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Shippon Shima
Gallente Federal Navy Academy
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Posted - 2007.12.30 04:51:00 -
[1]
One needs to look into detail as to how the isk farmers and macro-farmers operate in order to spot the 'bottlenecks' in their operation.
1 - Advertisement.
Isk sellers need to advertise the websites in-game to attract new customers. Many of these isk sellers also routinely change website URL's making the advertisement even more important. Adverts are done in-game in the NPC starter corps, trade channels, local channel and via EVE-mail.
2 - Isk-generation & accumulation.
Most isk sellers run macro-mining operations in empire space or massive amounts of haulers running level 3 and 4 cargo missions in lowsec or safe space.
3 - Game mechanics grants protection from other players.
Concord protection in High sec. space, station & gate turrets in high sec and lowsec and finally the 'hit' to a legit player's security rating grant a virtual immunity to these Isk farmers from a playerbase that does not welcome their illegit activities.
The above 3 points are how these isk farmers generate their business and abuse game mechanics to get away with it.
With those in mind, how to 'choke' the isk farmers out of the game?
It is quite simple.
Killing the Advertisement
1. Change all channels (except those of player corp and alliances) to BLOCK all players except those you manually un-block. The FIRST thing the EVE tutorial should tell new players is how to unblock players. --- Create 'helper' players who'se names will have a star next to them. these players will show in the help channels as a helper and the tutorial will advise new players that these are the best players to unblock for assistance. --- Only accounts 1+ year old (with 6+ month active) may become 'helpers'
-This effectively kills the spam generated in local, newbie and npc corp channels and provides the new players with a knowledgeable person to guide them in their first days.
2. Block all emails automatically except those belonging to your Alliance and Player Corporation (NPC corp emails blocked unless player is in your allowed senders list).
-Removes the mass eve-mail isk sellers send out in the NPC corps and those annoying isk selling eve-mails you get when you fly by pilots named 'xddksfhs' in the middle of nowhere.
Destroying the Isk Generation ability AND allowing the playerbase to police the isk & macro runners.
1. Automatically eject players from NPC starter corporations after 30 days. A second EVE tutorial starts a few days prior to this to advise player on how to join a player corp or how to start his own player corp. Player that do not move out of the NPC corp on their own are automatically placed into a starter PLAYER corporation that has a CCP GM as the CEO.
--this is 3 prong benefit for the game. By ejecting players out of an NPC corp and into a player corp they lose the protection that the NPC corp provides the isk and macro runners: they can now be war-targets.
Second is that new players who by day 30 are not in a player corp GET the push out of the nest and learn the benefits of being in a corporation. If they want to be solo players they can start their own solo corp and not bug anyone.
Third, it grants GM's the ability to better track the isk sellers via corp. management and by checking the killmails generated with the GM-ran player corp's name in it (server-side). As these corps will likely be war-dec'd all the time the killmails from isk farmers will be constant and traceable so the GM may ban the account.
2. Lower the price to create a new corporation to just 100k isk. This is to allow solo players to make their 1 man corps. Also allows the isk farmers to spread their farming accounts throught MANY small corps... which allows even MORE players corps to war-dec them.
... and thus, by pushing the isk farmers away from the chat and email adverts and making them shootable in 'safe' space without loss of player sec status...
The playerbase itself can police and remove isk sellers.
Please /sign!
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Awox
Advanced Logistics
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Posted - 2007.12.30 07:00:00 -
[2]
I think CCP rather like the income they get from the farmers. The ISK buyers getting forced into negative balance generates more income for CCP as these people are forced to buy GTCs to fixed it..
So, either leave the game or stop crying. Macros are just a part of EVE, thank CCP and a player-base full of weak brats for that.
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Deviant Desire
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Posted - 2007.12.30 10:12:00 -
[3]
I've played Eve long enough to know that isk sellers will be around until CCP decides to do something. I don't agree with the isk advertiser's/sellers and congrats on saying something. Why not just isolate the trial accounts to one specific channel and deny them access to other chat channels all together ? After all if the dev's at CCP can block the rookie chat after 30 days for the regular players the exact opposite can be done too for trial accounts ;-).
As to advertising for URL's well that's another story. Wishing on a star ? Each country has different rules and that will not change anytime in the near future.
oh and it does help if these rookies understand that buying isk illegaly doesn't help the player based community. Seems like in reality few really care much about the isk sellers, more about punishing those who buy the isk, and a complete lack of changing the "isk" sellers ability to get into / advertise the game.
It's a nice post though and I add my signature. I'd like the isk sellers gone too ;-).
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shady trader
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Posted - 2007.12.30 11:24:00 -
[4]
CCP do not want isk farmers in game its simply not profitale for them, The costs of an account running 23 hours a day consuming database, server and network resources will be much higher then a real player.
As foir the orginal idea of blocking people unless you manual un block them will not simply not work. Take the Blueprints channel it normally has between 300 and 500 people in it. There is simply no way to manage the unblocking of people as they join the channel, as every person would have to do the same each time someone joined so see if they were buying/selling or asking a question.
This idea may work if only trail players were auto blocked.
On kicking them form NPC corps, this has been discussed to death a number of times. CCP has stated that the NPC corps are for people who either do not want to be war dec'ed, those that do not want to get involved in corp politics and those who have not found the right corp yet. Also there are isk farmer corps out there (they are created to try and hide the fact they are isk farmers). If they are war dec they use the 24 hours to disove the corp and create a new one. So the players could not help. The problem with kicking the isk farmers is that you will kick every one else. Any tools that allow players to take action against them will be abused by a small section of the player base against normal players. Some players assume that any barge sitting in a belt is an isk farmer. My main (in a player corp and mining with one corp mate) has been attacked several times by people claiming to be macro hunters that have just entered the system and warped to belts and attacked the first barge they see. They were not so happy to find I had armour tank and web/scram with tech2 drones along with the corp mate having a battleship at the station in the system.
There is a long discussion (33+ pages) in the general forum were this have been discussed at length. It may be worth reading that thread and posting any new idea's you come up with there.
Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congrated by carebears for the actions. |
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