:00 -
[37]
The only speed nerf this game needs is removing Snakes!!! OR changing its bonus. ALL ships are Ok without snakes Not a signloe one is overpoweredly fast without snakes.
If brute force doesn't solve your problem... you are not using enough |

Relaria Hossin
GoonFleet GoonSwarm
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Posted - 2007.11.02 18:58:00 -
[38]
Edited by: Relaria Hossin on 02/11/2007 18:59:04 I have to agree that without the high grade snakes speed tanking is perfectly fine. I say this as someone who flies interceptors and dictors often.
Maybe decrease the raw speed bonus they give or make them even more expensive? Perhaps it would be a good idea to remove the high grade snakes from the game and change the low grade snakes to be just "normal".
Removing high grade snakes would make me sad but I can see that they are hilariously overpowered and too many people can afford them, turning average ships into invincible speed machines.
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Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2007.11.02 19:39:00 -
[39]
Originally by: Qolde I must argue against the perception that the speed tank being overpowered. In very few circumstances, it can be, that is, when using ship that has bonuses to missiles, and that is it. When one is speedtanking, tracking goes down the drain, and if you try to fix the tracking problem, one must compromise speed.
The reason speed tanking appears so overpowered to most people, is that people still haven't adapted to it since it became popular. Instead of people training their neglected navigation skills and tracking skills, they are whining about it, until each ship that isn't already within the easily trackable range gets its base speed nerfed until it can be instapopped by every popular battleship.
Every time a nerf happens, people who enjoy speed tanks will find a new ship that can reach speeds sufficient to avoid a reasonable amount of gunfire with the proper mods, implants and skills. Then the whines come back, and that ship gets nerfed. The cycle will be repeated until speedtanking is killed off, or until CCP realizes that players are just whining because someone else thought scissors instead of rock.
No matter how good your navigation, tracking, gunnery, and missile skills: If a speed tanked character is good at it, they take 0 damage. not "practically 0" or "almost nothing hits" 0 damage, nothing hits. speed tanking (using your rock, paper, scissors analogy) is like always using scissors. We know this, and that's cool. The problem is, if I use paper you win (that's okay) if I use rock though, you just choose not to play. So there's no contest, no counter.
I've had missiles hit nano-speed tanked ships that did 0 damage. I've used guns too... they never hit at any range (and my tracking was boosted and my skills are just fine, thank you).
That's why speed tanking is broken. It's just like ctrl+q, it let's you just decide not to play when someone comes along in something you can't beat. it gives you all the options. it takes all the power away from me. that's overpowered. good game
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Gort
Storm Guard Elite
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Posted - 2007.11.02 19:49:00 -
[40]
Originally by: Kagura Nikon The only speed nerf this game needs is removing Snakes!!! OR changing its bonus. ALL ships are Ok without snakes Not a signloe one is overpoweredly fast without snakes.
I think this is probably the nut of the entire issue.
Regards,
Gort
-- When in doubt, empty the magazine. |

Leon 026
Caldari Veto. Veto Corp
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Posted - 2007.11.02 19:52:00 -
[41]
Edited by: Leon 026 on 02/11/2007 19:52:59 Snakes are in fact, less of an issue when ships are flying slower. +33% (400-500mil) of a 4k/s inty is only a total boost of 1,320m/s. +33% of a 10k/s inty with polycarbs with overdrives is a boost of 3,300m/s. High speed inties give you double the bang for the buck compared to slower inties; meaning you pay more for the minor boost on slower inties. The issue here are polycarbs facilitating ultra-high speeds, thus increasing the snake's velocity bonus. -------
Leon 026 Once I was fallen, now I have wings |

HotAngel
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Posted - 2007.11.02 19:58:00 -
[42]
Originally by: Kagura Nikon The only speed nerf this game needs is removing Snakes!!! OR changing its bonus. ALL ships are Ok without snakes Not a signloe one is overpoweredly fast without snakes.
Agreed tbh. High grade implant set should give what the low grade set currently gives. Low grade set should be half that value. Apply that to all the pirate implant sets and it will solve alot of problems.
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Tovran
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2007.11.02 20:01:00 -
[43]
Wait...my flycatcher got it's speed potentially nerfed. Why? The thing is already so much slower then it's counterparts. It was ok as it could still break 3km/s with about max skills, and the slot layout was nice for it's job (even with the tight fittings). Now I think I might just fly an eris...if you are going to fly a suicidal ship might aswell be the cheap one.
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Sebesto
Minmatar Destination Unknown
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Posted - 2007.11.02 20:10:00 -
[44]
Minmatar already lack armor, shields, hull, powergrid, cpu, and cargo space compared to the other races. Only thing they have going for them is speed. It isn't my fault people chose one of the other three races and found that there is a certain aspect they hate vs Minmatar and want it nerfed.
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Ulstan
Caldari
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Posted - 2007.11.02 21:04:00 -
[45]
CCP should re-evaluate snakes and polycarbs before making the job of every single interdictor pilot much harder.
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Condecinte
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Posted - 2007.11.02 21:42:00 -
[46]
To what degree have they been nerfed? Would people please stop posting anti nerf threads without explaining exactly how their ships have been nerfed.
If dictors can still do somewhere (within say 500m/s) close to ceptor speeds after the patch then that should be enough to get you out of your own bubble without getting hit/tackled by any larger ships right? And if so then they are not being nerfed but just made a slower than they were. I'm not a dictor pilot so I don't really know about any of this.
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Daan Sai
HAZCON Inc Knights Of Syndicate
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Posted - 2007.11.02 21:57:00 -
[47]
Originally by: Uncle ScroogeMcduck The 10k Sabre is not the problem. It's the fact that so many people can afford to put the ridiculous implants in their head and Gisti MWD's and go 10k.
Excellent point. They should be addressing ridiculous rigging/implant options and prices, not atacking/nerfing the base ship setup. A billion ISK + sundries to fly 10km/s, let em go.
IMHO having this particular ship go super fast is not a game breaker - and infact encourages pilots into these highly specialised ships. We really don't want everyone in a slow Gankmobile.
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