Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ademaro Imre
Caldari
|
Posted - 2008.01.11 21:09:00 -
[1]
Edited by: Ademaro Imre on 11/01/2008 21:09:30 Why were all of the electronic attack ship's targeting ranges reduced, in some cases by 30%. |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.11 21:12:00 -
[2]
Edited by: MotherMoon on 11/01/2008 21:12:22 because once a henya has you your done for.
you won't get away unless your an ECM boat.
and if that player is running pirate stuff. you'll be webbed at 30 km.
to tell you the truth I never noticed.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
Bish Ounen
Gallente Omni-Core Freedom Fighters Ethereal Dawn
|
Posted - 2008.01.11 21:39:00 -
[3]
Unless your attacker is in a Keres.
Not only is it's E-War Pre-nerfed, (Trinity damp-nerf-tastic insanity) but with the targeting range reduction, it's E-war is basically pointless.
It doesn't do you much good, as an e-war frigate pilot, when you can't damp down your enemy's targeting range to less than the range you have to be in to target him first.
What is the point of the Gallente E-war frigate, other than to be a collector's item?
Then again, since Trinity, what is the point of Gallente e-war AT ALL?
|
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.11 21:44:00 -
[4]
Originally by: Bish Ounen Unless your attacker is in a Keres.
Not only is it's E-War Pre-nerfed, (Trinity damp-nerf-tastic insanity) but with the targeting range reduction, it's E-war is basically pointless.
It doesn't do you much good, as an e-war frigate pilot, when you can't damp down your enemy's targeting range to less than the range you have to be in to target him first.
What is the point of the Gallente E-war frigate, other than to be a collector's item?
Then again, since Trinity, what is the point of Gallente e-war AT ALL?
what is it's targeting range?
what is it's bonus to damps?
sounds like CCP need to fix that issue big time as the ships have what 900 hp if you count up armor shield and structure?
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |
omiNATION
Gallente TBC VENOM Alliance
|
Posted - 2008.01.11 23:16:00 -
[5]
Originally by: Bish Ounen Unless your attacker is in a Keres.
Not only is it's E-War Pre-nerfed, (Trinity damp-nerf-tastic insanity) but with the targeting range reduction, it's E-war is basically pointless.
It doesn't do you much good, as an e-war frigate pilot, when you can't damp down your enemy's targeting range to less than the range you have to be in to target him first.
What is the point of the Gallente E-war frigate, other than to be a collector's item?
Then again, since Trinity, what is the point of Gallente e-war AT ALL?
Sometimes I like to pretend i'm in a zombie movie, reaching for my sidearm as i slowly realize my fellow gallente pilots are turning amarr...
[sig] EVE, basically an MMORPG with prison rules. [/sig] |
Victor Ivanov
Minmatar The Fated Interstellar Alcohol Conglomerate
|
Posted - 2008.01.11 23:51:00 -
[6]
Originally by: Ademaro Imre Edited by: Ademaro Imre on 11/01/2008 21:09:30 Why were all of the electronic attack ship's targeting ranges reduced, in some cases by 30%.
Their targeting is horrid to prevent them from being overbalanced in their role as Ewar platforms. :)
Their role is to be damn good at what they do, but with disadvantages when compared to Recons (Such as less tank, cap issues, low targeting range etc).
It makes sense, in the end. Hope I was able to be of help with your question. :) ----------------------
|
Ademaro Imre
Caldari
|
Posted - 2008.01.11 23:54:00 -
[7]
It starting to look rediculous. The Caldari EAS are not fighters, after putting a mwd on, and jammers they will have room for rocket launchers only. So - this frigate should be used at long range, it does not have the agility or speed of a interceptor, maybe the other EAS's do.
I believe a practical Kitsune setup would have three jammers, that same as a Griffin if putting a sensor booster on it.
Kitsune range with a t2 booster and a t2 sig amp is 98.6km (lvl 5 long range targeting). Racial t2 jammer optimal is 106km (lvl 4 long dist jamming). A t2 sig dist amp put the jam strenght at 10.4
Griffin with t1 sensor booster is 112km. Racial t2 jammer optimal/falloff is 78/38 (lvl 4 skills). Put a t2 signal distortion am on, the jam strength is 9.1.
At the limiting range of this kitsune setup, the Griffin is at 61% falloff, and starts with 12.5% less strength. So that works out to about 25-30% less strength?Is that an appropriate tradeoff? Given that the Griffin can still theoretically operate at near falloff range of 112km?
The aim of politics is to keep the populace alarmed and clamorous to be saved by menacing it with imaginary hobgoblins. The urge to save humanity is a false front for the urge to rule it. |
Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.12 01:03:00 -
[8]
Originally by: Ademaro Imre It starting to look rediculous. The Caldari EAS are not fighters, after putting a mwd on, and jammers they will have room for rocket launchers only. So - this frigate should be used at long range, it does not have the agility or speed of a interceptor, maybe the other EAS's do.
I believe a practical Kitsune setup would have three jammers, that same as a Griffin if putting a sensor booster on it.
Kitsune range with a t2 booster and a t2 sig amp is 98.6km (lvl 5 long range targeting). Racial t2 jammer optimal is 106km (lvl 4 long dist jamming). A t2 sig dist amp put the jam strenght at 10.4
Griffin with t1 sensor booster is 112km. Racial t2 jammer optimal/falloff is 78/38 (lvl 4 skills). Put a t2 signal distortion am on, the jam strength is 9.1.
At the limiting range of this kitsune setup, the Griffin is at 61% falloff, and starts with 12.5% less strength. So that works out to about 25-30% less strength?Is that an appropriate tradeoff? Given that the Griffin can still theoretically operate at near falloff range of 112km?
or you could just slap 2 targetting range rigs and slap 4 multis on the damn thing.
sure you won't be able to use the falloff, but we're talking about 4 multispecs jamming at 71km range.
they don't jam that much, true, but I always considered the EAS as alpha-Ewar ships.
it is true however that a T2 racial jammer would need arround 2 or 3 sensor boosters to make full use of it. ---
planetary interaction idea! |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |