Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kal'rek
|
Posted - 2004.03.02 03:16:00 -
[1]
Hello does anyone know the M.E. Calculations?? i believe that the calculation (0.1/(1+M.E.)) is wrong as it doesnt work onmany things, like i have a bp at lvl 50 and the wastage is 0.000980392 which is wrong. Any input would be welcome. Kal
|
Baldour Ngarr
|
Posted - 2004.03.02 04:30:00 -
[2]
That would appear to be a blueprint which carries half the amount of wastage that ship etc. blueprints do. I seem to recall reading somewhere that some items did so.
0.000980392 = 1/1020 For ships etc., ME50 waste = 1/510
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |
Dirus
|
Posted - 2004.03.02 05:01:00 -
[3]
1/(1+ME) ********** Everyone deserves to die. You go first.
|
Fubar
|
Posted - 2004.03.02 06:38:00 -
[4]
<current_wastage_factor> = <base_wasteage_factor> / (1 + <material_level)
Currently most blueprints have a <base_wastage_factor> of 0.1 and the rest are 0.05.
*Note:When using the wastage factor in calculations the number should have 14 decimal places.
|
Ruffles
|
Posted - 2004.03.02 09:36:00 -
[5]
We had a nice long discussion of this a little while ago in the following thread:
BP, Me and waste factor.
In which we went through the process from the theory, to how it actually worked out the figures displayed on the blueprint, and how to try to work out the hidden values that are the basis for all the calculations.
Its only two pages, but hopefully it will give you a nice insight to how things work.
|
Kal'rek
|
Posted - 2004.03.04 23:10:00 -
[6]
Yeah i produced a table to work out the best ME for the bps now thanks guys!! Kal
|
Ruffles
|
Posted - 2004.03.05 14:20:00 -
[7]
You are very welcome I am sure
|
Deloup Drakar
|
Posted - 2004.03.05 19:56:00 -
[8]
Quote: Yeah i produced a table to work out the best ME for the bps now thanks guys!! Kal
PS, someone once posted this little fact, which at first glance seems to be nonsense, but once put thru the formula, ends up being dead on fact.
Whatever the number of units being wasted, is the exact mineral level that it will take to make that waste number go below 1.0.
Example, you got a bp with 500 trit waste, 30 pyr waste and 16 mex waste. Once you hit me16, all your mex waste is gone, once you hit me30 all your pyr waste is gone, once you hit me500 all yout trit waste is gone.
|
Fubar
|
Posted - 2004.03.05 21:08:00 -
[9]
Edited by: Fubar on 06/03/2004 00:03:02
Quote:
Example, you got a bp with 500 trit waste, 30 pyr waste and 16 mex waste. Once you hit me16, all your mex waste is gone, once you hit me30 all your pyr waste is gone, once you hit me500 all yout trit waste is gone.
Before Castor the final mineral requirement calculation used the rounddown function.
But Castor uses the Round function. So therefore to reduce the waste to zero the waste has to be less than 0.5. Unlike before the waste could be below 1 to achieve zero waste.
*Edit:I sure wish I could spell.
|
Nirces Y'Tuk
|
Posted - 2004.03.07 23:12:00 -
[10]
the forumla is : highest base mineral requirement * base waste factor (.1 or .05) * 2 for the level at which waste drops below 0.5 (rounded down)
base mineral requirement is perfect mineral requirement / (shown waste + 1)
so that an item with 16 mex, at zero ME, and .1 waste becomes: 16 /( 1+.1) = 15 (rounded) *.1 = 1.5 * 2 = 3 ME
for there to be zero ME waste
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |