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xttz
GoonFleet GoonSwarm
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Posted - 2008.01.07 10:27:00 -
[1]
As certain topical events have shown this week, the current aggression system doesn't scale well with certain ships. Certainly in the case of capital and super-capital ships, it's plausible that these pilots can survive the 15min timer long enough to vanish safely. This is especially the case if the ships are supported by friendly logistics.
I would suggest redesigning the aggression timers to reflect the level of recent aggression, defensive ability of the ship (give more time to destroy ships with significantly more HP), and reduce the ability to be artificially supported without penalty.
With this in mind, aggression should still take 15mins to wear off if logged in, but should a ship log with an aggression flag it will remain in space for 10 to 60mins, scaled upon the factors above. This is subject to tweaking, but a starting point would be like so:
Frigates through cruisers: 10mins Battlecruisers and battleships: 15mins Capital ships: 25mins
If a ship has sustained or inflicted more than 250,000hp of damage in the last 15mins, its agression timer is doubled to reflect the scale of the fight. This is to allow for decreased server performance removing a ship from a fight before attackers have a chance to shoot it. Armour and shield transfer modules would cause the agression timer to pass more slowly, allowing more time to assault a supported ship. This is because it is unrealistic to overcome (capital) logistics support in a short timeframe. To prevent this from being abused by attackers transferring mininmal health to prolong aggression, it would only apply either if the transfer came from the same alliance or if it passed a given hp/sec threshold.
Finally, a players current aggression timer would be displayed on their overview, and offline ships with aggression would show their remaining time in space like current starbase reinforced timers.
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.01.07 10:38:00 -
[2]
I've never understood why ships shouldn't stay in space for 15 mins or longer regardless of agression or not. CCP should implement more docking options for smaller ships instead (into carriers, dreads and so forth) if one needs to log off in hostile space. Logged off ships and pilots are just plain stupid and doesn't contribute a god damn bit to the game. I support all suggestions to keep logged ships in space.
There's only one sig that matters... and that's Radius. |
TrevorReznik
Merch Industrial GoonSwarm
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Posted - 2008.01.07 16:08:00 -
[3]
Great idea, but I'd go with 35+ minutes for supercaps.
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xaioguai
Minmatar Sebiestor tribe
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Posted - 2008.01.07 16:33:00 -
[4]
Originally by: Thargat I've never understood why ships shouldn't stay in space for 15 mins or longer regardless of agression or not. CCP should implement more docking options for smaller ships instead (into carriers, dreads and so forth) if one needs to log off in hostile space. Logged off ships and pilots are just plain stupid and doesn't contribute a god damn bit to the game. I support all suggestions to keep logged ships in space.
People live in different timezone and not all people have the time for 6+ hours of fleet battle. and sometimes, RL call and you gotta go when you gotta go.
I don't know about you, but many of us did log off in hostile space during POS seige when flying a fleet fitted BS and later when come back, ask a corp mate to scout, guide us back to home.
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