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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.12.26 17:14:00 -
[301]
/signed
Advice to ZuluPark:
1> Change your name. You've forever tainted the name ZuluPark with your initial idiocy. It cannot be salvaged. 2> Play the game for awhile, flying the ships you intend to nerf. Its painfully obvious that you don't know the practical reality, only the spreadsheet data. 3> Quit working for CCP. Then stay away from this game that I love. Everything you've suggested is just ... wrong.
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Hul'ka
Minmatar BALKAN EXPRESS
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Posted - 2007.12.26 17:28:00 -
[302]
Have you ever flown a nano fited ship? If you go too fast you won't hit your target.. if you go to slow you won't be able to tank... Soooooo.. enlighten me... What is the solution? Just nerf them and allow your Abbadon to take that vaga in one shot? You’d like that, wouldn’t you..
And what’s wrong to have few ships to catch a specific ship? Or have a specific ship in your gang that helps catching them? Or to have the some kind of fast ship in your gang?
Once 4 of us ware catching a vagabond on a gate for 20 minutes. He was playing with us and after 20 minutes he made a mistake. One mistake! In a second he was webbed, dual webbed, triple webbed and quickly found himself in a station.
Furthermore, it’s easy to say something is overpowered when you buy every single module and implant for 100 isk.. Try grinding for those modules a few months and then lose it all because of one mistake you made…
Get real guys… --------- I want to phew phew
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Dark 0men
Advanced Logistics
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Posted - 2007.12.26 18:28:00 -
[303]
Originally by: Miamoto Mataky Like a 11 year old trying to pass a scool test but he didn't open his books..
I didn't listen to the devblog, but that's the impression I got from some fanfest videos. It's like they are just tolerating this boring EVE crap until they can go do something more fun (working on that vampire MMORPG or serious, hardcore, I-am-a-desperate-alcoholic drinking?). Could someone in Iceland maybe go to a job interview with them and ninja out some information, then post it?
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J Valkor
Blackguard Brigade
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Posted - 2007.12.26 18:59:00 -
[304]
Edited by: J Valkor on 26/12/2007 19:00:11 My god a lot of you are full of ****.
"I know more about this game then the people who made it" -or- "Waah, CCP is not listening to the playerbase and just nerfing" -or- "Waah, CCP is listening the playerbase and just nerfing" -or- "Well, yes, if I put 5 billion into a ship OF COURSE I should be invulnerable" -or- "Well, yes, I am invulnerable unless that one super specialized ship shows up" -or- "Why is CCP working on these useless features? I know I have been told a billion times that separate teams work on different aspects on the game, but my mind does not understand marginal return."
I've played this game since 2006 and every ******* goddamned change in this game has had some if not all of the above complaints launched at it. A week after the nerf most people just agree it was bull**** and move on with their lives. Remember nano-BS? Anybody here want to argue they were perfectly balanced? That it was fine for BS to go that fast? How about ECM before it was nerfed? Was it okay that every ******* ship in the game would fit ECM in its spare mids? Is every ******* ship in the game fitting ECM diverse enough for you?
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Yohanes Flame
Point-Zero SMASH Alliance
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Posted - 2007.12.26 20:43:00 -
[305]
I think the only thing wrong with the previous statement is that CCP has been nerfing entire concepts not fixing the overpowered thing they set out to.
Example: ECM they nerfed ECM so bad that even ECM ships were almost nonexistent for a while there. It is the scale and form of the nerfs of recent that is disturbing not so much the existence of the nerf itself.
I do not believe that any sane pilot does not think that there are nerfs to be had but when CCP goes out and nerfs an entire facet of a game, such as damps this patch. To the point where even the ships that should be extremely effective with them are nerfed it is ill informed nerf.
What is secondly as disturbing is that the recent damp nerf is identical in its logic as the terrible ECM nerf that just now A LONG TIME LATER got repaired. It took months for blackbirds and falcons to get their primary skill back. How long will take for the damp boats of which is there mission to get theirs back this time.
The repeating of past admitted mistakes is the most troublesome part of the recent nerfs. It is not the existence of the dictor nerf but how and why it was justified. Using the prescribed CCP mission of the interdictor as the reason it should be nerfed is .... i do not know. I do not know how you could make the statement that the reason you are nerfing the interdictor is because it "flies around and bubbles stuff and gets out" when I read the description on that ship that is exactly what I planned to do with it when I started training for. So..... ____________________________ One Thead to rule them all - Boot.ini pre-patch thread
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.26 20:52:00 -
[306]
Originally by: J Valkor Edited by: J Valkor on 26/12/2007 19:00:11 My god a lot of you are full of ****.
"I know more about this game then the people who made it" -or- "Waah, CCP is not listening to the playerbase and just nerfing" -or- "Waah, CCP is listening the playerbase and just nerfing" -or- "Well, yes, if I put 5 billion into a ship OF COURSE I should be invulnerable" -or- "Well, yes, I am invulnerable unless that one super specialized ship shows up" -or- "Why is CCP working on these useless features? I know I have been told a billion times that separate teams work on different aspects on the game, but my mind does not understand marginal return."
I've played this game since 2006 and every ******* goddamned change in this game has had some if not all of the above complaints launched at it. A week after the nerf most people just agree it was bull**** and move on with their lives. Remember nano-BS? Anybody here want to argue they were perfectly balanced? That it was fine for BS to go that fast? How about ECM before it was nerfed? Was it okay that every ******* ship in the game would fit ECM in its spare mids? Is every ******* ship in the game fitting ECM diverse enough for you?
QFT
but sorry mate these people won't listen to us. most people just don't post in this crap.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

SumDum
AirHawk Alliance Rule of Three
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Posted - 2007.12.26 23:40:00 -
[307]
Originally by: J Valkor Edited by: J Valkor on 26/12/2007 19:00:11 My god a lot of you are full of ****.
"I know more about this game then the people who made it" -or- "Waah, CCP is not listening to the playerbase and just nerfing" -or- "Waah, CCP is listening the playerbase and just nerfing" -or- "Well, yes, if I put 5 billion into a ship OF COURSE I should be invulnerable" -or- "Well, yes, I am invulnerable unless that one super specialized ship shows up" -or- "Why is CCP working on these useless features? I know I have been told a billion times that separate teams work on different aspects on the game, but my mind does not understand marginal return."
I've played this game since 2006 and every ******* goddamned change in this game has had some if not all of the above complaints launched at it. A week after the nerf most people just agree it was bull**** and move on with their lives. Remember nano-BS? Anybody here want to argue they were perfectly balanced? That it was fine for BS to go that fast? How about ECM before it was nerfed? Was it okay that every ******* ship in the game would fit ECM in its spare mids? Is every ******* ship in the game fitting ECM diverse enough for you?
quoted because your response has absolutely nothing to do with the discussion in this thread and you obviously haven't bothered to read a thing here.
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.26 23:53:00 -
[308]
Edited by: umop 3pisdn on 26/12/2007 23:55:23
Originally by: Hannobaal
Originally by: Goumindong The problem of course, is that the big single bonuses need a heavier than normal stacking penalty which will interfere with the smaller bonuses. And as well, the two attributes affecting speed is a big deal.
Actually the absolute biggest speed bonus by far, no competition, just overshadows everything else, comes from the mwd. And it doesn't get any stacking penalties at the moment.
Incorrect, when i fit 3 MWDs i only get a small boost from the third one, tbh its almost not worth it.
Edit: also what the **** CCP the phobos gets 4 mids and a high slow scrambler while the deimos is stuck with 3? think that pretty much proves the op is correct.
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Aladdin Insane
Hampshire Massive DIstributed
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Posted - 2007.12.27 00:48:00 -
[309]
Edited by: Aladdin Insane on 27/12/2007 00:48:16
Originally by: Celeste Coeval Edited by: Celeste Coeval on 25/12/2007 01:35:02 Edited by: Celeste Coeval on 25/12/2007 01:29:10
Originally by: Aladdin Insane Thank you.
Where is the t1 cruisers? Assault frigs? Do logistics have a role in PvP? Destroyers? Hell, what about a t1 frig???
When is the last time someone saw an arbitrator, celestis, bellicose in a gang?
They have a use, useful bonuses (ok, maybe not a bellicose, but does the torp change make this ship a little more useful?)
i'm sick of seeing the same HAC, recon, dictor gangs.
its even worse when Drakes start roaming, even a bloody Ferox would be more interesting.
gtfo out of 0.0 then? I see your ships you never see all the time, i fly with them and in them. YOU are not indicative of the entire geography of eve and neither is your perspective. Give me detailed statistics and maybe I and others will listen. If you wanna see less t2 ships then you need more isk sinks for players. This is actually unsustainable as the sp levels in eve slowly reach a point where only the generation of isk is the governing factor in what one can field.
i'm in 0.0
But seriously, i don't claim to be indicative of Eve's residence, however my opinion is one of many views that want to see diversity within the game. Detailed statistics no one can give, but this ofc is MY experiance of the game not yours.
i don't wanna see less t2 ships, infact as you raise it i want to see more. i want to see more ships being used in PvP. i want more ships with more practical uses. ie: logistics cruisers.
Originally by: Celeste Coeval
Just because you fly around with high sp characters picking fights with high sp characters in 0.0 (i presume that where you are as you said dictors), does not mean no one flies the t1 variants, get out of your own elitist arse.
You have a choice: you have isk in the wallet and t2 skills.
Fly t1?
Fly t2?
argue that?
Thanks for the flaming, "elitist arse" did make me chuckle.
But yes, my main is a high sp char, my corp contains similar sp chars, but we fight anyone. i have the cash so i can burn through t2 ships WHEN I'M NOOB ENOUGH
My point was i want to see little used ships in PvP, i want to see a greater diversity between t1 and t2 ships.
Pilots will then start taking more t1 ships to PvP because they will fill useful roles. it would promote greater and diverse tactics.
isn't ambulation gonna be enough of an isk sink?
However, isn't both our views 2 sides of the coin?
Originally by: Celeste Coeval
The more you nerf it, the more magic eve loses.
_____________________ Eve is not a sandbox Sandboxes always have kitty poo in them
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.27 00:53:00 -
[310]
Originally by: umop 3pisdn Edited by: umop 3pisdn on 26/12/2007 23:56:30 Edited by: umop 3pisdn on 26/12/2007 23:55:23
Originally by: Hannobaal
Originally by: Goumindong The problem of course, is that the big single bonuses need a heavier than normal stacking penalty which will interfere with the smaller bonuses. And as well, the two attributes affecting speed is a big deal.
Actually the absolute biggest speed bonus by far, no competition, just overshadows everything else, comes from the mwd. And it doesn't get any stacking penalties at the moment.
Incorrect, when i fit 3 MWDs i only get a small boost from the third one, tbh its almost not worth it.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
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Metal Dude
Destructive Influence Band of Brothers
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Posted - 2007.12.27 01:01:00 -
[311]
Edited by: Metal Dude on 27/12/2007 01:24:32
Originally by: Phelan Lore Nano whiners make me laugh.
Nerfing speed is only a step backwards for solo and small gang PvP. For gangs larger than say 10, purely nano ships are less useful than a good balance of long range damage, ewar, and tackling.
The Snigg roaming gang composition has been very similar since before the istab boost and nerf, since before rigs, and it will remain so even if CCP nerf speed again.
The ships that we like best for our dreaded PL "nano gangs" are astartes, muninns, zealots, cerbs, falcon/rooks, rapier/huginns, scimitars, and tempests. Our "nano gangs" don't consist of the "overpowered" nano vagabonds and ishtars, in fact these ships are discouraged because they need to get too close to the enemy and will die.
CCP will nerf speed, the smart people will adapt and continue to kill as usual, the whiners will whine about whatever new tactics are developed. The cycle of whine/nerf continues on with the only victims being gameplay variety and solo/small gang warfare.
Don't forget to mention the cloak on those nano astartes, muninns, zealots, cerbs, falcon/rooks, rapier/huginns, scimitars, and tempests. 
Seriously, the game has changed a lot from the earlier days. All the new mods, boosters, implants, gang mods etc made previously balanced ships/mods unbalanced and they need nerfing. CCP always does that. They introduce new features in to the game before realizing the full impact and what the changes are going to do to the balance of affected ships/mods and then they have to nurf it because it becomes too powerful. They always underestimate us users to take advantage of their oversights. Think of the speed nurf the same way as you did about the mobile doomsday nerf. Then youÆll see the logic.
The truth will set you free
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CHAOS100
Momentum. The Reckoning.
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Posted - 2007.12.27 01:03:00 -
[312]
The simple thing with nerfing is that your options and the openness of the game is severely narrowed down. In 2005 there were tons of options for you to do. However... there was 1 or 2 good ones that everyone used such as the 2000 dps gankageddon or maybe the max damage missile boats, then they were nerfed. Then they move on to the next best 1 or 2 things, such as ECM and WCS, they are nerfed. Then the next... and so on.
It is a never ending cycle of nerfs, because people naturally use the most powerful option to do better.
Now the nerfs will continue until everyone can tank each other and do equal damage to each other, with no real advantages. To make the process easier I say CCP just delete races altogether, make it 1 race and have 4 ship sizes with equal damage. That way there are no advantages, and everyone will fly everything. (SWG anyone). --------------
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Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.12.27 01:31:00 -
[313]
The thing about the FOTM nano-ships that make them so annoying is the fact that they basically perform the role of a tackler, while being able to put out dps and at the same time having a lot of survivability. The biggest problem I think is that they're able to perform all of this all at once. If for instance one of these (ability to get away, tackle, and deal damage) were taken out of the equasion I would have zero issues with 'em.
I think it should require more guts to fly a nano-ship, more commitment to a fight. You're in a ship that does good damage and speedtanks, you can zip in and out of danger at your leisure and tackle without a problem. One of these need to go.
As for the dictor-nerf. LOL, gtfo. Dictors were fine.
I think it's really important that you can either be master of one thing (or good at two) or half-assed at many.
Dictors = Relatively slow, paper tank, relatively good dps, commits to a fight, tackle bubble. Give them back speed but make'em script their tackle-ability. Either they can use bubbles, or they can scram. Imbalanced, need speed back!
NanoHACs = Relatively fast, good speed tank, good dps, tackle, don't need to commit to a fight, can zip out and in. Imbalanced
Interceptrs = Fast, good speed tank, mediocre to average dps, tackle, don't need to commit to a fight, can zip out and in. Balanced!
Heavy Interdictors = Knocked the dictors out of the water. Why would anyone want to fly a regular dictor with these things in the game? Hac-resists, tackle just fine, decent dps (for their size) , can bubble, commit to a fight. The latter is the soft-spot of the heavy dictor. It's rather expensive and needs to commit to the fight - yet I'd rather fly a HIC any day of the week than a regular dictor. This is just wrong. Make the dictors as they were pre-patch and things are good. Remove ONE of the nano-hac:s strengths and things are good too.
And while you're at it, do something about Assault Frigates and Pilgrims.
My suggestion for AF:s? Make them have insane tanks. Like a "command frigate".
My suggestion for Pilgrims is to make them either: Have double the nos/neut bonus of the curse OR have one point of stab without penalties. The why is because they a) Suck at tanking b) Do t1 cruiser dps c) Are slow, and always have to commit to a fight - the nerfs of NOS and then damps has made the pilgrim a rather sad spaceship.
- Recruitment open again-
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.27 01:43:00 -
[314]
Originally by: Tobias Sjodin
My suggestion for AF:s? Make them have insane tanks. Like a "command frigate".
I would lean towards a little more firepower. But either one of the two would be nice.
And if we can have the bonuses on the Jaguar and Wolf switched out to what they logically should be, that would be awesome as well.
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Drykor
Minmatar Jericho Fraction The Star Fraction
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Posted - 2007.12.27 02:07:00 -
[315]
Originally by: Goumindong Quit your trolling, the Sabre was a freaking super-interceptor, nearly as fast as many of the interceptors with tonnes more hit points, damage, and the ability to drop bubbles. It nearly made interceptors obsolete
READ THIS: http://oldforums.eveonline.com/?a=topic&threadID=652223&page=2#55 Now if you still want to claim the sabre was nearly as fast as interceptors THAT ARE FIT FOR INTERCEPTING then I have to claim you are a fool.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.27 02:18:00 -
[316]
nearly
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Corpse Mage
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Posted - 2007.12.27 02:54:00 -
[317]
Originally by: Goumindong nearly
I vote goumindong winner of this thread
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.27 03:11:00 -
[318]
Edited by: Hannobaal on 27/12/2007 03:15:26
Originally by: Goumindong nearly
A straight tech 2 speed fit interceptor (no rigs, implants, faction equipment, or gang bonuses) with good skills does at least 6 km/s. Many go a lot faster than that.
Sabres did not do those speeds with the same equipment and skills.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.27 03:19:00 -
[319]
Nearly, they go about 5km/s. Which is plenty fast considering they have 2-3 times the hit points and 2-3 times the dps.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.27 03:44:00 -
[320]
Originally by: Goumindong Nearly, they go about 5km/s. Which is plenty fast considering they have 2-3 times the hit points and 2-3 times the dps.
Still a good difference. And they're Minmatar. If you're gonna compare, you have to compare to the Claw or at least Stiletto, not the Raptor and Taranis. It's not nearly interceptor speed. More like fast tech 1 frig speed (with less agility and much larger signature).
If there's any unfair advantage to the Sabres I would say it's the fact that they do more damage and are easier to fit than other interdictors.
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MOTOK0
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Posted - 2007.12.27 03:45:00 -
[321]
Dictors drop bubbles, that is the role they have. They shouldn't be dogfighting anti-interceptor gods. If/when they are they encroach on the roles other ship classes are supposed to have.
Give them speed to survive in gang work but gimp the firepower so they are not solo frig pwning machines and they will be sorted.
People will still whine though because if it's not overpowered or it cant pwn solo then the masses think it sucks.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.27 04:03:00 -
[322]
Originally by: MOTOK0 Dictors drop bubbles, that is the role they have. They shouldn't be dogfighting anti-interceptor gods. If/when they are they encroach on the roles other ship classes are supposed to have.
Give them speed to survive in gang work but gimp the firepower so they are not solo frig pwning machines and they will be sorted.
People will still whine though because if it's not overpowered or it cant pwn solo then the masses think it sucks.
The roles they have is to drop bubbles and to kill frigates. They are based on the destroyers after all. And if they wanted them to be slow, they wouldn't have given them base speeds like slow interceptors/fast tech 1 frigates when they first created them.
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MITSUK0
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Posted - 2007.12.27 04:16:00 -
[323]
Edited by: MITSUK0 on 27/12/2007 04:16:31
Originally by: Hannobaal
Originally by: MOTOK0 Dictors drop bubbles, that is the role they have. They shouldn't be dogfighting anti-interceptor gods. If/when they are they encroach on the roles other ship classes are supposed to have.
Give them speed to survive in gang work but gimp the firepower so they are not solo frig pwning machines and they will be sorted.
People will still whine though because if it's not overpowered or it cant pwn solo then the masses think it sucks.
The roles they have is to drop bubbles and to kill frigates. They are based on the destroyers after all. And if they wanted them to be slow, they wouldn't have given them base speeds like slow interceptors/fast tech 1 frigates when they first created them.
At the end of the day the only thing dictors and destroyers have in common is the slot layout and graphical model.
In overall balance terms there is a ship class with no role (assault frigs) and yet you are all asking for dictors to be established with two roles?
I agree they should be fast but they should have limited firepower, assault frigs/sniper hacs should fill that anti-frig role IMHO :)
edit (posted with wrong char before bree ftw tbfh ;))
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.27 04:34:00 -
[324]
Originally by: MITSUK0 Edited by: MITSUK0 on 27/12/2007 04:16:31
Originally by: Hannobaal
Originally by: MOTOK0 Dictors drop bubbles, that is the role they have. They shouldn't be dogfighting anti-interceptor gods. If/when they are they encroach on the roles other ship classes are supposed to have.
Give them speed to survive in gang work but gimp the firepower so they are not solo frig pwning machines and they will be sorted.
People will still whine though because if it's not overpowered or it cant pwn solo then the masses think it sucks.
The roles they have is to drop bubbles and to kill frigates. They are based on the destroyers after all. And if they wanted them to be slow, they wouldn't have given them base speeds like slow interceptors/fast tech 1 frigates when they first created them.
At the end of the day the only thing dictors and destroyers have in common is the slot layout and graphical model.
That's your personal opinion of how things should be, not how they actually are.
Quote: In overall balance terms there is a ship class with no role (assault frigs) and yet you are all asking for dictors to be established with two roles?
I agree they should be fast but they should have limited firepower, assault frigs/sniper hacs should fill that anti-frig role IMHO :)
If we're gonna look at things with that logic, my Claw has at least 3 different, important, roles I can name that it can fill well with the same fit. 
1. Scouting 2. Tackling 3. Anti-interceptor
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Andreya
Murder-Death-Kill
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Posted - 2007.12.27 04:56:00 -
[325]
Thank you Rells!!!
i listended to that live dev blog and i was literally FURIOUS after i heard everything! those quotes about the interdictors were almost insulting, Zulupark i will bet my 10 billion isk that he has never flown an interdictor more than once in his life!
not only that, to the rest of the big boss's in CCP, have you not heard the way he responds to Mindstars queations? it sounded like you interviewed a 13 year old, who read a book about Eve and was public speaking for his first time. their responses are not informative, and sometimes immature.
BOOST PATCH! .... wtf!? he even screamed boost patch when he was asked about how we can fix the excessive speed issues.... umm thats a nerf zulu, not a boost... unless you plan to make every non nano ship faster to compensate.
in that interview Mindstar did very well, he went straight to the point, still had a sense of humor, but didnt sound like two children spouting off 'knock knock' jokes
props to mindstar,
zulupark, you fail so hard, it actually makes me angry
hammerhead, ... i wont comment on you yet, ill give you another chance before i make judgement
and UNNERF the interdictors!
Sincerely, Andreya _________________________________________________________ Only once you've lost everything, are you free to do anything.
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Andreya
Murder-Death-Kill
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Posted - 2007.12.27 05:04:00 -
[326]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 23/12/2007 11:05:21 nano ships are unbalaced.
Nano ships are the new WCS. Lets be honest here - thats exactly what they are. A Dicter doing 10k/sec can drop bubble , get out of range and warp out before you even lock them in a sensor boosted rapier/huggin.
And amarr lack rapier ships. We dont have enough mids and our tracking on lasers is almost half that of gallente. Anyone nano ship can tackle a Amarr bs for a laugh and the Amarr BS cannot win against a 10km/sec nanoship. Granted, the nanoship may not be able to kill the BS, but a gang of nanoships can - and thats whats killing pvp - everyone using WCS... Sorry, nano's to have risk free pvp.
no, nano hacs arent whats killing your BS... whats killing it is you think you can run aroudn and be safe in a massive slow lumbering ship. BY YOURSELF, if you were with a partner. trust me, it would be a different story. eve is not a single player game, dont blame other people when it takes 4 nano hacs (or 4 of any other ship) to kill you _________________________________________________________ Only once you've lost everything, are you free to do anything.
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2007.12.27 06:40:00 -
[327]
Originally by: Hannobaal
Originally by: Goumindong Nearly, they go about 5km/s. Which is plenty fast considering they have 2-3 times the hit points and 2-3 times the dps.
Still a good difference. And they're Minmatar. If you're gonna compare, you have to compare to the Claw or at least Stiletto, not the Raptor and Taranis. It's not nearly interceptor speed. More like fast tech 1 frig speed (with less agility and much larger signature).
If there's any unfair advantage to the Sabres I would say it's the fact that they do more damage and are easier to fit than other interdictors.
No, you can compare everything to the sabre, its the fastest one. Its not like I can fly into a bubble and say "wait im flying a crusader and your sabre attacked me, but thats not fair because its not the same race to compare" ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Andreya
Murder-Death-Kill
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Posted - 2007.12.27 08:05:00 -
[328]
Originally by: Pitt Bull
Originally by: Rells If the person in question doesn't have a tactical brain please don't let them anywhere near the code. This game is the most deep, tactically intensive game on the market and thoughts and musings like this will RUIN it into a blob gank and tank fest.
Wow, you're clueless. You think pressing F1-F8 at an optimal range is a tactical game? Its a freakin' MMO for chists' sakes. You should try a different game, like an FPS or RTS.
wow fail, ive been playing vids since i was a wee baby, and eve is by far the most immense tactical real time strategy i have EVER came accross... thanks for coming tho, lemme guess you fly a drake for pvp? f1 to f7 and your done? try something that requires some skill _________________________________________________________ Only once you've lost everything, are you free to do anything.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.27 10:19:00 -
[329]
Originally by: Lyria Skydancer No, you can compare everything to the sabre, its the fastest one.
It's Minmatar. It has to be.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.27 10:30:00 -
[330]
Originally by: Andreya
Originally by: Pitt Bull
Originally by: Rells If the person in question doesn't have a tactical brain please don't let them anywhere near the code. This game is the most deep, tactically intensive game on the market and thoughts and musings like this will RUIN it into a blob gank and tank fest.
Wow, you're clueless. You think pressing F1-F8 at an optimal range is a tactical game? Its a freakin' MMO for chists' sakes. You should try a different game, like an FPS or RTS.
wow fail, ive been playing vids since i was a wee baby, and eve is by far the most immense tactical real time strategy i have EVER came accross... thanks for coming tho, lemme guess you fly a drake for pvp? f1 to f7 and your done? try something that requires some skill
I've been following his posts for a while. He's a former WoW player who thinks Eve is bad in all sorts of ways and WoW is far better and that WoW combat is far more complicated and tactical than Eve combat. He also thinks that combat in eve is all about skillpoints, and that a higher sp character will always win against a lower sp one.
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