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SiJira
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Posted - 2008.02.02 15:25:00 -
[1891]
amarr have got their oomph Trashed sig, Shark was here |
Becka Call
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Posted - 2008.02.03 02:22:00 -
[1892]
From reading the dev blog its obvious that Zulupark did not read this thread.
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Cpt Branko
The Bloody Red
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Posted - 2008.02.03 02:24:00 -
[1893]
Edited by: Cpt Branko on 03/02/2008 02:26:22
Originally by: Jonny JoJo Edited by: Jonny JoJo on 01/02/2008 15:24:54
Originally by: Cpt Branko Anyone who has tracking problems in webrange is quite obviously a total noob
You web a typhoon and so the typhoon is able to keep a 20/ms transversal on you at a 1km distance (gang skills, manual movement, whatever). Youe megapulse + Conflag miss's the typhoon on 40% of shots.
Thats a major tracking problem in web range right there.
Well, yeah, if you're a horrible pilot, it is
Seriously, how is the Typhoon going to do that? Ask the other guy to 'stop ship' and 'web me when I get to orbit'? ;) Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Firmus Terra
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Posted - 2008.02.03 03:11:00 -
[1894]
^^^
If you're having issues tracking then use AN Multi. Don't try and prove a point by gimping your example with Conflag and putting it in an unlikely situation. Did you forget you had engines or were you trying to row by punching your monitor?
If you want to say something about tracking, I'd like to see tracking comparisons between each turret system, with realistic ammo, realistic situations, and sig radius accounted for. The "conflag vs. typhoon moving 20m/s @ 1000m" argument unfortunately says nothing.
P.S. I am pro Amarr boostage.
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Cosmo Raata
Black Nova Corp Band of Brothers
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Posted - 2008.02.06 01:28:00 -
[1895]
I'm bumping this thread, because by reading posts by devs its becoming more & more obvious that CCP has come up with a few changes and now they are going to ***** foot around with the rest. These changes are absolute musts yet CCP isn't going to do a damn thing because they got us amarr users happy with the handful of changes they did. Yes, they fixed the Apoc, but what about the Navy Apoc and Paladin? Those need to be changed just the same. Yes they fixed the Zealot & Omen but let them high & dry with fitting problems galore. This quote from Fendahl is ridiculous :
"We think the power output of the Omen and the Zealot is sufficient to support the extra turret. The Omen can fit for a high damage setup using focused medium pulse lasers and the Zealot has no problem fitting some extremely powerful heavy pulse laser setups. Increased power output on the Zealot would make it overpowered and we prefer to take a bit of an incremental approach on the Omen and not go overboard."
So everything is apparently based on pulses and we're not allowed to fit beams. Stupid!!! Oh, and Amarr pg is determined by the crappiest guns unlike every other race in the game. So this thread is not going to die, CCP your fixes are measely crumbs for us poor Amarr to make us forget how crappier our race really is. The following are absolutely necessary before I conceed that CCP has any idea on wtf they are doing, because as needed as the changes they made were, these are more important still.
Laser Cap reduction_________????? Laser Fitting redution_________????? 7th turret Absolution__________????? Retribution Med slot___________????? Nos rework for Curse/Pilgrim___?????
Don't Ban me for my Love of Amarr! |
Agil TradeAlt
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Posted - 2008.02.12 17:38:00 -
[1896]
Well, Omen used to be impossible to fit, now with a 5th turret with no cpu/grid to help, its going to be an empty slot
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.12 18:05:00 -
[1897]
Originally by: Cosmo Raata
So everything is apparently based on pulses and we're not allowed to fit beams. Stupid!!! Oh, and Amarr pg is determined by the crappiest guns unlike every other race in the game. So this thread is not going to die, CCP your fixes are measely crumbs for us poor Amarr to make us forget how crappier our race really is. The following are absolutely necessary before I conceed that CCP has any idea on wtf they are doing, because as needed as the changes they made were, these are more important still.
Laser Cap reduction_________????? Laser Fitting redution_________????? 7th turret Absolution__________????? Retribution Med slot___________????? Nos rework for Curse/Pilgrim___?????
Yeah, I hope they reduce some beam fittings. Reduce cap usage and/or increase amarr ships inherent cap. Also fix pilgrim, it really needs a fix. Curse isnt that great either, its not. its pretty weak. -------------------------------------- The Inquisition III - Relentless Retaliation |
Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.02.12 18:20:00 -
[1898]
Speaking of Amarr problems, why are they so ugly? I mean, they walk around with those bags over their faces... ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.12 18:26:00 -
[1899]
Originally by: Agent Li Speaking of Amarr problems, why are they so ugly? I mean, they walk around with those bags over their faces...
Do you see a bag over my face? Atleast we dont run around in school uniforms in our mid 40s. -------------------------------------- The Inquisition III - Relentless Retaliation |
Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.02.12 18:29:00 -
[1900]
Originally by: Lyria Skydancer
Originally by: Agent Li Speaking of Amarr problems, why are they so ugly? I mean, they walk around with those bags over their faces...
Do you see a bag over my face? Atleast we dont run around in school uniforms in our mid 40s.
Hey! I wear a patch over one eye to save it in case I see an Amarr without a bag over their head... ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |
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Yazmina
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Posted - 2008.02.12 20:36:00 -
[1901]
I have posted several times on this thread and will do so again. I have an abaddon, the best battleship that the amarr have, t3 and all that. I have eng 5 and electronic 5 and I cant fit a full rack of heavy beams on it to save my life. The most I can fit is 4 heavy pulses and 4 heavy beams. This is to say nothing of tachyons or any other pg/cpu eating mods.
The fitting of lasers and beams especially have to be reduced. If I in the biggest bb with all skills at 5 dont have enough grid to even fit 8 heavy beams we have a problem. PLEASE CCP, at least let us fit 8 beams, and maybe even possibly wishfully in our wildest dreams a few tachyons, which after all it makes sense that the heaviest battleship should be able to fit the heaviest weapons. |
Agil TradeAlt
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Posted - 2008.02.12 20:56:00 -
[1902]
Originally by: Cosmo Raata Laser Cap reduction_________????? Laser Fitting redution_________????? 7th turret Absolution__________????? Retribution Med slot___________????? Nos rework for Curse/Pilgrim___?????
In addition
5th Turret Devoter is missing - even model with turrets show this Missing Harbringer Turret - even model with turrets show this MAJOR cap problems at all levels.
Why are they missing a turret? Because of the crazy fitting requirements, CCP would have to increase CPU/Grid to almost a shipsize higher. So to avoid this, they just remove amarr turrets
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Jonny MoJo
Amarr
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Posted - 2008.02.14 09:36:00 -
[1903]
Originally by: Cpt Branko Edited by: Cpt Branko on 03/02/2008 02:26:22
Originally by: Jonny JoJo Edited by: Jonny JoJo on 01/02/2008 15:24:54
Originally by: Cpt Branko Anyone who has tracking problems in webrange is quite obviously a total noob
You web a typhoon and so the typhoon is able to keep a 20/ms transversal on you at a 1km distance (gang skills, manual movement, whatever). Youe megapulse + Conflag miss's the typhoon on 40% of shots.
Thats a major tracking problem in web range right there.
Well, yeah, if you're a horrible pilot, it is
Seriously, how is the Typhoon going to do that? Ask the other guy to 'stop ship' and 'web me when I get to orbit'? ;)
The point is the crappy amarr tracking for close range weapons. What would you suggest CCP change so that this gets fixed?
Refresh for next Real life CCP Sig(21 Total) |
Hey You
Destructive Influence Band of Brothers
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Posted - 2008.02.28 01:48:00 -
[1904]
What about a Geddon?
To fit 7 Tachions II and MWD II you need 2 RCU II and 1 PDU II. Stupid all the way.
And thats with AWU 5 and Maxed skills btw.
1k Power grid like Apoc got would be nice and 5 cpu as well.
I don't rly have issue with cap or whatever. Just ret*a*rded high fitting requirements.
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We Ride Together We Die Together We Few, We Happy Few... |
Nom Gand
Omega's Doom deadspace society
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Posted - 2008.02.28 03:21:00 -
[1905]
/Signed
We need a boost, im some shape or form...I say drop the First bonus every Amarr ship gets, and bring the cap usage of every turret down to hybrids or something...We only have 1 bonus for Christ sake. I think that having some crystals that do different bonus damages would be nice aswell. Or CCP could just get like 10 people who ACTUALLY know what their doing, stick them in a room and say no food untill you give us some good ideas on Amarr. ---- My Views dont mean that they are the same of my corp and or my Alliance. Skill is when Luck Becomes a Habit. |
Potes
Amarr Dkiller Delta Force Corp. CORPVS DELICTI
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Posted - 2008.02.28 12:48:00 -
[1906]
Like the honorable gent cosmo suggested there are many other issues that need to be dealt with by CCP regarding Amarr. (would love paladin tweak and abso and retri love ) but most importantly FIX THE CURSE AND PILGRIM! these ships r so underpar to all other recons its not even funny!
and laser cap usage needs some tweaking as do Beams!
KEEP SHOUTING PERHAPS THEY WILL HEAR US!
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K'uata Sayus
Minmatar Ghengis Tia Corp
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Posted - 2008.02.28 19:25:00 -
[1907]
Edited by: K''uata Sayus on 28/02/2008 19:32:15 Ratting in Minmatar space with a salvager/ratter Harbinger, the two Heavy Modal Lasers I use give less damage vs Angels than two 650mm Artys. Huh?
I have given up on Amarr ships as energy turrets never seem to be as effective as A/Cs or Arty. My Harbinger got Concorded due to my stupidity, but afterward I was glad 'cause it was getting uglier all the time. I couldn't help but think it looked like a lizard with AA batteries attached for engines.
I now fly a Hurricane, consider the Rifter a much better frig than a Punisher (which I used to fly a lot), prefer the Mammoth over any Amarr industrial, and other than the Arbitrator other Amarr cruisers suck. Give me a Rupture anytime.
My main is Amarr and I realized that unless I trained ships of another race, I'd be forever stuck with these cap sucking, non-versatile, limited damage type golden banana-lizard-rounded out inferior spaceboats.
The best thing about Amarr space is that it is not as crowded as other race areas. A lot of Minmatar space is like a friggin Calcutta slum, people fighting over 'rats like dogs over a scrap of meat. Running into other pilots missions wondering why the red crosses aren't agro-ing me.
CCP moves at a snail's pace when it comes to addressing major problems like these, probably don't want to admit a huge design flaw in the original concept of the game.
I love playing in New Eden, I accept the drawbacks as another challenge, but expecting Amarr to get fixed is like expecting the US Congress to get their heads out of their fundamental orifices. It ain't going to happen in my lifetime.
If I wanted another job besides my real one, I'd join a big corporation. |
Jonny MoJo
Amarr
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Posted - 2008.03.01 10:10:00 -
[1908]
Edited by: Jonny MoJo on 01/03/2008 10:13:32 So this Amarr boost is really giving
Moa, Eagle and Ferrox Quality status. Heck, Amarr Omen and Zealot are impossible to fit with beams for their proper sniper role, and Moa, Eagle are OMG ships now.
Giving Apoc some extra range now means that insted of 2-3 RCU II and 3 TRacking enchancers, you can drop down 2 tracking enhancers and have 2 cap reclays insted so you can fire guns a little bit longer.
Thats retarted. The whole concept of Capless weaponry has destroyed game balance. If you guns use little or no cap, then you can focus you cap for tanking. CCP changed minmatar to use 100% cap reduction per level on their guns. Thats crazy. Put it back where it used to be and let projectiles use cap, or sort out Amarr cap usage.
Amarr ships have amost 0 dps over a long period due to lag. DPS means NOTHING. Damage over time is everything, and Amarr ships tend to do 50-100dps as they can only sustain a few turrets after a minute or two.
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Brother Welcome
Amarr Icarus' Wings Brutally Clever Empire
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Posted - 2008.04.21 15:15:00 -
[1909]
Originally by: Potes KEEP SHOUTING PERHAPS THEY WILL HEAR US!
Fix lasers and fix Amarr recon, please.
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Scout McAlt
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Posted - 2008.04.21 15:34:00 -
[1910]
Originally by: Brother Welcome
Originally by: Potes KEEP SHOUTING PERHAPS THEY WILL HEAR US!
Fix lasers and fix Amarr recon, please.
Yeah, lasers fitting and Amarr Recons need to be looked at. Fitting req on beams is too high and Pilgrim is not that good at all at anything really.
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Rawr Cristina
Caldari Naqam
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Posted - 2008.04.21 15:48:00 -
[1911]
65 pages of epic fail IMO. More to EVE than DPS figures and 'solo capability' you know. Fitting a full rack of Tachyons on a Tier 1 Battleship is likely not supposed to be easy either.
Why Fely, why ...
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Andreask14
Raptus Regaliter Brutally Clever Empire
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Posted - 2008.04.21 15:51:00 -
[1912]
If you fit a pilgrim with lasers it gets over 330 dps, which is more dps than any other force reacon can field. So, thats what its good at. And its completely in line with all amarrian ships, they are good at medium range dps, all laser ships. I can live with that.
Sig offline |
trading hub
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Posted - 2008.04.21 20:10:00 -
[1913]
/signed
boost amarr
at least give all dmg types, otherwise its impossible to nuke certain rats
(well its possible, but so slow)!
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DroneBay Diva
AbChao Synchr0nicity
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Posted - 2008.04.21 20:35:00 -
[1914]
Originally by: Andreask14 If you fit a pilgrim with lasers it gets over 330 dps, which is more dps than any other force reacon can field. So, thats what its good at. And its completely in line with all amarrian ships, they are good at medium range dps, all laser ships. I can live with that.
Failpost. Fitting a Pilgrim for with lasers is to completely ignore its role. I can't blame you for doing so though, since it SUCKS at its role. Tbh, you get more comparable damage from a Omen with lasers at like, 10% the cost. To argue that the Pilgrim is fine because it's half decent at something other than it's role is absurd. _____________________________________________________________________________
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PeacefullNub
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Posted - 2008.04.29 15:27:00 -
[1915]
/me casts ressurection spell
Is everything fine now? No, realy? They throwed us a bone and we gladly acepted it.
So back to basis
Apoc is he overpowered now? It definetly very, veary good (Yay! amarrs now have good fleet sniper and good missionboat). I personly think that "Apoc experiment" (2 real ship bonuses, fixed laser fittings and cap usage all in 1 ship) was succsessfull. Maybe its time to fix entire race? And what about 2 other BS compared with it? It just stupid when tier 2 BS better than his faction analog (Yes, devs "forgot" about that), his t2 analog and tier 1,3 BS. What about poor retributions meds? (and about all AF btw) What about zealot and omen pg? What about laser capusage and this stupid laser_cap_reduction bonus on every ship!?
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Terianna Eri
Amarr Scrutari
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Posted - 2008.04.29 15:47:00 -
[1916]
Originally by: PeacefullNub Apoc is he overpowered now?
I rather like the new Apoc. I don't think it's overpowered - the range bonus is useful, but nothing really special with pulse, and isn't ridiculous with beams since the thing has problems supporting Tachs, and it gets fine range with megabeams.
Quote: And what about 2 other BS compared with it? It just stupid when tier 2 BS better than his faction analog (Yes, devs "forgot" about that), his t2 analog and tier 1,3 BS.
It's true that all three Amarr BS are pretty samey, but that's imho okay. The Apoc is certainly distinct from the other two and I think the Geddon and Abaddon are different enough from each other (differing focus on drones, Abaddon can tank really hard, geddon is cheaper and faster, etc). I think the Geddon and Abaddon are about as different from each other as the Thron is from the Hyperion.
Quote: What about poor retributions meds? (and about all AF btw)
I'd ask for 4/2/5 but frankly I don't really know what I'd do with the second mid. It doesn't really need a web, and it's not making a good tackler with only two midslots anyway (lacks Crusader's speed). I actually really like the 5/1/5 slot layout. It's quirky.
Quote: What about zealot and omen pg?
MORE FITTING PLEASE :( Give Zealot more CPU (This ship is absurdly hard to fit CPUwise with t2 equipment, i find myself looking at lots of faction gear to get it to fit), a little more PG (50-100ish), and more cap. Give Omen like 150-200 more powergrid please. needing dual RCUIIs to fit 5x HPL II + MWD isn't funny.
Quote: What about laser capusage and this stupid laser_cap_reduction bonus on every ship!?
As much as I would like laser capuse to be universally halved and all cap use bonuses to be changed to damage (if no damage bonus), optimal, or tracking, I think the consensus is that it would be stupidly overpowered.
Although I'm pretty much drooling over a 10% optimal / 5% damage harbinger. __________________________________
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PeacefullNub
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Posted - 2008.04.30 23:58:00 -
[1917]
So peacefull and silent here...
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Buyerr
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Posted - 2008.05.01 03:16:00 -
[1918]
Originally by: Imperator Jora'h
Originally by: Astorothe Edited by: Astorothe on 09/11/2007 02:45:17
I was surprised to see the Raven rank so low on DPS - I always thought they were the King. Still, they are definately the master of level 4 missions but I guess thats because of the lack of range restrictions and uber-tanking ability mixed in.
In PvE travel time for missiles is less an issue. Add to that no range restrictions (work as well point blank as they do at 60km). Add to that damage is consistent (no loss to tracking/range issues). Add to that short of being jammed EW has no effect on missiles. Likewise with FoF even being jammed can be overcome. Add to that they can change damage types for best effect.
So, while "low" DPS it is consistent and mostly unstoppable DPS. That counts for a LOT in PvE. In PvP less so but still improves their utility over what the raw numbers show.
pliff.... if you know how to use a turret pve boat it will greatly outdo the missile boats. problem is that most people want to 100% turn their brains of and don't have to do anything but sit still and press f1-f6/f4/f7 (depending on the raven t1,golem,navy).
a well setup gunboat will outdamage the missile boats greatly in close range and up to around 70-80km outdamage it slightly. while still holding a tank that is more then enough to perma tank, and if you know how to use turrets in pve, you will have no problem with the frig/cruiser npc since they will instant pop or 2shot kill.
but ravens are for the lazy and the noobish runners ^^ (only problems with turrets is that it restricts you to one type of space for your missioning chose of the dmg type
I declare war on stupidity |
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