Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Keta Min
Pre-nerfed Tactics SOUL CARTEL
|
Posted - 2007.11.18 22:11:00 -
[1]
Looking at the heavy interdictors on sisi, it seems like CCP did things right and on the first try, too! Finally a serious heavy tackler that does it's job and won't get primaried all the time due to some resilience. They also fill a much needed role for small lowsec gangs, namely a sentry tanking tackler with decent locktime that can counter targets with multiple wcs. And blockade runner indies will still get away, except in 0.0, as their warp just too fast even for the HICs.
|
Exlegion
Caldari New Light Hydra Alliance
|
Posted - 2007.11.18 22:32:00 -
[2]
I don't think HIC's will breathe new life to low sec. Actually, I hope I'm wrong, but now that warp stabilizers are rendered pretty much useless against these new ships it will further marginalize low sec. Atleast from my end I won't be risking bringing in supplies to the low sec markets. Too easy to die for little profit.
But atleast it'll be fun (for some) watching ships scrambled with infinite scramble strength for a few weeks until unsuspecting suppliers realize the probability of survival stacks against them in low sec.
Good luck to all involved, I guess.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Rawr Cristina
Caldari
|
Posted - 2007.11.19 02:02:00 -
[3]
WCS are hardly useless - It's not like we'll be seeing HICs at every gatecamp, they take quite some dedicated training to fly and do very little by themselves.
It's really no different than having someone with multiple Disruptors on a HAC for the same purpose, which some people do specifically to catch otherwise invunlerable BRs. Even then, any smart BR pilot will simply MWD back to the gate or out of scramble range and warp away before anything can really kill it.
Oh, then there's there's the MWD + Cloak manoever which renders even DSTs Invulnerable in low-sec, but that takes a bit of skill to pull of consistently. I used to travel low-sec and 0.0 frequently in an Occator using this method, even before WTZ where I had to burn past every camp and hope their Huginns wern't double-sensorboosted -----
|
Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2007.11.19 08:58:00 -
[4]
i think that HICs are going to further eliminate any wish of living low sec. Low sec will became eevn more dangerous then 0.0.
While HIC can tank those sentries, some of the HACs, recons can't..
|
Ricco Lonestar
Minmatar xtort Rare Faction
|
Posted - 2007.11.19 09:14:00 -
[5]
Time to get a alt
|
Sinder Ohm
Infinite Improbability Inc Mostly Harmless
|
Posted - 2007.11.19 09:21:00 -
[6]
Im guessing we will see the first hics a week or 2 after they come live and still then I recon they will start out at 200 mill and prices will stay high untill enough people invent them and start undercutting each other.
Yep low sec will get more dangerous now, tbh low sec never really scared me (no bubbles) before but it will now. I guess low sec will be the parasite infested dark alley it was designed to be lol. *signature removed - please email us to find out why (include a link) - Jacques([email protected]) |
Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.11.19 10:29:00 -
[7]
Originally by: Sinder Ohm I guess low sec will be the parasite infested dark alley it was designed to be lol.
Hey, I resemble that remark!
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Bentula
|
Posted - 2007.11.19 12:45:00 -
[8]
Originally by: Miss KillSome i think that HICs are going to further eliminate any wish of living low sec. Low sec will became eevn more dangerous then 0.0.
While HIC can tank those sentries, some of the HACs, recons can't..
Lowsec is dead because the risk isnt worth the reward, which has nothing to do with the risk but all with the reward. The isk you can make between mission running in highsec and ratting/mining in 0.0 leaves not much incentive to go to lowsec apart from looking for a fight.
There will probably be more camps due to this ship, cause you will need less people to form up a camp due to this strong and heavily tanked tackler, but camping will also become more dangerous and hotdropping carriers carelessly almost suicidal.
|
Ulstan
|
Posted - 2007.11.19 15:59:00 -
[9]
Quote: I don't think HIC's will breathe new life to low sec. Actually, I hope I'm wrong, but now that warp stabilizers are rendered pretty much useless against these new ships it will further marginalize low sec.
No, I think you're right. Currently I can get through a gatecamp with WCS if they don't have enough disruptors fitted to stop me: ie, most solos and a couple 2 man gangs.
With HIC's it would only take one person.
CCP needs to realize that everything they do to make it easier for folks to die in low sec, makes them less likely to go there.
The 'invincible caps in low sec' game did need to be fixed, but I'm not sure this is a good solution.
Quote: Lowsec is dead because the risk isnt worth the reward, which has nothing to do with the risk but all with the reward.
Uh, it's both. Imagine for a moment that there were no pirates whatsoever, but that the reward was unchanged. Suddenly low sec would be just as populated as the rest of empire space.
Of coure, the risk vs reward dynamic is borked in low sec anyway. The 'risk' in low sec is all on the side of the carebear. A pirate gang jumping a solo mission runner, ratter, miner, has zero risk, so they should obtain zero reward. However, they usually get quite a juicy reward.
The 'risk' a carebear takes going out into low sec is...what.. 8 times greater than in hi sec? 10 times? Do you really think CCP is going to boost low sec rewards by such an enormous factor to compensate? That would leave 0.0, which is safer than low sec, in the dust. Right now there are so many pirates in low sec that people would be insane to go ratting in low sec or missioning in low sec with expensive ships.
Some systems are so frequently camped that it doesn't matter *how* high the reward is, you would never collect on it, because you get jumped by pirates almost immediately. (Unless of course, you warp out as soon as the first probe gets launched, but if you spend all your time warping to a station and hiding then you're not making any income either).
|
Bentula
|
Posted - 2007.11.20 09:15:00 -
[10]
Originally by: Ulstan
Quote: Lowsec is dead because the risk isnt worth the reward, which has nothing to do with the risk but all with the reward.
Uh, it's both. Imagine for a moment that there were no pirates whatsoever, but that the reward was unchanged. Suddenly low sec would be just as populated as the rest of empire space.
I disagree. Even if there was zero pirates in lowsec, 0.0 would still have way better roids, rats and plexes. And highsec still would have the big markets where you can make your income just by buying low and selling high.
I honestly see no reason at all to live in lowsec irregardless of the risk involved. If i want to make big isk its 0.0, if i want to play it safe its highsec. Lowsec is not a middleground between that, simply due to the fact that 0.0 is about as safe as highsec if your in the right places and alliances. Its almost impossible to loose a ship if you dont take any risks there.
Imho the solution is to make lowsec more like 0.0, instead of more like highsec. But not by changing the risks, but changing the rewards instead. Maybe a extra bounty on rats placed by the empires and depending on your standing to the empire faction or something like that. Ofc that would require a new huge isk sink, maybe with tech 3?
|
|
Rawr Cristina
Caldari
|
Posted - 2007.11.23 11:11:00 -
[11]
Originally by: Ulstan
Of coure, the risk vs reward dynamic is borked in low sec anyway. The 'risk' in low sec is all on the side of the carebear. A pirate gang jumping a solo mission runner, ratter, miner, has zero risk, so they should obtain zero reward. However, they usually get quite a juicy reward.
Pirates take huge risks flying through low-sec. they're KOS everywhere, have to deal with Sentries etc and everyone would fry their pod at the nearest available oppurtunity. Also the whole "omg -10 in local" gets people moving pretty quickly. The difference is that pirates are typically prepared for the risks and know how to lessen them, whereas your average carebears are not.
If you were to do L4 missions in low-sec where would you go? Nearest Caldari Navy low-sec hub or do a bit of travelling to a find an unpopulated area with the same and better quality agents where you're at practically zero risk from ever being probed?
-----
|
Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.11.23 13:09:00 -
[12]
Originally by: Rawr Cristina WCS are hardly useless - It's not like we'll be seeing HICs at every gatecamp, they take quite some dedicated training to fly and do very little by themselves.
Actually, I suspect you're wrong on that, I think we will start seeing HICs at every (lowsec) gate camp. No reason why not. They don't require huge skills, they aren't all that expensive, and they are an easy one-stop solution to piracy.
As for "do very little by themselves"... they mount easily enough firepower to kill haulers and most mission ships. People have been using them to kill HACs on the test server. They are far from weak, especially considering the silly-good tanks they have.
One pirate is now able to lock down any gate in lowsec to a large part of the traffic. This is likely to kill lowsec for good, the risks are already close to being too high vs the low reward. Now it becomes silly, people will just either stay in highsec for good or move to 0.0 -- not much more danger, vastly better rewards.
We'll see. Not looking too good, atm.
|
Rawr Cristina
Caldari Cult of Rawr
|
Posted - 2007.11.25 17:54:00 -
[13]
Edited by: Rawr Cristina on 25/11/2007 17:54:55
Originally by: Alex Harumichi
One pirate is now able to lock down any gate in lowsec to a large part of the traffic. This is likely to kill lowsec for good, the risks are already close to being too high vs the low reward. Now it becomes silly, people will just either stay in highsec for good or move to 0.0 -- not much more danger, vastly better rewards.
1 T1 Battlecruiser is capable of killing (or at least never losing to) the HICs anyway, so I doubt a HIC with sentries on it is going to be much of a threat. They arn't a solution to anything but Motherships. BRs, DSTs and pretty much anything that fits an MWD or is smaller than a cruiser is still going to be able to get past.
'Mission ships' flying through low-sec won't really be at increased risk either. They were catchable by a single ship with lots of points before, so what's changed?
Low-sec is already 'dead' as you would put it and it will remain as such until it is worth the reward, but the problem isn't the level of safety - In fact low-sec is quite safe as far as gatecamping goes and making it any safer will kill piracy altogether - The problem is that you can earn more than enough ISK to suit all your needs in the complete safety of Hi-sec. -----
|
Stakhanov
The Good Fellas
|
Posted - 2007.11.25 19:08:00 -
[14]
While I welcome heavy dictors , they will make the secondary role of my lachesis (gate tackling) redundant. With nerfed damps & their rigs , it means that all of my recons are now 90% worthless , no matter how I fit them. But I digress.
I agree that they will fit lowsec well. As for making blockade runners useless , this is silly - if you think the survivability of your blockade runner comes from its warp strength , you deserve to lose it.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |