Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
|
Posted - 2008.01.05 07:10:00 -
[1]
Since Revelations 1, the directional scanner has been on a slow path to becoming a difficult tool to use. Before any crap gets thrown, I'd like everyone to realize that I can use the directional scanner efficiently, and I can cope with the changes, but that does not mean they should be changed in the first place.
A little history here, the directional scanner is any pilot's tool on finding things in space. But, as of Revelations 1, it has been slowly picked to pieces and is becoming less and less useful for "immediate" satisfaction.
First, you took away the visual scan representation (which is still found on the mapbrowser [F11]).
Next, you took away Rats. I remember there was a legitimate reason for this one, but still, it began the path of nerfing.
After that, you removed Cosmic Anomalies. This isn't too big a deal but it sucks to not be able to jump in a system and see if there are any to begin with.
Then, and this is the worst in my opinion, you removed STATIONS. Why?! Stations are integral to large objects in space. If I'm pointing at a station and scanning and I see a ship but no station, at 5 degrees that is difficult to process.
Finally, you have messed up the center of ship axis and made it difficult for us to scan unless you zoom all the way out and click on the ship. You used to be able to do it from any camera angle, but (and I'm using the updated graphics btw) now it's a pain to just point and scan.
CCP, the directional scanner is THE TOOL for pirates and pvpers to use. It even has some minimalist carebear functions to it. PLEASE fix these issues so we don't have to try so hard to use a tool that we have been using effortlessly for years. _________________ Burn. |
tarin adur
Gallente Cabalistical Technologies
|
Posted - 2008.01.05 07:16:00 -
[2]
/signed x50, i dont have any issues with the 5 degree thing, but....
Everytime you jump into a new system you have to close and re-open the scanner or it wont work
It keeps going back to 360 degrees,which ends up confusing me and wasting precious seconds
and you removed wrecks...wtf
|
umop 3pisdn
Minmatar Fnck the blob.
|
Posted - 2008.01.05 07:35:00 -
[3]
CCP are trying to remove static belts and nerf nano ships... dont expect them to help pvpers out any time soon.
I mean.. Really.. WTF are we going to do once EVERYONES in a deadspace area... take a probe ship out solo? great.
Oh and local will always be there, so good luck finishing a probe cycle before everything is safe.
|
Digital Anarchist
Minmatar
|
Posted - 2008.01.05 10:24:00 -
[4]
Quick tip: press ALT and your ship object box shows in space and can be used for the 5deg scan.
Pressing ALT also reveals cellestial objects like moons, so a good way to see if ships are at pos or not.
------------------------ This space for rent |
Lazuran
Gallente Time And ISK Sink Corporation
|
Posted - 2008.01.05 10:26:00 -
[5]
/signed ...
Noone is asking for EVE to become "easier", but the tools and options we are given all seem to be nerfed and broken these days. Their limitations don't make sense and it kinda kills immersion - if moons, secure containers and corpses show up on scanner, rats should show up too and the same goes for stations. Why would a scanner be less powerful than today's radar? Next thing we know we'll have to probe for Stargates in order to warp to them...
Disclaimer: I do not speak for the fanbois. |
3nkil
The Chocolate Factory
|
Posted - 2008.01.05 10:34:00 -
[6]
signed
|
Kazuma Saruwatari
|
Posted - 2008.01.05 10:54:00 -
[7]
/signed x100
Seriously CCP, the scanner is broken even though you say it still works. Its broken. End of. -
Odd Pod Out, a blog of EVE Online |
LaVista Vista
Corporate Research And Production Pty Ltd Zzz
|
Posted - 2008.01.05 10:57:00 -
[8]
Yeah, the directional scanner has been nerfed to hell and back now.
Whats up with the fact that they wanna remove local. If that is to happen. We NEED a directional scanner thats working as you would expect.
And after Trinity, its totally useless.
This signature is brought to you by EBankÖ, free space for moderators to brag. |
Zhett Haukes
Mutually Assured Distraction
|
Posted - 2008.01.05 11:01:00 -
[9]
The only bit that really annoys me is the ship centre having moved. I like to be zoomed in when I scan, but I can't anymore.
|
Jurgen Cartis
Caldari Interstellar Corporation of Exploration
|
Posted - 2008.01.05 11:22:00 -
[10]
Edited by: Jurgen Cartis on 05/01/2008 11:22:34
Originally by: Zhett Haukes The only bit that really annoys me is the ship centre having moved. I like to be zoomed in when I scan, but I can't anymore.
This. I understand why the rats were removed (to keep people from just scanning for officers and moving on) but that doesn't mean I agree with it. Just give Estamel/Faction Spawns the same name on the scan as their base hull and keep the rats on there.
Cosmic Anomalies showing up on directional was a bug, unfortunately. Pity it removed an element of skill from exploration though.
I can understand those. But the ship 'rocking' in space is just annoying, and makes accurate scanning a pain in the neck, as you have to zoom all the way out to make the ALT box stay put so you can use it to aim with. I was not 'good' with the scanner, but I was at least moderately proficient with it.
Remove the rocking, or just make it so the rocking does not affect the center of the ship. Give me a stable platform to scan from.
Give us the option to put the map on the directional scanner pane. It made sense there, and was useful for quickly assessing a system. Also, many of us are not using widescreen monitors. Having the map on the edge of the screen is fine if you've got plenty of horizontal real estate, but between chat windows, local, the overview, drone controls and now the map on 1280x1024 gets crowded fast. The people playing on 1024x768 (still a common resolution, especially with slightly older computers) or smaller probably can't even see their ship if they do this. I don't even want to think about the poor blokes trying to play eve on 800x600 . -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
|
Cpt Branko
The Bloody Red
|
Posted - 2008.01.05 11:27:00 -
[11]
Signed ten times.
Since Trinity, the scanner is just buggy (ship axis moved, resets itself to 360 every time you jump in a system, displays the slider as 5 although it is actually 360 degrees).
Removing of wrecks is just a slap in the face, really. The presence (or lack of them) of wrecks was a significant piece of information.
Also, I'd really like if you could have a specific scanner setup without having to change your overview settings. The directional scanner should be *the* information tool for assesing what's in system with you, and right now it appears to be a very bugged tool.
Rifters!
|
Ris Dnalor
Minmatar Ama-gi
|
Posted - 2008.01.05 11:30:00 -
[12]
Edited by: Ris Dnalor on 05/01/2008 11:32:19 don't come a knockin when the ship is a rockin... .... I am still using the classic client so I presume that this is something new they've added with the premium content..... I can't imagine what they were thinking though when they decided that would be a good idea... wtf is the role play going to be on that one? Gravitational distortions left over from the great Eve Gate collapse of 8061 CE? (iirc it's 23345 CE atm in eve) Aside from the RP, what's the point of it at all? -- No love for the Matari |
Caldrion Dosto
Svea Rike Dark Matter Coalition
|
Posted - 2008.01.05 11:49:00 -
[13]
Quote: After that, you removed Cosmic Anomalies. This isn't too big a deal but it sucks to not be able to jump in a system and see if there are any to begin with.
DID they do this with trinity?
before you could scan them.... if not that sux...
|
Golden Helmet
Caldari Dangerously Insane
|
Posted - 2008.01.05 12:04:00 -
[14]
Originally by: umop 3pisdn CCP are trying to remove static belts and nerf nano ships... dont expect them to help pvpers out any time soon.
QFTST (Quoted For The Sad Truth)
|
Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
|
Posted - 2008.01.05 12:16:00 -
[15]
Originally by: umop 3pisdn CCP are trying to remove static belts and nerf nano ships... dont expect them to help pvpers out any time soon.
I mean.. Really.. WTF are we going to do once EVERYONES in a deadspace area... take a probe ship out solo? great.
Oh and local will always be there, so good luck finishing a probe cycle before everything is safe.
They just gave us ships with infinite scram points... we will get the carebears where it hurts the most.... the gates The heavy interdictors are the coolest thing I've seen. We had 3 BS wailing on a corpmate's Phobos and we couldn't bring it's tank down
Originally by: Tarminic
Okay, that's it. You are on the KOS list, and you better pray that I don't have access to a locater agent.
|
Elles D
Caldari Endure Eternal DeStInY.
|
Posted - 2008.01.05 12:17:00 -
[16]
Yeh, you got a point Siig, signed.
|
Smoking McPot
|
Posted - 2008.01.05 12:22:00 -
[17]
Originally by: Siigari Kitawa
Finally, you have messed up the center of ship axis and made it difficult for us to scan unless you zoom all the way out and click on the ship. You used to be able to do it from any camera angle, but (and I'm using the updated graphics btw) now it's a pain to just point and scan. You even broke the scanner so it resets to 360 degrees every time you jump. Ugh :(
thank you for pointing this out. the ship crosshair thingie is the nerf that ****es me off the most. in trinity classic, both the ship camera and the scanner angle were looking at/from the ship's crosshair, which can be made visible by holding down ALT. overlaying your ship's crosshair with any celestial object gave a precise scan on 5 degrees.
in premium mode, this only works if your totally zoomed out, because both the ship camera and the scanner angle are now looking at/from the ship's center. A lot of ships have different camera center and crosshair positions, as i might point out showing off my Brutix . In order to get a precise 5¦ scan with your ship's crosshair, you have to zoom out to overlay it with the real camera center. Also annoying sideeffect of zooming out : Releasing LMOUSE while highlighting your crosshair holding down ALT can sometimes reset your zoom level.
Removing Anomalies from scanner was needed imo, it was just too easy to zip through systems with an open scanner and check if they were worth ratting in (there are some 0.0 constellations with dozens of sites per system). But i cannot understand why CCP removed wrecks from the directional scanner. Goes way too far in favour of carebears and lowsec missionrunners.
|
Hannobaal
Gallente Igneus Auctorita GoonSwarm
|
Posted - 2008.01.05 12:25:00 -
[18]
Originally by: tarin adur Everytime you jump into a new system you have to close and re-open the scanner or it wont work
I'm not having that problem. And my scanner is always open and I'm always using it. It does reset to 5 degrees every time I undock though, but that's a minor nuisance.
|
000Hunter000
Gallente Magners Marauders
|
Posted - 2008.01.05 12:41:00 -
[19]
Well i dunno about all the scanning problems, but i do know it doesn't seem to be that hard for even a noob to find u in space.
I was salvaging the remains of a mission when this guy in a noobfrig no less, jumped in on me and started to sally what was left of the wrecks.
So apparently a noob can easily find stuff, ok i must admit i have no idea if he used the directional scanner or perhaps probes but he found me and he wasn't more then a week old. CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
|
General Coochie
The Bastards
|
Posted - 2008.01.05 12:42:00 -
[20]
Edited by: General Coochie on 05/01/2008 12:43:39 Signed give back the mini map to scanner thats now on F11 aswell, or atleast and option to have it there..
Also pressing alt to see that box is what it broken. When you press alt after awhile camera zooms in, when zoomed in that box is offset and you have to zoom out again, press alt, it zooms in, you get the idea. Off course it is doable but it is annoying like hell.
|
|
Atreides Horza
No Fear Buccaneers
|
Posted - 2008.01.05 12:55:00 -
[21]
F*cking signed.
|
Hul'ka
Minmatar BALKAN EXPRESS
|
Posted - 2008.01.05 13:08:00 -
[22]
Originally by: Smoking McPot
Removing Anomalies from scanner was needed imo, it was just too easy to zip through systems with an open scanner and check if they were worth ratting in (there are some 0.0 constellations with dozens of sites per system).
That is not true. It didn't tell you what signal strenght do they have, or what type they are, you had only ˝Cosmic anomaly+ info - you could only see if there is any in the system. You have to scan with your on-board scanner up to ten times each planet to get the exact location of one. It was like a multispec for real exploration sites. Now, you can cross your fingers and scan, or have a probe launcher. And since i don't belive in luck and have a probe launcher fitted i won't even bother with anomalies any more. They ware newer worth it.
I always considered anomalies a first step to remove stationary belts. Quess i was wrong.
--------- I want to phew phew
|
Ozzie Asrail
Caldari Provisions
|
Posted - 2008.01.05 13:27:00 -
[23]
Totally agree, it's had more and more features removed for what seems like no real reason. More features not less please CCP -----
|
Cpt Branko
The Bloody Red
|
Posted - 2008.01.05 15:08:00 -
[24]
Mind you, I like the ship rocking effect. The Rifter had that before Trinity, and I utterly loved it, and love it now.
The gradually reducing amount of info from the directional scanner (without even listing wreck removal from patch notes!) is what bugs me.
I'd also love if the scanner settings were decoupled from overview settings so you could have different settings loaded at the same time for overview and for the directional scanner.
Rifters!
|
Stoffl
Free Mercenaries Union
|
Posted - 2008.01.05 15:09:00 -
[25]
/signed to hell and back.
Has CCP acknowledged so far that they messed up scanning-focus with Trinity Models ?
|
Ash Vincetti
Agony Unleashed Agony Empire
|
Posted - 2008.01.05 15:20:00 -
[26]
Originally by: Ozzie Asrail Totally agree, it's had more and more features removed for what seems like no real reason. More features not less please CCP
IIRC, the scanner was changed when they introduced the "f10 system map" at the same time that they introduced "Eve Voice" - it was an attempt to get more people using the f10 map rather than the directional scanner map for exploration.
The problem is - the f10 system map is also worthless. Sure, now you keep your overview and can double click in space - but the transitions are slow & laggy, especially on my old computer. The default view is zoomed in, but you can't zoom in far enough to planet plane level to check for belts - or far out enough to system level to check for relative distance & positioning of planets.
Furthermore, when you engage warp, it zooms you ALL THE WAY IN, every time, so you have to spend time zooming back out and re-arranging the view, etc. The way the f10 solar system map currently works is simply useless for quick skirmishing & finding targets. So, now we have to resort to f11 & directional scan, taking away approx 1/4 to 1/6th of the horizontal screen realestate to do this.
Insult added to injury, some large systems no longer display on their entirety on the f11 map, they just show parts, so it's bugged even further.
I don't mind the filtering out of certain things in the overview / directional scanner / system scanner, but some things are just arbitrary.
Example, probes are now displayed in space with a little icon - but not on overview settings - you have to scan with overview settings ticked off.
Stations are no longer on the system scanner, and you can't toggle them on/off. Wrecks, NPC's, etc have dissappeared.
The earlier suggestion of a sepparate setting for overview & system scanner seems to be the best solution. Since not everything that's on the overview can be seen on the system scanner, and vice-versa, at this point it seems that the solution would be to have sepparate toggle lists, and have the directional scanner have it's own settings. Also, please bring back the directional map to the scanner, that was it's best feature. -----
free bree! |
Miss Sativa
|
Posted - 2008.01.05 15:30:00 -
[27]
/signed
Buggy degree reset on jumps. Tactical information removed (like wrecks and rats). The radar panel thingy removed and hidden under F11 (now I have to take up even more screen real estate in an already cluttered UI) F11 small map useless in a quite a few systems (like those near amamake that show the whole system crushed into a tiny square within the solar system square :S) F10 map transitions laggy and crap even when set to "instant"
It's ok though because the bears get all the tactical information they need from local! As long as you can see he isnt blue in time to hit ctrl+q there is no problem amirite?
|
Ter Fordal
|
Posted - 2008.01.05 15:45:00 -
[28]
signed
Wrecks back on the scanner please. I hope this was at least done as a considered nerf to pirates and thieves rather than just because carebears were thinking their scan results were too cluttered in Motsu or because of empire lag issues. Would like to see the justification for this change please CCP.
|
Apocryphai
Caldari
|
Posted - 2008.01.05 16:08:00 -
[29]
Totally /signed to all of this. Please stop messing up our tools! Map "improvements" were horrible and so is this. ________________________________________________________________
Originally by: Victor Valka What the skull-chick said.
|
Cpt Branko
The Bloody Red
|
Posted - 2008.01.05 16:18:00 -
[30]
Originally by: Ter Fordal signed
Wrecks back on the scanner please. I hope this was at least done as a considered nerf to pirates and thieves rather than just because carebears were thinking their scan results were too cluttered in Motsu or because of empire lag issues. Would like to see the justification for this change please CCP.
I really want someone to just say "Yes, we nerfed it because of X or Y". It just stopped displaying wrecks after Trinity; no mention of anything in patch notes, etc.
Rifters!
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |