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Stuart Price
Caldari Havoc Inc Blood Blind
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Posted - 2008.01.06 14:53:00 -
[61]
Fast, effective use of the scanner is one of the things that seperates a successful pirate from a frustrated wannabe.
/signed
However, if CCP are looking for an alternative, may I suggest making ships in mission easier to probe? Combining this with the scanner troubles can mean wasting several snoops trying to find a battleship only to conclude, "Well he must be in a mission since we can't get a result". It can work, yes, but usually only in time to see the target warp to a gate, mission complete. "I got soul but I'm not a soldier" |
corroded
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Posted - 2008.01.06 15:23:00 -
[62]
trying to accomodate for more players by splintering the functioning systems into specialisations only adds frustration.
ccp, please stop destroying currently functioning systems so you can add it back later as new "features" that we must train for.
/signed
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Shigsy
Sybrite Inc. Paisti Syndicate
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Posted - 2008.01.06 16:26:00 -
[63]
/signed
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Titos Polo
Senseless Violence
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Posted - 2008.01.06 17:13:00 -
[64]
/signed
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Awox
Advanced Logistics
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Posted - 2008.01.06 17:31:00 -
[65]
CCP get your **** together.
Yay for a stupid session change timer in exchange for a COMPLETLEY BROKEN directional scanner. Stop adding stupid features (however neat they may seem) and breaking features that we actually need to get by in the game.
I remember when EVE's player-base could count to 30, or at least "feel" when 30 seconds has passed. Hell, if they couldn't do that they could have gotten a chess timer for $5.
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Jita TradeAlt
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Posted - 2008.01.06 17:55:00 -
[66]
Edited by: Jita TradeAlt on 06/01/2008 18:00:47 No I think the removal of wrecks and rats from the scanner was a good idea, makes things more random and removes the skill element. Much better IMO, because I personally play to throw dices randomly at **** and hope i get lucky.
Oh and i want to NEED to bring probes to find anything to ever ******* kill. Makes things exciting watching timers ticking down! Even if I can't see if people are in exploration complexes now that wrecks dont show on scanner so I might be wasting a billion ******* probes on an MWDing raven in an encounter with the sig radius of a small sun since ccp made giant **** installations in space really hard to scan for no good reason but to waste subscribers time.
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Cpt Branko
The Bloody Red
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Posted - 2008.01.06 17:59:00 -
[67]
Originally by: Dromidas Shadowmoon I can't say I've had any difficulties using the directional scanner lately.. and I use it constantly.
It's not that. I mean, I have no problems using the scanner myself. It's just that stealth nerfs (like, removing wrecks) and the constant degradation of its abilities is annoying.
Plus, it appears to be bugged atm (resets to 360 whenever you jump in the system, but the button is at the 5 degree location for some reason) and, well, bugged tools are annoying.
Rifters!
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Drek Grapper
Minmatar
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Posted - 2008.01.06 18:04:00 -
[68]
Edited by: Drek Grapper on 06/01/2008 18:05:23
Originally by: Smoking McPot
Originally by: Siigari Kitawa
Finally, you have messed up the center of ship axis and made it difficult for us to scan unless you zoom all the way out and click on the ship. You used to be able to do it from any camera angle, but (and I'm using the updated graphics btw) now it's a pain to just point and scan. You even broke the scanner so it resets to 360 degrees every time you jump. Ugh :(
thank you for pointing this out. the ship crosshair thingie is the nerf that ****es me off the most. in trinity classic, both the ship camera and the scanner angle were looking at/from the ship's crosshair, which can be made visible by holding down ALT. overlaying your ship's crosshair with any celestial object gave a precise scan on 5 degrees.
in premium mode, this only works if your totally zoomed out, because both the ship camera and the scanner angle are now looking at/from the ship's center. A lot of ships have different camera center and crosshair positions, as i might point out showing off my Brutix . In order to get a precise 5¦ scan with your ship's crosshair, you have to zoom out to overlay it with the real camera center. Also annoying sideeffect of zooming out : Releasing LMOUSE while highlighting your crosshair holding down ALT can sometimes reset your zoom level.
Removing Anomalies from scanner was needed imo, it was just too easy to zip through systems with an open scanner and check if they were worth ratting in (there are some 0.0 constellations with dozens of sites per system). But i cannot understand why CCP removed wrecks from the directional scanner. Goes way too far in favour of carebears and lowsec missionrunners.
To the people who are having issues with the camera and cross hair....try click on the actual ship in space and don't use Alt. Clicking on the ship (somewhere near the center of gravity while ship is quite small in your view) brings up a solid white box (Edit: not a brocken white box as in the linky). This is the box i use for scanning. It seems to work just fine... ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |
Kelron Queldine
Infinitus Odium The Church.
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Posted - 2008.01.06 18:15:00 -
[69]
The solid white box I get from clicking on the ship is the same as the one I get from holding alt, and it definitely does not work fine for scanning. ---------------------------
Vanilla Crazy Cake! |
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.01.06 18:28:00 -
[70]
/Signed
None of these problems, or even a mention of the scanner are on the known issues page either... does not give me hope -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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MysticNZ
Solstice Systems Development Concourse The Reckoning.
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Posted - 2008.01.06 18:48:00 -
[71]
Originally by: Hul'ka
Originally by: Kerdrak Scanning rats in belts saved me a lot of time
so true..
i don't know what was the reason they removed them from scan.. Someone mentioned there was a good reason for that. anyone know what that reason was?
Pretty sure it was to do with people scanning out officers etc. Just waiting for rats to respawn. Was either that or that rats were no longer appearing until you warp to the belt, hence the scanning option was kinda useless.
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Drek Grapper
Minmatar
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Posted - 2008.01.06 18:50:00 -
[72]
Originally by: Kelron Queldine The solid white box I get from clicking on the ship is the same as the one I get from holding alt, and it definitely does not work fine for scanning.
I have just undocked...clicked my ship to get the solid white square, then 15 degree, 5 degree scanned and found 2 ships. Just like i have done since Rev...The box stays stable the whole time and i had no trouble finding the ships.
What problems are you having exactly? ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |
Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2008.01.06 18:50:00 -
[73]
Originally by: Drek Grapper To the people who are having issues with the camera and cross hair....try click on the actual ship in space and don't use Alt. Clicking on the ship (somewhere near the center of gravity while ship is quite small in your view) brings up a solid white box (Edit: not a broken white box as in the linky). This is the box i use for scanning. It seems to work just fine...
Try watching the video I just produced. It's in the OP. _________________ Burn. |
Drek Grapper
Minmatar
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Posted - 2008.01.06 18:58:00 -
[74]
Originally by: Siigari Kitawa
Originally by: Drek Grapper To the people who are having issues with the camera and cross hair....try click on the actual ship in space and don't use Alt. Clicking on the ship (somewhere near the center of gravity while ship is quite small in your view) brings up a solid white box (Edit: not a broken white box as in the linky). This is the box i use for scanning. It seems to work just fine...
Try watching the video I just produced. It's in the OP.
Ya it's still downloading...35.2kb/sec ? 33mins left... ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |
Kelron Queldine
Infinitus Odium The Church.
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Posted - 2008.01.06 18:58:00 -
[75]
Originally by: Drek Grapper
Originally by: Kelron Queldine The solid white box I get from clicking on the ship is the same as the one I get from holding alt, and it definitely does not work fine for scanning.
I have just undocked...clicked my ship to get the solid white square, then 15 degree, 5 degree scanned and found 2 ships. Just like i have done since Rev...The box stays stable the whole time and i had no trouble finding the ships.
What problems are you having exactly?
The problem is that I can line that box up exactly with the icon of a scannable object, and the object often won't show on a narrow scan angle. According to other posters, it works ok if you have the camera zoomed right out, is that what you are doing? ---------------------------
Vanilla Crazy Cake! |
Drek Grapper
Minmatar
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Posted - 2008.01.06 19:05:00 -
[76]
Originally by: Kelron Queldine
Originally by: Drek Grapper
Originally by: Kelron Queldine The solid white box I get from clicking on the ship is the same as the one I get from holding alt, and it definitely does not work fine for scanning.
I have just undocked...clicked my ship to get the solid white square, then 15 degree, 5 degree scanned and found 2 ships. Just like i have done since Rev...The box stays stable the whole time and i had no trouble finding the ships.
What problems are you having exactly?
The problem is that I can line that box up exactly with the icon of a scannable object, and the object often won't show on a narrow scan angle. According to other posters, it works ok if you have the camera zoomed right out, is that what you are doing?
My ship is roughly the size of my thumb when i do this. The white box is say 1/5th the size of the ship. There is no reason to be zoomed any closer really. I 5degree scan belts/stations just fine that way. ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |
Berious
Sniggerdly Pandemic Legion
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Posted - 2008.01.06 19:34:00 -
[77]
Edited by: Berious on 06/01/2008 19:34:59
Originally by: Christari Zuborov I'm thinking they were removed because probers could warp to them to catch mission runners. You couldn't get a signal on player ships, but you could on the stuff they were leaving behind.
If you're referring to wrecks they weren't probable. But you could usually make a decent guess how far that person was into his mission by looking at the wrecks then decide if it was worth the time to try probing him out.
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Rua
Temples of Boom
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Posted - 2008.01.06 19:48:00 -
[78]
Ick.
Wrecks are useful to see. Is that guy in a safespot or in mission deadspace? Has someone being ratting in this system or not?
It's not a huge nerf but little by little the advantage the hunted player has increases and the workload the hunter has increases.
As if it wasn't easy enough with local and local standings display. What gets me is that in "remove local" discussions carebears moan that they will have to click the scanner every 5 seconds...
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Fuse
Gallente Legion Of Light
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Posted - 2008.01.06 22:23:00 -
[79]
What is the music in that video? 0.o It's not you... no wait it is you. |
Orb Lati
Minmatar Cold-Fury Southern Cross Alliance
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Posted - 2008.01.06 22:33:00 -
[80]
/unsigned
Sorry to bring up the carebear argument. If you reintroduce Rats and Wreaks back into the default non filtered scan then you need to allow filtered scan to detect scanning probes. (not to mention that you would have to prob introduce separate filter sets for overview and directional scan)
Ideally what you should have is that every single object in space should be added into the filter tree for the scanners and the overview and system scanners can independently select which filter set to use.
"We worship Strength because it is through strength that all other values are made possible" |
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Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2008.01.06 23:00:00 -
[81]
Originally by: Fuse What is the music in that video?
The Lonely Man Theme, then Marc Aurel - The Sun (Dominator Remix) _________________ Burn. |
Kelron Queldine
Infinitus Odium The Church.
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Posted - 2008.01.07 01:08:00 -
[82]
Originally by: Orb Lati
Sorry to bring up the carebear argument. If you reintroduce Rats and Wreaks back into the default non filtered scan then you need to allow filtered scan to detect scanning probes. (not to mention that you would have to prob introduce separate filter sets for overview and directional scan)
Yeah, that would be great. It's not a carebear argument at all, being able to check for scan probes is important for anyone who uses safespots, and separate filter sets for the scanner is a good idea. Seeing rats on scanner would also be useful for ratters, although I don't think that needs to be reintroduced, just wrecks. ---------------------------
Vanilla Crazy Cake! |
Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.01.07 02:27:00 -
[83]
Originally by: Kelron Queldine
Originally by: Orb Lati
Sorry to bring up the carebear argument. If you reintroduce Rats and Wreaks back into the default non filtered scan then you need to allow filtered scan to detect scanning probes. (not to mention that you would have to prob introduce separate filter sets for overview and directional scan)
Yeah, that would be great. It's not a carebear argument at all, being able to check for scan probes is important for anyone who uses safespots, and separate filter sets for the scanner is a good idea. Seeing rats on scanner would also be useful for ratters, although I don't think that needs to be reintroduced, just wrecks.
It's a total carebear argument. Allowing a filter just for scan probes would make them even less effective than they are now.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Kelron Queldine
Infinitus Odium The Church.
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Posted - 2008.01.07 03:04:00 -
[84]
What, because mission runners are the only people who ever get probed? I assume scan probes still show on unfiltered scan, so it's not like you can't tell if you're being probed. It would simply be easier if they could be included on a filtered scan. ---------------------------
Vanilla Crazy Cake! |
Rooker
Lysian Enterprises
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Posted - 2008.01.07 07:04:00 -
[85]
/signed. Bring back RMR's scanner tbh
-- Let Us Avoid Systems Via Autopilot |
Tribunal
FIRMA
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Posted - 2008.01.07 08:22:00 -
[86]
lol
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." |
Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.01.07 08:38:00 -
[87]
Originally by: Kelron Queldine What, because mission runners are the only people who ever get probed? I assume scan probes still show on unfiltered scan, so it's not like you can't tell if you're being probed. It would simply be easier if they could be included on a filtered scan.
Exactly. It doesn't need to be any easier.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Wet Ferret
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Posted - 2008.01.07 08:39:00 -
[88]
Yeah, I want my directional scanner back. The current one is **** on a stick.
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Drasked
North Face Force
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Posted - 2008.01.07 08:53:00 -
[89]
/signed for getting the small 2d map back instead of having to use stupid f11
/signed for the scanner just being overall ***, having to reload it and the degree thing always on 5 degrees while scanning on 360 bla bla.
The rest of it is kind of UBER whinage.
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Ikthorn Balhar
Veto.
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Posted - 2008.01.07 10:31:00 -
[90]
I read the thread and thought about what people mentioned. Things like the angle setting resetting when you undock are indeed annoying and should be fixed. Wrecks no longer being visible in the scanner is an annoyance, but it has given low-sec mission runners a chance to last a little longer when people like me come into local with a prober in gang. In return, we get more traffic, which is always a good thing.
Then I watched the video, and I saw someone who should get some help using the scanner. Granted, it might have become harder to use compared to what it was a couple of years ago, but it's not rocket science. I have had very little trouble using the directional scanner to find targets that aren't safespotted or in a mission. If you really seem to be having that much trouble scanning down targets that you're asking for it to be overhauled, you should probably think twice; there's a very high probability you're the problem, not the scanner.
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