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Gariuys
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Posted - 2004.03.17 18:50:00 -
[1]
Quote: Perhaps reducing Power Diagnostics to 15tf from 20tf would help?
For shield tanks/caldari ships right now, the only viable low slot is going to be the power diagnostic, and caldari ships are generally already strapped for CPU badly because of railgun/launchers/xl shield booster, so the cap relay was really the only useful module you could fit.
Megathrons are already strapped for cpu ( using relays ) now, and that's without the Xlarge but using a c5-l large. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.17 19:30:00 -
[2]
well the reason I don't use armour tanking gladly is the quite simple fact that a mod that uses a LOT of grid and taking up the room of where otherwise a RCU/PDS would be sitting has a HUGE impact on the amount of guns one can fit.
The trouble of a mega, huge grid trouble armour tanking, huge cpu trouble shield tanking, getting a usable/nice/good balance is quite a challenge. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.17 19:39:00 -
[3]
Lipton, it's been said before but if you can't afford to lose a BS don't fight in one, it's that easy. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.17 19:43:00 -
[4]
first difference that comes to mind is the 2500 grid difference dalman. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.17 19:48:00 -
[5]
Quote:
Quote: Lipton, it's been said before but if you can't afford to lose a BS don't fight in one, it's that easy.
Well...
I really dont have any probs with loosing a Bship in a 1 min Battle... Not the "ISK-way"...
I was pointing towards the fact that i think these MASSIVE ships should be able to take a beating for quite a while so the battles would LAST longer...
Smartbottoms... 
It's all relative, there are crusiers that can eat any other cruiser in seconds, although personally I do like fights dragging out a bit, makes for more tactics less micro. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.17 20:18:00 -
[6]
Quote: Oh great. I hope this means that the tech 2 percentage has been upped as well...I REALLY hate to think the money I spent on those tech 2 cap rechargers is now completely wasted since a tech 1 cap recharger gives the exact same bonus now. Anyone using one care to enlighten me, since I am at work and can't check?
IT's not even on chaos yet, and naturally tech2 will be given appropiate stats. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.18 11:17:00 -
[7]
Quote: *snip* But I'm looking at it from my point of view *snip*
think that about somes up the thinking of the people that are against this change ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.24 06:51:00 -
[8]
Quote: Ok, first of all, an RCU does not stack, and it only applies its bonus to the base value, not the value after Engineering skills are applied.
So really what the math is
15,000MW base * 1.7 (7 Reactor Control Units) * 1.25 (Engineering Level 5) = 31,875MW
... and 32,000MW required to run 8 Tachs as you said, so... sorry, your statement is false.
Why do people that can't even look at their fitting screen comment on ship balance and intended ship balance changes. first of it doesn't matter if the engineering bonus is added first or modules first, second for modules it's bonus^number of modules, unless they're hit with the stacking penalty, and that's not the case for RCUs. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.24 21:45:00 -
[9]
Quote:
Quote:
Just look at the posts and you can clearly see a line being drawn.
Indeed. Those who use lasers/Amarr ships or Caldari ships and get hurt by the proposed nerf think it stinks.
Those it doesn't hurt aren't worried by it.
No surprises there...
Yep only hurts amarr and caldari ( it don't hurt caldari, it actually helps them ) blaster boat pilots don't use cap at all oh wait blaster boats wheren't using relays to power a XL booster for hours on end without penalty, they can still use them for what they where intended for shafting shield power into the capacitor to use it for other things then shields, like a mwd and blasters.
A Scorpion shield tank, can still fill all it's lows with relays, just fit one more amplifier and use a loot variant Xlarge and you're as good as ever.
The only thing that's not possible anymore is having THE armour tank shaft as much shields as possible into the capacitor too use it not only too power it's guns but too run a XLarge shield booster on auto for ages as well.
and it's been said before but I'll say it again a apoc that used 4 meds for shield tanking and 7 relays can do the exact same thing using 4 lows for amour tanking and 3 relays, and use those 4 meds for cap rechargers or a cap booster, you'll be as hard to kill as ever, if not harder.
~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.25 07:52:00 -
[10]
k I'm out of this discussion people are using the exact same flawed examples ( that only show that they got no clue whatsoever when it comes to kitting a ship ) after 12 pages of discussion. There's just no point. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.25 09:27:00 -
[11]
Levin, you sir are an idiot. Cap recharge is not linear, if your cap holds steady at 80% running everything but the shield booster, you will be recharging a lot of cap when you reach 10%. ( No I really don't know why I'm replying to this, since noone will take you serious ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.29 19:39:00 -
[12]
Quote: Why not put the same stacking penalty on caprelays as on damage mods?
Cause it's not their bonus that's unbalanced, it's their lack of a penalty. And cause there are several BSs that rely on multiple relays not to keep their defense going, but to keep a decent offense running. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.30 12:50:00 -
[13]
You're sitting in a goo filled pod mentally flying a 1km long Spaceship that uses building sized cannons to shoot at other spaceships a 100km away eating away at shields, before warping out at 3au/s and you're complaint is that nanobots repairing armour is unrealistic.
Newsflash, anyone that uses RL to balance or design a Science FICTION game is *insert lots of words the filter will replace with **** anyway so why bother* ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.04.04 17:16:00 -
[14]
Quote: Edited by: Proteuz on 04/04/2004 14:56:07 Well, the changes done to the game will affect everybody so i dont really see that there will be eny "real" changes to the battles or how fights will be conducted.. but u will have ppl that doesent adapt as fast and they will die first =P
btw... the tactical shiled skill.. guess this will be affecting the damage done aswell, so maby this will help ppl that doesent like the idea behind armor tanking and sutch.. (i heard that this skill wasnt active so)
It' active and working as intended, confirmed by TomB. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.04.04 17:19:00 -
[15]
Quote:
Quote:
Quote:
Quote: I still cant see exactly WHY these modules needed a change.
why not leave things that work?? nerf the item almost everyone depends on 
Horrible just horrible.
This Game has many others thing to be fixed and instead you focus on something that works fine already
People Had a choice of either Shield Tanking or armor tanking.... The choice was mainly made on the ship..
but now we cant really shield tank anymore...
This is something that did not need change. please focus on other things that do...
Whats next??? nerf armor tanking as well....
Yes, just give it some time and it will.
Borg <out>
This doesn't actually nerf shield tanking, it nerfs using shield recharge to up cap recharge to shield boost, which was never intended. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.04.08 07:31:00 -
[16]
Quote: 16 pages wasted folks...
It'll be in the next patch and CCP is yet to give "their" reason for the change. They just implement it like this thread never existed.
IF you'd read this thread you'd realize that most people are in favor of this change. So it's not wasted, it just didn't reach the conclusion you would like. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.04.14 19:24:00 -
[17]
Quote: Just a quick thought here, have only read the 1st 4 pages, so i'm not sure if anyone suggested this. Would it not be better, to improve the options of armour tanking rather than nerfing cap relay/sheild boosting?
It seems to me like a lot of changes that are made in eve are to nerf something, As someone else commented earlier, BS's are expensive, and fights should last a little longer than they do, so instead of making the changes your considering, why not look at improving/tweaking armour tanking so they are balanced a little better. This way just means people are gonna get ****ed off at the nerfs.
I'm not trying to have a whine, i for one can fly most ships in the game for whatever skirmish i'm involved in. And pretty soon i think CCP will be forced to look at armour tanking if the new changes are implemented. To clarify my point:
"IMPROVE WHAT NEEDS IMPROVING, DON'T NERF THE THINGS THAT WORK"
Armour tanking doesn't need improving. It's never needed improving, it's just that the whining cry babys are now trying it out and are going wtf armour tanking ain't half bad, let's start using that and ***** about the relay change will ruin the game just for the hell of it. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.04.19 08:25:00 -
[18]
Re: Ordo, relax a little, I said it a bit weird but what I ment was that the cap relay change is not cause armour tanking is worse then shield tanking, cause armmour tanking is fine atm. so there was some point where armour tanking was really bad, I don't remember it being that bad, but then again I'm not a ex-beta player. And I didn't start checking out armour tanking till I started flying my BS. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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