
X Gallentius
Quantum Cats Syndicate Villore Accords
118
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Posted - 2012.02.09 16:48:00 -
[3] - Quote
War Kitten wrote:War Kitten wrote: When other members of CSM7 that play the game in discord with your world views on what is the right way to pvp disagree with your ideas about changes to high sec or lowsec rules and have alternate ideas, how will you react? And when it comes time to discuss sov warfare and super-cap re-balancing, will you have any more useful input than the naive "remove supers" response?
Reposting my questions and waiting patiently. Aren't the questions:
1) "How will CCP react to the feedback given from various members of the CSM about changes to high sec or lowsec rules."
2) "Will CCP be more receptive to proposals for changes in game play by a monolithic CSM, or by a diverse CSM that has representatives from all parts of the game?"
w.r.t. Sov Warfare . Mittani admitted in his thread that there is no consensus from the 0.0 bloc CSM on how to implement changes. Wouldn't a different perspective be helpful? Maybe not. Maybe we should rely on the same monolithic CSM to not help solve this issue again in 2012.
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X Gallentius
Quantum Cats Syndicate Villore Accords
136
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Posted - 2012.02.22 17:29:00 -
[4] - Quote
HELIC0N ONE wrote: I mean, the idea of invading a hostile system with hulks and out-mining the defenders to take their sov is amusingly surreal, but I don't think it would actually make for entertaining gameplay beyond the novelty value of doing it the first couple of times.
Not saying this is what you would want for 0.0. You guys have your own sov mechanics to work out. However, there are two aspects to this: 1. Expending effort to "live" in a system. 2. Expending effort to deny others to "live" in a system.
"Living" in a system can be anything from having moon gold, mining, ratting, running anomolies, putting up POSes, whatever you think is a good indicator activity.
In the end I think you'd find that if people really want to take over a system, they'll secure it first with pvp (kill all the farmers, kill all their protection) and then they'll send in the carebears to farm it (which they will do anyways to make isk). You probably kill all the hostile farmers in your sov space anyways, so it likely won't change the map too much.
This sort of sov system, however, may not lead to massive supercapital fights that everybody in 0.0 apparently loves. And therefore it may not be appropriate. However, it makes sense to me to be a pefectly acceptable sov mechanic for low sec and perhaps Non-sov 0.0 because corporations do this all the time anyways. L5 systems are already permacamped by groups of corporations who feed off them. CCP could change the figure of merit based on Sov level of system, or perhaps whether a low sec system is inside or outside FW zone, or change it based on different regions.
Anyways, this is a side track and I apologize for interupting Han's campaign.
Go Hans! |