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Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.09 04:05:00 -
[1]
Messing around with different camera modes and zoom levels, I've noticed that the camera sways around your ship. It's most pronounced if you use ctrl + left button + right button and zooming in. Can we turn off this camera motion somewhere please!? It's making me nauseous.
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Le Skunk
Low Sec Liberators
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Posted - 2007.11.09 04:08:00 -
[2]
the jovians
SKUNK
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Pseudo Ucksth
The Unpodable Supermen Intrepid Crossing
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Posted - 2007.11.09 04:13:00 -
[3]
actually the gallente came up with camera drones. the jovians use the ship's sensors to see.
_____
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Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.09 04:13:00 -
[4]
Originally by: Le Skunk the jovians
SKUNK
**** off. Serious discussion only please. This isn't CAOD.
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Astorothe
Aperture Science Industries
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Posted - 2007.11.09 04:15:00 -
[5]
Your camera view is actually a live feed from a drone that has a max control range which is why you cant look at objects over a certain range - and why when you reset the camera view, it zooms back (not instantaneous).
This feeds the image to YOU inside your gooey pod. When you zoom in the any motion is exagerated just like if you were to look through a telescope while standing on a boat.
This is how you pilot your ship - through the eyes of the camera drone - aka the keyboard and monitor you are using in real life.
Kooky huh.
Website design and hosting for Eve Corps and players |
Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.09 04:18:00 -
[6]
Meh. I know all that about the camera drones. I'm also pretty sure that by the time we can build ships the size of small cities, we can create enough tech and good programming to have a stable camera view from a variety of sources outside the ship. That exaggerated motion with the shift+2 button zoom is almost enough to make it unplayable.
I just want to be able to use that zoom style all the time without the sway. I have to go to work right now, but tomorrow, I'll post some screen shots of bore and after pics to show the difference.
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.11.09 04:22:00 -
[7]
I hear WoW doesnt have that problem
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
I owned someone on forums!!! |
Jei'son Bladesmith
The Storm Knights
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Posted - 2007.11.09 04:25:00 -
[8]
I believe the official CCP explanation is.....Because that's how we coded it, suckers!
I ♥ Cake...☼☼☼...12 Seconds |
Freddy Kuger
Snakes in a Pod.
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Posted - 2007.11.09 04:26:00 -
[9]
Un friggin believable, have people got so sad they have to whine about the microscopic camera movement now?
3 words: Get A Life
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Ilvan
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Posted - 2007.11.09 04:26:00 -
[10]
CCP doesn't "get" outer space.
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Astorothe
Aperture Science Industries
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Posted - 2007.11.09 04:29:00 -
[11]
Remember Eve is not a vacuum - it's actually inside some sort of gas and thus the reasoning for the way our ships work an fly (more like a boat than a space ship).
Eve space is not a vacuum.
Website design and hosting for Eve Corps and players |
Le Skunk
Low Sec Liberators
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Posted - 2007.11.09 04:35:00 -
[12]
Edited by: Le Skunk on 09/11/2007 04:36:11
Originally by: Hikari Nakamuru
Originally by: Le Skunk the jovians
SKUNK
**** off. Serious discussion only please. This isn't CAOD.
Charming.
I assumed that anyone complaining about getting car sick in his pod was joking.
SKUNK
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.11.09 09:19:00 -
[13]
Originally by: Freddy Kuger Un friggin believable, have people got so sad they have to whine about the microscopic camera movement now?
3 words: Get A Life
my response exactly. Seriously, could this be any more of a non-issue? - The game is not the problem. The problem is that you are not adapting to the game.
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Peirce
Caldari Multiverse Corporation
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Posted - 2007.11.09 09:41:00 -
[14]
Edited by: Peirce on 09/11/2007 09:45:00 Can't get the link to work for some reason. On the left near the top you see an option under "screenshots & art" called "backstory". Click that, then click "eve Chronicles" and in the list find "Camera Drones" that should explain it for you.
You will also find lots of other interesting reading that should answer some of your questions.
Hope this will clear things up a bit
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techzer0
IDLE GUNS
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Posted - 2007.11.09 10:08:00 -
[15]
You may get nauseus from your camera moving around, but have you ever flown a tempest/rifter/probe etc? I get sea-sick just watching them in my hanger when the camera is still! ____________________ Hi. I'm not an alt :) |
Le Skunk
Low Sec Liberators
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Posted - 2007.11.09 10:16:00 -
[16]
Originally by: Stitcher
Originally by: Freddy Kuger Un friggin believable, have people got so sad they have to whine about the microscopic camera movement now?
3 words: Get A Life
my response exactly. Seriously, could this be any more of a non-issue?
If i got a "**** off" for making a flippant comment, Id hate to see what you get.
SKUNK
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Brutus Rotter
Minmatar Republic Military School
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Posted - 2007.11.09 10:21:00 -
[17]
This is a major concern imo, that and the broken gyro on my Rifter, it even sways about in station. It's seriouly making me sea sick.
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Dire Lauthris
Bridgeburners Squadron
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Posted - 2007.11.09 10:26:00 -
[18]
It's added to please the eye IMO. Static = boring and unrealistic. Pretty much any camera shot will have some form of shake, and I know a few eve vid guys (myself included) go through a lot of trouble to add camera wobble to otherwise boring shots.
It probably is over-pronounced on high zoom though, but personally I like it.
------
[The Exiled]
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cal nereus
Perkone
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Posted - 2007.11.09 10:29:00 -
[19]
Originally by: Ilvan CCP doesn't "get" outer space.
This.
Eve does not simulate outer space well. Heck, CCP doesn't even try. It's the pretty graphics, gameplay, and community that get all the attention. And rightly so in my humble opinion. ---
Join BH-DL Skills |
Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.11.09 10:36:00 -
[20]
Edited by: Sheriff Jones on 09/11/2007 10:36:10 Arn't gallente a bit "sway"'ing anyway?
Should compensate nicely.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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Brutus Rotter
Minmatar Republic Military School
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Posted - 2007.11.09 10:42:00 -
[21]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 09/11/2007 10:36:10 Arn't gallente a bit "sway"'ing anyway?
Should compensate nicely.
Gallente don't just sway, they swing also, visit your nearest pleasure hub you'll see for yourself
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Elias Modron
Lucretia Seven
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Posted - 2007.11.09 10:54:00 -
[22]
I've sure there's an option in the setup window for "Dithering". Does this stop the camera swaying slightly?
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Wild Rho
Amarr GoonFleet
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Posted - 2007.11.09 11:26:00 -
[23]
Originally by: Hikari Nakamuru Messing around with different camera modes and zoom levels, I've noticed that the camera sways around your ship. It's most pronounced if you use ctrl + left button + right button and zooming in. Can we turn off this camera motion somewhere please!? It's making me nauseous.
You could stop knocking back the hard stuff before undocking...
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Sister Impotentata
Caldari State War Academy
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Posted - 2007.11.09 11:56:00 -
[24]
Originally by: Hikari Nakamuru It's making me nauseous.
The swaying is nauseous. You are nauseated.
I don't see what's wrong with the OP's question. It's just that, until you get all your Forum skills trained up, a lot of people have trouble asking a question without it sounding like a whine. ----- TANSTAAFL
Originally by: Hostess Deconstructing the Twinkie is like trying to deconstruct the universe.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.11.09 12:17:00 -
[25]
Originally by: Sister Impotentata a lot of people have trouble asking a question without it sounding like a whine.
Actually, a lot of people have trouble answering to questions like it isn't a whine
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.09 12:38:00 -
[26]
Originally by: Freddy Kuger Un friggin believable, have people got so sad they have to whine about the microscopic camera movement now?
3 words: Get A Life
It's not microscopic when you use the CTRL + LBUTTON + RBUTTON zoom. It's VERY noticeable and distracting. When you zoom out using the scroll wheel, the entire screen (not the UI) jinks around like a spider on ***** spinning a web.
Originally by: Le Skunk The simple answer to your problem is not to zoom in. Theres pretty much zero need as far as i can think of apart from making boring treks through space slightly less boring.
Zooming in that way makes combat far more interesting to watch (if the cameras didn't sway around so damn much and puts ships and structures and other celestial bodies into a far better perspective that just looks so much better than the standard view.
Originally by: Dire Lauthris It's added to please the eye IMO. Static = boring and unrealistic. Pretty much any camera shot will have some form of shake, and I know a few eve vid guys (myself included) go through a lot of trouble to add camera wobble to otherwise boring shots.
It probably is over-pronounced on high zoom though, but personally I like it.
Aye, it is highly over-pronounced on the high zoom. I'd just like an option to toggle the camera sway. I can see how it adds a little more realism when making videos though. Too much however hides too much of the detail. Like in a bad action movie with split second cuts to different angles.
Originally by: Elias Modron I've sure there's an option in the setup window for "Dithering". Does this stop the camera swaying slightly?
Dithering is to break up large scale repetitive patterns. http://en.wikipedia.org/wiki/Dither
Has nothing to do with camera sway. C'mon devs... can we have an option to toggle the camera sway please?
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CrayC
Gallente CrayC Inc.
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Posted - 2007.11.09 14:44:00 -
[27]
Quote: The camera drones are suspended some distance from the ship. They attach to the ship by using a combination of an attractive magnetic force and repulsive electromechanical force, this also allows them to orbit the ship at any desired position.
THIS is the reason for the swaying.
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Qui shunsin
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Posted - 2007.11.09 15:15:00 -
[28]
Originally by: CrayC
Quote: The camera drones are suspended some distance from the ship. They attach to the ship by using a combination of an attractive magnetic force and repulsive electromechanical force, this also allows them to orbit the ship at any desired position.
THIS is the reason for the swaying.
Crappy camera drones ?
Supporting the op, optional sway please.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.11.09 15:18:00 -
[29]
Edited by: Sheriff Jones on 09/11/2007 15:17:44 I want to be able to recall my camera drone to the dronebay
Or set orbit!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Asestorian
Domination.
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Posted - 2007.11.09 15:26:00 -
[30]
I haven't actually ever noticed the sway when not zoomed in using the whole zoomy thing, or of course in warp. Zoomed in all the way though can make me feel sick.
---
MOZO
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Verone
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Posted - 2007.11.09 15:28:00 -
[31]
Originally by: Hikari Nakamuru [ It's not microscopic when you use the CTRL + LBUTTON + RBUTTON zoom. It's VERY noticeable and distracting. When you zoom out using the scroll wheel, the entire screen (not the UI) jinks around like a spider on ***** spinning a web.
Please See Here.
>>> TRIBUTE TO A FALLEN WINGMAN <<<
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Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.09 19:49:00 -
[32]
Originally by: CrayC
Quote: The camera drones are suspended some distance from the ship. They attach to the ship by using a combination of an attractive magnetic force and repulsive electromechanical force, this also allows them to orbit the ship at any desired position.
THIS is the reason for the swaying.
Steady cam. They use them for making movies and can do all kinds of jinking, dancing and running around without the picture swaying around like a spiderc-rackbaby. And yes, that video about the spiders making webs on different drugs is what I meant when I referenced it earlier.
There's no reason to not have an option to disable the camera sway. Given current technology and programming in Eve, there's no reason for the sway to be there.
So c'mon devs, at least give us option to disable it. THat way people that like it can leave it in.
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Sister Impotentata
Caldari State War Academy
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Posted - 2007.11.09 20:44:00 -
[33]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 09/11/2007 15:17:44 I want to be able to recall my camera drone to the dronebay
Or set orbit!
/signed. Being able to set an orbit, and knowing how far away this "camera drone" is, would be perhaps slightly helpful. ----- TANSTAAFL
Originally by: Hostess Deconstructing the Twinkie is like trying to deconstruct the universe.
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Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.09 21:06:00 -
[34]
Yeah, better more informative camera controls would be nice. Maybe with the ability to preset some hotkeys with range, x.y.z locs, pitch and yaw.
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bsspewer
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.11.09 21:27:00 -
[35]
does the camera drone detract from out drone bandwidth in trinity ? :) If you want more damage you have to go blind and sensor's only ?
____________________
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Sister Impotentata
Caldari State War Academy
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Posted - 2007.11.09 22:07:00 -
[36]
Originally by: bsspewer does the camera drone detract from out drone bandwidth in trinity ? :) If you want more damage you have to go blind and sensor's only ?
You have no need of repeatability, so you're fired from this discussion.
Naw j/k. It's friday and you were between the bank and the liquor store, so you got targetted. ----- TANSTAAFL
Originally by: Hostess Deconstructing the Twinkie is like trying to deconstruct the universe.
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Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.09 22:15:00 -
[37]
C'mon devs, I'd really like an answer to this. Why is the camera sway still there when using the zoomed in camera? Can we please get an option to get rid of it?
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Ixianus
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Posted - 2007.11.09 22:15:00 -
[38]
ESC + Quit
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Vaatzes
xtort Rare Faction
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Posted - 2007.11.09 22:19:00 -
[39]
Originally by: Hikari Nakamuru
Originally by: Le Skunk the jovians
SKUNK
**** off. Serious discussion only please. This isn't CAOD.
That seems pretty serious to me.
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Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.09 22:27:00 -
[40]
Originally by: Ixianus ESC + Quit
P.iss off.
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.11.09 23:38:00 -
[41]
Originally by: Brutus Rotter This is a major concern imo, that and the broken gyro on my Rifter, it even sways about in station. It's seriouly making me sea sick.
Have you tried applying spit and ductape?
It's great being Amarr isn't it.
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Missy X
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Posted - 2007.11.10 01:05:00 -
[42]
I think there should be more sway, not less. At the moment camera drones feel not enough like an actual camera drone orbiting your ship and too much like zooming in and out on a monitor screen. I'd also like to see camera drones get affected by enemy AOE attacks (like webs for instance) as well as the possiblity for them to break down or malfunction, also perhaps some more visual artefacts to reinforce the idea that you are looking through a camera drone lens. At the moment camera drones feel like convenient excuse-making for a third person view of the ship rather than a physical object and concept properly realised. Maybe this will change with the upcoming graphics upgrade? Probably not though.
If they're going to make anything optional, I think it should be a first person view. Now that would be nice. Sometimes I get a bug where my ship is invisible and it feels first-person then, that's kinda cool. When combined with the other bug that gets rid of the too-bright too-messy nebula (another feature begging for optional switch-off, I hope and pray the graphical update brings this), EVE starts to actually feel really atmospheric.
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Geren Basbar
Helios Incorporated Insurgency
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Posted - 2007.11.10 02:05:00 -
[43]
The sway is to make the view look natural. If it were static you would be complaining how it feels static and rigid.
DirectMusic files do the same thing with various instruments. It introduces several millisecond inaccuracies to help make the music sound less artificial.
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Sister Impotentata
Caldari State War Academy
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Posted - 2007.11.10 02:28:00 -
[44]
Edited by: Sister Impotentata on 10/11/2007 02:29:18
Originally by: Hikari Nakamuru
Originally by: Ixianus ESC + Quit
P.iss off.
Remember how I said that it's a shame people mistake your question for a whine? How I seemed somewhat sympathetic to your plight? This is a forum, and a fairly lighthearted one at that. Every time you react to a nonsensical response with hostility is another shovelful of dirt in this topic's grave. No Free Lunch, chief. You want an answer from the devs? If I were a dev I'd avoid this topic like the plague right now. ----- TANSTAAFL
Originally by: Hostess Deconstructing the Twinkie is like trying to deconstruct the universe.
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CrayC
Gallente CrayC Inc.
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Posted - 2007.11.10 03:45:00 -
[45]
Originally by: Hikari Nakamuru Steady cam. They use them for making movies and can do all kinds of jinking, dancing and running around without the picture swaying around like a spiderc-rackbaby.
When was the last time you saw a steady cam for movie-making floating around in space, held in a somewhat stable position by magnetic forces? Never? Right, don't compare them then
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Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.10 04:15:00 -
[46]
Originally by: Impotent Wench Remember how I said that it's a shame people mistake your question for a whine? How I seemed somewhat sympathetic to your plight? This is a forum, and a fairly lighthearted one at that. Every time you react to a nonsensical response with hostility is another shovelful of dirt in this topic's grave. No Free Lunch, chief. You want an answer from the devs? If I were a dev I'd avoid this topic like the plague right now.
I don't give a damn. People can go post in a goon thread in the CAOD if they wanna joke around and make stupid arsed replies to serious topics.
Originally by: CrayC When was the last time you saw a steady cam for movie-making floating around in space, held in a somewhat stable position by magnetic forces? Never? Right, don't compare them then
The technology and programming behind the camera drones would be far better than the steadycams we have today. It's stupid to have the sway in the game, especially since it gets horribly exaggerated for no reason when using different zooms.
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Dubious Drewski
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Posted - 2007.11.10 05:19:00 -
[47]
This thread topic is the epitome of asinine. Very good Hikari, that's very hard to achieve.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
Le Skunk
Low Sec Liberators
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Posted - 2007.11.10 05:39:00 -
[48]
Originally by: Hikari Nakamuru
The technology and programming behind the camera drones would be far better than the steadycams we have today. It's stupid to have the sway in the game, especially since it gets horribly exaggerated for no reason when using different zooms.
Its a game.
Its not very realistic.
example: why are concord drone found freely attacking players in belt in high sec with no concord intervention
example: why, in this world of the future, can i not access market prices in the system next to me because its in a different region. Yet I can convo someoone and ask them to pass the information on . Why cannot this be automated.
example: why in this world of the future are we reduced to bumping ships off stations/gates like a giant game of conkers
many many others.
Oh - and trying to circumvent the swear filter gets you ban stick
SKUNK
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CrayC
Gallente CrayC Inc.
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Posted - 2007.11.10 05:56:00 -
[49]
Originally by: Hikari Nakamuru
Originally by: CrayC When was the last time you saw a steady cam for movie-making floating around in space, held in a somewhat stable position by magnetic forces? Never? Right, don't compare them then
The technology and programming behind the camera drones would be far better than the steadycams we have today. It's stupid to have the sway in the game, especially since it gets horribly exaggerated for no reason when using different zooms.
Okay, I'll take this a bit further...
A steady-cam in this age, is mounted on a solid object. That solid object may be moving around, but the relative moments are fairly small. The steady-cam does sway, like the camera drones, but it is neglible and not easy to spot with the naked eye.
In the future that is EVE, the camera is again mounted on a solid object. However, that object is floating around inside a magnetic field, sometimes hundreds of kilometers from the ship it belongs to. Even though technology has come a long way, it has not been perfected. You are literally pushing AND pulling an object at the same time. If you know anything about magnetic fields, you would know that they are not "solid" or "static" or whatever you want to call it. They can be changed by lots of things and since you have two fields working against each other, there's bound to be some conflict. Hence the swaying of the drone. Now, had the camera drone been mounted on a pole attached to your ship, you could expect a more steady view, as it would always be following the motion of your ship. But since it is not, it is only natural that it sways. Just like the steady-cam does sway a bit, so does the camera drone. But since it is on a much bigger scale, the sway is more easily seen. And if you take that steady-cam and zoom in max on something far away, I bet you will notice it swaying a lot more than when not zoomed.
So, you want to go further into the technological aspects of an imaginary cameradrone and how it works, or do you want to accept that it sways and there's nothing you can do about it, because it's a feature, not a bug?
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Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.10 11:14:00 -
[50]
I'm pretty sure the screen isn't supposed to shake as badly as it does. It's an artifact, a bug, when zoomed in because CCP didn't think it through when they added that zoom in for some reason. I just want to turn it off so I can play the game using that zoom.
Assume | & | are the edges of the screen. The sway is so bed that a ship in the center of the screen can drift almost out of view and if you warp while zoomed like that, it looks like an epileptic having a fit.
|____[]____| |_[]_______| |_______[]_|
That's how bad the camera moves around. It's a bug due to the scaling methods CCP uses, which horribly exaggerates the tiny camera sway in game when using the default view.
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Sister Impotentata
Caldari State War Academy
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Posted - 2007.11.10 11:45:00 -
[51]
Originally by: Hikari Nakamuru it looks like an epileptic having a fit.
Now that's just crass and blatantly offensive. Epileptics suffer seizures. Children throw fits, example. ----- TANSTAAFL
Originally by: Hostess Deconstructing the Twinkie is like trying to deconstruct the universe.
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Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.10 22:10:00 -
[52]
Originally by: Sister Impotentata
Originally by: Hikari Nakamuru it looks like an epileptic having a fit.
Now that's just crass and blatantly offensive. Epileptics suffer seizures. Children throw fits, example.
It's also called an epileptic fit. And I really don't care whether you think it's crass or offensive. So bugger off unless you're here to discuss the issues with the camera zoom and its exaggerated motion.
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Kazuma Saruwatari
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Posted - 2007.11.10 23:14:00 -
[53]
Originally by: Freddy Kuger Un friggin believable, have people got so sad they have to whine about the microscopic camera movement now?
Not to really offend the OP, but QFT
Seriously, there are way bigger things to fix that CCP has on the table. -
Odd Pod Out, a blog of EVE Online |
Hikari Nakamuru
Gallente Shugotenshi Genkuro
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Posted - 2007.11.10 23:19:00 -
[54]
Originally by: Kazuma Saruwatari
Originally by: Freddy Kuger Un friggin believable, have people got so sad they have to whine about the microscopic camera movement now?
Not to really offend the OP, but QFT
Seriously, there are way bigger things to fix that CCP has on the table.
Now is actually the perfect time to discuss this camera issue since they're working on a new graphic engine. And once again, it is far from microscopic when using the zoomed in camera angles. Unless you've tried it yourself in various aspects of the game, while fighting, at a station, or warping...
Get out of the thread. You obviously don't have a clue.
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