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Hauleralt0002
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Posted - 2008.01.08 13:18:00 -
[1]
Either range, tracking, or damage.
Discuss!
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Wild Rho
Amarr GoonFleet
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Posted - 2008.01.08 13:19:00 -
[2]
Range and damage are already covered by tech 1 ammo and tracking is already modified by tracking enhancers/computers so there's no real point.
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Sleepkevert
Rionnag Alba
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Posted - 2008.01.08 13:21:00 -
[3]
On this point the Amarrians are way ahead of other races, we already have scripts, they are called crystals. _______
Sign my sig! |
wierchas noobhunter
Cosmic Fusion When Fat Kids Attack
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Posted - 2008.01.08 13:26:00 -
[4]
Originally by: Sleepkevert On this point the Amarrians are way ahead of other races, we already have scripts, they are called crystals.
and how different they are from ammo ?
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Vikarion
Caldari Deep Core Mining Inc.
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Posted - 2008.01.08 13:39:00 -
[5]
Originally by: wierchas noobhunter
Originally by: Sleepkevert On this point the Amarrians are way ahead of other races, we already have scripts, they are called crystals.
and how different they are from ammo ?
They suck more?
But I find the idea of scripts for guns intriguing...perhaps this could help balance lasers...my favorite weapon.
I use CrumpleCorn(tm) Sigs, because they (and he) are awesome! |
Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.01.08 13:44:00 -
[6]
Originally by: Hauleralt0002 Either range, tracking, or damage.
Discuss!
Called 'Ammo', 'Tracking computer' and 'Tracking enhancers'.
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Sleepkevert
Rionnag Alba
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Posted - 2008.01.08 14:46:00 -
[7]
Edited by: Sleepkevert on 08/01/2008 14:46:08
Originally by: wierchas noobhunter
Originally by: Sleepkevert On this point the Amarrians are way ahead of other races, we already have scripts, they are called crystals.
and how different they are from ammo ?
Instant switching, don't get used up, exactly the same behavior as scripts? Edit: Oh, and they suck, just like scripts do... _______
Sign my sig! |
Valrandir
Gallente Slacker Industries Cult of War
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Posted - 2008.01.08 14:50:00 -
[8]
Scripts are like ammunition, guns already have ammunitions, one module does not support having two type of ammunition loaded at the same time.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware - Oveur
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Ulstan
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Posted - 2008.01.08 15:38:00 -
[9]
What you are looking for is called 'ammo'.
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Zaknussem
Caldari The Ironbreakers
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Posted - 2008.01.08 15:44:00 -
[10]
Scripts could be used on guns not to effect range, tracking and damage, but the other factors that are not covered. Like rate of fire. You could, for example, have a script that allowed you to either "shoot from the hip", which greatly jacks up the rate of fire but decreases accurary, or to take aimed shots, which increases accurary but slows the rate of fire down to a crawl.
However, I think the bigger problem is how CCP is going to cram two different types of charges on the same module, so I don't think this is likely to happen. |
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Ziggy Spacerat
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Posted - 2008.01.08 18:39:00 -
[11]
Originally by: Zaknussem Scripts could be used on guns not to effect range, tracking and damage, but the other factors that are not covered. Like rate of fire. You could, for example, have a script that allowed you to either "shoot from the hip", which greatly jacks up the rate of fire but decreases accurary, or to take aimed shots, which increases accurary but slows the rate of fire down to a crawl.
However, I think the bigger problem is how CCP is going to cram two different types of charges on the same module, so I don't think this is likely to happen.
it's called long range vs. short range weapons. ie, Artilleries vs Autocannons. True, your accuracy point could be argued, and it is a neat idea, but wouldn't that remove the need for 2 separate types of weapons? (long range high dmg low tracking vs. short range low dmg high tracking).
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Dubious Drewski
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Posted - 2008.01.08 18:45:00 -
[12]
Scripts for turret weapons would be redundant and adds nothing that isn't already there.
Scripts for Launchers, on the other hand - that would be useful. Since we have no modules to modify flight time, speed or explosion velocity/diameter, we could use it more than you could!
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Jawas
Gallente
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Posted - 2008.01.08 19:23:00 -
[13]
Originally by: Dubious Drewski Scripts for turret weapons would be redundant and adds nothing that isn't already there.
Scripts for Launchers, on the other hand - that would be useful. Since we have no modules to modify flight time, speed or explosion velocity/diameter, we could use it more than you could!
There are mods for missiles - Ballistic control. I'm notsure how well they work now cos I have not used missiles since they were nerfed two years ago.
-- Sig design in training: Remaining time 30 years 20 days, 4 hours, 10 mins, 15 seconds. |
Dubious Drewski
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Posted - 2008.01.14 05:47:00 -
[14]
Originally by: Jawas There are mods for missiles - Ballistic control.
Omg, are you serious? I didn't know this!
Seriously man, if you don't know even the basics about missiles, maybe you shouldn't submit a comment on them. You might look foolish. Heh.
Let me quote myself: Quote: we have no modules to modify flight time, speed or explosion velocity/diameter
Ballistic control units do not affect any of these things. That is what I was saying. We need a module that does.
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Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.01.14 06:08:00 -
[15]
Big no to scripts. Why? Because if history proves anything, the weapon modules will have to be nerfed to make scripts worth using (at least according to the higher-ups).
We do not need anymore nerfs.
If I had an Alt I would probably post with it... |
Robert0288
Caldari g guild
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Posted - 2008.01.14 06:14:00 -
[16]
uhg lame, I could see why they needed them on boosters and damps, b/c they effected 2x attributes (insta-lock sniper anyone?, and they ruined RSD's), but guns already have things to modify their attributes, ammo types, damage mods, tracking computers, the list goes on.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.01.14 06:21:00 -
[17]
/notsigned
Originally by: Richard Phallus Come live with the common idiot, it's more fun down here.
I did and got banned. |
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