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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Wreck It
Unlimited Potential
0
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Posted - 2015.04.28 13:47:25 -
[1951] - Quote
No idea how I'd do industry without your prog...
Big thank you for the fast response and update! |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1629
|
Posted - 2015.04.29 03:16:14 -
[1952] - Quote
New Build 3.1.5596.30243
- Updated to Mosaic_1.0_112241 DB and Images (note images for new items currently missing from CCP).
- New sov upgrades and other sov item blueprints will now show up under Celestial options where used.
- Updated Outpost manual ME/TE settings - they should no longer error when incorrect data entered and updates will now affect the Materials and Build times correctly when set.
- Users can now save ME/TE and Tax values for Outposts. This data will persist across updates to industry facilities even if you change facility settings.
- Copy and invention usage should no longer be added to the buy list n the shopping list as an item to buy.
- Fixed several errors with importing and exporting shopping lists such as those suggesting 'Quantity' is an invalid type.
As always...let me know of the bugs and I'll do my best to get them fixed asap.
Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
MyShop
The Scope Gallente Federation
0
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Posted - 2015.04.29 15:09:58 -
[1953] - Quote
I think I've found a bug. On items with "Calculate Build/Buy" option, it doesn't matter if you check or not "Calc build/buy", the material list added to the shopping list are always the same: the "build" quantities; the only difference is that with the option disabled, it will also add the components to build, so profit is not calculated as it should.
I have checked it with ingame Industry window and with a EVE IPH's previous version (3.1.5495.16838).
Thank you very much! I love EVE IPH! |
MyShop
The Scope Gallente Federation
0
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Posted - 2015.04.29 15:11:47 -
[1954] - Quote
[double post, sorry] |
Syran Frost
SFMN
0
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Posted - 2015.04.29 19:10:20 -
[1955] - Quote
Hi! It's looks like I found a bug.
Wrong materials for t2 rigs calculated after update. For example:
Medium Core Defense Charge Economizer II Blueprint ME2 TE4 Runs: 1 Logic circuit 6 Power circuit 6 Enhanced ward console 3
Runs : 2 Logic circuit 18 Power circuit 18 Enhanced ward console 9
Runs: 3
Logic circuit 30 Power circuit 30 Enhanced ward console 15
Something wrong....
Cost are fine, but qty and shopping list - failed.
Thanks! |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1630
|
Posted - 2015.04.29 23:37:55 -
[1956] - Quote
Put a fix in for the issue Syran reported. I think it was the same MyShop reported as well. Let me know if it doesn't look right.
BTW, thanks a lot for letting me know about this. It was some new logic that had a reference bug I wouldn't have easily found without the example.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Doctor Adam Wallace
The Parallel Reality Research Corp
0
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Posted - 2015.04.30 00:01:26 -
[1957] - Quote
Is there a way to get it to factor in invention costs? For instance for Hobgoblin II it seems to generate the cost assuming I already have a Hob 2 BPC. Would be nice to be able to for example add the invention materials to the shopping list. |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1630
|
Posted - 2015.04.30 00:36:36 -
[1958] - Quote
Doctor Adam Wallace wrote:Is there a way to get it to factor in invention costs? For instance for Hobgoblin II it seems to generate the cost assuming I already have a Hob 2 BPC. Would be nice to be able to for example add the invention materials to the shopping list. The costs factor in invention costs if you have the option selected under the Calcs sub-tab on the BP tab (under facilities). Note this is different than invention usage, which depends on where you invent. The default is false currently but I really should change that since most people will invent.
For getting the materials to do the invention included in the shopping list, go into Settings/Select Application Settings and under the Shopping List box, check the boxes to include Invention or RE mats.
Let me know if you have additional questions.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Syran Frost
SFMN
0
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Posted - 2015.04.30 06:53:52 -
[1959] - Quote
Thanx! Will check it. You made a great app, thanks for this project ;)
Zifrian wrote:Put a fix in for the issue Syran reported. I think it was the same MyShop reported as well. Let me know if it doesn't look right.
BTW, thanks a lot for letting me know about this. It was some new logic that had a reference bug I wouldn't have easily found without the example.
|
MyShop
The Scope Gallente Federation
0
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Posted - 2015.04.30 22:03:59 -
[1960] - Quote
Zifrian wrote:Put a fix in for the issue Syran reported. I think it was the same MyShop reported as well. Let me know if it doesn't look right.
BTW, thanks a lot for letting me know about this. It was some new logic that had a reference bug I wouldn't have easily found without the example.
The issue that I've reported still there. Here a few steps to replicate it (for example, with Mobile Medium Warp Disruptor I BPO):
1- Select Mobile Medium Warp Disruptor I Blueprint. With 0/0 ME/TE. 1 Run. 2- Disable (if enabled) "Calculate Build/Buy". 3- Click "Add to Shopping List". 4-Check shopping list.
What is added to shopping list:
Buy Materials List: Material - Quantity Tritanium - 69,690 Pyerite - 23,080 Mexallon - 12,756 Isogen - 3,286 Nocxium - 787 Zydrine - 710 Megacyte - 178 Electronic Parts - 17 Warp Scrambler I - 6
What should be added (copied from an old EVE IPH version, so Megacyte and Zydrine are wrong):
Buy Materials List: Material - Quantity Tritanium - 66,979 Pyerite - 21,476 Mexallon - 10,952 Isogen - 2,222 Nocxium - 787 Zydrine - 344 Megacyte - 89 Electronic Parts - 17 Warp Scrambler I - 6
What is required (EVE ingame Industry window):
Minerals typeID Item Available Required Est. Unit price 34 Tritanium 0 66979 5.7 35 Pyerite 0 21476 12.43 36 Mexallon 0 10952 54.66 37 Isogen 0 2222 122.99 38 Nocxium 0 787 639.03 39 Zydrine 0 688 1125.95 40 Megacyte 0 178 1805.3
Items typeID Item Available Required Est. Unit price 3687 Electronic Parts 0 17 796.28 447 Warp Scrambler I 0 6 69323.09
The quantities that new EVE IPH build adds to the shopping list are the materials required for build the 6x Warp Scrambler I and then the 1x Medium Mobile Warp Disruptor: same materials as checking "Calculate Build/Buy" plus the "6x Warp Scrambler I", so final profit is wrong.
Tell me if is not clear enough... My English is very limited.
Thank you! |
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Elange4
Nomad Technologies Sublime Machinery Inc.
6
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Posted - 2015.04.30 22:07:06 -
[1961] - Quote
OK, many of the numbers do not add up...
I don't want to give away what I am producing, but here is one item error selected almost at random (I'd say about 30% of my bops show errors similar to it) for instance:
T1 Scourge Citadel Torp ME10 TE20 Profit - 59,702 IPH 342,957 SVR 2.29 Profit Percentage 15.71% Total Cost 348,483 Total Manufacturing Cost 23,918 Base Job Cost 215,162 Taxes 2,849 Broker Fees 1,424
In a best case scenario the Profit and Profit Percentage are still way off ... overestimating profits.
Building in Jita, in this case.
I am using minimum sell for both materials and finished product - Jita ... with SVR set to 15 days and Compare Components checked |
Elena Thiesant
Sun Micro Systems
1657
|
Posted - 2015.04.30 22:17:28 -
[1962] - Quote
Some other weirdness around the shopping list: If you remove items from the shopping list, materials can get left behind.
Repo: Add T1 Medium Trimark Armour 1 x25 Add Antimatter M x 500 Add Antimatter Reactor Unit x1
Go the the shopping list, remove the rig, remove the ammo. The shopping list should just contain moon mats now as the only item to be built is the component. Instead it has:
Shopping List for: Material - Quantity Antimatter Reactor Unit (ME: 10, NumBPs: 1) - 1
Buy Materials List: Material - Quantity Mexallon - 87 Fried Interface Circuit - 9 Tritanium - 9 Tungsten Carbide - 8 Fermionic Condensates - 2
Total Volume of Materials: 3.73 m3 Total Cost of Materials: 167,924.31 ISK Total Volume of Built Item(s): 1.00 m3 |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1630
|
Posted - 2015.05.01 01:48:51 -
[1963] - Quote
New build up to hopefully fix the issues mentioned above. Same issue as before but I missed something that wasn't very obvious.
Elena Thiesant wrote:Some other weirdness around the shopping list: If you remove items from the shopping list, materials can get left behind.
Repo: Add T1 Medium Trimark Armour 1 x25 Add Antimatter M x 500 Add Antimatter Reactor Unit x1
Go the the shopping list, remove the rig, remove the ammo. The shopping list should just contain moon mats now as the only item to be built is the component. Instead it has:
Shopping List for: Material - Quantity Antimatter Reactor Unit (ME: 10, NumBPs: 1) - 1
Buy Materials List: Material - Quantity Mexallon - 87 Fried Interface Circuit - 9 Tritanium - 9 Tungsten Carbide - 8 Fermionic Condensates - 2
Total Volume of Materials: 3.73 m3 Total Cost of Materials: 167,924.31 ISK Total Volume of Built Item(s): 1.00 m3 I'm still trying to figure this out along with the issues brought up last page by someone else.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Elange4
Nomad Technologies Sublime Machinery Inc.
6
|
Posted - 2015.05.02 03:06:23 -
[1964] - Quote
My apologies, Zifrian, I did a fresh install and my numbers are all adding up correctly now ...
I think it was somewhere in the update material between teams and post-teams ... as my api key is dated 3.0 instead of this 3.1
(the old api key still works fine though, I didnt need to create a new one)
Cheers, ... and thanks for your special in-game attention to this issue
-- Elange |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1630
|
Posted - 2015.05.02 12:45:29 -
[1965] - Quote
Elena Thiesant wrote:Some other weirdness around the shopping list: If you remove items from the shopping list, materials can get left behind.
Repo: Add T1 Medium Trimark Armour 1 x25 Add Antimatter M x 500 Add Antimatter Reactor Unit x1
Go the the shopping list, remove the rig, remove the ammo. The shopping list should just contain moon mats now as the only item to be built is the component. Instead it has:
Shopping List for: Material - Quantity Antimatter Reactor Unit (ME: 10, NumBPs: 1) - 1
Buy Materials List: Material - Quantity Mexallon - 87 Fried Interface Circuit - 9 Tritanium - 9 Tungsten Carbide - 8 Fermionic Condensates - 2
Total Volume of Materials: 3.73 m3 Total Cost of Materials: 167,924.31 ISK Total Volume of Built Item(s): 1.00 m3 Yeah, so this is due to the Cirus changes and rounding, which I thought I had taken care of.
Basically I need to do a bit of re-writing to get this to work better. So not sure how long it will take. Sorry about that.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Elena Thiesant
Sun Micro Systems
1657
|
Posted - 2015.05.02 15:00:39 -
[1966] - Quote
Thanks for the update. |
Pipec Vsem
The xDEATHx Squadron Legion of xXDEATHXx
0
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Posted - 2015.05.02 18:23:00 -
[1967] - Quote
"An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: The database file is locked database is locked"
It pops up after the last update at the start of the program. How to fix? |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1630
|
Posted - 2015.05.02 22:03:44 -
[1968] - Quote
Pipec Vsem wrote:"An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: The database file is locked database is locked"
It pops up after the last update at the start of the program. How to fix? It seems to go away if you restart. Can you send me the EVEIPH.log file? I'm trying to figure this out now.
Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Haffsol
32
|
Posted - 2015.05.03 06:57:25 -
[1969] - Quote
I know it has been asked multiple times already, but.... how's your thinking about the resizable window argument? Could it be possible to have a "shrinked" version @1440p for those moltitudes working with IPH on a wqhd monitor in portrait mode? Now it's just a tiny bit too wide to fit in |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1630
|
Posted - 2015.05.03 11:30:13 -
[1970] - Quote
Haffsol wrote:I know it has been asked multiple times already, but.... how's your thinking about the resizable window argument? Could it be possible to have a "shrinked" version @1440p for those moltitudes working with IPH on a wqhd monitor in portrait mode? Now it's just a tiny bit too wide to fit in Eh...I dunno, that'll be tough. I'm looking on making it bigger but a smaller width version might be difficult. The reason I moved from the smaller version to make room for some things but also to get it to a 4:3 ratio. The resizing is still on my list but lots to do before then. When I get there I'll see what I can and can't do.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
|
Keledia
iMine Industries The Five
0
|
Posted - 2015.05.05 20:56:26 -
[1971] - Quote
I had an issue whereby what I would download was not, what appeared to be, the Mosaic version.
Upon launching IPH it would say that there's an update available. It would then click 'Yes' to update it but then my Norton AV blocked the download and removed my IPH files. This happened 3 times.
Now I knew the only real thing that needed updating was the blueprint mineral compositions so I just downloaded the "EVEIPH DB.s3db" and switched that with the one that came with IPH and it worked - as in it correctly shows the new Zyd and Mega amounts.
...IPH still asks me to update it upon launch but I just click 'No' and it works. Great tool. |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1631
|
Posted - 2015.05.05 21:05:09 -
[1972] - Quote
Keledia wrote:I had an issue whereby what I would download was not, what appeared to be, the Mosaic version.
Upon launching IPH it would say that there's an update available. It would then click 'Yes' to update it but then my Norton AV blocked the download and removed my IPH files. This happened 3 times.
Now I knew the only real thing that needed updating was the blueprint mineral compositions so I just downloaded the "EVEIPH DB.s3db" and switched that with the one that came with IPH and it worked - as in it correctly shows the new Zyd and Mega amounts.
...IPH still asks me to update it upon launch but I just click 'No' and it works. Great tool. Norton has always had issues with IPH. Try adding EVEIPH Updater.exe and EVE Isk per Hour.exe to the ignore list for Norton and that should clear up your updater issues. If you want to turn off the notifications, you can disable the update on startup option in settings, but you obviously won't get updates to the program.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Bastian XIII
Difference of Opinion
0
|
Posted - 2015.05.06 15:00:32 -
[1973] - Quote
Hi love the Program long time user.. today i noticed that my material requirements are off example given eve says i need 11080 of tungsten carbide but iph says 10920.. -_- |
Nicola Romanoff
Quantum Innovations Limited
21
|
Posted - 2015.05.06 15:19:17 -
[1974] - Quote
Hi
I have some questions:
1: How do I add items to favourites.
2: Is it possible to set up the app so that I pull the prices from Amarr to build components, but use the Jita sell price for selling (or indeed the other way around).
3: I set up a number of jobs to make advanced components, the app is set up to the correct system and a POS and yet I had raw materials left over, what could this be from (obviously to amounts shown are slightly inaccurate)
4: when looking at the pricing of what materials cost, does that include the price it costs to set the job up in a POS for all the various components? |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1631
|
Posted - 2015.05.06 16:51:08 -
[1975] - Quote
Bastian XIII wrote:Hi love the Program long time user.. today i noticed that my material requirements are off example given eve says i need 11080 of tungsten carbide but iph says 10920.. -_- Without a screenshot or explainanion of the item and issue, I can't see if there is a problem to fix. I would suggest making sure your facilities are set correctly first though.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1631
|
Posted - 2015.05.06 16:57:59 -
[1976] - Quote
Nicola Romanoff wrote:Hi
I have some questions:
1: How do I add items to favourites.
2: Is it possible to set up the app so that I pull the prices from Amarr to build components, but use the Jita sell price for selling (or indeed the other way around).
3: I set up a number of jobs to make advanced components, the app is set up to the correct system and a POS and yet I had raw materials left over, what could this be from (obviously to amounts shown are slightly inaccurate)
4: when looking at the pricing of what materials cost, does that include the price it costs to set the job up in a POS for all the various components? 1- the option is set in the bp management section 2- you just need to separate the items when you download the prices by materials the switch the system for the items; you don't need to download all prices from the same location. 3- send me some screenshots of what you are having issues with and I'll double check 4- I don't understand the question maybe but it includes all prices for the items but not the cost of running a pos. Setting up the job will have a usage cost however.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Nicola Romanoff
Quantum Innovations Limited
21
|
Posted - 2015.05.06 17:38:24 -
[1977] - Quote
3: next time i do it ill grab some screen shots to see if it happens again
4: let say i want to make some advanced components, i take all the raw materials to a POS and set a job off to make 5000 of object A. that job may cost 2m isk to set up. is the price of that job included in the profit area of the app that shows you the profit you make on the item, Or do I need to note that seperately |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1631
|
Posted - 2015.05.06 17:50:15 -
[1978] - Quote
Nicola Romanoff wrote:3: next time i do it ill grab some screen shots to see if it happens again
4: let say i want to make some advanced components, i take all the raw materials to a POS and set a job off to make 5000 of object A. that job may cost 2m isk to set up. is the price of that job included in the profit area of the app that shows you the profit you make on the item, Or do I need to note that seperately If you have the usage box checked and your pos set up as the facility with your correct system, yes. You can check by unselecting the usage check and the total cost number should drop by that amount.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Nicola Romanoff
Quantum Innovations Limited
21
|
Posted - 2015.05.06 17:55:31 -
[1979] - Quote
Zifrian wrote:Nicola Romanoff wrote:3: next time i do it ill grab some screen shots to see if it happens again
4: let say i want to make some advanced components, i take all the raw materials to a POS and set a job off to make 5000 of object A. that job may cost 2m isk to set up. is the price of that job included in the profit area of the app that shows you the profit you make on the item, Or do I need to note that seperately If you have the usage box checked and your pos set up as the facility with your correct system, yes. You can check by unselecting the usage check and the total cost number should drop by that amount.
ahh cool, yes i had that checked, thanks
last one as I am actually using the program now. I have set up my favourites (thanks for that) and I have run calculate so it shows me various columns like profy, isk per hour etc, however I cannot seem to sort by column, at least not by clicking on the column header) is this not possible? |
Haffsol
32
|
Posted - 2015.05.06 18:13:37 -
[1980] - Quote
Sorting options are on the right. Sort by "IPH, Profit, Profit %, SVR, SVR + IPH" so no, you cannot sort by columns. |
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