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Radix Salvilines
VENA GROUP
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Posted - 2008.01.08 02:04:00 -
[1]
reserved ♥♥♥♥♥♥♥♥♥♥♥ ♥-☻VENA☺-♥ ♥♥♥♥♥♥♥♥♥♥♥ |
Radix Salvilines
VENA GROUP
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Posted - 2008.01.08 02:05:00 -
[2]
reserved ♥♥♥♥♥♥♥♥♥♥♥ ♥-☻VENA☺-♥ ♥♥♥♥♥♥♥♥♥♥♥ |
Radix Salvilines
VENA GROUP
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Posted - 2008.01.08 02:06:00 -
[3]
reserved - pasting in things :) ♥♥♥♥♥♥♥♥♥♥♥ ♥-☻VENA☺-♥ ♥♥♥♥♥♥♥♥♥♥♥ |
Arcayan
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Posted - 2008.01.08 11:53:00 -
[4]
I'm sorry, I didn't read all of your ideas but this concept was proposed by someone else not all that long ago and it got some mixed responses.
I personally like the basic concept of organised combat arenas, but I really dislike the idea of not losing your assets.
I'd like to see it used in a way that facilitated small gang combats that could be spectated, that there could be a complete tournament system and a grudge system.
The idea of keeping your faction battleship for tournament use and actually having an edge instead of having it blobbed in 3 secs in a fleet battle is appealing.
You could have wars settled by champions. The 5, 10, 20, 30 etc best of each faction gun it out rather than an 800 strong blob fest.
Arena matches could have set ship class loadouts ie: each team is allowed a maximum 1x battlecruiser, 4x cruiser, 4x destroyer, and 10x frigates. or 2x battleship, 4x battle cruiser etc etc
That way, if a faction wants to destroy the other factions Titan, they have to risk a Titan of their own or else risk not being competitive in the arena.
It also forces the use of tactics rather than just simple numbers. Picking out specific roles for each ship in the arena, because of the loadout restrictions.
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Cailais
Amarr VITOC
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Posted - 2008.01.08 13:18:00 -
[5]
Oh no. Not again. .
oh well here I go...
EVE is a universe, a society that strives for immersion and the suspension of disbelief. Arenas are 'games' that break immersion. Risking your ship is the depths of space is just that - you against the unknown, the unpredicatable. Arenas are predictable, governed and therefore risk averse.
Arenas will divert people for the real and genuine conflicts that EVE thrives upon - few people actually make much ISK from PVP. There should be real, and quite genuine fear invoked when you PVP, not some fluffy carebeary Arena that you choose to participate in.
CCP - introduce Arenas and my account at the least will be dropped.
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.01.08 14:58:00 -
[6]
If you want an arena, then just start one. Anchor 4 cans in a square (perhaps 8 to make it a cube). Arrange some teams and rules and invite people to use it. You can supervise it as you see fit.
Just don't look to CCP for closed, safe arena's, as thats is against the spirit of EvE (you have to take some risk). I should be able to backstab everyone in an arena, if I want to.
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WattIsWacken
Minmatar Veto. Veto Corp
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Posted - 2008.01.08 15:40:00 -
[7]
This is not WOW. plz don't ruin our nice game like that. Why do people want to fight without losing anything? EVE would actually be really boring when you wouldnt need to risk your hard earned isk in every fight. Whats so great to have the possibility to fly everyting and have every module available? Just go to the test server if u want a battle arena (im sure after a few hours u'll get bored). CCP already nerfed big parts of the game to f*** to allow new players to have an easier life. But hey, lets make EVE the game of peace and love.
move LVL4 Missions to lowsec + create lowsec space between regions kthx :D
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.01.08 17:33:00 -
[8]
How about deadspace complex's owned by each faction?
You and your buddies/opponents pay X isk for entry and get pre-fit (T1) ships to pew pew with. Officials stand by to ensure there is no podding.
Trinity: The best content release ever, completely overshadowed by the worst nerfs ever. |
Kilostream
Caldari Roving Guns Inc. RAZOR Alliance
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Posted - 2008.01.08 17:59:00 -
[9]
I read as far as 'not wanting to lose precious assets' and got annoyed - if you have to ask why, then you'll never understand!!
However, you want a 'training' area where you and your buddies can go test stuff to destruction without fear of losing any isk?
It's called the test server (or singularity) it's there, it's free, and it's all yours.
However, the whole point of EvE is that you are out there, in a real universe, struggling to survive in a cold harsh environment, against the odds, using what tools are at your disposal to survive - that's why people get so annoyed when other people log off to avoid losing a ship, it's supposed to be a roleplaying space game, and you can't log out of real life!
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Arcayan
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Posted - 2008.01.09 03:09:00 -
[10]
An arena system isn't all that different from a war declaration in empire space, when you think about it from some of the "go bak 2 wow, carebear" mentalities displayed in some replies.
Actually, the whole carebear thing is unjustified because studies show that only around a quarter of typical players enjoy an environment where they can be engaged in combat without their consent.
Why do you think high sec is so popular? In fact, why do you think high sec exists? If the game should cater entirely to "hardcore" players, why even bother with a high sec region?
Open up the star map and color stars by number of players in system. Why does high sec glow red and null sec seems to be a sea of white dots with an occasional yellow blip?
In general, CCP should be catering to the majority as a priority. Instead they tend to cater to the minority in the hopes they can force carebears into PvPers.
At the end of the day, I'd rather arena combat with fixed numbers of combatants on any one team, actual tactics and the guarantee of not dying from lag.
I think someone mentioned logging off to save your ship being hated by players because it breaks immersion - ie: you can't log out of real life. Well when I hop into my car each day, I very rarely wonder if I'll have a fatal accident because of lag.
Originally by: Trent Nichols and get pre-fit (T1) ships to pew pew with.
Nah. That would ruin it. Using your own ship set up how you like it would be better.
I generally think of it this way: If you can't afford to lose it, you can't afford to fly it.
But the idea of a deadspace pocket for arena combat is one I like.
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Cailais
Amarr VITOC
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Posted - 2008.01.09 03:29:00 -
[11]
Originally by: Arcayan
Open up the star map and color stars by number of players in system. Why does high sec glow red and null sec seems to be a sea of white dots with an occasional yellow blip?
Why? Mainly because people precieve low sec / 0.0 to be more dangerous than it actually is. Open your map again. Now show 'pod kills in the last 24hrs' - notice anything odd? Yep - a suprisingly high % of the pod kills occur in high sec, not low sec. Doesnt look like carebearing to me.
Also you make a poor assumption: that is that the player base is static, that everytime you view your 'pilots in space' its the same people in each location: but it isnt, there's a constant migration back and forth between 0.0, through low sec and into high sec.
Again this can be illustrated by where the most pod and ship kills occur: systems ajoining low sec to high sec, and low sec to 0.0. Those are the classic gate camps and they exist there because of the high % of traffic that passes through them.
Finaly its these gate camps that prevent a mass exodus from high sec into low sec, 0.0: its not that players dont want to experience PVP or lowsec/0.0 its just that most never make it past their first gate camp.
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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Arcayan
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Posted - 2008.01.09 04:19:00 -
[12]
Lets agree to respect each others point of view - no matter how wrong yours may be.
Seriously though, people play for different reasons and that is reflected in the fact that there are "safe" spots in nearly all online games. I think I read somewhere UO nearly flopped because it initially had no place where players could be safe from PvP attacks.
If there weren't the carebear players, there would be no need for high sec at all.
Gatecamps are probably emergent gameplay rather than planned, and if that's the case CCP should attempt to fix that problem because they certainly want players to spread outwards towards the null sec areas.
Maybe they've forgotten about fun. Venturing into nullsec for the first time and being podded for your efforts isn't fun.
Maybe addressing problems like choke points is the solution, rather than patching the problem with arenas.
Regardless, something should be done.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2008.01.09 07:06:00 -
[13]
Edited by: Cedric Diggory on 09/01/2008 07:08:15
Quote: Hello warriors of EVE!
You lost my attention right there.
Go back to WoW if you want instant gratification combat, that's what it's there for. Eve is an immersive MMO, and any concessions to instant gratification would most likely harm what makes Eve great. If you really must have your "hit" of eve, go out and pirate. Plenty of folks roam around lowsec looking for a fight, and plenty of them are more than willing to give 1v1, 2v2 and so on a go with predetermined ships.
As for testing things, we have the Singularity test server for that. Any item can be purchased for 1 isk, and there's always a healthy population of people in FD-MLJ looking for a rumble.
Let us not forget that Eve is also intended to be a sandbox, and in that vein there are corporations out there that already organise PVP tournaments in many shapes and forms. Check the appropriate subforum on this site for details.
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chao226
Deadly Addiction
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Posted - 2008.01.09 23:52:00 -
[14]
I fully disagree with the origanal post eve is a game that has become so succsesful because of the sense of loss if u get killed.
if u wanna PvP use a jump clone to sa***ard your implants and only fly a ship that u can afford to lose! end of
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ITTigerClawIK
Amarr PIE Inc.
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Posted - 2008.01.10 00:16:00 -
[15]
if an Arena was introduced it would have to work in this way to not incur the invasion of the carebear...
at a station there would be a new station service to arrange consentual fight in a random (unscanable) location with options to add players and set teams. at this location the two or more players can fight but ship loss will still happen but as soon as the fight has ended and the other side has lost the assets droped fromt he ship will be returned to the player who lost them via arena salvage teams and the other player/s are not allowed to loot the other person/s wreak but all componants and cargo that are destroyed remain destroyed... thus still retaining loss but also giveing a way for consentual combat rights to both players by essentualy sighning a contract as it were stateing that both pilots know the risk involved in combat and concord(CCP) has no responsability int he loss of ships/items/cargo of course there would be a yeild option but would work by both the perrson yeilding and the majority of the oposing team. if over 50% of the oposing team wish to continue then the fight for the person wishing to yeild stays a viable target as soon as this happens the person that yeilded will need to return to the station and wait for another arena game to fight once again.....
this is a basic outline of how i would do it might not be to everyones taste but there it is
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |
Kryttos
Caldari Hard Corp
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Posted - 2008.01.10 00:57:00 -
[16]
go back to WoW if you want safe PVP =p
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Arcayan
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Posted - 2008.01.10 05:52:00 -
[17]
Originally by: Kryttos go back to WoW if you want safe PVP =p
I've never played WoW. Does it have unbearable lag too?
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2008.01.10 08:08:00 -
[18]
there are allready 100's if not 1000's of arenas in lowsec and 0.0.
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