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Warrio
Mining Rocks
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Posted - 2007.12.19 12:10:00 -
[1]
How much of this Repair Paste is used per cycle of repairing? How many HP are repaired per cycle? How long does one cycle take?
So many question! So much heat!
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |
Gasi Kobayashi
Naughty 40 Triumvirate.
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Posted - 2007.12.19 13:43:00 -
[2]
I used it only once.
1. It took me 6 of it for something like 33% heat-damaged module. I had 100 pieces of it in my cargo and it used 6 for full repair in only one cycle. 2. It repaired all damage in one cycle. 3. I'm not sure, but it takes around 30s for one cycle. 4. I didn't check if I got bonus from the mod while repairing, but I would say it does.
You notice mod glows white when you use nanite paste. It is very useful stuff, I always have 100 in my cargo because it's cheap and takes only 0.01 m^3 per piece.
I hope this helped.
Love, Gasi Kobayashi ------------------------------ |
ZENZATION
MeMento.
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Posted - 2007.12.19 13:46:00 -
[3]
Do you know if there's any difference in repairing t1 or t2 modules? I heared t2 modules take a lot more paste to repair, cant verify it myself (yet).
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Gasi Kobayashi
Naughty 40 Triumvirate.
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Posted - 2007.12.19 13:51:00 -
[4]
Originally by: ZENZATION Do you know if there's any difference in repairing t1 or t2 modules? I heared t2 modules take a lot more paste to repair, cant verify it myself (yet).
Like I said, I only repaired one item once. It was EANM T2. And 6 really isn't allot for 33%. The quantity really doesn't matter since paste is so cheap and small. ------------------------------ |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.19 13:55:00 -
[5]
Originally by: Gasi Kobayashi
Originally by: ZENZATION Do you know if there's any difference in repairing t1 or t2 modules? I heared t2 modules take a lot more paste to repair, cant verify it myself (yet).
Like I said, I only repaired one item once. It was EANM T2. And 6 really isn't allot for 33%. The quantity really doesn't matter since paste is so cheap and small.
things will improve when you train the nanite paste skills tho ---
planetary interaction idea! |
Mashie Saldana
Minmatar Hooligans Of War Insurgency
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Posted - 2007.12.19 13:59:00 -
[6]
Originally by: ZENZATION Do you know if there's any difference in repairing t1 or t2 modules? I heared t2 modules take a lot more paste to repair, cant verify it myself (yet).
I posted this in a different forum right after the Trinity patch was released, maybe it will shed some light:
Quote:
Ok some of you might have spotted the two new skills Nanite Operation and Nanite Interfacing as well as the NPC goods called Nanite Repair Paste (NRP). As there is no dev-blog about this yet I have done a little bit of testing myself.
NRP has one usage, to repair heat damaged modules without docking.
The way to use NRP is simple, keep a stack of them in your cargo hold and when a module has damage right click on it and select repair. You can't repair a module that is either active or overloaded, nor if it has reached 100% damage. You don't need any skills to use NRP but as they cost 12100isk/unit from NPC stations it might be a good idea to get a few levels of each trained.
So how much NRP is needed to repair a module, well that depends on the module. To repair 16hp damage on a T2 1MN MWD 12 NRPS were needed, however 16hp damage on a T1 1MN AB was repaired using 1 NRP.
This seems to follow the new module repair prices in stations, the T2 MWD above cost 4955ISK/hp to repair while the T1 AB only cost 85ISK/hp to fix. Also if a module has reached 100% damage the cost per hp doubles so repairing a dead T2 1MN MWD will cost you just shy of 400k ISK.
It takes a lot of time for the Nanites to repair a module, 90 seconds for 16hp on a T1 module. I forgot to check the time on the T2 but it seemed shorter.
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Warrio
Kernkraft 400
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Posted - 2007.12.19 15:47:00 -
[7]
This all seems helpful enough. I guess most are in the testing phase like I am. However it works it sure is a great addition to the heat system.
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |
dust monkey
Minmatar Dark Tornado Synchr0nicity
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Posted - 2007.12.19 16:39:00 -
[8]
i think the amount of repair paste that used up is proportional to the base price / volume / mineral amount
as it takes alot to repair a damaged capital modules but hardly anything for normal ones, even t2
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