Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 96 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1696
|
Posted - 2016.01.10 13:08:48 -
[2431] - Quote
Hahmar Trucka wrote:Ok so today I noticed that IPH uses my manufacturing character skills when calculating the taxes, however I use a dedicated trading alt to do the buy/sell.
The obvious workaround is to override my manufacturing alt character skills and give him the proper trade skills.
One question: If I do this, will IPH stop updating my other non-trade skills forcing me to disable override, update, give trade skills again, save? It should only update non-overridden skills. So to answer your question, no it will not stop updating other skills. It's specific to the skill over-ridden so anything you didn't override in trade (or elsewhere), will get updated when you level it.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Hahmar Trucka
Hedion University Amarr Empire
1
|
Posted - 2016.01.10 13:35:15 -
[2432] - Quote
Zifrian wrote:Hahmar Trucka wrote:Ok so today I noticed that IPH uses my manufacturing character skills when calculating the taxes, however I use a dedicated trading alt to do the buy/sell.
The obvious workaround is to override my manufacturing alt character skills and give him the proper trade skills.
One question: If I do this, will IPH stop updating my other non-trade skills forcing me to disable override, update, give trade skills again, save? It should only update non-overridden skills. So to answer your question, no it will not stop updating other skills. It's specific to the skill over-ridden so anything you didn't override in trade (or elsewhere), will get updated when you level it.
Amazing. Thank you. |
Icis
United Drunk Couriers
0
|
Posted - 2016.01.12 23:34:47 -
[2433] - Quote
Not sure if this as been already reported. But seems to be a bug when calculating production + invention time on any T2 BPC with more then 10 runs. For example, Pick any T2 item, set runs to 10 with including invention time. BP Production time will include base production time + invention time. Set runs to 11 or any value over 10 and refresh. BP Production time only shows base production time and does not include invention time. This also affects BP Isk Per Hour calculation. |
SurrenderMonkey
Space Llama Industries
1510
|
Posted - 2016.01.13 04:21:27 -
[2434] - Quote
It would be nice if the total cost for each item were included as a column in the "Items to build" section of the shopping list.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
Nalha Saldana
Sanctuary of Shadows Triumvirate.
901
|
Posted - 2016.01.13 12:52:35 -
[2435] - Quote
Dunno if you're aware of the issue but IPH doesnt seem to know that you build 100 R.A.M per run and this makes raw materials worse than components in some cases. |
Crinum
Primus Corporation
0
|
Posted - 2016.01.13 14:37:48 -
[2436] - Quote
Hello guys. I have a problem with update of this great tool. When i start update it return me an error. System.Xml.XmlException: The 'link' start tag on line 5 position 2 does not match the end tag of 'head'. Line 65, position 3.
I thied to install, reinstall, download binary files, delete all temp files - nothing changed. |
Fonac
Imperial Academy Amarr Empire
117
|
Posted - 2016.01.15 17:55:25 -
[2437] - Quote
Does anyone have an idea what to do with the sound that plays everytime i updat the ME or edit the shopping list?
It's very annoying, to hear that window notification sound multiple times a minute.
Edit: Found it myself. Disable sounds in settings menu |
Lenar Silenius
Dark Star Munitions
0
|
Posted - 2016.01.15 19:02:41 -
[2438] - Quote
I'm having an issue where blueprints that are marked as Favorites under Manage Blueprints are not showing up when I select Preview Item List under Manufacturing List.
Is this a known issue or has anyone else encountered this problem? Thanks. |
Fonac
Imperial Academy Amarr Empire
117
|
Posted - 2016.01.16 13:00:08 -
[2439] - Quote
Okay bug report incoming:
When using the shopping list, the materials needed does not update correctly.. For example:
I have a loaded list consisting of different types of rigs. When i manually edit the shopping list in the "items to build" tab, some of the materials does not change.
I know that trimarks uses alot of Armor plates, i also know that the core defence field extender rigs does not. However when i delete trimarks from the "items to build" list.. armor plates are still being showed as materials to buy under the "items to buy" list.
I'm not sure if this bug occurs even though i don't use the loading list feature(which btw is awesome)
|
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1697
|
Posted - 2016.01.16 17:52:31 -
[2440] - Quote
Icis wrote:Not sure if this as been already reported. But seems to be a bug when calculating production + invention time on any T2 BPC with more then 10 runs. For example, Pick any T2 item, set runs to 10 with including invention time. BP Production time will include base production time + invention time. Set runs to 11 or any value over 10 and refresh. BP Production time only shows base production time and does not include invention time. This also affects BP Isk Per Hour calculation. Will get fixed in next update.
SurrenderMonkey wrote:It would be nice if the total cost for each item were included as a column in the "Items to build" section of the shopping list. I'll look into it.
Nalha Saldana wrote:Dunno if you're aware of the issue but IPH doesnt seem to know that you build 100 R.A.M per run and this makes raw materials worse than components in some cases. Wasn't aware of this, thanks for the info. It'll be corrected in the next update.
Crinum wrote:Hello guys. I have a problem with update of this great tool. When i start update it return me an error. System.Xml.XmlException: The 'link' start tag on line 5 position 2 does not match the end tag of 'head'. Line 65, position 3.
I thied to install, reinstall, download binary files, delete all temp files - nothing changed. This looks like an error with the data coming from the API server. If this is still happening for you, send me the EVEIPH.log file to [email protected] or in EVEmail.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
|
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1697
|
Posted - 2016.01.16 19:34:22 -
[2441] - Quote
Lenar Silenius wrote:I'm having an issue where blueprints that are marked as Favorites under Manage Blueprints are not showing up when I select Preview Item List under Manufacturing List.
Is this a known issue or has anyone else encountered this problem? Thanks. Can you give me some more details? Do you mark them as owned? What type of blueprints? I may have fixed something that caused it not to happen on my dev version but appreciate any other info.
Fonac wrote:Okay bug report incoming:
When using the shopping list, the materials needed does not update correctly.. For example:
I have a loaded list consisting of different types of rigs. When i manually edit the shopping list in the "items to build" tab, some of the materials does not change.
I know that trimarks uses alot of Armor plates, i also know that the core defence field extender rigs does not. However when i delete trimarks from the "items to build" list.. armor plates are still being showed as materials to buy under the "items to buy" list.
I'm not sure if this bug occurs even though i don't use the loading list feature(which btw is awesome)
I'm not noticing an issue with my testing. I've added multiple rigs and I can update the quantity as well as remove them without issue. Can you put the steps to reproduce what you are seeing? Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Deangelo Kilby
Deadly Engineering
0
|
Posted - 2016.01.16 21:00:33 -
[2442] - Quote
Love the tool, I only have one feature that would make me like this tool even more. When doing an invent for T2 can you multiply the chance of success times raw profit? That would provide the expected profit per invent attempt. |
katface
Market Insights
0
|
Posted - 2016.01.17 04:57:35 -
[2443] - Quote
On the Mining tab, I cant seem to get the T1/T2 Crystals radio buttons to enable. My character currently doesnt have all the skills to use it, but even if I override skills to 5, the option is still disabled.
Build is 3.1.5833.15919
http://imgur.com/kVfsTAE |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1697
|
Posted - 2016.01.17 05:27:52 -
[2444] - Quote
katface wrote:On the Mining tab, I cant seem to get the T1/T2 Crystals radio buttons to enable. My character currently doesnt have all the skills to use it, but even if I override skills to 5, the option is still disabled. Build is 3.1.5833.15919 http://imgur.com/kVfsTAE Thanks. I'll have this fixed next update.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
katface
Market Insights
0
|
Posted - 2016.01.17 05:32:18 -
[2445] - Quote
Zifrian wrote:katface wrote:On the Mining tab, I cant seem to get the T1/T2 Crystals radio buttons to enable. My character currently doesnt have all the skills to use it, but even if I override skills to 5, the option is still disabled. Build is 3.1.5833.15919 http://imgur.com/kVfsTAE Thanks. I'll have this fixed next update.
Cool. Played around with it a little more. I saved the settings with skills 5 override and then restarted. Then set the skills mining to 4, then 5. then the radio buttons enabled! Should have restarted first. Spent like 20 mins trying all sorts of combinations.
fwiw, I think the problem might be with the >= 4. (I have mining skill of 4)
If CInt(cmbMineSkill.Text) >= 4 Then cmbMineMiningLaser.Items.Add("Strip Miner I") cmbMineMiningLaser.Items.Add("ORE Strip Miner") MaxStrip = "Strip Miner I" rbtnMineT1Crystals.Enabled = False rbtnMineT2Crystals.Enabled = False End If
If CInt(cmbMineSkill.Text) = 5 Then cmbMineMiningLaser.Items.Add("Modulated Strip Miner II") MaxStrip = "Modulated Strip Miner II" rbtnMineT1Crystals.Enabled = True rbtnMineT2Crystals.Enabled = True End If
|
Darius Starfire
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.01.17 18:33:31 -
[2446] - Quote
When I am changing the component pricing in the blueprint tab to get the most update stats (after I have already tried updating via update prices) it will not let me update certain items. Is there any way to fix that?
For example, rocket launcher ii blueprint lists robotics, rocket launcher i, morphite, RAM weapon tech, and quantum microprocessor. It will not let me change the base price on rocket launcher I, RAM weapon tech, or Quantum Microprocessor even though the cost per item doesn't actually match the system I am in. |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1697
|
Posted - 2016.01.17 22:01:01 -
[2447] - Quote
katface wrote:Zifrian wrote:katface wrote:On the Mining tab, I cant seem to get the T1/T2 Crystals radio buttons to enable. My character currently doesnt have all the skills to use it, but even if I override skills to 5, the option is still disabled. Build is 3.1.5833.15919 http://imgur.com/kVfsTAE Thanks. I'll have this fixed next update. Cool. Played around with it a little more. I saved the settings with skills 5 override and then restarted. Then set the skills mining to 4, then 5. then the radio buttons enabled! Should have restarted first. Spent like 20 mins trying all sorts of combinations. fwiw, I think the problem might be with the >= 4. (I have mining skill of 4) If CInt(cmbMineSkill.Text) >= 4 Then cmbMineMiningLaser.Items.Add("Strip Miner I") cmbMineMiningLaser.Items.Add("ORE Strip Miner") MaxStrip = "Strip Miner I" rbtnMineT1Crystals.Enabled = False rbtnMineT2Crystals.Enabled = False End If
If CInt(cmbMineSkill.Text) = 5 Then cmbMineMiningLaser.Items.Add("Modulated Strip Miner II") MaxStrip = "Modulated Strip Miner II" rbtnMineT1Crystals.Enabled = True rbtnMineT2Crystals.Enabled = True End If It's actually my poor coding that's the problem, but I've fixed it in my dev copy. The overridden skills weren't being correctly loaded either, which was a pretty big bug.
Darius Starfire wrote:When I am changing the component pricing in the blueprint tab to get the most update stats (after I have already tried updating via update prices) it will not let me update certain items. Is there any way to fix that?
For example, rocket launcher ii blueprint lists robotics, rocket launcher i, morphite, RAM weapon tech, and quantum microprocessor. It will not let me change the base price on rocket launcher I, RAM weapon tech, or Quantum Microprocessor even though the cost per item doesn't actually match the system I am in. You can't change those on the BP tab because they are built from other blueprints. The value shown is the build cost and is useful for determining if you want to build it or buy it. If you need to update those prices, use the update prices tab. You can manually update them in the grid there.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Hochopepa
POS Consultants Group LLC
34
|
Posted - 2016.01.20 16:01:17 -
[2448] - Quote
Running into an issue now where, it isn't correctly updating my shopping list with my assets. It sees tritanium and a few others fine but it is ignoring items like rocket fuel.
Additionally, when loading a shopping list from a saved file using default, it is not loading the locations correctly from the file. During testing, I have found that, whatever facility you have selected for a blueprint in the main blueprints window is what gets loaded into the location tab of the items to build shopping list. See images below.
Screenshots
|
Lenar Silenius
Dark Star Munitions
0
|
Posted - 2016.01.21 17:18:07 -
[2449] - Quote
Quote:Can you give me some more details? Do you mark them as owned? What type of blueprints? I may have fixed something that caused it not to happen on my dev version but appreciate any other info.
They are all invented T2 ship BPCs. They are marked as owned, favorited and not ignored. |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1697
|
Posted - 2016.01.21 22:31:06 -
[2450] - Quote
Hochopepa wrote:Running into an issue now where, it isn't correctly updating my shopping list with my assets. It sees tritanium and a few others fine but it is ignoring items like rocket fuel. Additionally, when loading a shopping list from a saved file using default, it is not loading the locations correctly from the file. During testing, I have found that, whatever facility you have selected for a blueprint in the main blueprints window is what gets loaded into the location tab of the items to build shopping list. See images below. Screenshots OK I'll take a look. On the asset issue, are you using corp or personal assets?
Lenar Silenius wrote:Quote:Can you give me some more details? Do you mark them as owned? What type of blueprints? I may have fixed something that caused it not to happen on my dev version but appreciate any other info. They are all invented T2 ship BPCs. They are marked as owned, favorited and not ignored. OK I see it. I have it fixed in the next version.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
|
Lenar Silenius
Dark Star Munitions
0
|
Posted - 2016.01.22 02:59:26 -
[2451] - Quote
Zifrian wrote: OK I see it. I have it fixed in the next version.
Fantastic, thanks. |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1697
|
Posted - 2016.01.26 14:30:26 -
[2452] - Quote
I need testers for Version 3.2. I'm going to set up a process to get the test build soon and want to get the big bugs out of the way. Send me an EVE mail with the character you want to be contacted on.
Thanks
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Plato That
The Scope Gallente Federation
0
|
Posted - 2016.01.30 16:06:09 -
[2453] - Quote
I'm getting a 502 Bad Gateway when trying to update the prices. |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1698
|
Posted - 2016.01.30 17:25:31 -
[2454] - Quote
Plato That wrote:I'm getting a 502 Bad Gateway when trying to update the prices. I think EVE Central is down.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Plato That
The Scope Gallente Federation
0
|
Posted - 2016.01.30 17:33:27 -
[2455] - Quote
Yes it was, just fixed itself. |
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1698
|
Posted - 2016.01.30 18:03:23 -
[2456] - Quote
New version with a lot of new features. I expect you all to find bugs (I couldn't get a test version to work for more testing) but I'll clean them up as soon as I can. The biggest change here is the switch to use CCP data (CREST) for market history and SVR calculations. This data is a bit slower to get in some cases but it is live data from the game, which is what we've always wanted anyway.
Let me know if you have any bugs - screenshots are always the most helpful. Thanks!
Version 3.2
Build 3.2.5873.19500 GÇô CREST Market Prices Integration
Bug Fixes
- Blueprints should now be selectable from the drop down and mouse after using the arrow keys to select in the blueprint combo.
- The green highlight of agents on the datacores tab should now correctly highlight the highest unique agents for IPH.
- Corp blueprints not showing green with owned bps in allblueprints in Manage Blueprints
- Users will no longer be able to save a base manufacturing station or outpost after selecting a pos facility without selecting the new facility.
- Calculations for items using R.A.M.s will no longer multiply the materials need to make the R.A.M. by 100 per R.A.M. needed.
- Pirate POS structures showing as T1 and not Pirate in manufacturing tab GÇô db update
- If you have "oxygen" and "oxygen isotopes" in material list and you try to delete "oxygen" from list, it deletes "oxygen isotopes" instead.
- BP's marked as Favorites will now be uploaded correctly from file.
- Invention and copy times will now be properly included in the build time for invention items over 10 runs and the relevant check boxes selected.
- Selecting unowned T2 BPs and favorites on the Manufacturing tab will longer crash the program.
- Overridden skills should now load correctly in all cases for use on the Mining Tab.
- Loading shopping lists from file will now correctly load and use the facility for the item when built and saved. Note: older version of the shopping list are not compatible with this change.
New Features
Database Update
- Updated EVE IPH database and images to YC-118-1_1.0_116645
SVR Updates
- Sales to Volume Ratio (SVR) data for the Manufacturing tab will now be updated and caculated with from CCP (CREST) data.
- All SVR Settings (Threshold, Days, Region) are now saved in the Application Settings for use on multiple forms.
- Removed all EMD references for market history to use CCP data, which is more accurate and complete.
BP Tab
- Users can now toggle profit or profit percent by double clicking on the Raw or Component Profit labels. The type of profit show will persist and be saved when BP settings are saved.
- SVR data has been added to the BP tab - Users can set the BP tab to automatically update SVR data in settings or with automatic update off, manually by double-clicking the SVR labels. The default is to automatically update on the BP tab. Note: the load time for calculations for BPs that require updating the market history will take a little longer on first load each day but then will use cached data for future calculations.
- Users can now move forward and back from previously viewed BPs. Use the forward and back buttons (top right corner of Raw Material List) or forward/back mouse buttons to go back and forth through the BP History. This functionality saves information on facilities, BP data (ME/TE), for each BP in the history and updates them when changed. To clear the BP history, select 'Clear BP History' from the Edit menu.
Update Prices Tab
- Redesigned the update prices tab to allow for downloading prices from CCP (Direct game data) or EVE Central. Additionally, added the option to set up a Price Profile, which splits up the locations you want to download different prices (E.g. you buy minerals in Hek, sell ships in Jita, sell modules in Amarr).
- CCP Data - Users can now download live price data from the EVE Servers by selecting the radio button 'CCP Data' or continue using 'EVE Central'. Note CCP data will likely be slower than using EVE Central but more accurate as it is live prices from the game. Note, only one region at a time can be used to update prices when 'CCP Data' is selected.
- Price Profiles GÇô Users can select to use a price profile, which allows downloads from any system/region for the shown categories. Users can select a price type, region, and system (Select 'All Systems' to use the regional price) for each category and assign a price modifier for each category as well. Note: you can only select one region for this functionality.
- The Manual Price update button 'Update Prices' has been replaced with a 'Cancel Update' button that will cancel price updates when pressed. Users can still manually update prices from the Edit menu.
- Users can now add a percentage of the price to the imported price by entering a percentage in the 'Price Modifier' text box for Raw Materials or Manufactured items. For instance, if you sell items at 10% more than Jita price at your null sec outpost, you can add 10% to all the prices you import to show the prices at which to sell items. Price modifiers are also available in the Price Profile.
- Added tool tips to the price type drop downs for short explanations of the different options.
- Users may now save and load prices from files in the default file format (CSV, SSV, TXT). The prices saved will only be those loaded into the grid (e.g. If you just have minerals loaded, only the mineral prices are saved). Additionally, when loading prices, only the prices in the saved file are loaded and the prices in the file will overwrite the program prices until the user initiates the next download within IPH.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1698
|
Posted - 2016.01.30 18:04:44 -
[2457] - Quote
Version 3.2 cont.
Manufacturing Tab
- Users can now right-click a single item on the Manufacturing list and display the market history for the item. The settings on the Market History Viewer are similar to in-game with the addition of a Linear trend line option.
- Renamed 'SVR Settings' Frame to 'Market History Settings'
- Note: Average days is no longer just used for SVR but is used for all market history calculations.
- The following columns have been added to the Manufacturing List:
- Price Trend GÇô Linear trend of prices for the days entered in Average Days under Market History Settings. Value is displayed as a positive or negative percent but a red or green arrow has been added to help determine trend direction as well. - Total Items Sold GÇô Total items sold over for the days entered in Average Days under Market History Settings. - Total Orders Filled GÇô Total orders completed for the days entered in Average Days under Market History Settings. - Average Items Per Order GÇô Orders divided by Items Sold for the days entered in Average Days under Market History settings. - Current Sell Orders GÇô The current number of Sell Orders on the market for the Region selected in Market History Settings. Note, these orders are filled from CCP data from the Update Prices tab and will show nothing if not updated. - Current Buy Orders GÇô The current number of Buy Orders on the market for the Region selected in Market History Settings. Note, these orders are filled from CCP data from the Update Prices tab and will show nothing if not updated. - Items in Production GÇô The current number of the items that you are currently producing on all characters. - Items in Stock GÇô The current number of items in stock at the asset locations set by the assets window launched by clicking on the 'Safe' Icon on the manufacturing tab.
- Users can now select 'Optimal' for a decryptor calc function. It is a tri-check that allows no optimal comparison (unchecked), optimal IPH (checked), optimal profit (tri-check).
- The Tech Level has had the Tech image added to the row for T2, T3, Storyline, and Faction items.
- Added Market filtering options to the Manufacturing tab to include the following:
- Price Trend GÇô Up/Down/All based on CCP Market History data. - Total Volume Threshold GÇô if volume is greater than entry, include record. Note: you must download price data from CCP for this functionality. Also, this is the total volume of items sold and will filter the 'Total Items Sold' column in the manufacturing list, not the total volume produced from the bps. - Total IPH Threshold GÇô if IPH is greater than entry, include record. - Total Profit Threshold GÇô if profit is greater than entry, include record. - Min/Max Build times GÇô if the total production time is greater than or less than the min/max time, the record is included. - Add time check to manufacturing tab GÇô ie. I only want stuff between 22 and 24 hours
- SVR Settings has been removed and options have been moved to the Market Filters
- Removed the option to ignore 'Items I can Reverse Engineer'. T3 items will check the 'Items I can Invent Flag' now to determine including in the list. Note, text colors highlighting T3 invention or T2 invention will remain unchanged.
- Users can now right-click on the manufacturing tab and add multiple blueprints to the shopping list if selected.
General
- Changed the 'Character Loaded' label on the bottom strip to a menu of all loaded characters to allow easy and quick switching to a new default character. Note the menu has a maximum of 20 Characters.
- Users can now ignore multiple blueprints in the Manufacturing tab by selecting multiple rows, right clicking, and selecting 'Ignore Blueprint'
- Removed the Assets menu item from the view menu as it wasn't used for anything.
- Region drop downs will no longer show wormhole regions for market data, with the exception of G-R00031 (Thera).
- Text searches on the Manufacturing, Blueprint Management, and Update Prices have added functionality. Now users limit searches by separate multiple items with commas, or adding 'NOT' at the beginning or in the middle of the text. Searches are not case sensitive and searches the item name and group for filtering. For example:
- 'mining crystal not rig, jaspet' - shows mining crystals but not the mercoxit mining crystal rig or jaspet mining crystals - 'Hulk, Mackinaw, Skiff' GÇô will only show these three ships - 'NOT Hulk, Mackinaw, Skiff' - don't want these three but all other items
- Added the ability to set a Proxy in settings to include the HTTP/HTTPS proxy address and port (set port to 0 for no port number). Please let me know if you use a proxy and cannot get this setting to work or require additional information to input.
- The teams window has been removed from the manufacturing tab until teams are reintroduced.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Casper Blake
Tolius Enterprise
2
|
Posted - 2016.01.30 18:21:30 -
[2458] - Quote
Thanks for the new update! Lots of cool new features I'm looking forward to use.
The program is crashing for me in a few scenarios however:
- When I press Calculate in the Manufacturing List tab, the status bar gets to "Updating Market History", and then I get "EVE Isk pr Hour has stopped working".
- When I try to update prices using CCP Data. I've tried with different settings, and everytime I press "Download prices", it crashes. It works fine when using EVE Central prices.
|
Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1698
|
Posted - 2016.01.30 18:25:32 -
[2459] - Quote
Casper Blake wrote:Thanks for the new update! Lots of cool new features I'm looking forward to use. The program is crashing for me in a few scenarios however:
- When I press Calculate in the Manufacturing List tab, the status bar gets to "Updating Market History", and then I get "EVE Isk pr Hour has stopped working".
- When I try to update prices using CCP Data. I've tried with different settings, and everytime I press "Download prices", it crashes. It works fine when using EVE Central prices.
Thanks for these. EVE mail me the EVEIPH.log file. Something isn't connecting right on CREST for you.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Elange4
Nomad Technologies Sublime Machinery Inc.
6
|
Posted - 2016.01.30 19:30:50 -
[2460] - Quote
Hi Zifrian, thanks for all you do...
I get this error message every time I try to log in and the start screen shuts down... it seems to happen just after it draws the character API, but I am not exactly sure
"An Unhandled Exception has occured and EVE Isk per Hour will now close."
I am on Windows 10.
I have had issues with new version before but they were always resolved with a re-installation. THIS time the file fails the download every time I try to do so - in both Firefox and Chrome.
(btw the github file is marked 3.1 too)
Let me know how I can help and I will do my best to help resolve this ;)
-- E4 |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 96 :: one page |
First page | Previous page | Next page | Last page |