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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP kieron
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Posted - 2007.11.17 08:56:00 -
[1]
The release of EVE: Trinity is just around the corner and we are still cramming as much content into it as possible. The new graphics are truly stunning, and that is only a part of the release.
Chronotis has been working on the Invention system for a while and written a new Dev Blog with information on some changes coming in Trinity. There are also a couple "Top Ten" lists from the Invention sector.
To read more, check out More Changes with Invention in Trinity. If you are into invention, you'll be glad you did.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look ma, I'm in a Dev thread! Oh wait... |
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Tubiger
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.11.17 08:59:00 -
[2]
First? Neat :-) Wish I was an inventor.
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Serrano Balthar
Black Nova Corp Band of Brothers
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Posted - 2007.11.17 09:19:00 -
[3]
thanks ! ----------- Igvar Thorn arn ! |
Morkus Rex
EVEfan.dk
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Posted - 2007.11.17 09:31:00 -
[4]
Great news that Invention is getting a little love... about time too
___ Never screw over a buddy; you'll never know when he could save your life! |
Brigitte Helm
Minmatar Flying Fox Industries
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Posted - 2007.11.17 09:44:00 -
[5]
I just wish the initial skill costs were lower. They prevent smaller corps from investing the time and effort into invention
Hug a Carebear, Kill a pirate, squish a Rat, and tickle a dev.
Make Eve fun.... |
Juha85
Beasts of Burden YouWhat
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Posted - 2007.11.17 10:09:00 -
[6]
Originally by: Brigitte Helm I just wish the initial skill costs were lower. They prevent smaller corps from investing the time and effort into invention
If you cant squeeze out the 100-200mil for the encryption skillbook you shouldn't be inventing in the first place ---------------------------------------
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
Brigitte Helm
Minmatar Flying Fox Industries
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Posted - 2007.11.17 10:19:00 -
[7]
Originally by: Juha85
Originally by: Brigitte Helm I just wish the initial skill costs were lower. They prevent smaller corps from investing the time and effort into invention
If you cant squeeze out the 100-200mil for the encryption skillbook you shouldn't be inventing in the first place
I appologies Juha85, last time I checked the encryption skillbooks were 500mil each. Seems to have dropped in price, dont know why... ignore me I am mad
Hug a Carebear, Kill a pirate, squish a Rat, and tickle a dev.
Make Eve fun.... |
Evecrap
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Posted - 2007.11.17 10:27:00 -
[8]
Once again it is up to the Eve community to investigate the NEW probability modifier of the decryptors... (not totally a bad thing mind you)
Most likely the best chance decryptors will still improve invention success the most...
LOL... the chaos and grief this is going to cause to inventors it the above is FALSE...
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Stahanov Iv
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Posted - 2007.11.17 10:27:00 -
[9]
I still dont see any Value info about changing Decriptors sourse .....
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Scimon Tinker
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Posted - 2007.11.17 10:40:00 -
[10]
Edited by: Scimon Tinker on 17/11/2007 10:43:00 hey hey
IF you know who's results from SISI are correct there still seems to be an inbalance between the decryptors.
e.g. Assembly Instructions got a HUGE boost and is alot overpowered in comparrison.
with the invention of the frigates being probability increased i still wouldnt choose to invent one. The ME values **cough** Draftsmans** on the resulting BPC will still come out at -1/-1 for the best ME decryptor. The cost to invent plus the cost to build even if your successfull on the first try isnt a viable option as the TII frigate market is at a price level that these costs are already exceeding the market value.
The NEW EAS will be ok as it will be 100% price driven by invention
A small(ish) question(s). Will the BPC output runs for ships be increased or is it still going to stay at its current base level(1) ?
**cough** Draftsmans **cough**
With the Decryptors being removed from the static COSMOS complexs is there any plans for which decryptors being specifically spawned in specific sec ? I ask this mainly because Decryptors have very specific uses and Im often confused to why Assembly instructions/Circuitry Schematics are Tvink and the others in Traun.
Assembly Instructions is clearly the bigest and most powerfully Decryptor Circuitry Schematics has the worst success rate and becomes a huge factor in considering failure costs (fully aware of the max run thing) So IMVHO isnt a great decryptor. However if the success modifier is increased **Cough** Draftsmans**Cough** then i might reconsider it Advanced Theories Is almost the perfect Decryptor to uyse with very high availability but it dropped from the easier Complex. This is almost always my Decryptor of choice as the balance of Success/Runs/ME is in the sweet spot (for me) Calibration Data has the nice ME/PE increase so looks to be good for lowering the bigger build projects costs.
Etc . .
As Decryptors have specific purposes do you guy (CCP) have a tiered system to the decryptors (generally listed by success order) and to where they will be "balanced" in the Risk V Reward debate. **cough**Draftsmans**cough**
e.g. Will Assembly Instructions be spawning only in 0.0 (Highest Success) and Cirsuitry Schematics be seeded in .5+ (lowest success)
Also will it be racially spawned ?
With this move to exploration (which is a good thing tbh) it makes invention more of a full time profession but could hurt supply to the market. Could i also confirm that Decryptors should drop from Radar sites as they are "Codebreaker Site" ?
Sorry for the long post. Mikal Drey PS. I got a bit of a cold this morning so please excuse all the snot and splutter :/
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Helison
Gallente Times of Ancar Pure.
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Posted - 2007.11.17 10:44:00 -
[11]
Thanks for the Devblog, but I would have expected a bit more about it.
Decryptors: How about you give us any numbers on them? Invention is a business and not Las Vegas. We have to calculate which decryptors we shall use.
Ship invention: Can you tell us how much the chances have been boosted? Will the chances for Exhumers invention remain the same? Why do you think BS invention should have a lesser chance, but use much more datacores etc.?
What about chances for mechanical engineering datacores?
What about jump freighter invention?
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Arithron
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Posted - 2007.11.17 11:19:00 -
[12]
The costs involved in the process in an increasingly competitive market, especially one where it is only inventors competing for a slice of the cake will lead to a more dynamic scenario
Shall we read into this that Tech II BPO's are on the way out with the release of Trinity? I might stop chasing those elusive Conflagration M BPO's!!!
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.11.17 11:29:00 -
[13]
Seconded. For the original decryptors, everyone knew the exact effects of each from the values associated with them in the data dump. If this information is to be made publicly available, it might as well be listed on the decryptors themselves; as it stands, it's just yet another poorly documented feature.
Are we going to get the equivalent data again in a future data dump?
If not, we're going to need to do rather a lot of extremely arduous testing before we can get an idea of how much the rebalanced decryptors are worth:- 1 test for each of the rebalanced classes of decryptors (with modules, whose base chance remains unchanged)
- Test cruisers
- Test frigates
- Test destroyers
- Test to see what happens with modules + meta level 4 items + new improved chance decryptors - will we hit the 100% success ceiling?
- Test freighters - these represent an insane gamble at the moment to anyone trying to produce them (except for personal/corp use). We've heard rumours of a really high base success chance, but as it takes almost a month to produce a BPC, I doubt anyone has yet done a freighter invention job on the test server. Shorter copy time on the test server, please?
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.11.17 11:40:00 -
[14]
Originally by: Kazuo Ishiguro
Are we going to get the equivalent data again in a future data dump?
If not, we're going to need to do rather a lot of extremely arduous testing before we can get an idea of how much the rebalanced decryptors are worth:
[... lots of tests ...]
And don't forget that these test results will only be useful until the next inevitable round of balancing (that might or might not be announced).
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Arithron
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Posted - 2007.11.17 11:48:00 -
[15]
Decryptors needing testing before their effects are known....sounds like invention to me!
Any idea what is going to happen to Tech II BPO's then....long run BPC?
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.11.17 11:52:00 -
[16]
Quote:
Ship Invention boosted in Trinity
The chance of inventing Tech II frigate, destroyer and cruiser class ships has been increased. The reason for this is we feel inventing the smaller class ships should be easier than the larger ships which are inherently more complex in design. This also impacts other decisions such as which decryptor to use, which leads onto the second change.
Are the base succes chances improved for command ship invention, too?
About giving hard numbers, I know you guys at CCP like us to find out, but that's not how it works. How it works is that the first ones to invent generally lose billions, until they have the right answers, then the lazy ones just read out how to do optimal invention when the results are shared on the forums, and profit without taking much risks.
So, how about you just give us the numbers, pretty please? ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
Goberth Ludwig
eXceed Inc.
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Posted - 2007.11.17 11:53:00 -
[17]
Why not just npc seed all t2 items on market btw? make it 1,5 mil for module, 5 mil for t2 frigs and 50 mil for t2 cruisers.
CCP, its alredy easy to profit from invention with an initial investment of below 1 bil and 1 month of training as shown by the current price of every t2 items. I dont understand the need for a further buff unless constantly giving in to the whiners is a good reason. And yes I'm an inventor thats how I am making all my isk atm.
- Gob
IXC Recruitment |
Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.11.17 12:05:00 -
[18]
Originally by: Shadowsword How it works is that the first ones to invent generally lose billions, until they have the right answers, then the lazy ones just read out how to do optimal invention when the results are shared on the forums, and profit without taking much risks.
So, how about you just give us the numbers, pretty please?
This is why we have the test server My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Tara'Quoya Rax
Black-Sun
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Posted - 2007.11.17 12:15:00 -
[19]
I wonder if this increased saturation of T2 is a precursor to T3...
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.11.17 12:45:00 -
[20]
Originally by: Goberth Ludwig Why not just npc seed all t2 items on market btw? make it 1,5 mil for module, 5 mil for t2 frigs and 50 mil for t2 cruisers.
A lot of T2 modules are a lot cheaper than that (and being produced by filthy BPO owners, inventing them isn't profitable).
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
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Ricdic's Hoe
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Posted - 2007.11.17 13:08:00 -
[21]
Can you guys please check out the production time on t2 ammo bpos. I can't speak for non missiles, but as an example with T2 torpedo bpo's I can build a max of 5,000 per day. This constitutes around 3m in sales (or 50-100k in profit) not to mention that a single mission runner can utilise all of them.
When compared to another form of weaponry like drones, where I can build 50 heavy drones in one day in comparison, it shows a massive difference between the two (50 drones will last longer than 5000 torps)
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.11.17 14:07:00 -
[22]
Originally by: Ricdic's Hoe When compared to another form of weaponry like drones, where I can build 50 heavy drones in one day in comparison, it shows a massive difference between the two (50 drones will last longer than 5000 torps)
dont worry, with a few more rounds of drone nerfs, drone users will be going through those 50 drones plenty fast.
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AZON21AUG
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Posted - 2007.11.17 15:00:00 -
[23]
Yet another useless blog without the numbers to back up the info. Carrot anyone?
Give us the information we need to know to make intelligent decisions about our businesses, and stop keeping it only available to the Devs.
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Ol' Delsai
Caldari Aeden Tau Ceti Federation
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Posted - 2007.11.17 15:32:00 -
[24]
Originally by: AZON21AUG
Give us the information we need to know to make intelligent decisions about our businesses, and stop keeping it only available to the Devs.
Ouch, businesses ??? Are we talking about the same thing, a GAME ?? you know the kind of thing you play to entertain yourself...
well, IMHO, it's part of the game to try and find the effects of somme odd components found in some hidden pirate facilities that has been named "decryptors" It's also part of the game to have a game of invention to produce Tech 2 ships and modules... that would not be funny to have them all in the market as is at a fixed a price (and there will bee much much less player in EVE it that was the cased)
So please, all of you, think and take some distance before biting
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Quutar
Ars ex Discordia
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Posted - 2007.11.17 16:02:00 -
[25]
will it be possible to see the percents in the job quote before starting the invention job?
"We predict a 37.2% chance of success"
just so we can make more informed choice?
Quutar Research Services Amarr Outpost BPCs ME:10 |
Sin Anger
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Posted - 2007.11.17 16:09:00 -
[26]
Originally by: Quutar will it be possible to see the percents in the job quote before starting the invention job?
"We predict a 37.2% chance of success"
just so we can make more informed choice?
/signed
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Goberth Ludwig
eXceed Inc.
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Posted - 2007.11.17 16:10:00 -
[27]
Originally by: Quutar will it be possible to see the percents in the job quote before starting the invention job?
"We predict a 37.2% chance of success"
just so we can make more informed choice?
If by informed choice you mean chosing the decryptor then you dont need to know the final % to make the call.
- Gob
IXC Recruitment |
Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2007.11.17 16:13:00 -
[28]
Originally by: Arithron Decryptors needing testing before their effects are known....sounds like invention to me!
Any idea what is going to happen to Tech II BPO's then....long run BPC?
T2 BPOS will remain as they always have, when they say "competing for a slice of the pie" they mean the market for the new ships/modules that do not have T2 BPOS.
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DHU InMe
Gallente JUSTICE Inc.
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Posted - 2007.11.17 18:09:00 -
[29]
Where are the complete formula for an invention ?
success rate and ME with: -skills -Decryptors -t1, named module
Overhaul //todo remake EvE Links //todo remake
RTFPN HELP |
Lightof God
Caldari Founder's of the Dominion The Dominion Empire
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Posted - 2007.11.17 18:17:00 -
[30]
I think you guys are trying to make t2 prices at market as low as you have them on the ships and modules page of your site. good, more pvp for me :)
On another note, I DEMAND GRAPHS OF YOUR PREDICTIONS.
you are massivly changing supply and I wanna know how that will effect Qd.
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