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Shinhan
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.11.30 07:49:00 -
[31]
Originally by: Karyuudo Tydraad
Originally by: Freya Runestone theres 1 big thing that separates drone DPS and turret/launcher DPS. drones are easily destroyed, especially if you engage at long range, your opponent will have no chance to withdraw the drone before its dead. and even if he does. that drone is no longer damaging you.
I suggest we make turrets and launchers able to be targeted and destroyed, then it'll all be fair.
Alright. Under a few conditions.
1. My lasers will be immune to all forms of EW and will autoattack hostile ships with normal efficiency even while I'm completely jammed and TD'd to hell.
2. You must individually lock each one of my lasers to hit them.
3. My lasers will have small signature radiuses and count as having high transversal without any impact on damage.
4. I will be able to instantly offline and online my lasers without any penalty. Doing so will break your lock on them.
5. My lasers will take no PG or CPU.
6. I will be able to carry spare lasers that take the place of destroyed lasers.
7. My lasers' HP will be considerable and separated from my own. I will be able to use logistics drones/remote repair systems to repair my own lasers while in combat.
8. I will be able to carry sets of small, medium, and large lasers and field a full set of whichever so that I may better adjust to the changing scape of battle and have adequate defenses against all ship types.
9. My lasers must have phenomenal tracking and the ability to advance on a target independent of my ship upon command to lower transversal if necessary against high speed ships.
10. My lasers will no longer use capacitor.
11. NOS drones will be introduced so that I can maximize the utility of my drone bay and supplement my tank, since drone bays are secondary weapon systems to me as your highslots are on drone ships.
Sound fair?
You forgot the ability to choose between Thermic, Kinetic, EM or Explosive lasers 
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |

Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
|
Posted - 2007.11.30 07:58:00 -
[32]
Originally by: Shinhan You forgot the ability to choose between Thermic, Kinetic, EM or Explosive lasers 
Good point. Fixed it.  |

Ophenbach
Gallente Center for Advanced Studies
|
Posted - 2007.11.30 08:37:00 -
[33]
If drones are so great, why aren't YOU using them?
I don't see the problem, YOU claim ship 'X' is over powered.
OK, maybe it is, is it available to YOU (all players)?
Yes.
OK, no problem. ----- Gone today, however,
Ophenbach
|

Ki An
Gallente Filiolus Of Bellum The Church.
|
Posted - 2007.11.30 08:49:00 -
[34]
Let's stop whining about this. I'm hit as hard as any drone ship user, but I'm just going to start training for a different weapon system. It's not harder than that.
Perhaps now is a good time for CCP to implement drone damage modules though? I mean, now such a module wouldn't be overpowered anymore.
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Presidente Gallente
Pirate Hunters Inc Exa Nation
|
Posted - 2007.11.30 09:00:00 -
[35]
IMO: The Myrm nerf should be 4 heavies and leave the drone bay like it was. As a long time Myrm pilot in PvP I would say that this is a realistic nerf. 3 heavies in combat is crap. You lose firepower anyways fast if someone knows how to deal with drones. And the most pilots are too lazy or stupid to attack them.
Pres G +++ JOIN PAP +++ |

Presidente Gallente
Pirate Hunters Inc Exa Nation
|
Posted - 2007.11.30 09:17:00 -
[36]
As a long time Myrm pilot I just can say from my combat experience that this nerf kills that ship. A Myrm is just scary with very high skills like BC5 and DI 5 and using t2 Blaster with great gunnery skills.
Whining? I can't hear this argument anymore. It's just a conclusion of those pilots who had many fights with the ship and also lost some to good PvPer giving drones bad damage.
A Myrm without drones is dead. Many PvPer don't realize that. They were too lazy to set up the overview for PvP Drones or they just don't care. A Drake pilot with great missile skills can kill Ogre II fast and effective IF HE DOES. Most of my fights I won were caused by ignoring my 467 DPS drones. Result: petiton and complain because it is not logical that a BC kills a crap skilled BS.
It's a drone boat and if CCP decides [or just listen to early BS noobs who lost their ship to a high skilled Myrm PvPer] that this ship should be nerfed just remove one heavy and not two.
If 1 Million flies like sh*t, 1 Million flies must be right because 1 Million pay the CCP bill. That's a problem in this game.
But finally: I try to adapt and will keep one Myrm in my hangar for the memories and good old times :-P
Pres G +++ JOIN PAP +++ |

Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
|
Posted - 2007.11.30 09:29:00 -
[37]
Originally by: Ophenbach If drones are so great, why aren't YOU using them?
I don't see the problem, YOU claim ship 'X' is over powered.
OK, maybe it is, is it available to YOU (all players)?
Yes.
OK, no problem.
Because a game like that lacks variety. Because some of us don't like riding the FOTM just to win. Because some of us are roleplayers and like to fly ships pertaining to their political viewpoint and shouldn't be penalized for it. Because Amarr ships look ******* awesome and it's a shame that pilots who choose to fly them are put at a disadvantage when entering combat against those that don't.
None of that appeals to you, powergamer? Then how about we back up a couple years and roll out the gankageddons again. After all, it's not like there's an issue with a single ship dominating the majority of gameplay if you can train for it as well.
Or just shut up and roll with the system. Are the other races/ships available to YOU (the player) if you're dissatisfied with drones? Yes? Alright, no problem. |

Augeas
|
Posted - 2007.11.30 09:34:00 -
[38]
Quote: A Myrm without drones is dead. Many PvPer don't realize that.
Many PvPers dont realise that the Myrm has 6 turret slots. Yes, that's one more than a certain railboat BC. And every time you switch target to shoot those drones, the Myrm's bonused double-rep tank fixes the damage you previously incurred.
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Orion Eridanus
Dark Nova Crisis
|
Posted - 2007.11.30 09:43:00 -
[39]
Originally by: Freya Runestone
I suggest we make turrets and launchers able to be targeted and destroyed, then it'll all be fair.
Don't complain when we kill all your drones and then go for your turrets if you get your wish.
Originally by: Paulo Damarr That is a most Excellent Drake fitting, you are lucky to have survived.
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Grishnarg
|
Posted - 2007.11.30 10:18:00 -
[40]
Originally by: Karyuudo Tydraad Edited by: Karyuudo Tydraad on 30/11/2007 07:56:11
Originally by: Freya Runestone theres 1 big thing that separates drone DPS and turret/launcher DPS. drones are easily destroyed, especially if you engage at long range, your opponent will have no chance to withdraw the drone before its dead. and even if he does. that drone is no longer damaging you.
I suggest we make turrets and launchers able to be targeted and destroyed, then it'll all be fair.
Alright. Under a few conditions.
1. My lasers will be immune to all forms of EW and will autoattack hostile ships with normal efficiency even while I'm completely jammed and TD'd to hell.
2. You must individually lock each one of my lasers to hit them.
3. My lasers will have small signature radiuses and count as having high transversal without any impact on damage.
4. I will be able to instantly offline and online my lasers without any penalty. Doing so will break your lock on them.
5. My lasers will take no PG or CPU.
6. I will be able to carry spare lasers that take the place of destroyed lasers.
7. My lasers' HP will be considerable and separated from my own. I will be able to use logistics drones/remote repair systems to repair my own lasers while in combat.
8. I will be able to carry sets of small, medium, and large lasers and field a full set of whichever so that I may better adjust to the changing scape of battle and have adequate defenses against all ship types.
9. My lasers must have phenomenal tracking and the ability to advance on a target independent of my ship upon command to lower transversal if necessary against high speed ships.
10. My lasers will no longer use capacitor.
11. NOS drones will be introduced so that I can maximize the utility of my drone bay and supplement my tank, since drone bays are secondary weapon systems to me as your highslots are on drone ships.
12. I will be able to choose between EM, therm, kinetic, and explosive damage type lasers.
Sound fair?
OMFG, how tarded can one person get?
1. Your guns can be targetted individually, webbed and killed with half a volley.
2. When fighting a BS, the chance that your guns is smartbombed is HUGE!
3. When your guns autotarget and autoattack, they do so completely at random, espacially on second target. If you wanna make them shot something else, you have to tell them so atleast 5 times befor anything happens. Halfway to track to your next target, your turrets will choose another target, hust because they "feel" like it.
4. Your spare turrets have to be preloaded with the ammo you chose before you undocked. And you can have no more than 1 reload of total ammo in your:
5. AMMO CARGO hold. This cargo hold only holds as said 1 reload for all your guns in total. For lasers this means room for max 3 crystals....
6. Your lasers HP will be separated from your own. If they are damaged you will have to use a hi slot fitted repper to fix them. If its destroyed, its gone.
7. From now on your lasers should also be spending ammo.
8. You lasers wont use cap, but if you have 5 x 1,5 mill lasers fitted, and wanna keep them if you gotta leave, you have to wait the 10 secs for them to go inactive before you can warp out. If you warp out before they are inactive, they will float in space for everyone to gather up.
9. NOS drones should be around yes, but then I want drones that do not need to be recalled, and cannot be destroyed.
10. Are you telling me that droneusers have the easiest way of changing between damagetypes? U want 4 different choices on damage on your lasers? I want that on my drones too! I can't have a complete set of all damages in my cargo. Can you?
Enough of this STOOPIDITY!! Me and many more can probably keep this up for a long time, giving brainless arguments for absolutely anything. Do you want all weapons systems to be functioning excactly the same way? I do NOT!Flavour is good |

Ione Hunt
0utbreak
|
Posted - 2007.11.30 11:18:00 -
[41]
They introduced this nerf for the sole reason to shut up all the Amarr and Caldari whiners! Most of them never understood how to counter drone ships, and it is generally easier to whine till CCP caves in and nerfs something than learn how to deal with it yourself.
I think it's hilarious when Amarr say things like "your tears are quenching my thirst" and "quit whining" when Gallente are complaining about the over-the-top drone nerf because NO ONE will ever beat Amarr at whining  _______________
|

Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
|
Posted - 2007.11.30 11:22:00 -
[42]
Originally by: Grishnarg OMFG, how tarded can one person get?
Apparently quite ******** indeed, though I'm currently unaware of a scale for it.
Originally by: Grishnarg 1. Your guns can be targetted individually, webbed and killed with half a volley.
And now they're directing all their fire upon a portion of my firepower, as well as taking a web off me. I want them to shoot at my drones. If I didn't, I'd just play the rescoop shuffle with spare drones, occupying them for quite a while with minimal effect on my DPS. Meanwhile, their DPS is zilch, as it's all focused off of me.
Originally by: Grishnarg 2. When fighting a BS, the chance that your guns is smartbombed is HUGE!
I LIKE your CAPITAL letters and the EMPHASIS they put on otherwise INNOCUOUS words. Unfortunately, smartbombs are seldom on the average battleship, so this is largely irrelevant. You know how many smartbomb battleships I've ever been in combat with? One. It was insta popping small ships. My first impulse was not to deploy drones whilst attacking it. They're fairly laughable anyway, though it's difficult to kill one what with the stabs.
Originally by: Grishnarg 3. When your guns autotarget and autoattack, they do so completely at random, espacially on second target. If you wanna make them shot something else, you have to tell them so atleast 5 times befor anything happens. Halfway to track to your next target, your turrets will choose another target, hust because they "feel" like it.
Drone AI is being addressed by CCP. And whilst I did think your accusations of mental ******ation were in jest, the fact that you would push your exaggerations upon me as if I've never used drones leads me to question my assumption.
Originally by: Grishnarg 4. Your spare turrets have to be preloaded with the ammo you chose before you undocked. And you can have no more than 1 reload of total ammo in your:
That's pretty irrelevant. It's not like I'm going to choose anything but explosive or thermal unless I'm specifically fitting to counter something, in which case I'll have preparation time anyway.
Originally by: Grishnarg 5. AMMO CARGO hold. This cargo hold only holds as said 1 reload for all your guns in total. For lasers this means room for max 3 crystals....
My "ammunition" is only used up upon the death of my "turrets," so 1 reload is sounding pretty good. You lost me on the crystal thing, but it's not like I ever use more than 3 crystals anyway. I'm a fan of Faction Multifrequency/Conflagration/Scorch. Covers almost any situation.
Originally by: Grishnarg 6. Your lasers HP will be separated from your own. If they are damaged you will have to use a hi slot fitted repper to fix them. If its destroyed, its gone.
That's alright, because, as I said, damage focused on my "lasers" is damage that isn't coming my way. And with the rescoop shuffle ploy with my undamaged "lasers" it'll be a while before my DPS starts dropping noticeably. Hey, and I finally get to use that 8th Armageddon highslot.
Originally by: Grishnarg 7. From now on your lasers should also be spending ammo.
Wait, what? You totally lost me on this one. Are we still doing the drone analogy? It's actually a common misconception that lasers do not use ammunition. That is only true of T1 non-faction crystals.
Originally by: Grishnarg 8. You lasers wont use cap, but if you have 5 x 1,5 mill lasers fitted, and wanna keep them if you gotta leave, you have to wait the 10 secs for them to go inactive before you can warp out. If you warp out before they are inactive, they will float in space for everyone to gather up.
10 seconds? What am I, incompetent? You know, it doesn't matter. I'm seldom in a fight where I don't know if it's best to disengage until the last 10 seconds. And 6.5mil is pocket change for me. |

Cygnus Zhada
Amarr The Wild Hunt Pure.
|
Posted - 2007.11.30 11:24:00 -
[43]
@OP (not having bothered reading the other replies):
What makes you think that battleship class damagedealers being used on cruiser/battlecruiser class ships is an ok thing?
Welcome to EVE Online: Press 1 for Caldari, PVE Online Press 2 for Minmatar, PVP Online Press 3 for Gallente, PWN Online Press 4 for Amarr, Lulz Online |

Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
|
Posted - 2007.11.30 11:31:00 -
[44]
Edited by: Karyuudo Tydraad on 30/11/2007 11:31:30
Originally by: Grishnarg 9. NOS drones should be around yes, but then I want drones that do not need to be recalled, and cannot be destroyed.
NOS drones would be rather confusing in terms of mechanics. Do not take what I say in jest too seriously. The destructibility of drones is a key factor in the balancing of them, and that you are all now practically rioting now that it's a viable tactic is astounding to me.
Originally by: Grishnarg 10. Are you telling me that droneusers have the easiest way of changing between damagetypes? U want 4 different choices on damage on your lasers? I want that on my drones too! I can't have a complete set of all damages in my cargo. Can you?
No. But they have the ability to choose damage types. Quite the advantage, indeed. I'd be happy for any damage type on my lasers save for EM. You can pack multiple damage types on a drone ship, and this is beneficial in things such as PVE where my lasers cry unhappy tears of sad-sad, but in PVP you're always going to be fitting therm or explosive anyway, so it doesn't really matter.
Originally by: Grishnarg Enough of this STOOPIDITY!! Me and many more can probably keep this up for a long time, giving brainless arguments for absolutely anything.
That is eerily similar to how I'd describe the structure of many of the arguments of those upset with the drone changes put forth.
Originally by: Grishnarg Do you want all weapons systems to be functioning excactly the same way? I do NOT!Flavour is good
No. I was merely using a comparison of lasers in their current form and drones to emphasize precisely how potent a weapon system drones are, and why they have such a serious drawback as being destructible in response to the ignorant souls who claimed that it is unfair as such earlier in the thread. |

Grishnarg
|
Posted - 2007.11.30 11:33:00 -
[45]
Originally by: Karyuudo Tydraad
Originally by: Grishnarg OMFG, how tarded can one person get?
Apparently quite ******** indeed, though I'm currently unaware of a scale for it.
Originally by: Grishnarg 1. Your guns can be targetted individually, webbed and killed with half a volley.
And now they're directing all their fire upon a portion of my firepower, as well as taking a web off me. I want them to shoot at my drones. If I didn't, I'd just play the rescoop shuffle with spare drones, occupying them for quite a while with minimal effect on my DPS. Meanwhile, their DPS is zilch, as it's all focused off of me.
Originally by: Grishnarg 2. When fighting a BS, the chance that your guns is smartbombed is HUGE!
I LIKE your CAPITAL letters and the EMPHASIS they put on otherwise INNOCUOUS words. Unfortunately, smartbombs are seldom on the average battleship, so this is largely irrelevant. You know how many smartbomb battleships I've ever been in combat with? One. It was insta popping small ships. My first impulse was not to deploy drones whilst attacking it. They're fairly laughable anyway, though it's difficult to kill one what with the stabs.
Originally by: Grishnarg 3. When your guns autotarget and autoattack, they do so completely at random, espacially on second target. If you wanna make them shot something else, you have to tell them so atleast 5 times befor anything happens. Halfway to track to your next target, your turrets will choose another target, hust because they "feel" like it.
Drone AI is being addressed by CCP. And whilst I did think your accusations of mental ******ation were in jest, the fact that you would push your exaggerations upon me as if I've never used drones leads me to question my assumption.
Originally by: Grishnarg 4. Your spare turrets have to be preloaded with the ammo you chose before you undocked. And you can have no more than 1 reload of total ammo in your:
That's pretty irrelevant. It's not like I'm going to choose anything but explosive or thermal unless I'm specifically fitting to counter something, in which case I'll have preparation time anyway.
Originally by: Grishnarg 5. AMMO CARGO hold. This cargo hold only holds as said 1 reload for all your guns in total. For lasers this means room for max 3 crystals....
My "ammunition" is only used up upon the death of my "turrets," so 1 reload is sounding pretty good. You lost me on the crystal thing, but it's not like I ever use more than 3 crystals anyway. I'm a fan of Faction Multifrequency/Conflagration/Scorch. Covers almost any situation.
Originally by: Grishnarg 6. Your lasers HP will be separated from your own. If they are damaged you will have to use a hi slot fitted repper to fix them. If its destroyed, its gone.
That's alright, because, as I said, damage focused on my "lasers" is damage that isn't coming my way. And with the rescoop shuffle ploy with my undamaged "lasers" it'll be a while before my DPS starts dropping noticeably. Hey, and I finally get to use that 8th Armageddon highslot.
Originally by: Grishnarg 7. From now on your lasers should also be spending ammo.
Wait, what? You totally lost me on this one. Are we still doing the drone analogy? It's actually a common misconception that lasers do not use ammunition. That is only true of T1 non-faction crystals.
Originally by: Grishnarg 8. You lasers wont use cap, but if you have 5 x 1,5 mill lasers fitted, and wanna keep them if you gotta leave, you have to wait the 10 secs for them to go inactive before you can warp out. If you warp out before they are inactive, they will float in space for everyone to gather up.
10 seconds? What am I, incompetent? You know, it doesn't matter. I'm seldom in a fight where I don't know if it's best to disengage until the last 10 seconds. And 6.5mil is pocket change for me.
More stupid, brainless arguments? Keep em coming. |

Esk Esme
Caldari High4Life
|
Posted - 2007.11.30 11:33:00 -
[46]
Nurfing is for PANSY'S
its as simple as that
So my english sux Sue me
Cry Havoc! And let slip the dogs of war!.
|

Ione Hunt
0utbreak
|
Posted - 2007.11.30 11:35:00 -
[47]
Originally by: Cygnus Zhada @OP (not having bothered reading the other replies):
What makes you think that battleship class damagedealers being used on cruiser/battlecruiser class ships is an ok thing?
Heavy drones are NOT BS class weapons. According to your logic commands shouldn't be able to fit LSE or XL shield boosters. Or your precious Amarr ships shouldn't be allowed to fit 1600mm plates...get my drift?
Flawed argument  _______________
|

Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
|
Posted - 2007.11.30 11:36:00 -
[48]
Originally by: Grishnarg
More stupid, brainless arguments? Keep em coming.
Quite the constructive post you have here. I'm quite sure it reflects positively on the rest of the posters siding with you in this thread. |

Denrace
Amarr PURE Legion Pure.
|
Posted - 2007.11.30 11:40:00 -
[49]
Originally by: Bellum Eternus
It was. It isn't anymore. Now it's a paperweight.
Correction:
It was. It isn't anymore. Now it's a proper gang-support ship and no longer the super-Ishtar is should never have been in the first place. ________________________________________
Holder of 21 Hobo Points. See my bio for info |

RiotRick
Black-Sun Ministry Of Amarrian Secret Service
|
Posted - 2007.11.30 11:44:00 -
[50]
Originally by: Tkar vonBiggendorf Perhaps we need a high-slot (turret?) module that fits on Gallente ships that grants a 25 bandwidth bonus (or 12.5 or whatever works out)? Keep the max damage reasonable, but allow trading guns for drones.
I like drones.
I like this idea :)
|

Grishnarg
|
Posted - 2007.11.30 11:45:00 -
[51]
Originally by: Karyuudo Tydraad
Originally by: Grishnarg
More stupid, brainless arguments? Keep em coming.
Quite the constructive post you have here. I'm quite sure it reflects positively on the rest of the posters siding with you in this thread.
My side? What is my side? I only ansvered the totally ridicilous, and very constructive post where you wanted the lasers changed to get all the situations from drones that can be positive... But i'm quite sure your post reflects positively on the rest of the posters siding with you on laser/amarr matters.... |

EvilSpork
Blackguard Brigade Aftermath Alliance
|
Posted - 2007.11.30 12:17:00 -
[52]
as much as i hate the myrmi, i have to say, it is a drone ship and should be able to launch 4 heavy drones.
then again 3 heavy + 2 medium is more damage than 4 heavy.
i approve the myrmidon and eos having 100mbs drone control. that means 3 heavy + 2 medium. which is fair and between cruiser and battleship class.
imo, myrmi is suposed to be a really strong ship. it should have this dps. its not 5heavies, and its still fair. 100mps.
|

Cygnus Zhada
Amarr The Wild Hunt Pure.
|
Posted - 2007.11.30 12:37:00 -
[53]
Originally by: Ione Hunt
Originally by: Cygnus Zhada @OP (not having bothered reading the other replies):
What makes you think that battleship class damagedealers being used on cruiser/battlecruiser class ships is an ok thing?
Heavy drones are NOT BS class weapons. According to your logic commands shouldn't be able to fit LSE or XL shield boosters. Or your precious Amarr ships shouldn't be allowed to fit 1600mm plates...get my drift?
Flawed argument 
I'll catch your drift the second my Harbinger can fit a full row of Tachyon II's, till then my statement stands.
Welcome to EVE Online: Press 1 for Caldari, PVE Online Press 2 for Minmatar, PVP Online Press 3 for Gallente, PWN Online Press 4 for Amarr, Lulz Online |

Ione Hunt
0utbreak
|
Posted - 2007.11.30 12:41:00 -
[54]
Originally by: Cygnus Zhada
Originally by: Ione Hunt
Originally by: Cygnus Zhada @OP (not having bothered reading the other replies):
What makes you think that battleship class damagedealers being used on cruiser/battlecruiser class ships is an ok thing?
Heavy drones are NOT BS class weapons. According to your logic commands shouldn't be able to fit LSE or XL shield boosters. Or your precious Amarr ships shouldn't be allowed to fit 1600mm plates...get my drift?
Flawed argument 
I'll catch your drift the second my Harbinger can fit a full row of Tachyon II's, till then my statement stands.
Comparing heavy drones to BS turrets is ********! Turrets aren't destructable is just one of the reasons why you can't compare the two...but sure, stand by your statement.
I demand that no ship bellow BS can fit 1600mm plates  _______________
|

Cygnus Zhada
Amarr The Wild Hunt Pure.
|
Posted - 2007.11.30 12:44:00 -
[55]
Edited by: Cygnus Zhada on 30/11/2007 12:45:07 that's odd, the DEVs seem to agree with me. Also, ANY cruiser/BC can fit that plate, but only the gallente droneboats can fit the drones.
Welcome to EVE Online: Press 1 for Caldari, PVE Online Press 2 for Minmatar, PVP Online Press 3 for Gallente, PWN Online Press 4 for Amarr, Lulz Online |

here'n'there
|
Posted - 2007.11.30 13:45:00 -
[56]
Edited by: here''n''there on 30/11/2007 13:45:57
Originally by: Cygnus Zhada @OP (not having bothered reading the other replies):
What makes you think that battleship class damagedealers being used on cruiser/battlecruiser class ships is an ok thing?
so anything below BS with 25m3 bandwidth is considered overpowered and must be nerfed, because it can use 'battleship class damagedealers' - heavy drone?)
|

Cygnus Zhada
Amarr The Wild Hunt Pure.
|
Posted - 2007.11.30 13:51:00 -
[57]
Edited by: Cygnus Zhada on 30/11/2007 13:52:27
Originally by: here'n'there Edited by: here''n''there on 30/11/2007 13:45:57
Originally by: Cygnus Zhada @OP (not having bothered reading the other replies):
What makes you think that battleship class damagedealers being used on cruiser/battlecruiser class ships is an ok thing?
so anything below BS with 25m3 bandwidth is considered overpowered and must be nerfed, because it can use 'battleship class damagedealers' - heavy drone?)
If you want to try and use an arguement, pick one that actually makes sense. Which cruiser/BC droneboat gets not enough bandwith to use 5 mediums, ishkur gets enough bandwith to use 5 lights since that (shock&horror) shouldn't be using cruiserclass drones in the first place.
If you REALLY wanted you could fit a BC with a BS class weapon, but that's just not logical and it doesn't do enough damage. It's the fact that you can use several or even a full rack that's the problem. I sincerely hope you understood this and were just trolling, I really do.
Welcome to EVE Online: Press 1 for Caldari, PVE Online Press 2 for Minmatar, PVP Online Press 3 for Gallente, PWN Online Press 4 for Amarr, Lulz Online |

here'n'there
|
Posted - 2007.11.30 14:02:00 -
[58]
define 'BS class weapon'
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Buyerr
|
Posted - 2007.11.30 14:07:00 -
[59]
go DIE PLEASE!!!!
a bc that can do 495 dps with just heavy drones and a 900dps using its turrets too and still have decend tank.
next person mentioning that the nerf is not okey to this lame ass ship deserves to get fried, driven over, killed and eaten by a frog!
|

GruFF83
V i r u s
|
Posted - 2007.11.30 14:11:00 -
[60]
Originally by: 3nkil your tears...mmm they quench my thirst.
haha, qftw
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