Pages: [1] 2 :: one page |
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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Wrangler
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Posted - 2007.11.14 12:38:00 -
[1]
This Friday, at 11.00 GMT, we will perform another test to try to locate the root of the desync issue. The test will take place on our Singularity server and we will assault a Starbase again in order to run these tests. We will gather in FD-MLJ and ask you to join the in-game channel 'Starbase Assault'.
If you wish to participate in this test, please download the latest Singularity client here. Before you log in, make sure you have the logserver from your EVE directory running and that you add the following line to your prefs.ini file in your cache folder for your Singularity client:
hideDesyncSymptoms=0.
This is a temporary setting that we are using to help us find the error.
We'd like to thank everyone in advance for helping us.
Wrangler Community Manager EVE Online, CCP Games Email/Netfang
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." |
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Enigma Crysis
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Posted - 2007.11.14 12:40:00 -
[2]
lemme guess: capitals only.
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Aleyah Dawnborn
Caldari SMASH Alliance
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Posted - 2007.11.14 13:51:00 -
[3]
Normal ships can shoot at stations too, y'know. :) ---
My God! It's logic! Flee! |
Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2007.11.14 13:59:00 -
[4]
We once had a guy do it in a merlin
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Gerardd
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Posted - 2007.11.14 14:32:00 -
[5]
and thanks for the location and the channel
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Jeremiaz
Gallente Nautilus Industries
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Posted - 2007.11.14 17:18:00 -
[6]
If it's any help I ALWAYS get a desync on 1 particular Level 4 mission, Infiltrated Outposts. In 2nd pocket, sit still, pick off all the drones....but the very last drone BS is always desynched. Although it moves to within 20km of me, when I try to send my drones it says it's out of range, yet my drones have a range of 44km. This happens every time without fail. |
Xeno Metamorph
Gallente Domination. League of Abnormal Gentlemen
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Posted - 2007.11.14 19:02:00 -
[7]
Jeez, i thought you had enough info on this already ?
Get a gangA: Approx 50-100 pilots on gate X
Get a gangB: Approx 50-100 pilots, to jump into GangA via gate X...
Make sure that Both gangs are properly setup with wing commanders, fleet commanders, squad commanders, boosters and the like...
Once GangB jumps into GangA: Watch the desync commence!
Actual desync on POS Warfare doesn't seem to happen unless theres in excess of 500 people in system and at least 200 of them are shooting POS/warping about...
Or so I've experienced anyway.
NB: The desync also happens a -lot- to me when being engaged on a gate and trying to jump out of the gate, possibly 'spamming' the jump out button waiting for my aggression to expire... got a feeling that aggravates the problem!
Hope this helps anyway :>
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WarlockX
Amarr Free Trade Corp Kinetic Maelstrom Alliance
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Posted - 2007.11.14 19:33:00 -
[8]
It will be hard to find the desync issue this way. Like the post above me sais its less common in starbase assults. ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |
Paddlefoot Aeon
Neogen Industries Daisho Syndicate
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Posted - 2007.11.14 20:25:00 -
[9]
Originally by: Xeno Metamorph Jeez, i thought you had enough info on this already ?
Get a gangA: Approx 50-100 pilots on gate X
Get a gangB: Approx 50-100 pilots, to jump into GangA via gate X...
Make sure that Both gangs are properly setup with wing commanders, fleet commanders, squad commanders, boosters and the like...
Once GangB jumps into GangA: Watch the desync commence!
Actual desync on POS Warfare doesn't seem to happen unless theres in excess of 500 people in system and at least 200 of them are shooting POS/warping about...
Or so I've experienced anyway.
NB: The desync also happens a -lot- to me when being engaged on a gate and trying to jump out of the gate, possibly 'spamming' the jump out button waiting for my aggression to expire... got a feeling that aggravates the problem!
Hope this helps anyway :>
I'll /sign this!
While POS warfare generates loads of lag and is a problem in and of itself, desync upon jumping into a system is an issue as well.
I believe that this 50-100 jumping into 50-100 people would generate some very nice data.
Perhaps this will be desync test #3? Now Recruiting. Click sig for details!
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iMoK Zar
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Posted - 2007.11.14 20:48:00 -
[10]
While we have all the players there ready for the assault we should maybe also try fit in a mining. It would be a huge waste without one! :P
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Dominator9987
Minmatar The Shambling Horde
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Posted - 2007.11.14 20:56:00 -
[11]
im curious how i differ my normal eve cache folder from my test server cache folder. afaik its %user%\appdata\local\ccp\eve\cache. but thats shared between the two clients...
-------------Signature-Border-Elite------------
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SirMolly
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Posted - 2007.11.14 21:50:00 -
[12]
Originally by: Dominator9987 im curious how i differ my normal eve cache folder from my test server cache folder. afaik its %user%\appdata\local\ccp\eve\cache. but thats shared between the two clients...
Add /end /LUA:OFF to your eve.exe shortcut.
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CCP Kalmukaru
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Posted - 2007.11.15 14:53:00 -
[13]
The desynchronization bug that we are hunting down can occur anytime that there is a large number of physical objects interacting on the grid, whether they happen to be involved in a starbase assault, a fleet battle, or even going through a mission or mining.
It just happens that a single assault force is easier to muster and organize than a pair of fleets.
Don't worry, the bug will show itself, and as long as everyone who has some kind of client problem during the battle sends in a bug report with their client logs or crash dump files (for the unlucky), then we'll hopefully be able to nail this at least another root cause of the desynchronization.
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.11.15 17:11:00 -
[14]
Sorry for being a sissy noob. How do I start the logserver?
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Xeno Metamorph
Gallente Domination. League of Abnormal Gentlemen
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Posted - 2007.11.15 17:12:00 -
[15]
Yes, but I was trying to emphasize the point that the problem seems to be exaggerated when you have one fleet jumping into a second fleet via a gate.
From my experiences in POS Warfare, up in the north with Razor, Over in NGM/MJ-5 with roadkill. The desync bug did not 'appear' during POS Warfare. The only time it became close to apparent, was the seige of BKG, when the Razor FC, quite intelligently asked caps to cease fire on the POS in order to settle down the node; which was loading approximately 500 players, with a good portion of those engaged capitals.
Whereas, with jumping into enemy fleets, or in many other cases trying to jump out in much smaller numbers, Desync has occurred. It in fact occurred a couple of nights ago, Me and my corp mates, (15) vs an approximately mid-sized gang of Russions (40-45), I desynced on the gate. Now thats a Maximum of 60 in system.
Similar things have happened on the gate into Oijanen within BWF, in a small gang of approximately 10 friendlies, 20 hostiles, trying to jump out of the combat zone into a 'safe' system I desynced and subsequently lost my ship.
Hell, if I can run this log thingy whilst on the Tranq server, next time I think im going to run into a gang, like described above - il set it running, but is it possible on the live server? if so, how?
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ElfeGER
Black Eclipse Corp Band of Brothers
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Posted - 2007.11.15 18:39:00 -
[16]
Originally by: CCP Kalmukaru The desynchronization bug that we are hunting down can occur anytime that there is a large number of physical objects interacting on the grid, whether they happen to be involved in a starbase assault, a fleet battle, or even going through a mission or mining.
It just happens that a single assault force is easier to muster and organize than a pair of fleets.
Don't worry, the bug will show itself, and as long as everyone who has some kind of client problem during the battle sends in a bug report with their client logs or crash dump files (for the unlucky), then we'll hopefully be able to nail this at least another root cause of the desynchronization.
so are you trying to reproduce the desync where the client is in an other position then the server thinks he is? (missiles not launching from ship, can't open cans, use acceleration gates that are right beside you on your screen) or the issue where you are unable to load parts of the grid and everything starts to appear when the battle is over ----------- - reduce light, medium and heavy drone rof (default 2 sec) - server side event filtering for turret and effects - module grouping for less server calls - fix grid loading isses
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Helison
Gallente Times of Ancar Pure.
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Posted - 2007.11.15 20:37:00 -
[17]
Originally by: El***ER
so are you trying to reproduce the desync where the client is in an other position then the server thinks he is? (missiles not launching from ship, can't open cans, use acceleration gates that are right beside you on your screen) or the issue where you are unable to load parts of the grid and everything starts to appear when the battle is over
IsnŠt the second problem only "regular" lag? The real desync is IMO when the positions are not correct, when you are warped already in your client, but still recieving damage and similar problems.
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Verlaine Glariant
Amphysvena
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Posted - 2007.11.15 21:34:00 -
[18]
Make Sissy perma-Armageddon and everyone will be glad to contribute. Verlaine Glariant. Tactical Weapons Specialist.
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ElfeGER
Black Eclipse Corp Band of Brothers
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Posted - 2007.11.16 00:18:00 -
[19]
Originally by: Helison
Originally by: El***ER
so are you trying to reproduce the desync where the client is in an other position then the server thinks he is? (missiles not launching from ship, can't open cans, use acceleration gates that are right beside you on your screen) or the issue where you are unable to load parts of the grid and everything starts to appear when the battle is over
IsnŠt the second problem only "regular" lag? The real desync is IMO when the positions are not correct, when you are warped already in your client, but still recieving damage and similar problems.
I wish it would be normal lag but it's random and ppl not loading the grid or only parts aka. primary xyz! who? not there
I was in fights where up to 6 targets where called and I couldn't even see one (or any hostiles) /me wants the instant grid load freeze back and not this "hey you arrived in grid maybe I send you some infos about other ppl on grid when I have time"
to reproduce position issues just jump a fleet of caps around and let a titan jump to center, then watch bump results (ask ppl who got bumped what they notice on their screen)
----------- - reduce light, medium and heavy drone rof (default 2 sec) - server side event filtering for turret and effects - module grouping for less server calls - fix grid loading isses
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Bohoba
Caldari The Dragons Den
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Posted - 2007.11.16 01:03:00 -
[20]
Originally by: CCP Kalmukaru The desynchronization bug that we are hunting down can occur anytime that there is a large number of physical objects interacting on the grid, whether they happen to be involved in a starbase assault, a fleet battle, or even going through a mission or mining.
It just happens that a single assault force is easier to muster and organize than a pair of fleets.
Don't worry, the bug will show itself, and as long as everyone who has some kind of client problem during the battle sends in a bug report with their client logs or crash dump files (for the unlucky), then we'll hopefully be able to nail this at least another root cause of the desynchronization.
will try and be there have a dread ready unless you just want lots of normal ships
The Dark Force is strong in EvE But it will fail
Get Into the Game it makes it fun for all |
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Dark Matter4
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Posted - 2007.11.16 02:59:00 -
[21]
Originally by: CCP Kalmukaru The desynchronization bug that we are hunting down can occur anytime that there is a large number of physical objects interacting on the grid, whether they happen to be involved in a starbase assault, a fleet battle, or even going through a mission or mining.
It just happens that a single assault force is easier to muster and organize than a pair of fleets.
Don't worry, the bug will show itself, and as long as everyone who has some kind of client problem during the battle sends in a bug report with their client logs or crash dump files (for the unlucky), then we'll hopefully be able to nail this at least another root cause of the desynchronization.
And how are people supposed to submit the logs and other information generated by these test when the logs alone generated are around 150MB and your bug reporting system is capped at 2MB attachments?
Even with compressing them as much as possible my logs from the Monday test were still around 20MB, and there is currently no way to submit that. I was probably one of the worst desynced there complete with multiple crashes yet, you have no system in place currently to allow this information to be submitted to you.
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ElfeGER
Black Eclipse Corp Band of Brothers
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Posted - 2007.11.16 05:37:00 -
[22]
Originally by: Dark Matter4
Originally by: CCP Kalmukaru The desynchronization bug that we are hunting down can occur anytime that there is a large number of physical objects interacting on the grid, whether they happen to be involved in a starbase assault, a fleet battle, or even going through a mission or mining.
It just happens that a single assault force is easier to muster and organize than a pair of fleets.
Don't worry, the bug will show itself, and as long as everyone who has some kind of client problem during the battle sends in a bug report with their client logs or crash dump files (for the unlucky), then we'll hopefully be able to nail this at least another root cause of the desynchronization.
And how are people supposed to submit the logs and other information generated by these test when the logs alone generated are around 150MB and your bug reporting system is capped at 2MB attachments?
Even with compressing them as much as possible my logs from the Monday test were still around 20MB, and there is currently no way to submit that. I was probably one of the worst desynced there complete with multiple crashes yet, you have no system in place currently to allow this information to be submitted to you.
set the logserver to "server mode (100000)" in the tools menu this will create a new log after 10mb compress the 10 mb logs (should be less than 2 mb each)
create bugreport with as much information as posssible (dx diag, what did you do, when did you desync) check the bugreporting - my bugreports area for your new bugreport, edit and attach more files... ----------- - reduce light, medium and heavy drone rof (default 2 sec) - server side event filtering for turret and effects - module grouping for less server calls - fix grid loading isses
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S'vart Tseirgn
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Posted - 2007.11.16 07:45:00 -
[23]
Edited by: S''vart Tseirgn on 16/11/2007 07:46:43 Edited by: S''vart Tseirgn on 16/11/2007 07:45:22 Hmmmm.....slight problem......not sure if this is something I've done (errr.... >_>) or if this is just a bug, but since I've created a new folder for SiSi and patched it, I can't get my normal EVE-client to load anymore. It gives me the initial boot screen, but then fails to load the login (ie enter username/pw rather than char-select) GUI. Help??
Oh - have tried rebooting + deleting SiSi folder then rebooting again....this doesn't seem to make any difference tho :(
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Xeno Metamorph
Gallente Domination.
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Posted - 2007.11.16 09:19:00 -
[24]
%user%\appdata\local\ccp\eve\cache
Delete the 'Cache' Folder; where %user% is your windows username. Then try reloading the program.
Hope it works!
btw the trinity splashscreen looks sweet :)
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S'vart Tseirgn
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Posted - 2007.11.16 09:29:00 -
[25]
Edited by: S''vart Tseirgn on 16/11/2007 09:29:29 Hi, thanks for the suggestion - ended up having to purge the entire lot, clean the registry and re-install from scratch instead (but at least it works now!) :s
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Sleepkevert
Rionnag Alba Triumvirate.
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Posted - 2007.11.16 10:05:00 -
[26]
Originally by: CCP Kalmukaru The desynchronization bug that we are hunting down can occur anytime that there is a large number of physical objects interacting on the grid, whether they happen to be involved in a starbase assault, a fleet battle, or even going through a mission or mining.
Soo, what you are saying that we should shoot the POS, and then bump into eachother causing even more load? _______
Sign my sig |
Aronis Contar
Caldari Independent Manufacturers
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Posted - 2007.11.16 12:30:00 -
[27]
So, test is done - where do I send my 16 MB of logserver files? The bug report form only accepts 2 MB.
Ciao, Aronis!
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XD Andy
Gallente KIA Corp KIA Alliance
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Posted - 2007.11.16 13:37:00 -
[28]
OK,
I CTD'd during the test with preceeding heavy lag. The logserver file from that is 74meg in size. And where do I find the crash dump file?
So where do I send this all? Don't think the normal bug report will cover it will it?
Andy
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Aronis Contar
Caldari Independent Manufacturers
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Posted - 2007.11.16 14:09:00 -
[29]
I made a bug report, and added a link to a download location for the zipped logserver files.
*shrug*
Ciao, Aronis!
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Fastercart
Gallente Ihatalo Heavy Industries YouWhat
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Posted - 2007.11.16 19:51:00 -
[30]
Edited by: Fastercart on 16/11/2007 19:51:43 I had nothing to send. My log server crashed when the POS's shield was still 2/3 full. I looked and nothing was saved. ):
After the event, I warped to a station and Eve crashed when I tried to dock. No crash dump either. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
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