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Tribunia
Ducks of Death
0
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Posted - 2012.02.09 16:16:00 -
[1] - Quote
I am uncertain of if I am required to state the case yet one more time just to seem like I m adding content to this post. What I am certain of is that I want to express my frustration over it yet one more time.
*frustrates*
There!
Is it coming? When is it coming? What does it come with? Can I come? |
Obsidiana
White-Noise
92
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Posted - 2012.02.10 01:01:00 -
[2] - Quote
Yes, they know it's a problem. No, they aren't sure what to do about it.
IMHO, I think they would go with a PI-style heat map system.
The real problem is people, change, and what happens when you mix the two.
Making a change is easy; making a good change is hard. CCP doesn't want to ruin mining, but they know it has to change. It's an old mechanic that hasn't been touched since the beginning of Eve (ok, a better rock scanner, but really that's it). It's due for an overhaul. How to overhaul a system without alienating the current (legitimate) miners is not going to be easy. There are serious miners out there who like mining. The majority of the player base may not care about miners, but CCP does (hence various mission drop reductions).
There also is the question of the economy. If the new system allows for faster mining, and bots catch up to it, the market will be flooded. If the new system pushes out bots and slows mining slightly, it will cause inflation. If the new system makes mining even worse and pushes out bots, mineral prices will sky rocket. The ideal situation is to push out bots, make mining more interesting, and attract new and former miners (fun + isk).
I also think that mining missions should be similar in compensation to combat missions. CCP should use mining missions to help control mineral prices. Cross mining/combat missions should be more profitable than just regular mining missions (higher risk).
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Ayieka
15
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Posted - 2012.02.10 01:41:00 -
[3] - Quote
they should do the impossible, and make mining difficult. |
Sprite Can
12
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Posted - 2012.02.10 01:46:00 -
[4] - Quote
Ayieka wrote:they should do the impossible, and make mining difficult.
Like Missions and Incursions? Refreshing Lemon-Lime~ |
Digital Messiah
Heroic Era
133
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Posted - 2012.02.10 01:50:00 -
[5] - Quote
Sprite Can wrote:Ayieka wrote:they should do the impossible, and make mining difficult. Like Missions and Incursions? I lulz'd so hard the lawlbulance had to come and relieve me.
On a more serious note, real men solo level 5's. And it is risk vs reward. Not how amazingly challenging can you make a non profitable system. Outside of already needing to know basic economics and excel. "Frankly, my dear, I don't give a damn" Enter a Heroic Era Today |
Marcus Harikari
Room Is Empty Enemy-Fleet
20
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Posted - 2012.02.10 01:53:00 -
[6] - Quote
mining is fine. gives me something to do while i play starcraft. go back to senselessly ganking each other, noobs. |
Sasha Azala
Blood and Decay
15
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Posted - 2012.02.10 01:53:00 -
[7] - Quote
Sprite Can wrote:Ayieka wrote:they should do the impossible, and make mining difficult. Like Missions and Incursions?
Rocks don't fire at you.
Missions are harder than mining unless you consider suicide pilots, seems maybe suicide pilots provide a service after all.
With missions it depends on what level missions you do compared to your ship and skills.
All mining really does with skills is make it more profitable.
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Evei Shard
Science and Trade Institute Caldari State
53
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Posted - 2012.02.10 01:54:00 -
[8] - Quote
Mining and industrial ships are ganked in the thousands or more every month for the "tears" and enjoyment of the PvP crowd.
Working as intended. Profit favors the prepared |
Ai Shun
255
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Posted - 2012.02.10 01:59:00 -
[9] - Quote
Tribunia wrote:What does it come with?
What would make it fun for you?
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Tribunia
Ducks of Death
1
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Posted - 2012.02.10 16:09:00 -
[10] - Quote
Ai Shun wrote:What would make it fun for you?
Actually, I m not really certain of that. However, I have a few vague ideas.
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Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
70
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Posted - 2012.02.10 16:33:00 -
[11] - Quote
Evei Shard wrote:Mining and industrial ships are ganked in the thousands or more every month for the "tears" and enjoyment of the PvP crowd.
Working as intended.
So they like severe unbalanced gameplay? Spend 900k on a Catalyst and go out and solo gank a 200m Hulk? That doesn't seem a bit off to you? Are miners in the universe of EVE so stupid that they would have created an "elite" mining barge that can't take any damage without simply melting. The hulk is fine, and it can stay the way it is for all I care but miners need more, stronger ships. Not saying a new ungankable ship, but definitely a bigger/tougher one. |
Fergus McRae
Arctic Industries
0
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Posted - 2012.02.10 16:39:00 -
[12] - Quote
Ayieka wrote:they should do the impossible, and make mining difficult.
Mining is easy.
Mining well is hard. Being good, efficient and effective takes time, effort and attention. It's all about the small percentages and when you're mining those percentages come from not just skills and bonuses, but from knowing your cycle time, how muhc you yield per cycle and how many units are left in the rock. -Fergus McRae CEO McRae Brothers Extraction and Cartage |
Valei Khurelem
296
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Posted - 2012.02.10 16:45:00 -
[13] - Quote
Quote:but from knowing your cycle time, how muhc you yield per cycle and how many units are left in the rock.
That's not called mining well, that's called being unnecessarily anal about the statistics in this game, which basically seems to be what most EVE players are comprised of.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |
Fergus McRae
Arctic Industries
0
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Posted - 2012.02.10 16:50:00 -
[14] - Quote
Valei Khurelem wrote:Quote:but from knowing your cycle time, how muhc you yield per cycle and how many units are left in the rock. That's not called mining well, that's called being unnecessarily anal about the statistics in this game, which basically seems to be what most EVE players are comprised of.
I disagree.
I'm a hard-core miner, I'm the kind of guy that will spend 10 hours a day mining. That's not AFK mining, either, that's being at the computer. I enjoy mining and I use the minerals, largely, usually, to build ships to sell on the market.
If I spend that much time mining and only ever worrying about my turrets when I find them offline I would yeild far less ore. Remember, it's all about a lot of real small percentage oer a long period of time. There are afk/bot miners, then there are miners, then there are good miners who know their ships, their systems and who know how to maxmize the practice.
I think a big part of the problem with the way the community views mining has to do with a certain degree of misunderstanding about how it works. -Fergus McRae CEO McRae Brothers Extraction and Cartage |
Kattshiro
Deep Core Mining Inc. Caldari State
12
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Posted - 2012.02.10 19:07:00 -
[15] - Quote
No mining is boring they need to add an interactive component that allows you to be awake and get a greater yield than the stand (Ill be back in 14 minutes ice mining) This is why you cant mine in lowsec because sitting still for so long is not really an option unless youre surrounded by others who dont mind doing noting in combat ships for 3 hours to get an decent yield. |
Nova Fox
Novafox Shipyards
3098
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Posted - 2012.02.10 19:28:00 -
[16] - Quote
I think they are going to make system wide belts first.
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
821
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Posted - 2012.02.10 19:45:00 -
[17] - Quote
I'm running for the CSM 7 to get CCP to improve mining. Look for an anouncement over the weekend with a forum address I am setting up for folks to brainstorm ways we can make mining go to 11!
Issler |
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