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Undeadenemy
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Posted - 2007.12.16 02:46:00 -
[1]
There are several tactics related to Undocking/Docking that need to be fixed. Sure the system has a 30 second delay between docking and undocking, but due to the fact that your ship can stay invulnerable for about 25 seconds, it is almost impossible to kill someone outside a station if they aren't stupid.
Another problem relates to insta-warp bookmarks outside stations. These are bookmarks that use the momentum of the ship as align speed and allow any ship to instantly warp to a bookmark far off the station and get away. I have seen carriers undock and warp before they can be locked and warp scrambled. This doesn't make any sense and I'm sure this isn't something the developer intended.
My proposal is to have seperate dock and undock points on the various stations. When undocking from most Amarr stations, the ship pops out at the bottom of the station facing downwards. So long as the pilot makes no attempt to move or do anything, they can simply wait 30 seconds to dock and be invulnerable the entire time. Likewise, any ship, be it a frigate, a hauler, or a cap ship, can use an insta-warp bookmark to get away before being locked, or simply dock back up upon seeing what is waiting for them. This wouldn't be a problem, but since you can't bump someone when they're invulnerable, there isn't a way to catch them.
Under my system, when you undock you leave through the station exit, but in order to dock, you should have to fly to a dock zone and dock there. This would eliminate people undocking and then immediately docking again once someone agros them. The insta-warp bookmarks are a different problem altogether, and a solution to that would be more difficult. I am not proposing that we eliminate all bookmarks around a station, but maybe something related to the undock stage that prevents people from warping using their undock momentum. As I've said before, there is no reasonable excuse why a capital ship should be able to get to warp after undocking before a battleship or BC can even lock them.
Another issue is the inability to use smart bombs at gates and stations. As a pirate, I could really care less whether or not the smart bomb would hit the station as the guns are on me anyway. I should be able to hit my smart bombs and pop anything that undocks and is small enough to die in a smart bomb volley.
I realize there are a lot of people that would not be happy with having to travel across the length of the station to redock because of what it would mean for them. Of course, it would affect me just as much as anyone else. Something to consider. (BTW, this isn't a whine thread, and I suspect anyone calling this whining would probably be someone who takes advantage of it.)
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marie blueprint
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Posted - 2007.12.16 07:41:00 -
[2]
no
sounds like another waah i cant kill him cause hes smarter than me whine thread.find another way or go mine.
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Rjaiajik Kajvoril
Amarr Autonomous Systems
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Posted - 2007.12.16 07:59:00 -
[3]
I agree with the smartbomb bit but the rest sounds like a pirate who wants an easier time killing others, ain't going to happen.
RickRoll Avoidance Trolling EVE Knowledge |
Moostang
DarkStar 1 GoonSwarm
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Posted - 2007.12.16 11:26:00 -
[4]
Originally by: Rjaiajik Kajvoril I agree with the smartbomb bit but the rest sounds like a pirate who wants an easier time killing others, ain't going to happen.
I'm with RK, sounds like a pirate wanting to get easier kills. It's bad enough that you can be bumped out of docking range as is before the screen even loads. I want a fighting chance and making it so I cannot even undock without dying before my screen loads isnt the way.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
Reggie Stoneloader
Teikoku Trade Conglomerate Visions of Warfare
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Posted - 2007.12.16 12:19:00 -
[5]
I'd support a nerf of the undock/dock tricks if there was a way to see what's outside of a station without actually undocking. Windows are what's called for.
As for an actual nerf, I say just let warp jemmers prevent docking and jumping.
Crusades: Security Status |
Kurogauna
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Posted - 2007.12.16 12:31:00 -
[6]
i wrote somthing like this elsewhere
The following idea is about undocking sequence. Today, i see there are the problems with the undocking sequence, one major and one minor.
The major problem: When a station is sieged, it is too easy to dock undock in order to avoid fighting and annoy peaople. That's no-fun IMO.
The minor problem: when several people undock at the same time, they tend to bump into each other. When your are in a L4 mission center, bumping into all this BS is arrrgh ! I dunno if "mass bumping" eat server ressources.
The idea "Random Launch"
- Stations should have more than one exit: on facing "north", one facing "south" for example. The exit is randomly chosen. This is a minor idea: it's just a solution to avoid mass bumping out of Jita for example.
- Ships are launched at a great speed beyond docking range in a random angle beetween 0 to 45 degree of the straight axe. This idea could be fun in order to avoid dock / undocking lame behaviour since you are out of docking range. The random angle at a great range can avoid "mass bumping" and add some spice in "outside stations pvp".
Ah, and an idea, very minor one. It could be eye candy if stations graphics reflect its trafic. I mean jita could be a huge station with 10 - 20 undocking arrays. Inverse, unfrequented stations could be smaller and jerkier.
Maybe no more baby blue ! Check on sisi and on this thread. |
Kurogauna
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Posted - 2007.12.16 12:32:00 -
[7]
So i wasn't aware of the insta warp trick. One thing to add. Maybe no more baby blue ! Check on sisi and on this thread. |
Undeadenemy
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Posted - 2007.12.17 03:56:00 -
[8]
To all the naysayers - no, its not a whine thread because someone was smarter than me. The trick doesn't take intelligence, it just takes not doing anything at all and hitting "Dock." Sounds to me like you get camped in quite often and couldn't handle getting popped for sticking your head out.
I like the idea with random undock points, its more realistic and would be a fair compensation for what I've proposed.
Oh, and the insta-warp trick is an exploit in my opinion. Nothing can be done about it. As far as people being bumped while still on the load screen, I don't see how because when my group has bumped people who are still invulnerable, we simply pass through them.
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marie blueprint
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Posted - 2007.12.17 05:37:00 -
[9]
Originally by: Kurogauna i wrote somthing like this elsewhere
The following idea is about undocking sequence. Today, i see there are the problems with the undocking sequence, one major and one minor.
The major problem: When a station is sieged, it is too easy to dock undock in order to avoid fighting and annoy peaople. That's no-fun IMO.
lol yeah no fun if your outside. stop kamping and go do something fun. i personaly have a life and think kamping is a gey activity.and if was kamped in i would jumpclone 72 jumps and tell u get stuffed come find me :)
trinity = EPIC FAIL
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Sofring Eternus
Amarr
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Posted - 2007.12.17 13:32:00 -
[10]
I agree with the idea that you should not be able to undock and redock immediately. They should leave in the 25 sec Invuln to allow people to load the grid. The ships momentum during that 25 sec should take them outside the docking range by about 2-5km.
I dont agree with trying to nerf people that were smart enough to create bookmarks to warp to when leaving stations. I would suggest trying a new Heavy Interdector if you are so desperate to catch them. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2007.12.17 16:38:00 -
[11]
Originally by: Kurogauna The idea "Random Launch"
- Stations should have more than one exit: on facing "north", one facing "south" for example. The exit is randomly chosen. This is a minor idea: it's just a solution to avoid mass bumping out of Jita for example.
- Ships are launched at a great speed beyond docking range in a random angle between 0 to 45 degree of the straight axis. This idea could be fun in order to avoid dock / undocking lame behavior since you are out of docking range. The random angle at a great range can avoid "mass bumping" and add some spice in "outside stations pvp".
I love the concept of launching from the station at full speed and the random launch could actually be controlled by the pilot (undock north/south etc)
The invulnerability should vanish 5 seconds after the client can actually SEE what is going on (that black screen during undock is very unnerving during a station siege.
-- Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |
Spurty
Caldari D00M. Triumvirate.
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Posted - 2007.12.17 16:39:00 -
[12]
Originally by: Sofring Eternus I agree with the idea that you should not be able to undock and redock immediately. They should leave in the 25 sec Invuln to allow people to load the grid. The ships momentum during that 25 sec should take them outside the docking range by about 2-5km.
I dont agree with trying to nerf people that were smart enough to create bookmarks to warp to when leaving stations. I would suggest trying a new Heavy Interdictor if you are so desperate to catch them.
Yes, what he says, however 25 seconds at full speed probably means you come out a LONG way from the station if you are in even just a shuttle ;-) -- Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.12.17 17:51:00 -
[13]
As not being able to look out by the window to see if we are camped, to use the station sensors to search for the camp, you can't shoot someone for looking out the window.
Also, even if we get many undock points, you can still have several instawarp bookmarks. It will just be bookmark madness again. -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
Kurogauna
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Posted - 2007.12.17 21:47:00 -
[14]
0/ Eleana
Quote: Ships are launched at a great speed beyond docking range in a random angle beetween 0 to 45 degree of the straight axe. This idea could be fun in order to avoid dock / undocking lame behaviour since you are out of docking range. The random angle at a great range can avoid "mass bumping" and add some spice in "outside stations pvp".
If launched in a random angle, you wont be able to insta warp.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.12.17 22:45:00 -
[15]
Originally by: Eleana Tomelac As not being able to look out by the window to see if we are camped, to use the station sensors to search for the camp, you can't shoot someone for looking out the window.
Also, even if we get many undock points, you can still have several instawarp bookmarks. It will just be bookmark madness again.
Then put a hard cap on 1000 bookmarks a pilot.
Undocking needs to change to random spots all around the station out of docking range.
Should/would/could have, HAVE you chav!
Also Known As |
Acidictadpole
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.12.17 23:33:00 -
[16]
Allow people to scan while inside stations. Put a timer on someone who gets aggressed and is aggressed (have it like a normal aggression timer) and while this timer is on disallow docking. Make it 30 seconds, but it doesn't count down while the person is still aggressed.
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