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Drogher Forerunner
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Posted - 2007.11.17 03:46:00 -
[1]
Well any one who read the AFK CLOAKERS thread will probably have seen the same thing mentioned over and over again. "Local is the problem"
Well there not wrong.
I do think local is a good idea. but it should be optional for you to be in local.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.17 04:30:00 -
[2]
Originally by: Drogher Forerunner Edited by: Drogher Forerunner on 17/11/2007 04:03:08 Well any one who read the AFK CLOAKERS thread will probably have seen the same thing mentioned over and over again. "Local is the problem"
Well there not wrong.
I do think local is a good idea. but it should be optional for you to be in local.
Maybe set a default in options for yourself not to enter local everytime you enter a system. and just have a icon on the side to click if you want to enter local and chat.
I agree. You should only pop up in local if youre typing something there. Though Id suggest adding some sort of scanner that can approximate number of ships in a system or make the star map update it faster etc.
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Empire marketslave
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Posted - 2007.11.17 04:54:00 -
[3]
how about if you dont want to be in local you cant see whats in local too
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Urzza
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Posted - 2007.11.17 05:42:00 -
[4]
Originally by: Empire marketslave how about if you dont want to be in local you cant see whats in local too
Then one puts his alt in system, and just looks over. Or has a corp mate, and they just tell him in corp chat/over vent. BIG Games! Come on pod boy, try your luck! |
VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.11.17 06:10:00 -
[5]
Originally by: Urzza
Originally by: Empire marketslave how about if you dont want to be in local you cant see whats in local too
Then one puts his alt in system, and just looks over. Or has a corp mate, and they just tell him in corp chat/over vent.
So what? Obviously there is a way to get around nearly any obstacle if you are willing enough to pursue extreme measures. That doesn't make the idea bad. Not everyone is going to go to those lengths because then you would have all alts in local and the only thing those alts would see there would be... other alts.
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its pl |
Drogher Forerunner
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Posted - 2007.11.17 08:17:00 -
[6]
Yes the idea is:
1: Set in your game options: Exit Local by Default
2. Now when you are in system A, you no longer have a Local window and so you cant see who is in system or chat to people in system.
3: This also means that you never show up in local for people to know you are there.
4: At anytime, you can manually open the local window by clicking the "Local Icon"
5: Now you can see other people in local and chat to them (because they have also chosen to be in the "Local Channel"
6: Anyone who hasnt logged into the local chat channel will not show up in local, and cannot view local.
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Empire marketslave
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Posted - 2007.11.17 08:26:00 -
[7]
the problem is that there are 5 camps and all have valid points and all have severe flaws that scream change
1. Keep it the way it is
problem is that people use it for intel wayy too much rathere than a chat channel like it is intended. problem is that most corps dont want you to talk in local cause it leads to smack and makes your corp and alliance look bad. and since this s a mmorpg you are suposed to be talking to people
2. you talk you show up.
good cause it lets stealth mean something but it give a hudge advantage to the attacke. defenders need to scan repeatadly to keep checking where as the attackr can scan once and move one. and this ddoesn' even consider cloaked ships
3. remove local
good becuase it it more realistic bad for the same above the attacker gets the advantage and prey needs to always be on guardand this would kill low sec completly.
4. you are only in local if you want to be (version 1)
problem is that they people who wnat to get rid of local want it gone so they can kill easier. and what about the people who want to be in local can the non local people see you ?
5. You are only in local if you want to (version 2 /my idea)
problem is that alts can relay info to mains but this can be the case for any idea, park and alt at every gate and station and you have a good percentage of intel of whats in local minus safe spot loggers ands still he deender needs to scann repeatadly while the attacker needs to do it once. this could be fixed by letting the people that want to see local be able to see the count or you can see corp and alliance people no matter what and this is only done in 0.0 security areas
personally i still think y idea has the best of all opinions
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2007.11.17 10:05:00 -
[8]
Originally by: Empire marketslave the problem is that there are 5 camps and all have valid points and all have severe flaws that scream change
1. Keep it the way it is
problem is that people use it for intel wayy too much rathere than a chat channel like it is intended. problem is that most corps dont want you to talk in local cause it leads to smack and makes your corp and alliance look bad. and since this s a mmorpg you are suposed to be talking to people
2. you talk you show up.
good cause it lets stealth mean something but it give a hudge advantage to the attacke. defenders need to scan repeatadly to keep checking where as the attackr can scan once and move one. and this ddoesn' even consider cloaked ships
3. remove local
good becuase it it more realistic bad for the same above the attacker gets the advantage and prey needs to always be on guardand this would kill low sec completly.
4. you are only in local if you want to be (version 1)
problem is that they people who wnat to get rid of local want it gone so they can kill easier. and what about the people who want to be in local can the non local people see you ?
5. You are only in local if you want to (version 2 /my idea)
problem is that alts can relay info to mains but this can be the case for any idea, park and alt at every gate and station and you have a good percentage of intel of whats in local minus safe spot loggers ands still he deender needs to scann repeatadly while the attacker needs to do it once. this could be fixed by letting the people that want to see local be able to see the count or you can see corp and alliance people no matter what and this is only done in 0.0 security areas
personally i still think y idea has the best of all opinions
Well you are not in local because you dont want to be seen. But that means that you cannot see local.
Local is used for intel alot, but if its made optional it will be made mostly uselsess for that. Which means people will actually have to scout properly.
You should always be on guard anyway really. The attackers have it just as hard on a day to day fighting and hunting basis. because the attackers are not going to be in local and so dont know that a ratter or enemy is even there to hunt, inless they scout. At which point the ratter can scan back and see him. (obviously covops are going to love it, but its kinda their point)
The only difference for the ratter is instead of looking at local every 5mins to see if a hostile appeared in system, they press scan instead.
For people who want to chat in local they can, but they just have to be bear that anyone else in local channel knows that you are around.
People that are on the defense on a fleet/sov kind of scale should already have scouts in every system constantly looking at everything (and if they dont, they suck) as far as defending you Sov goes, tough luck. You claimed the space, now you have to police properly. If you cant then your going to lose it, its called overextending.
Im yet to see a good reason as to why Local shouldnt be made optional. One more thing i would like to add. Most chat in the universe goes on in Channels other than local. When it is local, its generally smack talk to egg on or just after a fight. quick snipets of comunication between passing ships (and have the time thats private convo) And most of it is done whilst docked up and safe. In which case you have nothing to worry about for being in local.
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Fester Addams
Minmatar
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Posted - 2007.11.17 12:28:00 -
[9]
Another of the thousands of remove local posts.
If you dont like local then minimize it or stack it with another window.
If local is to be removed then somthing will have to replace it that will offer the players the same info without extra bandwidth drain or anoyance.
The local whine is always the same, I dont want people to see me in local...
This is usually followed by a claim that it would benefit the non pirate population but when you check the player claiming this it always turns out to be a pirate complaining.
The local whine has now been going on since launch +- a month, if CCP have not in all that time even pondered removing it why would you think they would because yet another whine hits the forum.
This is the idea board, come upp with an IDEA on how to implement a different system that will give a similar response but not be anoying and will not be a drain on the bandwith, Im sure we would all support such an idea.
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ViolenTUK
Gallente Vindicated Exiles 101010 Alliance
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Posted - 2007.11.17 13:58:00 -
[10]
Just to make matters clear IĈm not a pirate I would never ransom anyone or try to extort money. I am a firm believer that local chat in 0.0 systems is being abused. I also understand that as a non pirate removing local in 0.0 could actually make me worse off as I would not be aware of a pirate immediately as he pops into local I would have to use scans or other methods. Despite the fact that I could be worse off I still think that it should be removed in 0.0 and changed possibly to constellation chat.
As for CCP not listening well it took years for some of the changes we have seen to go through so why not this one?
www.eve-players.com |
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Mymain DreadMoros
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Posted - 2007.11.18 12:59:00 -
[11]
I feel that local chat in 0.0 should be removed completely and be changed to constellation chat.
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2007.11.18 13:25:00 -
[12]
Originally by: Fester Addams Another of the thousands of remove local posts.
If you dont like local then minimize it or stack it with another window.
If local is to be removed then somthing will have to replace it that will offer the players the same info without extra bandwidth drain or anoyance.
The local whine is always the same, I dont want people to see me in local...
This is usually followed by a claim that it would benefit the non pirate population but when you check the player claiming this it always turns out to be a pirate complaining.
The local whine has now been going on since launch +- a month, if CCP have not in all that time even pondered removing it why would you think they would because yet another whine hits the forum.
This is the idea board, come upp with an IDEA on how to implement a different system that will give a similar response but not be anoying and will not be a drain on the bandwith, Im sure we would all support such an idea.
Did you even read the thread before you thought of the bright idea to start typing? You completely missed the point.
Its not about getting rid of local at all. Its about making it optional whether you want to be in local or not. If you want to stay in local and have all the chat and let everyone know your in system and check their bio's and info's then fine stay in there.
If you dont want any of that and you dont want to appear in local, then you can click a button and remove yourself from local. And you cant do any of the fun knowing who is in local chatty bio browsing stuff, but you wont appear in local.
The point is you get a choice.
Maybe make it compulsry in high sec, but low sec - 0.0 i think you should have the option to exit local chat.
PS Im not a pirate, never have been, and play on a wholey NRDS basis.
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ViolenTUK
Gallente Vindicated Exiles 101010 Alliance
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Posted - 2007.11.18 17:22:00 -
[13]
I would agree that local should be compulsory in hi-sec.
www.eve-players.com |
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