| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Malikon
|
Posted - 2004.03.03 20:42:00 -
[1]
Need some info on transversal speed, and the other settings that can be found in the scanner (radial is another i think). How can you use this info to score better hits or avoid getting hit?
If this has been covered in another thread, can you post link?
Thanks.
|

Malikon
Supremacy Imperium Alliance
|
Posted - 2004.03.03 20:42:00 -
[2]
Need some info on transversal speed, and the other settings that can be found in the scanner (radial is another i think). How can you use this info to score better hits or avoid getting hit?
If this has been covered in another thread, can you post link?
Thanks.
|

Shamis Orzoz
|
Posted - 2004.03.04 00:50:00 -
[3]
Does everybody else have no idea what he's talking about?
|

Shamis Orzoz
SniggWaffe
|
Posted - 2004.03.04 00:50:00 -
[4]
Does everybody else have no idea what he's talking about?
|

Ronyo Dae'Loki
|
Posted - 2004.03.04 01:10:00 -
[5]
Transversal speed is your speed tangential to your distance from another craft.
Radial speed is your speed that increases or decreases the distance between you and anotehr craft.
A high transversal speed at a fairly close range will make it very difficult for anything to hit you, particularly if you're in a small ship and they are using long-range guns. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
Celestial Apocalypse
|
Posted - 2004.03.04 01:10:00 -
[6]
Transversal speed is your speed tangential to your distance from another craft.
Radial speed is your speed that increases or decreases the distance between you and anotehr craft.
A high transversal speed at a fairly close range will make it very difficult for anything to hit you, particularly if you're in a small ship and they are using long-range guns. -------------
|

Vel Kyri
|
Posted - 2004.03.04 08:11:00 -
[7]
so radial speed is the "closing" speed? -----
|

Vel Kyri
|
Posted - 2004.03.04 08:11:00 -
[8]
so radial speed is the "closing" speed?
|

blom
|
Posted - 2004.03.04 09:53:00 -
[9]
Edited by: blom on 04/03/2004 10:27:53 *Edit*
Gave up, webserver refused to give permission to only link to picture. 
- There are 10 types of people in the world. Those who understand binary and those who donĘt. |

blom
The Corporation
|
Posted - 2004.03.04 09:53:00 -
[10]
Edited by: blom on 04/03/2004 10:27:53 *Edit*
Gave up, webserver refused to give permission to only link to picture. 
- There are 10 types of people in the world. Those who understand binary and those who donĘt. |

Vertex Eisenstein
Gallente The Dead Parrot Shoppe Inc.
|
Posted - 2006.08.14 23:47:00 -
[11]
As I understand it a radial is a straight line drawn between the center of a circle and the circumference, as in the lines extending outwards from the the bullseye of a dartboard. so the radial velocity is the distance along one of these lines over time, so yes - closing speed.
the name is quite confusing really, as it sounds like it should mean something else to someone who isnt au fait with the terminology.
|

inSpirAcy
Caldari The Solopwnmobiles
|
Posted - 2006.08.14 23:53:00 -
[12]
Have a look at the uber tracking guide, it should clear things up a bit.
Just keep in mind tracking doesn't quite work as one might think; one ship orbiting another still needs guns that track well. Logic would suggests the guns remain stationary relative to the angle of the ship, but that's not how EVE works. 
|

Hait
|
Posted - 2006.08.14 23:59:00 -
[13]
Also if you click on the stickied guide to turret tracking at top of this forum, you can plug in all kinds of situations. Very useful for seeing what transvesal will avoid which guns, or how fast you can orbit and still hit.
nb this is a bugbear for me seeing as in orbit you guns shouldn't have to track AT ALL! Swing round a lampost by one arm if you don't believe me.
|

Hait
|
Posted - 2006.08.15 00:00:00 -
[14]
doh!
|

Imhotep Khem
Vortex.
|
Posted - 2006.08.15 11:46:00 -
[15]
Originally by: inSpirAcy Have a look at the uber tracking guide, it should clear things up a bit.
Just keep in mind tracking doesn't quite work as one might think; one ship orbiting another still needs guns that track well. Logic would suggests the guns remain stationary relative to the angle of the ship, but that's not how EVE works. 
Right, thats why news helicopters aim their cameras by turning the helicopter... ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Antoinette Civari
Caldari Provisions
|
Posted - 2006.08.15 12:04:00 -
[16]
Originally by: Imhotep Khem Right, thats why news helicopters aim their cameras by turning the helicopter...
They wouldn't have to aim the camera manually once the helicopter would be in a perfect orbit around the object they are trying to film. You know, to avoid getting shot at and hit by the object in question ... 
|

inSpirAcy
Caldari The Solopwnmobiles
|
Posted - 2006.08.15 12:26:00 -
[17]
Originally by: Imhotep Khem Right, thats why news helicopters aim their cameras by turning the helicopter...
If you can't see why that analogy makes no sense whatsoever, I'm not even going to bother explaining it. 
|

Tachy
|
Posted - 2006.08.15 14:07:00 -
[18]
AC-130 Gunship
The guns have a tiny bit of tracking to do to egalise different distances, wind effects, height, ... but the needed tracking while orbiting a (stationary) target is laughable compared to EVE's weapon systems. --*=*=*--
Even with nougat, you can have a perfect moment. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |