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Shadownai
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Posted - 2007.12.18 20:37:00 -
[1]
Here's a thought my friend proposed to me; just checking the validity of it. Most smart people train all of the basic or even advanced training skills to about level 4 but stop there. It doesn't seem worth it to train those to level 5 unless your planning to fly a titan. Heres the idea: An elite training skill that either decreases your training time by about 5-7% per level or a skill that would enable you to train two skills at once. Grant it that might seem overpowered but the requirements could be something crazy like having all (every single one) of the learning skills to level 5. I tend to think most people wouldn't bother because it would take almost a half a year (if not more) to train all the learning skills to level 5 but for the hardcore players it might not be a bad idea.
Just throwing it out there; want to see what people think about it.
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Death4free
Caldari R0ADKILL
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Posted - 2007.12.18 20:58:00 -
[2]
shadownai paving the way for macro character farmers since 2007
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Horchan
Gallente
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Posted - 2007.12.18 21:11:00 -
[3]
Short answer: NO. Long answer: Holy **** NO. ---
Originally by: VJ Maverick Jita is closed on Sundays. It's a holy day.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.12.18 21:26:00 -
[4]
CCP : "we hate that we added the learning skills in the game, and we will never do any such things again, but the djin is out of the bottle, so we can't squeeze it back in completely". Well, that's the general opinion over there.
Translation : no. 1|2|3|4|5. |
Helen
Eve Innovative Technologies
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Posted - 2007.12.18 21:44:00 -
[5]
no bloody wai.
Meet me behind the bushes at midnight! - Cortes |
Chelone
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Posted - 2007.12.19 00:12:00 -
[6]
"Mnemonics" should have been the advanced "Learning." IMO. It would give us all another 8 or 10% boost, and add some symmetry to the Learning tree. Not ever gonna happen though, cause CCP hates learning skills!
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Tripoli
XenTech
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Posted - 2007.12.19 02:43:00 -
[7]
I've suggested sevral variations of Elite Learning Skills of some sort on many different occasions. CCP has stated that they regret having ever introduced the advanced learning skills.
I'm all for it, but I don't think it's ever going to happen.
If we're lucky we might see skill queueing or multi-skill training in the future. Multi-skill training was always intended to be a feature at some point, but they've never gotten around to doing it. This would NOT speed up training, rather it will split the training speed between two skills, reducing both by 50%, or maybe one by 25% and the other by 75%, no one is sure. This is why your character sheet specifies "( 1 in training )" instead of simply "( training )" or something. This left the window open for the possibility of saying something like "( 2 in training )". --- 349 of 359 skills trained. |
Will Hunter
GoonFleet GoonSwarm
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Posted - 2007.12.19 11:45:00 -
[8]
they should just make one more skill
advanced learning, and it would work in the same way as the basic learning, with the prerequisite of learning 4
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2007.12.19 20:54:00 -
[9]
Originally by: Tripoli I've suggested sevral variations of Elite Learning Skills of some sort on many different occasions. CCP has stated that they regret having ever introduced the advanced learning skills.
I'm all for it, but I don't think it's ever going to happen.
If we're lucky we might see skill queueing or multi-skill training in the future. Multi-skill training was always intended to be a feature at some point, but they've never gotten around to doing it. This would NOT speed up training, rather it will split the training speed between two skills, reducing both by 50%, or maybe one by 25% and the other by 75%, no one is sure. This is why your character sheet specifies "( 1 in training )" instead of simply "( training )" or something. This left the window open for the possibility of saying something like "( 2 in training )".
Now you are saying it also.
Where have CCP stated they regret seeding the asvanced learning skills? I can't find it but seem to remember an off the cuff comment in a blog somewhere.
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The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
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Posted - 2007.12.19 21:03:00 -
[10]
I would not mind a High Speed Learning Skill. 2% to the Atributes per Skill Level. Same as the Learning Skill but requires all other Learning Skills on 5. This Way People that maxed them all get a little love and get her break even point earlier. Nerf Tank, boost Gank! XD
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Caldorous
Gallente
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Posted - 2007.12.19 22:02:00 -
[11]
Originally by: Akita T CCP : "we hate that we added the learning skills in the game, and we will never do any such things again, but the djin is out of the bottle, so we can't squeeze it back in completely". Well, that's the general opinion over there.
Translation : no.
you are the second person that i've seen quoting that, where did you get that? -----------------------------
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2007.12.19 22:52:00 -
[12]
Originally by: Caldorous
Originally by: Akita T CCP : "we hate that we added the learning skills in the game, and we will never do any such things again, but the djin is out of the bottle, so we can't squeeze it back in completely". Well, that's the general opinion over there.
Translation : no.
you are the second person that i've seen quoting that, where did you get that?
It's a bit misleading imo. quoting CCP there is inacurate as it was (memory serving correctly) as I previously said it was an off the cuff comment from somewhere.
Just because 1 dev or GM has expressed this doesn't mean it's the whole of CCP who feel this. 1 dev gave a certain alliance a helping hand and I'm not saying this to dredge a load of settled dust back up, but it proves to me they don't all think the same way!
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Tripoli
XenTech
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Posted - 2007.12.20 03:51:00 -
[13]
I finally tracked down the infamous Dev statement. I've created a new thread which I'll be using as reference for future threads like these.
http://oldforums.eveonline.com/?a=topic&threadID=664812 --- 350 of 359 skills trained. |
Kuzya Morozov
Gallente Organized Combat Consortium Fang Alliance
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Posted - 2007.12.20 04:43:00 -
[14]
Some people want less learning skills, some want them done away with completely, some people want MORE learning skills...jeez.
Originally by: zeeZ Exus
The time WOW and EVE combine will be the day we get planetary interaction. World of Warcraft shards become planets and we shall get modules for planetary bombardment. |
Shadownai
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Posted - 2007.12.20 19:21:00 -
[15]
First of all, I would like to thank Tripoli for posting the threads in which CCP Oveur posted and putting an end to all the rumors.I personally never thought this was going to happen either; just wanted to see what other people think about it and how people respond.
I quote from CCP Oveur, "Elite learning skills would be absolutely the last thing we would do to adjust the skill system, as OZ points out, it would benefit older players far more than new players."
Whats the problem with giving older players a little bit of a boost. They've put the most time and money into this game; why not give them something to thank them? I've seen many other MMOs that have rewards for being around for a while, Star Wars Galaxies for example (grant it that game imploded but its just an example)But why not give elderly players a bonus...whats wrong with that?
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Angel DeMorphis
Gallente
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Posted - 2007.12.20 20:09:00 -
[16]
Originally by: Shadownai Whats the problem with giving older players a little bit of a boost. They've put the most time and money into this game; why not give them something to thank them? I've seen many other MMOs that have rewards for being around for a while, Star Wars Galaxies for example (grant it that game imploded but its just an example)But why not give elderly players a bonus...whats wrong with that?
Because they have a bonus just by being here for longer. They also get bonuses every expansion. Who do you think are going to be able to train for those T2 Battleships? New players, or the vets? They don't need more of a bonus.
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Saietor Blackgreen
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Posted - 2007.12.20 20:32:00 -
[17]
Learning skills ARE bad because:
1) they are must-have skills for absolutely everyone, which doesnt make any sense really. 2) thay increase advantages of older playersthus increasing gap between older players and newcomers even more. which is not amazing.
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MOOstradamus
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Posted - 2007.12.20 21:45:00 -
[18]
Instead of adding new 'learning skills' - how about implementing time earnt/served multipliers for reducing training time dependent on age of character.
Where obviously the older the character is the greater the bonus/boost they receive ..
MOOCIFER Emerald/Alpha Oldtimer |
Kyreax
Deepspace Exploration Biscuit Repair Associates
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Posted - 2007.12.20 22:05:00 -
[19]
OK, so how about a learning skill that boosts training time ONLY IF the player has under 10 million skill points, at which time it stops working?
That would catch the new players up to the older players faster.
Any thoughts on that? ---------------------------------------------------
It's a Templar, an Amarr Fighter used by Carriers. |
Saietor Blackgreen
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Posted - 2007.12.20 22:15:00 -
[20]
Originally by: Kyreax
OK, so how about a learning skill that boosts training time ONLY IF the player has under 10 million skill points, at which time it stops working?
That would catch the new players up to the older players faster.
Any thoughts on that?
WHY ON EARTH would you need something like that? For what? What good will it do?
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Kobushi
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Posted - 2007.12.21 07:55:00 -
[21]
Originally by: Kyreax
OK, so how about a learning skill that boosts training time ONLY IF the player has under 10 million skill points, at which time it stops working?
That would catch the new players up to the older players faster.
Any thoughts on that?
and I started investing in my retirement plan 5 years after that other guy so I should get a extra 5% growth to catch up.
I belive older players should be more powerful(read carefully here peeps, the word was spelled correctly and is not a typo of invincible) and always be a step or two in front of newer player. Why? well the have been here longer, have had enough focus and dedication to stick to the same game that long and should have something to show for it.
New players should be able to get say 85-90% the sp/hour of an older player within say 6-8 months and 95%+ at about a year but if the two toon are say 3 years apart they should be always be a gap that's about 3 yearsworth of sp.
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Shadownai
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Posted - 2007.12.22 00:28:00 -
[22]
I think Kobushi said it right. If they concentrate on catching the newer players up to the older ones then I think we've lost the basic concept behind an MMO. Elderly players need to be more powerful than newer players; not invincible.
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Rasta Farian
Rasta Tropical Club
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Posted - 2007.12.22 01:07:00 -
[23]
No more learning skills please. The current way you can train all basic to 4 and advanced to 4 is good and does not put so much stress on new players as it used to be.
One thing i think would be nice to add was some kind of drug that would enhance your training time by lets say 5,10 or 15% for a day or two. It should not be cheap and idealy seeded threw all loyalty points stores.
Would cost 1xyz points and 2xyz isk for 5%, 3xyz points and 6xyz isk for 10%, and 10xyz points 20xyz isk for 15%.
I see this more of a way to burn isk then to do anything else.
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Chani Fedaykin
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Posted - 2007.12.22 12:09:00 -
[24]
drugs = increase in training speed with isk, will benefit those that have lots of money to burn ... benefiting old players more than new ones
older players already have the possibility (if they care) to have a learning jumpclone with +5 implants ... or if you dont care about money just use +5 implants and replace them if you get podded
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BtHatch
Boli Me Kurc
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Posted - 2007.12.22 17:07:00 -
[25]
They should instead remove learning skills altogether and just give us flat attribute increase. Players with learning skills trained, could be compensated with temporarily faster skill training.
Or, maybe... make learning skills untrainable in ordinary way, but instead learning skills would be obtainable by doing actions. (similar to other mmorpgs)... for example, if you trade you have a chance to get empathy skill increased...
The greatest problem with learning skills is that new players pretty much have to train them, and this hinders their ability to progress in eve in first month.
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Kobushi
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Posted - 2007.12.22 18:57:00 -
[26]
Originally by: BtHatch
Or, maybe... make learning skills untrainable in ordinary way, but instead learning skills would be obtainable by doing actions. (similar to other mmorpgs)... for example, if you trade you have a chance to get empathy skill increased...
Eve skill system was created to be the ultimate anti-grind, now to add an hybrid element would be asking for major trouble. Re-balancing an hybrid skill system is just asking for at least a year of trial and error buff/nerf, exploits, whining, tons of useless petitionning and loss productivity by ccp to deal with and program this new "feature". I'm the first one that will say this system is different and not perfect but when everything is said and done the way it's setup and implemented the thing works damn good and is above average by a good margin.
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