Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zenst
Gallente Omniscient Order
|
Posted - 2007.12.02 20:23:00 -
[1]
Why dosn;t armour have a skill to reduce powegrid fittings like sheild upgrades.
Also why isn't there a skill to reduce cap usage on armour repairs.
I see no reason why not, if you want balance would be only fair.
bottom line - more skills.
Of course i admit my armour dont automagicly fully repair for free when I dock - I accept that difference. I accept armour has less of a backup buff than sheilds. I accept that armour only has modules that effect it which are low slot unlike sheild which can be improved by both mid and low slots on a ship. I accept that caldari raven peeps will cry at anything thats not boosting there ship becasue its part of there inbreeding. I accept these, but not the fitting and cap ones given all factors.
I accept people who dont armour tank will selectivly pick holes in the argument without reading it all thru.
Discuss
|
Kai Shinkachi
Gallente Fellowship of United Kopi Kau Kau
|
Posted - 2007.12.02 22:26:00 -
[2]
Your idea is excellent, these skills should definitely be added to EVE there is no reason not to have such things. And it is only fair that armor tankers get these skills because for most other skill groups there is some kind of skill that does these things so why should armor be any different? Sig? What sig? |
Chee
Minmatar hirr Morsus Mihi
|
Posted - 2007.12.02 23:10:00 -
[3]
The grid use skill I agree with. The cap usage - no.
The armour tankers have midslot modules that benefit cap for their tank without penalties unlike the shield tanker. yes they have PDU's which gives multiple bonus but it doesnt nearly help their cap as much as cap rechargers for armour tankers. Injectors work for both, but shield tankers need to sacrifice a possible resist/etc slot for it.
As it is, armor tanks are already alot more sustainable then shields. That doesnt need adjusting imo.
|
Malcanis
High4Life SMASH Alliance
|
Posted - 2007.12.02 23:24:00 -
[4]
Originally by: Zenst Why dosn;t armour have a skill to reduce powegrid fittings like sheild upgrades.
Also why isn't there a skill to reduce cap usage on armour repairs.
I see no reason why not, if you want balance would be only fair.
bottom line - more skills.
Of course i admit my armour dont automagicly fully repair for free when I dock - I accept that difference. I accept armour has less of a backup buff than sheilds. I accept that armour only has modules that effect it which are low slot unlike sheild which can be improved by both mid and low slots on a ship. I accept that caldari raven peeps will cry at anything thats not boosting there ship becasue its part of there inbreeding. I accept these, but not the fitting and cap ones given all factors.
I accept people who dont armour tank will selectivly pick holes in the argument without reading it all thru.
Discuss
Sure thing mate. Just add in some low-slot tackling gear while you're about it.
CONCORD provide consequences, not safety; only you can do that. |
Washell Olivaw
|
Posted - 2007.12.02 23:53:00 -
[5]
Command & Conquer balanced things by giving both sides the same units with different names and modules.
Starcraft balanced things by giving 3 sides a completely different playstyle and then tweak until it's just right.
Armour and shields, Guns/drones/missiles, etc are all balanced like starcraft. There's no point in a skill to skill comparison.
Quote: Everybody has a photographic memory, some people just don't have film.
|
Shaemell Buttleson
Darwin With Attitude oooh Shiny
|
Posted - 2007.12.03 00:38:00 -
[6]
Originally by: Malcanis
Originally by: Zenst Why dosn;t armour have a skill to reduce powegrid fittings like sheild upgrades.
Also why isn't there a skill to reduce cap usage on armour repairs.
I see no reason why not, if you want balance would be only fair.
bottom line - more skills.
Of course i admit my armour dont automagicly fully repair for free when I dock - I accept that difference. I accept armour has less of a backup buff than sheilds. I accept that armour only has modules that effect it which are low slot unlike sheild which can be improved by both mid and low slots on a ship. I accept that caldari raven peeps will cry at anything thats not boosting there ship becasue its part of there inbreeding. I accept these, but not the fitting and cap ones given all factors.
I accept people who dont armour tank will selectivly pick holes in the argument without reading it all thru.
Discuss
Sure thing mate. Just add in some low-slot tackling gear while you're about it.
You beat me to it!
Why dont we just make armour tanking exactly the same a shield tanking but keep the different slots. I mean that would be fair wouldn't it?
|
Zenst
Gallente Omniscient Order
|
Posted - 2007.12.03 13:02:00 -
[7]
Originally by: Malcanis
Originally by: Zenst Why dosn;t armour have a skill to reduce powegrid fittings like sheild upgrades.
Also why isn't there a skill to reduce cap usage on armour repairs.
I see no reason why not, if you want balance would be only fair.
bottom line - more skills.
Of course i admit my armour dont automagicly fully repair for free when I dock - I accept that difference. I accept armour has less of a backup buff than sheilds. I accept that armour only has modules that effect it which are low slot unlike sheild which can be improved by both mid and low slots on a ship. I accept that caldari raven peeps will cry at anything thats not boosting there ship becasue its part of there inbreeding. I accept these, but not the fitting and cap ones given all factors.
I accept people who dont armour tank will selectivly pick holes in the argument without reading it all thru.
Discuss
Sure thing mate. Just add in some low-slot tackling gear while you're about it.
You have highslot warp scramberling and cargo based bubbles. That and why would a armour tanker sacrifice his only cap recharge slots :p. Basicly whilst a interesting point its also nothing to do with the skills and mearly sidetracking the argument into another directions.
The point on the missing skills has nothing todo with that aspect of the game when you lok at the whole picture.
|
Zenst
Gallente Omniscient Order
|
Posted - 2007.12.03 13:03:00 -
[8]
With all the balancing etc going on I thought it only fair to highlight the shortfalls and missing skills.
|
Karrade Krise
|
Posted - 2007.12.03 16:41:00 -
[9]
Shields only give about 2200 HP or something like that. From certain armors you can get about what....4600? I think with shield upgrades LVL5 you can fit T2 large shield extenders for about 125 PG. Armor takes up 500 PG.
Add a power reduction skill, but leave out the cap skill. I think it would balance out perfectly. The power skill should only do about 3% per level or so. So with Armor Upgrades LVL5, you'd be able to fit the good armor at about 425 PG. 75 PG may not mean much on larger ships, but it SURE helps the smaller armor tankers a lot.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |