Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ira Theos
|
Posted - 2007.12.26 21:06:00 -
[1]
Please educate me. I have been using lasers under the belief that "fall-off" did not affect damage delivered unless the target was beyond "optimal".
If the target range is below "optimal", is there a fall-off penalty as well??
|
Laura Steel
The Chaotic Order Fallout Project
|
Posted - 2007.12.26 21:09:00 -
[2]
No, but you may find them hard to track depending on how fast they are moving and in what direction.(relative to you) ----
|
Lord Matrix
Department of War
|
Posted - 2007.12.26 21:10:00 -
[3]
If you take tracking speed and signature radius out of the equation, all guns will do 100% damage within their optimal range.
Look at tracking guide for detailed information ------------------------------------------------------------------ 3/4 pure lunatic, 1/4 absolute genius |
Ira Theos
|
Posted - 2007.12.26 21:15:00 -
[4]
Edited by: Ira Theos on 26/12/2007 21:17:18 Edited by: Ira Theos on 26/12/2007 21:15:01 Thanks.... that is what I thought.... but testing is proving otherwise. I have been shooting fixed building targets to test and have been finding this not to be true.
Example: using Mega Beam Laser 2 turrets at 38 km on fixed building with ship at rest.
Using X Ray L t1 crystals in one and Aurora t2 crystal in the other.....
I get consistently better results with the t1 Xrays.......WHY IS THIS??
Although the Auroras base damage numbers are about 25 percent less than the Xrays, their damage multiplier is twice that of the Xrays and so the Auroras should do more damage..... BUT THEY DON'T.
WTF GIVES? IDEAS?
|
Nocturnal Avenger
The Ankou The Reckoning.
|
Posted - 2007.12.26 21:15:00 -
[5]
Originally by: Ira Theos Please educate me. I have been using lasers under the belief that "fall-off" did not affect damage delivered unless the target was beyond "optimal".
Damage is unaffected as long as you hit.
When in falloff - you don't hit as often (in effect - damage decreases).
- Carebear Pirate - |
Sister Impotentata
Elite Angels Of Death
|
Posted - 2007.12.26 21:21:00 -
[6]
Edited by: Sister Impotentata on 26/12/2007 21:22:44
Originally by: Nocturnal Avenger Damage is unaffected as long as you hit.
This is true for all turret types? Pardon my noobship on this, being so missile oriented myself I'm having exceptional trouble getting down all the nuances of turret-play. My CEO has been trying to beat into me that if I get my sig rad down, I'll take less damage. I thought he meant I'd take less damage from a successful turret attack. Do you mean I'll take less damage over time because I'll be getting hit successfully less often, but still take the same damage per successful hit?
Edit: Sorry, this is semi OT. I'm talking about sig rad and not OP's original optima range. ----- TANSTAAFL
Originally by: Psycho John Petrucci If there's any point where you feel it's too difficult, then just stop. Because you just, you don't have it, you're just not good.
|
Lord Matrix
Department of War
|
Posted - 2007.12.26 21:22:00 -
[7]
Originally by: Ira Theos Using X Ray L t1 crystals in one and Aurora t2 crystal in the other.....
I get consistently better results with the t1 Xrays.......WHY IS THIS??
Although the Auroras base damage numbers are about 25 percent less than the Xrays, their damage multiplier is twice that of the Xrays and so the Auroras should do more damage..... BUT THEY DON'T.
Different laser crystals do not affect damage multiplier or rate of fire of the turrets.
Aurora L does 32 dmg. Xray L does 40 dmg.
Damage multiplier on both crystals is the same. You are wrong. ------------------------------------------------------------------ 3/4 pure lunatic, 1/4 absolute genius |
JamnOne
Amarr
|
Posted - 2007.12.26 21:23:00 -
[8]
Ira, like mentioned before, if the ship goes to fast it is harder to hit. Your damage done will be lower if you strike it at all. I usually carry a webbie with me to compensate. ________________________
Originally by: CCP Prism X Hah! Vengeance is sweet!
|
Ira Theos
|
Posted - 2007.12.26 21:32:00 -
[9]
Originally by: Lord Matrix
Originally by: Ira Theos Using X Ray L t1 crystals in one and Aurora t2 crystal in the other.....
I get consistently better results with the t1 Xrays.......WHY IS THIS??
Although the Auroras base damage numbers are about 25 percent less than the Xrays, their damage multiplier is twice that of the Xrays and so the Auroras should do more damage..... BUT THEY DON'T.
Different laser crystals do not affect damage multiplier or rate of fire of the turrets.
Aurora L does 32 dmg. Xray L does 40 dmg.
Damage multiplier on both crystals is the same. You are wrong.
You may be on to something here...... Why is the "damage modifier" on the guns showing less for the t2 auroras than for the xrays....???
|
Ira Theos
|
Posted - 2007.12.26 21:42:00 -
[10]
Thanks for the help..... I just figured the problem. Apples and oranges.. I had a Tachyon in the mix and didn't notice it wasn't a Mega Beam....
|
|
Riho
Northen Breeze
|
Posted - 2007.12.26 22:00:00 -
[11]
lets say your useing beams.
your optimal is like 70km whit dunno.. 40 falloff
a rat is 10km away from you.
you can hit that rat still even tho hes out of your falloff. but you will have a REALLY hard time tracking him. you will allways hit when they are closer to you.. problems come when they go out of your range.... rare hits then ---------------------------------- Seems that there's a new game that seems to be very popular whit whiners these days. Its called EFT Online.
dont listen those people.. as they dont have a clue |
Amuko
Amarr Disturbed Amarrians
|
Posted - 2007.12.26 23:20:00 -
[12]
Originally by: Riho lets say your useing beams.
your optimal is like 70km whit dunno.. 40 falloff
a rat is 10km away from you.
you can hit that rat still even tho hes out of your falloff. but you will have a REALLY hard time tracking him. you will allways hit when they are closer to you.. problems come when they go out of your range.... rare hits then
Learn something new everyday, wouldn't that make pulse lasers pretty interesting as they got pretty good tracking now?
(And knowing this.. it's a bit odd having seen people whine about having to switch crystals all the time because the enemy was ''too close'' )
|
Riyal
Darklite inc Imperial Republic Of the North
|
Posted - 2007.12.27 01:00:00 -
[13]
Originally by: Amuko
Originally by: Riho lets say your useing beams.
your optimal is like 70km whit dunno.. 40 falloff
a rat is 10km away from you.
you can hit that rat still even tho hes out of your falloff. but you will have a REALLY hard time tracking him. you will allways hit when they are closer to you.. problems come when they go out of your range.... rare hits then
Learn something new everyday, wouldn't that make pulse lasers pretty interesting as they got pretty good tracking now?
(And knowing this.. it's a bit odd having seen people whine about having to switch crystals all the time because the enemy was ''too close'' )
The crystals with a range bonus have less of a damage bonus. So when someone comes in close you change out the range bonus crystal because its wasted and put in a more damaging one with a no/negative range bonus.
Your ability to track the target will be down to the orbit speed and the turret size though.
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.12.27 01:20:00 -
[14]
Edited by: Goumindong on 27/12/2007 01:21:59
Originally by: Nocturnal Avenger
Originally by: Ira Theos Please educate me. I have been using lasers under the belief that "fall-off" did not affect damage delivered unless the target was beyond "optimal".
Damage is unaffected as long as you hit.
When in falloff - you don't hit as often (in effect - damage decreases).
This is false. Damage is affected by hit %.
Think of it this way.
Below Optimal, tracking lowers hit chance.
Above optimal, tracking and falloff lower hit chance.
Anything that lowers hit chance also lowers the expected amount of damage that the ship delivers per hit
|
Shardrael
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2007.12.27 01:24:00 -
[15]
goumin you misunderstood what he was saying, he is saying that individual shot dmg if it hits is not affected by range, as in if you get two perfect hits at different range with guns, two more perfect hits at a different range would do the same dmg.
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.12.27 01:55:00 -
[16]
Originally by: Shardrael goumin you misunderstood what he was saying, he is saying that individual shot dmg if it hits is not affected by range, as in if you get two perfect hits at different range with guns, two more perfect hits at a different range would do the same dmg.
We he is still wrong if that is what he is saying. The same RNG that determines whether or not you hit determines the quality of the hit.
Hitting is done by a "Roll under" mechanic. Then the number you rolled is put into a formula and applied as damage. The highest rolls produce the highest damage aside from wrecking. The lowest rolls produce the lowest damage aside from wrecking. Wrecking hits are the absolute lowest rolls.
So if you hit 50% of the time, you will be unable to do damage over 1x your damage modifier except for wrecking hits. Leaving your final expected dps about 39.5% of normal. If you hit 100% of the time you wil be able to do damage up to 1.49x your damage modifier except for wrecking hits. If you hit 2% of the time you will be able to do damage up to 51% of your damage modifier except for wrecking hits.
If you hit 1% of the time, every hit will be a wrecking hit. If you hit .5% of the time, every hit will be a wrecking hit.
|
The RepoMan
Caldari Red Horizon Inc Red Horizon
|
Posted - 2007.12.27 02:28:00 -
[17]
I swear some of the dumbest crap I've read on the forums today is in this thread... course I've only been browsing for a min or so... but that's still pretty bad.
Seriously, click player guide -> tracking guide on the left hand side. Read it, learn it, dont listen to idiot forum monkeys.
|
Sjoor
S.A.S
|
Posted - 2007.12.27 03:09:00 -
[18]
^^^
this man speaks the truth. Reading the crap in here has some amusement value tho. ----
|
Sister Impotentata
Elite Angels Of Death
|
Posted - 2007.12.27 03:13:00 -
[19]
I've heard that the tracking guide is about eighteen patches out of date. Fraps or you lose. ----- TANSTAAFL
Originally by: Psycho John Petrucci If there's any point where you feel it's too difficult, then just stop. Because you just, you don't have it, you're just not good.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |