Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
|
CCP Guard
C C P C C P Alliance
1691
|
Posted - 2012.02.09 17:13:00 -
[1] - Quote
Time Dilation has been doing some pretty amazing things for big fleet fights...and those aren't just our words.
CCP Veritas, formerly of Team Gridlock and now part of our Live Engineering Team, has written up a status report blog on Time Dilation. It has pretty graphs and is sprinkled with lovely pilot testimony. Check it out right here! CCP Guard | EVE Community Developer |
|
Destination SkillQueue
Are We There Yet
1823
|
Posted - 2012.02.09 17:15:00 -
[2] - Quote
Those are some sexy graphs. |
Two step
Aperture Harmonics K162
604
|
Posted - 2012.02.09 17:15:00 -
[3] - Quote
CCP Veritas = best Veritas! CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
Steve Ronuken
Fuzzwork Enterprises
217
|
Posted - 2012.02.09 17:25:00 -
[4] - Quote
Third
But more seriously, looking good. Yes, tidi-ing the node is better than not dilating anything. Sure, it's a trifle annoying for other systems, but that's life. Good Job
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
Mr Bigwinky
4U Services Inc. 4U Holdings Inc
149
|
Posted - 2012.02.09 17:27:00 -
[5] - Quote
I hear there have been some issues.
One day our wormhole was time dilated, only our wormhole and with only 5 people in it at that time.
Care to shed some light on the possible reason as to why that would happen? Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
|
CCP Veritas
C C P C C P Alliance
323
|
Posted - 2012.02.09 17:32:00 -
[6] - Quote
Mr Bigwinky wrote:I hear there have been some issues.
One day our wormhole was time dilated, only our wormhole and with only 5 people in it at that time.
Care to shed some light on the possible reason as to why that would happen? Wormholes, being nice semi-population-capped things, group up very nicely. Your average wormhole-housing node is going to have a few hundred wormhole systems on it. CCP Veritas - Senior Programmer - EVE Software |
|
jonnykefka
Adhocracy Incorporated Adhocracy
24
|
Posted - 2012.02.09 17:33:00 -
[7] - Quote
Mr Bigwinky wrote:I hear there have been some issues.
One day our wormhole was time dilated, only our wormhole and with only 5 people in it at that time.
Care to shed some light on the possible reason as to why that would happen?
Easy: It was on the same node as a different W-space system (or k-space, but I think all w-space systems are on w-space only nodes) that was under heavy load. TiDi applies to ALL systems on the node, regardless of how busy any individual system is. I've ended up in a nullsec system being the only one in local and the system at 50% TiDi.
Remember, nodes are huge clusters of systems. I've heard rumors that W-space may run on region-sized nodes because of the relatively low population, meaning that only one system in your entire region has to be loaded enough to trigger TiDi for you to experience it in your system.
EDIT: Beaten by Veritas. Curses! |
Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
20
|
Posted - 2012.02.09 17:37:00 -
[8] - Quote
TiDi works wonderfully and is possibly one of the greatest improvements to large fleet fights in the past couple years. Add in client side optimizations in the coming months and null sec will be happier than it ever has been. Keep up the great work CCP Veritas and Team Gridlock! We love you long time for improving our overall game experience. |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1396
|
Posted - 2012.02.09 17:37:00 -
[9] - Quote
+1! Re-Elect Trebor to the CSM - because I have not yet plumbed the depths of my inherent masochism!
My CSM Blog |
Heathkit
Merch Industrial Goonswarm Federation
21
|
Posted - 2012.02.09 17:37:00 -
[10] - Quote
Congrats on TiDi guys - that and the compressed local were enough to make me resub for a year. Hopefully the coming year sees continued UI and performance improvements.
I think the major pain point right now is around session changes - not just the timer, but delays incurred due to jumping, docking, and logging in. TiDi really exposes how bad this is, since it makes the rest of the game much less painful. I realize it's probably a pretty fundamental problem, but it would be well worth the time invested if you guys could work out some kind of precache strategy or something to make session changes less costly.
Also, I think TiDi magnifies the effect of session changes during jumping. Before TiDi, traffic control would have a tendency to spread a large fleet out among several systems by keeping people from jumping. TiDi encourages a clumping effect, though - the main blob of the fleet slows down whatever node they're on. As people leave a system it speeds up, so they warp faster into the overloaded system where everyone is warping under time dilation. Traffic Control kicks in hardcore and annoys people, but it can't actually help the problem.
One possible solution would slow down the rate at which dilation reduces when people leave a system. The idea would be to keep people in the outbound system slowed long enough for people to pass through the inbound system, thus preventing a big traffic jam. |
|
Callic Veratar
Power of the Phoenix
146
|
Posted - 2012.02.09 17:45:00 -
[11] - Quote
I suppose the trick now is to use TiDi to be able to drop a system to 0% for a few seconds while it changes to a reinforced node without losing any players. Also: instead of disconnecting everyone over DT, the universe drops to 0% for the 15 minutes or so, then ramps back up when everything's done. |
|
CCP Masheen
C C P C C P Alliance
86
|
Posted - 2012.02.09 17:49:00 -
[12] - Quote
The soon-to-be-released client performance optimizations from Team Gridlock got a minor mention, but imho they are majorly full of win. |
|
Indahmawar Fazmarai
The I and F Taxation Trust
238
|
Posted - 2012.02.09 17:56:00 -
[13] - Quote
Coool.
And be noted that I've never been to nullsec, so that's how close I have been to experience the (in)famous lag.
But Cool is Cool. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
BeanBagKing
Terra Incognita Intrepid Crossing
108
|
Posted - 2012.02.09 18:01:00 -
[14] - Quote
CCP Masheen wrote:The soon-to-be-released client performance optimizations from Team Gridlock got a minor mention, but imho they are majorly full of win.
Does this mean you're fixing bracket lag?!? |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
65
|
Posted - 2012.02.09 18:08:00 -
[15] - Quote
CCP you did a wonderful work there! congratulations! |
|
CCP Veritas
C C P C C P Alliance
324
|
Posted - 2012.02.09 18:10:00 -
[16] - Quote
BeanBagKing wrote:Does this mean you're fixing bracket lag?!? Work has been done along those lines. I can't say if any individual will call it "fixed" with what's been done, but it's possible. CCP Veritas - Senior Programmer - EVE Software |
|
Zirse
Brutor Tribe Minmatar Republic
269
|
Posted - 2012.02.09 18:24:00 -
[17] - Quote
TiDi is some wickedly awesome black magic CCP. Thanks. |
Femaref
Armageddon Day WE FORM VOLTRON
7
|
Posted - 2012.02.09 18:28:00 -
[18] - Quote
I remember your talk about it at last years fanfest Veritas, and how much enjoyed the technical aspect of it. Really love to see it ingame and working, you, sir, really know your stuff. |
Vincent Athena
V.I.C.E. Comic Mischief
335
|
Posted - 2012.02.09 18:32:00 -
[19] - Quote
BeanBagKing wrote:CCP Masheen wrote:The soon-to-be-released client performance optimizations from Team Gridlock got a minor mention, but imho they are majorly full of win. Does this mean you're fixing bracket lag?!?
I did the last Sisi test. Bracket lag was much improved. I was able to "show all brackets" and still be able to do stuff. Also I was able to click back and forth between overview tabs without the client becoming a hopeless lagged out mess. Thanks CCP Veritas!
Now about collateral TiDi (that is TiDi in systems which have few people in them, due to a big event elsewhere). One way to reduce this is to just have more nodes. Any options for just getting more hardware? Or how about having multiple "virtual" nodes on one real node? CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Tippia
Sunshine and Lollipops
4865
|
Posted - 2012.02.09 18:57:00 -
[20] - Quote
Reppers go GÇ£wommmGÇ¥, just fyi. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
|
Indeterminacy
THORN Syndicate Initiative Mercenaries
43
|
Posted - 2012.02.09 19:04:00 -
[21] - Quote
Confirming that TiDi has made large fights playable again. Not only affecting lag but black screens and node death as well. |
|
Chribba
Otherworld Enterprises Otherworld Empire
2420
|
Posted - 2012.02.09 19:24:00 -
[22] - Quote
It's going slow by going fast. Confusing!
/c
|
|
Cid Tazer
Mando'a Navy Controlled Chaos
0
|
Posted - 2012.02.09 19:27:00 -
[23] - Quote
One thing that took me a minute to realize is that TiDi at 100% is normal action and 0% is basically node death on those graphs. Overall very sexy. Great work Veritas! |
Mashie Saldana
Veto. Veto Corp
404
|
Posted - 2012.02.09 19:29:00 -
[24] - Quote
Vincent Athena wrote:Now about collateral TiDi (that is TiDi in systems which have few people in them, due to a big event elsewhere). One way to reduce this is to just have more nodes. Any options for just getting more hardware? After all if you had 8000 supernodes the issue goes away. Or how about having multiple "virtual" nodes on one real node? Yeah 8000 nodes wouldn't totally break CCP from a cost point of view not to mention the enormous space needed in the data centre...
Please, read up on how the TQ cluster is built and designed before making silly suggestions. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Jowen Datloran
Science and Trade Institute Caldari State
300
|
Posted - 2012.02.09 19:31:00 -
[25] - Quote
Vincent Athena wrote:Or how about having multiple "virtual" nodes on one real node? Yes... that is how it works now.
Mr. Science & Trade Institute, EVE Online Lorebook-á |
John McCreedy
Eve Defence Force Fatal Ascension
101
|
Posted - 2012.02.09 19:48:00 -
[26] - Quote
The only criticism of TiDi I have is (as mentioned in the blog) jumping through gates, specifically the fact that you still get traffic control and then on top of that, TiDi kicks in meaning your traffic control takes even longer. Would scrapping Traffic control and relying solely on TiDi when jumping through gates cause more problems than it would be worth or is TC just a redundant system that's not been taken out due to time constraints? |
|
CCP Phantom
C C P C C P Alliance
969
|
Posted - 2012.02.09 21:08:00 -
[27] - Quote
I want my 45 minutes back!!! CCP Phantom - German Community Coordinator |
|
Red Teufel
Blackened Skies THE UNTHINKABLES
37
|
Posted - 2012.02.09 21:14:00 -
[28] - Quote
A word to CCP........VICTORY!!!!!!!!!!!! |
Kusanagi Kasuga
Ferocious Felines
12
|
Posted - 2012.02.09 21:21:00 -
[29] - Quote
CCP Phantom wrote:I want my 45 minutes back!!!
You spent it watching cat videos on youtube, you're never getting them back. |
Valkyrs
Deep Vein Trading
0
|
Posted - 2012.02.09 21:31:00 -
[30] - Quote
CCP Phantom wrote:I want my 45 minutes back!!!
While this sentiment is a bit ridiculous, reclaiming time on a fictional scale, I wonder if time dilation (TiDi) could work the other way, Time Stagnation (TiSi).
If the only thing involved was cranking the co-efficient the other way, then this would be a simple thing to implement. The net dilation occurring on other servers is stagnated on some of the emptier servers. This way time is never lost, just perceived as faster or slower throughout the universe. Much like how it works in real life!
Or perhaps, keep track of the dilation that has occurred on a particular server and, when the load is low, stagnate until dilation has been counter-balanced.
For some reason the fact that time is being lost gives me the feel that we're losing something, and every minute spent in a dilated system is saddening. Don't get me wrong, this is AMAZING and and very commendable.
But on the flip side, if I enter a stagnated system, I'm gonna get that "Woohoo" feeling despite maybe only getting 5-10% faster game play.
Just a thought!
-Valkyrs |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |