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Rylon
InNova Tech Inc
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Posted - 2007.11.25 19:18:00 -
[1]
I think with the current size of alliances, most small alliances are afraid of moving into 0.0 and claiming 1 or 2 systems for themselves. With the current warp to zero (WTZ) setup, an alliance with a 200 man blob can cross a very large distance in very little time. I understand that bookmarks made incredible amounts of lag also so those were useless in the end. This is what I think should be done:
-Make warp to zero default to 0 km in any system with a 0.1 or higher security. -Make warp to zero default to 6-12 km in 0.0 including the use of any bookmarks around the gates if you do not have sovereignty in the system. -Make warp to zero default to 2 û 5 km if the alliance holding sovereignty has you at +5 or more. -Make warp to zero default to 0 km if you currently hold sovereignty in the system.
In this system, unless you hold sovereignty or are in empire, you can not warp to zero. This will make it more difficult for larger alliances to move into smaller alliances space and take over. Will also make the larger alliances have a trail of posÆs across the galaxy to make logistics and re-supply easier. Want to break the supply line. Destroy poses on the re-supply line, whose only use at the moment is to say ôWEö own this area.(And some safety).
Though this idea is not perfect, the concept will make space seem bigger and protecting your currently held space easier. Thoughts / Ideas?
Perhaps make it so any system above .3 is warp to zero and in .2 and .1 systems make it default to 2-5 km.
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Rylon
InNova Tech Inc
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Posted - 2007.11.25 19:18:00 -
[2]
I think with the current size of alliances, most small alliances are afraid of moving into 0.0 and claiming 1 or 2 systems for themselves. With the current warp to zero (WTZ) setup, an alliance with a 200 man blob can cross a very large distance in very little time. I understand that bookmarks made incredible amounts of lag also so those were useless in the end. This is what I think should be done:
-Make warp to zero default to 0 km in any system with a 0.1 or higher security. -Make warp to zero default to 6-12 km in 0.0 including the use of any bookmarks around the gates if you do not have sovereignty in the system. -Make warp to zero default to 2 û 5 km if the alliance holding sovereignty has you at +5 or more. -Make warp to zero default to 0 km if you currently hold sovereignty in the system.
In this system, unless you hold sovereignty or are in empire, you can not warp to zero. This will make it more difficult for larger alliances to move into smaller alliances space and take over. Will also make the larger alliances have a trail of posÆs across the galaxy to make logistics and re-supply easier. Want to break the supply line. Destroy poses on the re-supply line, whose only use at the moment is to say ôWEö own this area.(And some safety).
Though this idea is not perfect, the concept will make space seem bigger and protecting your currently held space easier. Thoughts / Ideas?
Perhaps make it so any system above .3 is warp to zero and in .2 and .1 systems make it default to 2-5 km.
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Anaalys Fluuterby
Caldari
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Posted - 2007.11.25 19:35:00 -
[3]
Personally I think that right now it is too easy to "claim" vast areas of space and not occupy them.
Look at how much of 0.0 is claimed and then look at the average population in 99% of those systems. Its normally really close to 0. I have sympathies with smaller alliances fighting larger foes, but your ideas will not help as those enemies will just bring more opponents to break your gate camps, while it WILL help them defend and claim even larger sections of 0.0
CCP seems to be making it harder to claim large areas of space (logistics nerfs, new BlackOps BSs, etc) and are unlikely to make it even easier to keep people out.
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.11.25 22:20:00 -
[4]
<soap box>
Get rid of gates, change how we travel and track one another for non-consensual PVP. Do a few Gedanken experiments, in them remove gates, increase probe ranges and scanner ranges.
For more, visit, http://oldforums.eveonline.com/?a=topic&threadID=625147&page=1
</soap box>
-AS
The Real Space Initiative (Forum Link) |
Gnord
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Posted - 2007.11.26 00:36:00 -
[5]
I think Anaalys Fluuterby is on the right track. Make it harder to own another system after you already own one. Make it very easy to claim 1 or 2 systems, but make it very hard to claim more than 10. (I have no good suggestions for making this work, sorry)
As for the other two suggestions, I think it's far too drastic. You are talking about essentially re-writing the way the game works. We need improvements that are on the appropriate scale. You can't say "oh, change everything" More than likely you wouldn't like your suggestions once they're in, because it would VASTLY change the game and it wouldn't be as polished as the current system.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.11.26 00:53:00 -
[6]
Originally by: Gnord
As for the other two suggestions, I think it's far too drastic. You are talking about essentially re-writing the way the game works. We need improvements that are on the appropriate scale. You can't say "oh, change everything" More than likely you wouldn't like your suggestions once they're in, because it would VASTLY change the game and it wouldn't be as polished as the current system.
Fair enough, Gnord. But I must say, every time I get lag at a gate or see the message "session change already in progress", the idea of polish goes right out the window. -AS
The Real Space Initiative (Forum Link) |
Gnord
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Posted - 2007.11.26 01:09:00 -
[7]
You have a good point.
But it's an mmo game. You will have server lag no matter what. It's simply the nature of the game. There is only one way to remove that lag problem: make it a single player game. :P
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Ellaine TashMurkon
CBC Interstellar
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Posted - 2007.11.26 01:16:00 -
[8]
Warp to 0 was never intended. It is here because people used bookmarks to pass the warp to 15+ limitation and those bookmarks were all evil. There were many ideas to add randomness to warp in point to make bookmarks less efficient, and that was one of the hottest topics for well over a year. Finally, CCP chose simplest solution, and introduced warp to 0. There's probably no way back from that decision, even if it has some serious drawbacks.
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MacQueen
Amarr GoonFleet GoonSwarm
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Posted - 2007.11.26 06:03:00 -
[9]
I disagree. I think the system in place right now is simple and very effective. Warp to 0. If you disrupt warp get a dictor.
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Benn Helmsman
Caldari Dark Prophecy Inc.
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Posted - 2007.11.26 09:25:00 -
[10]
Originally by: Ellaine TashMurkon Warp to 0 was never intended. It is here because people used bookmarks to pass the warp to 15+ limitation and those bookmarks were all evil. There were many ideas to add randomness to warp in point to make bookmarks less efficient, and that was one of the hottest topics for well over a year. Finally, CCP chose simplest solution, and introduced warp to 0. There's probably no way back from that decision, even if it has some serious drawbacks.
Guess it was to hard to make gates emit a field, that works like a one way bubble, cant warp in but can warp out... Would have solved the problem with bookmarks and instantjumping.
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Cyberman Mastermind
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Posted - 2007.11.26 11:00:00 -
[11]
Originally by: Benn Helmsman Guess it was to hard to make gates emit a field, that works like a one way bubble, cant warp in but can warp out... Would have solved the problem with bookmarks and instantjumping.
You really think so? People WILL find a way to avoid obstacles, no matter how many hoops you let them jump through.
Let's say a bookmark can't be any closer than 20KM to a stargate. So what? One would just make a bookmark 20Km behind it and say "Warp to 20KM". An arms race is rarely won by anyone, except the third party. In this case, it'll be macros. They'd make a tedious work at least a bit less tedious. (i.e. automatic enabling of AB/MWD) -------------------------------------------------- I'm a rich person. How I know? I can afford to be a miner. |
Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2007.11.26 11:18:00 -
[12]
Whatever PPL think of WTZ is irrelevent to me as I hated the 4k plus of BM's I had, the lag it caused when opening PPL/Places was horrible.
Also I allways thought if you can go to a point 13-15km behind an object and bm it and land on it accurately everytime it just didnt seem to add up that a navigational computer on a spaceship supposed to be in the future couldn't do that anyway?
*snip* Do not use your signature to troll or insult other EVE players *snip - I somehow doubt Rauth put that :) Cortes* -Rauth Kivaro ([email protected]) |
Rylon
InNova Tech Inc
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Posted - 2007.11.26 14:30:00 -
[13]
All I was trying to say is it should be easier to protect your current space. And that it should be harder and more time consuming to invade someone elses, specially when that space is 15-20 jumps away. Neighbors should be fighting each other.
And if someone you dont want in your space is in your space, they have to warp to the gate then move a certain distance to actually warp. Yes bubbles help fix this at the moment, but not every one is packing a bubble/dictor every second of the day.
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Benn Helmsman
Caldari Dark Prophecy Inc.
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Posted - 2007.11.26 16:50:00 -
[14]
Edited by: Benn Helmsman on 26/11/2007 16:51:54
Originally by: Cyberman Mastermind
Originally by: Benn Helmsman Guess it was to hard to make gates emit a field, that works like a one way bubble, cant warp in but can warp out... Would have solved the problem with bookmarks and instantjumping.
You really think so? People WILL find a way to avoid obstacles, no matter how many hoops you let them jump through.
Let's say a bookmark can't be any closer than 20KM to a stargate. So what? One would just make a bookmark 20Km behind it and say "Warp to 20KM". An arms race is rarely won by anyone, except the third party. In this case, it'll be macros. They'd make a tedious work at least a bit less tedious. (i.e. automatic enabling of AB/MWD)
Well you if the gate emitts that field, you would be stuck 40 km before your bookmark, like a real bubble does. Just deactivate the "pull into the bubble" feature -> win (else you couldnt warp to 100 to a gate)
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