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Kesro
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Posted - 2007.12.01 08:15:00 -
[1]
Because of the fact of the default copy time for the freighters is so long (with my char 6 weeks 2 days) you can not possibly copy it. Since invention works ONLY on copies and the blueprint cant be copied, you can not invent the ship.
If this doesn't get changed then they cant be invented. This is in addition to the other problems with jump freighters such as all their HP in structure with no resists and such low jump range.
CCP really needs to take a serious look at these issues NOW.
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Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2007.12.01 08:23:00 -
[2]
Sure you can, it'll just be a while before we see any.
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Arthalion Thoidon
Caldari Splint Eye Probabilities Inc.
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Posted - 2007.12.01 08:27:00 -
[3]
Quick question: If you can't copy freighter BPC's, how come i've been seeing them on contract/escrow( beofre that) siince only months after their introduction? Even though POS in empire didn't exist back then.
The answer( same is true for both research and manufacturing): No matter how long 1 run of research(ME, PE, copy, invention) takes( could be 22 years), you can always preform research on the bpo for at least 1 run.
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Angela Toren
Amarr Toren Shipyards
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Posted - 2007.12.01 08:47:00 -
[4]
Edited by: Angela Toren on 01/12/2007 08:48:14
Originally by: Kesro Because of the fact of the default copy time for the freighters is so long (with my char 6 weeks 2 days) you can not possibly copy it. Since invention works ONLY on copies and the blueprint cant be copied, you can not invent the ship.
If this doesn't get changed then they cant be invented. This is in addition to the other problems with jump freighters such as all their HP in structure with no resists and such low jump range.
CCP really needs to take a serious look at these issues NOW.
What are you whining about, have you not seen the zillions of capital ship bpc's on the contract market? It's not impossible to copy cap bpos, it just takes time - just like anything capital should.
What annoys me is how people always want eve in easy mode.
Any reason to whine, eh?
_____________
Originally by: Kanye West CCP doesn't care about roleplaying people.
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BIG Brain
BIG Ka-Tet
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Posted - 2007.12.01 08:52:00 -
[5]
to the OP they can be copied - any job can be put into a thing [factory or lab] for max 30days or if longer than 1 run - so you can copy.
also with implants and a POS they take 27days to copy
-- BIG Lottery | BIG Deal | In Eve |
Kesro
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Posted - 2007.12.01 08:56:00 -
[6]
Ahh thanks to those that are nice. I didnt know that.
To those calling me a whiner or so on and being jerks. ***** off.
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El'essar Viocragh
Minmatar FSK23
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Posted - 2007.12.01 09:00:00 -
[7]
Edited by: El''essar Viocragh on 01/12/2007 09:00:13 People just wonder about the combination of someone thinking about inventing jumpfreighters, the biggest undertaking in tech 2 history, and not knowing the basics of research slot mechanics.
No need to get personal. -- [17:47] <Mephysto> its dead, jim |
Karlemgne
The Black Fleet The Cosa Nostra
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Posted - 2007.12.01 09:08:00 -
[8]
Edited by: Karlemgne on 01/12/2007 09:09:03
Originally by: El'essar Viocragh Edited by: El''essar Viocragh on 01/12/2007 09:00:13 People just wonder about the combination of someone thinking about inventing jumpfreighters, the biggest undertaking in tech 2 history, and not knowing the basics of research slot mechanics.
No need to get personal.
The OP has a point though, no. Tech 2 "capital" ships that can only be invented. The costs are astronomical and given those, with the lousy jump range of these freighters, they do seem kind of useless. Certainly not worth the billions that they'll take to invent and produce.
But hey, what do I care, I don't fly them, and I don't live in 0.0.
-Karl
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Kerfira
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Posted - 2007.12.01 11:03:00 -
[9]
"Takes a while" is not equal to "can't"!
Having the long copy times are actually good for the game as such.
It means than more BPO's will have to be acquired to sustain the invention, and it means that more POS needs to be erected to do so. These are VERY good ISK sinks for the game, ensuring that money is taken out of the game quicker. Currently, this is the only part of invention thats an ISK sink, meaning that most of the money involved in invention stays in the game. On a long term basis, that's not sustainable. IIRC from one of the economics blogs, when 500b ISK enters the game, only 300b leaves it. This is far too low an amount going out for the inflation in the game to stay low.
It'll also mean that the market won't get flooded with jump freighters just above production price, meaning inventors will actually be able to compete on price based on how low they're WILLING to go, not how low they MUST go.
All in all, keep the copy time as it is. The good effects far outweigh any bad ones there might be (of which I can't see any).
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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El'essar Viocragh
Minmatar FSK23
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Posted - 2007.12.01 11:06:00 -
[10]
The price increase factor from Freighter to Jumpfreighter will be around.. 4 or 5. Maybe 6.
Once I can buy a Wolf for below 1.5m or a Vagabond for below 23m I'll think again about Jumpfreighter costs being astronomical. -- [17:47] <Mephysto> its dead, jim |
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Frug
Zenithal Harvest
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Posted - 2007.12.01 11:07:00 -
[11]
Originally by: Karlemgne
But hey, what do I care, I don't fly them, and I don't live in 0.0.
-Karl
Exactly. If you look at the costs and they seem ridiculous and not worth it, let someone else show you how it's done and fugeddaboudit.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
Hanno Mir
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Posted - 2007.12.01 11:15:00 -
[12]
Originally by: Kesro Ahh thanks to those that are nice. I didnt know that.
To those calling me a whiner or so on and being jerks. ***** off.
You sir need to calm down, have some Quafe.
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Amarria Black
Clan Anthraxx
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Posted - 2007.12.01 11:19:00 -
[13]
Originally by: Kerfira "Takes a while" is not equal to "can't"!
Having the long copy times are actually good for the game as such.
It means than more BPO's will have to be acquired to sustain the invention, and it means that more POS needs to be erected to do so. These are VERY good ISK sinks for the game, ensuring that money is taken out of the game quicker. Currently, this is the only part of invention thats an ISK sink, meaning that most of the money involved in invention stays in the game. On a long term basis, that's not sustainable. IIRC from one of the economics blogs, when 500b ISK enters the game, only 300b leaves it. This is far too low an amount going out for the inflation in the game to stay low.
It'll also mean that the market won't get flooded with jump freighters just above production price, meaning inventors will actually be able to compete on price based on how low they're WILLING to go, not how low they MUST go.
All in all, keep the copy time as it is. The good effects far outweigh any bad ones there might be (of which I can't see any).
The steep cost, low yield of ship invention, and long time investment involved with producing one of these ships will make them yet another toy solely intended for the megalliances.
Only one I can think of.
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Little Zandra
Minmatar
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Posted - 2007.12.01 11:58:00 -
[14]
then just use a pimped out rorqual fr jumping goods out.
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Iyanah
Minmatar Native Freshfood
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Posted - 2007.12.01 12:16:00 -
[15]
Originally by: Kesro Because of the fact of the default copy time for the freighters is so long (with my char 6 weeks 2 days) you can not possibly copy it. Since invention works ONLY on copies and the blueprint cant be copied, you can not invent the ship.
If this doesn't get changed then they cant be invented. This is in addition to the other problems with jump freighters such as all their HP in structure with no resists and such low jump range.
CCP really needs to take a serious look at these issues NOW.
what nonsense is this? "can't be copied" yet in your first scentence you tell us exactly how long it takes to copy it.
you've contradicted yourself and proved this thread to be a complete waste of time. 6 weeks? meh, it's not like you're copying a rifter, or some Phased Plasma S, you're copying a dirty great honking freighter, of course it's going to take more than a couple of hours.
is this just a whine because you bought a freighter BPO thinking you could make some uber quick ISK, but realised that you get nothing for free in this game (much like real life)?
whatever next? complaints because you need to train racial battleship skills to fly a black ops? ========================================== that's no moon... oh, wait, yes it is, the space station's out the other window. |
Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.12.01 12:37:00 -
[16]
It looks like the OP made a genuine mistake thinking that because the copy time is longer than the maximum slot rental time, it would be impossible to copy. He clearly did not know that the maximum time is 30 days *or* 1 run.
Cut him some slack, he made an easy enough mistake, and I am sure he is not the only person in Eve who is unaware how slot rental works.
Eve-Online: The Text Adventure |
Exitiale
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Posted - 2007.12.01 12:52:00 -
[17]
/me is training for the rorq already, praying it wont be deemed to good 2 weeks down the line for jumping goods/pos fuel etc around.
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Stitcher
Caldari legion of qui Terra Incognita.
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Posted - 2007.12.01 13:15:00 -
[18]
Edited by: Stitcher on 01/12/2007 13:15:14
Originally by: Kesro Because of the fact of the default copy time for the freighters is so long (with my char 6 weeks 2 days) you can not possibly copy it.
Uhmmmm...
Yes, you can. It takes 6 weeks and 2 days.
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"Stitcher" is just a call sign. My name is Verin Tarn-Hakatain. |
Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.12.01 16:37:00 -
[19]
Takes even less than that in a POS copy lab, since POS labs work 25% faster than NPC ones (and usually no queue).
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Admiral Nova
Strike Team Nova
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Posted - 2007.12.01 16:41:00 -
[20]
Edited by: Admiral Nova on 01/12/2007 16:44:53 People need to realise there is not a hard 30 day cap on Science and Industry jobs, it's 30 days or 1 run. If 1 run is 90 days, you can still do it.
*makes sure to read thread before posting.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.12.01 17:10:00 -
[21]
who cares about jump freighters? \o/
we all know that blackops will be the ultimate inl ogistics, stealth freighter FTW
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Karlemgne
The Black Fleet The Cosa Nostra
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Posted - 2007.12.01 18:49:00 -
[22]
Originally by: Amarria Black
Originally by: Kerfira "Takes a while" is not equal to "can't"!
Having the long copy times are actually good for the game as such.
It means than more BPO's will have to be acquired to sustain the invention, and it means that more POS needs to be erected to do so. These are VERY good ISK sinks for the game, ensuring that money is taken out of the game quicker. Currently, this is the only part of invention thats an ISK sink, meaning that most of the money involved in invention stays in the game. On a long term basis, that's not sustainable. IIRC from one of the economics blogs, when 500b ISK enters the game, only 300b leaves it. This is far too low an amount going out for the inflation in the game to stay low.
It'll also mean that the market won't get flooded with jump freighters just above production price, meaning inventors will actually be able to compete on price based on how low they're WILLING to go, not how low they MUST go.
All in all, keep the copy time as it is. The good effects far outweigh any bad ones there might be (of which I can't see any).
The steep cost, low yield of ship invention, and long time investment involved with producing one of these ships will make them yet another toy solely intended for the megalliances.
Only one I can think of.
Exactly.
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Riddick Valer
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Posted - 2007.12.01 20:12:00 -
[23]
Plus, I imagine everyone with a Freighter or well-researched BS BPO has been stockpiling BPCs for the last few months. They'd be stupid not to.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.01 20:31:00 -
[24]
Originally by: Amarria Black The steep cost, low yield of ship invention, and long time investment involved with producing one of these ships will make them yet another toy solely intended for the megalliances.
Only one I can think of.
Actually, they're making it so the chances of inventing one successfully will be around 50-80% last time I heard, so invention costs should be comparatively low. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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