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Sephra Star
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Posted - 2008.01.14 16:45:00 -
[1]
I am pretty much still a noob. A little over a month with 1.5 mil in SP.
Currently I am flying a Myrmadon and I do like it very much after spending all that time in my Catalyst Destroyer. It was nice to play with something with so many slots.
I manage quite well in level 2 missions with it using x2 large shield extenders and x4 shield relays. Even the Blockade mission goes well. Only one I can't kill everything in is the RECON mission, but all you have to do there is dash for the gate anyway. As I understand things I can pretty well do just as good in level 3 missions after installing the shield purgers.
Anywho; as I write this post I have x3 Shield Purgers cooking. Quite a big investment for a noob with limited financing and a fanatical opposition to buying ISK with real money for any reason.
Now the big question. Should I stick with my Myrmadon and put on the rigs, or wait a few days to learn the Battleship skills and then trade in the Myrm for the Domi?
It kinda sux my Myrm wasting its armor recharge bonus being it is a shield tank and the Domi has a turret bonus in its place. They both have the same drone bonus although I was surpised to see the Myrm has a slightly larger drone bay by 40 capacity.
An all important choice as once placed my rigs are stuck.
Will the difference between my Myrm and a Domi in level 4 missions be that much more noticable? The biggest difference it seems is the Domi can use the Large Turrets instead of just the Mediums and also has the turret bonus instead of the armor recharge one.
P.S. Would it be that hard to sell my Myrmadon outfitted with x3 shield rigs on an open market contract sale and still get my most of my ISK back; and how long might such a sale take to sell once placed?
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Mykhel
Minmatar Imperial Security Group
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Posted - 2008.01.14 17:05:00 -
[2]
I have flown both varieties of ships you mention. I flew Domi's almost exclusively up until about 4 months ago when I decided to try out the passive shield tanking skills and modules. I prefer drone combat over straight turret combat and so the Myrmidon was a good choice to begin the testing. I have yet to move up to a Domi in 4 months and I have tanked most lvl 4 missions with relative ease. I am also able to easily tank 0.0 rat spawns that may consist of up to 3 battleships and 3 battlecruisers with out the shields dropping below 80%.
I use tech 2 modules so that may play into your decision, but so far I have found passive tanking to be highly effective and easily managed. If you like using drones, then the Myrmidon is a perfect choice. It should get you through lvl 3 missions even the extravaganza line without much problem. I have not tested with less than t2 fittings, so your mileage may vary on the effectiveness.
At this time in your career, I would not upgrade to the Domi, much more cost effective to use the Myrmidon.
Hope that helps. Feel free to send me an evemail in game if you want more opinons. ---------- LOA Gaming Community |
Hauleralt0002
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Posted - 2008.01.14 17:33:00 -
[3]
get a domi and start doing level 3 missions-
you will not regret it!
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Lux Exterior
Gallente Critical Analysis R0ADKILL
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Posted - 2008.01.14 17:45:00 -
[4]
Stick with the myrm, seriously. The domi has a much bigger drone bay and needs many more skills to be effective, and will cost much more money for the cap rigs. You can sell the myrm on contract with the rigs fitted when you are ready. The passive myrm tanks like mad so you won't lose it.
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Hardtail
Red Dawn Empire Knights Of the Southerncross
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Posted - 2008.01.14 17:49:00 -
[5]
Originally by: Sephra Star I am pretty much still a noob. A little over a month with 1.5 mil in SP.
Currently I am flying a Myrmadon and I do like it very much after spending all that time in my Catalyst Destroyer. It was nice to play with something with so many slots.
I manage quite well in level 2 missions with it using x2 large shield extenders and x4 shield relays. Even the Blockade mission goes well. Only one I can't kill everything in is the RECON mission, but all you have to do there is dash for the gate anyway. As I understand things I can pretty well do just as good in level 3 missions after installing the shield purgers.
Anywho; as I write this post I have x3 Shield Purgers cooking. Quite a big investment for a noob with limited financing and a fanatical opposition to buying ISK with real money for any reason.
Now the big question. Should I stick with my Myrmadon and put on the rigs, or wait a few days to learn the Battleship skills and then trade in the Myrm for the Domi?
It kinda sux my Myrm wasting its armor recharge bonus being it is a shield tank and the Domi has a turret bonus in its place. They both have the same drone bonus although I was Surprised to see the myrm has a slightly larger drone bay by 40 capacityI was surpised to see the Myrm has a slightly larger drone bay by 40 capacity.
An all important choice as once placed my rigs are stuck.
Will the difference between my Myrm and a Domi in level 4 missions be that much more noticable? The biggest difference it seems is the Domi can use the Large Turrets instead of just the Mediums and also has the turret bonus instead of the armor recharge one.
P.S. Would it be that hard to sell my Myrmadon outfitted with x3 shield rigs on an open market contract sale and still get my most of my ISK back; and how long might such a sale take to sell once placed?
Compared to the old myrm you mean?
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Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2008.01.14 17:55:00 -
[6]
First, train up your support skills before grabbing a larger ship.
THE SUPPORT SKILLS WILL HELP KEEP YOUR SHIP ALIVE
(can I get the above line in flashing neon, please?)
The larger ship, without the tanking and gunnery skills levelled up, is just a big wreck waiting to happen.
Now as to your current serup, it looks like you're going for a Passive Shield Tank, which is pretty good on a Myrmidon, even after the nerf-bat hit it a few times. Go for 5 T2 Shield Power Relays and 4 T2 Large Shield Extenders, as well as those 3 purger rigs. Currently, I have over 16.5k of shields recharging in 145 seconds. (and I love doing the Recon series, killing EVERYTHING)
Take the time to train up your tanking skills. Missioning generally requires more tank than gank. Just survive and take out rats as you can.
Take time to train up the gunnery skills. Just because you have Large Hybrids 1 doesn't mean you'll be able to actually hit anything with a Large Railgun. You'll need as much tracking as you can possibly beg, borrow or steal when using Large guns. (Have I mentioned that Large guns don't track well?)
Your drone skills are really important with the Myrm and Domi. The drone bonus on those ships stacks quite well with your drone skills. (Drone Interfacing 5 + Battlecruiser 5 = Triple the base damage done by drones in a Myrmidon)
For now, stick with the Myrm and train up a few skills. Just because you can hop in a Domi doesn't mean it's a good idea. Get those support skills up. (Why? See the red text above) _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
Sephra Star
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Posted - 2008.01.14 18:18:00 -
[7]
Thanks for all the replies so far. I am leaning towards staying with my Myrmadon.
I am not totaly sold on it though as the advantages on going with the Domi immediately seem better even though it will take my skills time to grow into it.
Correct me if I am wrong, but you can shield tank a DOMI just as effectively as you can a Myrmadon with the same great results? As opposed to armor tanking either of them that is. Having the option of fitting large turrets down the road does not mean I can't fit the medium ones I am using now on my Myrm. Having a drone bay with almost 400 capacity as opposed to just 135 on the Myrm seems to offer much greater options being as I am concentrating full bore on drone skills.
Again the cost (ISK) differential is not enough to deter me from the decision at this point. 20 million more for the DOMI is not that big a deal as long as I use the shield purgers on it instead of my Myrm. I can immediately sell my Myrm right now just about anywhere and get all my ISK back to buy the Domi.
All it will realy cost me is an extra 5 days in learning to get the Battleship skill.
You know what? I just talked myself into staying with the Myrmadon. I'll have Drone 5 in three days and I don't want to make that 8 days.
I'll sell the Myrm down the road in contract with the purgers on it.
I am pretty darn certain from reading other posts it will hold up well in all level 3 missions and that is what is most important right now. Not the level 4 ones.
I can duo level 4's in it with a friend and have more fun anyway.
Thanks again for your thoughts and no more replies are needed on my account az I am fitting my purgers to my Myrm as soon as I post this reply.
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Sephra Star
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Posted - 2008.01.14 18:23:00 -
[8]
Edited by: Sephra Star on 14/01/2008 18:25:39
Thanks much for your reply too Helen Hunts. I did not read it until after my last post, but you made me even more certain I am doing right in keeping my Myrmadon.
Nice to hear it can kill them all in that crazy RECON mission.
Is that on level 2 or level 3 though?
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Hardtail
Red Dawn Empire Knights Of the Southerncross
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Posted - 2008.01.14 18:38:00 -
[9]
I feel i should point out that shield tanking a domi is viable, but methinks its better armor tanked
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Alterari Phoenix
Gallente United Forces Knights Of the Southerncross
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Posted - 2008.01.14 18:38:00 -
[10]
my dominix has a t2 setup of 4 t2 hardners dc II LAR II and PDG II 5 t2 cap rechargers 6 Nos II, This is a good tanking setup i use t2 drones i have 5 hammerhead II's 10 ogreII's 5 hobgoblin II's and ECM Drones light, u can run ur LAR and ur hardners and your dc II constantly for tanking otherwize use myrm for dps The One Who is considered smart by others is usually dumb and the excluded loser in the corner is usually the smartest of the lot!!!!! |
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Mykhel
Minmatar Imperial Security Group
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Posted - 2008.01.14 18:51:00 -
[11]
I had much better results with the Myrmidon than the domi for passive tanking. It is possible, but I felt like the Myr's tank was better.
Sticking with the Myrmidon is a good choice. ---------- LOA::Friendships Transcending Worlds! |
Kever Shigenaga
Vinyl Roid
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Posted - 2008.01.14 18:54:00 -
[12]
Originally by: Sephra Star It kinda sux my Myrm wasting its armor recharge bonus being it is a shield tank
I'm not going to berate you here, but instead ask; Why would you waste a perfectly good Gallente armor tanking bonus, in preference to shield tanking? There isn't a major problem with it, its just people are going to notice the aberrant behavior as you use more advanced ships, and some may try to take advantage of it.
On the main note, stay with the Myrmidon. Be good to it and it will return the favor, forsake its gifts and it will toss you into space with the ownership of a fancy new wreck. If you try to hop into a Dominix with 1.5 mil skillpoints, it will probably do the same, so don't risk losing yourself a nice Domi. -------
"If ever you come across a rip in the space/time continuum, throw muffins at it. Muffins make everything better."
-morriseyCAT |
Sephra Star
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Posted - 2008.01.14 19:21:00 -
[13]
Originally by: Kever Shigenaga
Originally by: Sephra Star It kinda sux my Myrm wasting its armor recharge bonus being it is a shield tank
I'm not going to berate you here, but instead ask; Why would you waste a perfectly good Gallente armor tanking bonus, in preference to shield tanking? There isn't a major problem with it, its just people are going to notice the aberrant behavior as you use more advanced ships, and some may try to take advantage of it.
On the main note, stay with the Myrmidon. Be good to it and it will return the favor, forsake its gifts and it will toss you into space with the ownership of a fancy new wreck. If you try to hop into a Dominix with 1.5 mil skillpoints, it will probably do the same, so don't risk losing yourself a nice Domi.
Although as I said I am a noob that does not mean I have not read up on the subject extensively in other threads regarding the issue of passive tanking the Myrmadon.
The debate on making it a shield tank instead of an armor tank with its natural bonus has been beat to death by those in the know and the overwhelming consensus is to ignore the natural armor bonus and make it a shield tank.
That argument is exclusively for Mission Running. Very strong arguments are made for armor tanking it in PvP, but I have no intention of using this Myrm for PvP.
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Shadow Ballet
OffBeat Creations The Covenant Alliance
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Posted - 2008.01.14 19:25:00 -
[14]
The step up from Battlecruisers to Battleships is a big one. You really need support skills beefed up quite a bit or those big ships are just going to be underperforming. If you stick with the Myrmidon and aim to get it up to full TII fit, this will help you prepare for flying the Dominix more effectively.
I'd leave the Domi alone until you can fit it with a full TII tank (armour preferrably) and TII Heavy drones. If you get into the Domi too early you will not see any real benefit over flying the Myrm.
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Shereza
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Posted - 2008.01.14 19:42:00 -
[15]
Originally by: Lux Esterior The domi has a much bigger drone bay and needs many more skills to be effective, and will cost much more money for the cap rigs.
No real point, in my opinion, past one cap control circuit rig on a dominix. Mine runs one and a nano pump/accel. combo and I only have cap issues if I run my 3 425mm rails and my 350mm rail non-stop with anti-matter. With lead ammo I'm cap stable even with a sensor booster (no script) and tracking computer (tracking script).
______________
On a more serious note, the dominix and myrmidon are probably about parallel in terms of survivability. The dominix has an extra low and more base HP but it's slower and easier to hit.
As for tanking on the myrmidon, it's a 50/50 thing in my opinion. The shield tank route gives you a better omni tank however against several rats the myrmidon can achieve a better dedicated tank.
If you're going to be using things like afterburners or guns (outside of projectiles) you should consider a solid armor tank as opposed to a shield tank.
____________________
"Titans were never meant to be cost-effective. It's a huge ****." - Some dev(?). |
Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2008.01.14 20:26:00 -
[16]
With the Passive Myrmidon and the L2 Recon series, I can usually grab a sandwich while the mission gets completed. With Recon 1/3, I just have to remember to orbit something every now and then to make a few enemy shots miss. (Just sitting there like a dofus is a good way to get that tank broken) With Recon 3/3, just head for the gate. The full Passive tank just shrugs off even that last nasty blast with ease.
When going with a Passive tank, I do have to say "Go all the way, or not at all". Half a Passive tank is rubbish. A full Passive tank is a hard nut to fracture. (I'd use a different word but the profanity filter is still a bit sensitive)
My current loadout features projectile weapons in the highs due to the Passive tank's lack of cap recharge, 4 LSE 2's, 5 Shield Power Relay 2's and a Damage Control 2. That empty midslot can be filled with an Invulnerability 2 for the highest omni-tank, or a specific hardener if you know the damage type that's going to be thrown at you. Currently, I fit a Fleeting Stasis Web there for those nasty little frigs at point-blank range. 5 T2 drones of whatever type and size that'll work best for the mission complete the loadout and provide the bulk of my DPS. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
Kever Shigenaga
Vinyl Roid
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Posted - 2008.01.14 20:48:00 -
[17]
Originally by: Sephra Star
Although as I said I am a noob that does not mean I have not read up on the subject extensively in other threads regarding the issue of passive tanking the Myrmadon.
The debate on making it a shield tank instead of an armor tank with its natural bonus has been beat to death by those in the know and the overwhelming consensus is to ignore the natural armor bonus and make it a shield tank.
That argument is exclusively for Mission Running. Very strong arguments are made for armor tanking it in PvP, but I have no intention of using this Myrm for PvP.
I meant nothing of the sort, what I had reffered to was Gallente in general, If you even begin considering going to more advanced Gallente ships you need to move to armor tanking, period. I was not debating your use of the Myrmidon. -------
"If ever you come across a rip in the space/time continuum, throw muffins at it. Muffins make everything better."
-morriseyCAT |
Sephra Star
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Posted - 2008.01.14 21:17:00 -
[18]
Edited by: Sephra Star on 14/01/2008 21:31:13
Originally by: Kever Shigenaga
Originally by: Sephra Star
Although as I said I am a noob that does not mean I have not read up on the subject extensively in other threads regarding the issue of passive tanking the Myrmadon.
The debate on making it a shield tank instead of an armor tank with its natural bonus has been beat to death by those in the know and the overwhelming consensus is to ignore the natural armor bonus and make it a shield tank.
That argument is exclusively for Mission Running. Very strong arguments are made for armor tanking it in PvP, but I have no intention of using this Myrm for PvP.
I meant nothing of the sort, what I had reffered to was Gallente in general, If you even begin considering going to more advanced Gallente ships you need to move to armor tanking, period. I was not debating your use of the Myrmidon.
Sorry I misunderstood.
Intreresting you point that out though.
As a newb I kinda made a good mistake in the beginning as I am actually Caldari and not Galentian. As I already have Calderi Frigate level 4 as well as Gallente Frigate 4 it would not be hard to train either way. I could not make up my mind there for awhile.
It is still quite early enough for me to switch to another race for my next ship.
I just might do that.
If I do; which other race relies heavily on Drones.
Down the road I am thinking I would like very much to fly a Carrier maybe, but the Gallente Moros Dreadnaught seems to be where I will most likely end up going before that if I continue along the lines I what I am learning now.
I am wondering how good of a low sec pirate ship that would make? Which leads me to another question as to how well such a ship might fair against the average 5 ship Gate Camper Gankers. I had a run in with a few teams of them while exploring in shuttles and would love to be able to hunt Gate Campers solo.
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Sephra Star
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Posted - 2008.01.15 01:04:00 -
[19]
Originally by: Helen Hunts With the Passive Myrmidon and the L2 Recon series, I can usually grab a sandwich while the mission gets completed. With Recon 1/3, I just have to remember to orbit something every now and then to make a few enemy shots miss. (Just sitting there like a dofus is a good way to get that tank broken) With Recon 3/3, just head for the gate. The full Passive tank just shrugs off even that last nasty blast with ease.
When going with a Passive tank, I do have to say "Go all the way, or not at all". Half a Passive tank is rubbish. A full Passive tank is a hard nut to fracture. (I'd use a different word but the profanity filter is still a bit sensitive)
My current loadout features projectile weapons in the highs due to the Passive tank's lack of cap recharge, 4 LSE 2's, 5 Shield Power Relay 2's and a Damage Control 2. That empty midslot can be filled with an Invulnerability 2 for the highest omni-tank, or a specific hardener if you know the damage type that's going to be thrown at you. Currently, I fit a Fleeting Stasis Web there for those nasty little frigs at point-blank range. 5 T2 drones of whatever type and size that'll work best for the mission complete the loadout and provide the bulk of my DPS.
I am using Projectiles too. I can't load a full rack of 650's though. 5 at the most. In some missions I was experiencing some serious close in swarms and the guns became useless, so I decided to switch to some hybrid blasters on two slots. x2 Light Neutrons seem to do the trick. The Medium Blasters have too much range. I can't hit at 1500 range and closer. Most of the time now I use my AB to make sure range stays at 18 to 22 where I seem to be able to get the most bang for the buck. I'll probably go back to x5 650's now and just use x1 anode neutron. I was considering getting x2 720's, but will have to think about it. I am still in that experimentation stage with it.
With all 6 shield relays in the slots my shield recharge gets down to 150 now, but I am using 5 instead to make room for a damage control to give me that buffer to warp out in an emergency. I might not need it, but as I said I am still uncertain of my tank at this point.
I also was of a mind to make room for a target painter in mids. Seems the obvious single choice to make them guns hit more often seeing as they are so slow to fire as it is. I must admit though that they do pack a punch.
I am a little spoiled with having spent most all my combat hours in a destroyer with x8 125 hybrids. Have to get used to things all over again.
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Metsfanmax
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Posted - 2008.01.15 03:57:00 -
[20]
Originally by: Kever Shigenaga
Originally by: Sephra Star
Although as I said I am a noob that does not mean I have not read up on the subject extensively in other threads regarding the issue of passive tanking the Myrmadon.
The debate on making it a shield tank instead of an armor tank with its natural bonus has been beat to death by those in the know and the overwhelming consensus is to ignore the natural armor bonus and make it a shield tank.
That argument is exclusively for Mission Running. Very strong arguments are made for armor tanking it in PvP, but I have no intention of using this Myrm for PvP.
I meant nothing of the sort, what I had reffered to was Gallente in general, If you even begin considering going to more advanced Gallente ships you need to move to armor tanking, period. I was not debating your use of the Myrmidon.
I think this cannot be emphasized enough. It honestly doesn't make sense to shield tank, in any situation, with a Gallente ship when you're at the level you are. Not only do you lose space for Cap Rechargers, which you absolutely need for L3 and L4 missions, but when you get to the L4 missions, that bonus to armor tanking really starts to show through a lot. At any rate, though it is not as bad as shield-tanking a Dominix, I would agree to sticking with a Myrmidon, in a vacuum. A Dominix is a bigger investment and you lose so much if it gets destroyed. Also you don't need rigs for a Myrmidon to do L3 missions. You can run 2x Medium Armor Repairer indefinitely if you have 4x Cap Recharger II in your mid-slots.
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Paulo Damarr
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Posted - 2008.01.15 04:16:00 -
[21]
Originally by: Helen Hunts First, train up your support skills before grabbing a larger ship.
THE SUPPORT SKILLS WILL HELP KEEP YOUR SHIP ALIVE
(can I get the above line in flashing neon, please?)
The larger ship, without the tanking and gunnery skills levelled up, is just a big wreck waiting to happen.
Now as to your current serup, it looks like you're going for a Passive Shield Tank, which is pretty good on a Myrmidon, even after the nerf-bat hit it a few times. Go for 5 T2 Shield Power Relays and 4 T2 Large Shield Extenders, as well as those 3 purger rigs. Currently, I have over 16.5k of shields recharging in 145 seconds. (and I love doing the Recon series, killing EVERYTHING)
Take the time to train up your tanking skills. Missioning generally requires more tank than gank. Just survive and take out rats as you can.
Take time to train up the gunnery skills. Just because you have Large Hybrids 1 doesn't mean you'll be able to actually hit anything with a Large Railgun. You'll need as much tracking as you can possibly beg, borrow or steal when using Large guns. (Have I mentioned that Large guns don't track well?)
Your drone skills are really important with the Myrm and Domi. The drone bonus on those ships stacks quite well with your drone skills. (Drone Interfacing 5 + Battlecruiser 5 = Triple the base damage done by drones in a Myrmidon)
For now, stick with the Myrm and train up a few skills. Just because you can hop in a Domi doesn't mean it's a good idea. Get those support skills up. (Why? See the red text above)
Listen to this person, I jumped into a BS to quick and didn't listen to people advising me to stick to smaller ships and although luckily it never cost me a ship I quickly found out the BS was useless to me and it sat in the hanger for 4 months. ----------------------------------------------- My new years resolution is to give up nonconstructive posting |
Dors Venabily
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Posted - 2008.01.15 05:15:00 -
[22]
My opinion stick with myrm get your support skills up.
Drones ftw so what i would if i was you get good drone skills while using myrm get the t2 drones and all the fittings to t2 level. As far as armor tank vs shield tank on myrm. Shield tank is good on Myrmidon but other gall ships armor tank so I would get bc to level 4 use the rep bonus and armor tank it. Only because it will help you fly other gall ships that cant shield tank or cant do it well. if we talking only bout this ship out of the context of the race as whole i would shield tank it much less hassle with good skills. If you like to shield tank get a drake and go caldari but if you want stick gallente kind of makes no sense for new guy so spend time training to something that he can use on one ship. Afer you can use t2 heavys and sentry drones with all t2 items for tanking switch to dominix you will not regret it because i think its superior to the myrm if the skills are right.
As final note consider training the autocannons on all ships that have no gun bonuses. All of the above applies to new player PVE only
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.15 06:22:00 -
[23]
Edited by: Gamesguy on 15/01/2008 06:24:29 Edited by: Gamesguy on 15/01/2008 06:22:03 All the people telling you to use the myrm is just following the conventional wisdom "noobs shouldnt fly big ships".
Which is wrong. Because for PvE, bigger is simply better, especially at low SP. Heavy drones= more firepower, and the domi is far more forgiving at losing drones as well as tanking/fitting with low SP.
You will hear people talk about these mythical "support skills", but those support skills affect both ships equally, and the smaller the ship, the less forgiving it is especially when it comes to fittings. There is no magical level of "support skills" that make you suddenly ready for a BS instead of a BC.
The only reason to NOT fly the domi over a myrm is if you planned on pvping/going to lowsec/0.0 with it. But since you're just running lvl 3s in highsec, go with the domi.
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Pandares
Gallente Aliastra
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Posted - 2008.01.15 06:25:00 -
[24]
Edited by: Pandares on 15/01/2008 06:25:46 I never really get the whole 'get your support skills up' argument when it comes to missioning. A dominix is a more forgiving ship to fly than a myrmi; it has more slots, a vastly bigger tank, and can actually field 5 heavy drones (which the myrm cannot).
You could fit bubble-blowin' machines in the highs of a dominix and you could still run lvl 3 missions with your eyes closed. Additionally, the extra cost of flying a domi over a myrm is about 20 - 30 million. Not _that_ much more.
A passive myrmidon is a beastly ship, and if you have the skills for that it is a vastly better tank than an active myrm. But for young gallente players it may not be wise to sidestep into shieldtanking, since you'll pretty much only use it on this ship. (< not directed at the op since his situation is different)
edit: beaten to it; damn my slow typing
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Sephra Star
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Posted - 2008.01.15 08:37:00 -
[25]
Hmm, Now I got me self confused seems the argument has split itself down the middle.
With regard to the support skill issue anyway.
Well I put the purgers on the Myrm and will live with it at least until I can use Heavy Drones at which time I will start reconsidering an upgrade.
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Sephra Star
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Posted - 2008.01.15 08:40:00 -
[26]
Edited by: Sephra Star on 15/01/2008 08:40:52
Originally by: Paulo Damarr
Originally by: Helen Hunts First, train up your support skills before grabbing a larger ship.
THE SUPPORT SKILLS WILL HELP KEEP YOUR SHIP ALIVE
Paulo Damarr says ...
Listen to this person, I jumped into a BS to quick and didn't listen to people advising me to stick to smaller ships and although luckily it never cost me a ship I quickly found out the BS was useless to me and it sat in the hanger for 4 months.
Did you have Heavy Drones and still find the Domi useless?
I fail to see how it could take you 4 months to skill up proper for it unless you were learning skills totaly unrelated to the Domi all that time.
Were you implying that it was useless in missions or did you mean useless for low sec and 0.0.
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Pandares
Gallente Aliastra
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Posted - 2008.01.15 09:15:00 -
[27]
In all honesty I don't even think your skill level matters when it comes to your tank; a BS beats a BC by simple virtue of being able to fit a large repper vs a medium one. In fact it's not hard to fit 2x LAR on a domi; you can't match that survivability on a Myrmi sporting MAR's.
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Wardeneo
Gallente
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Posted - 2008.01.15 10:14:00 -
[28]
Originally by: Sephra Star Edited by: Sephra Star on 14/01/2008 18:27:21 I am pretty much still a noob. A little over a month with 1.5 mil in SP.
Currently I am flying a Myrmadon and I do like it very much after spending all that time in my Catalyst Destroyer. It was nice to play with something with so many slots.
I manage quite well in level 2 missions with it using x2 large shield extenders and x4 shield relays. Even the Blockade mission goes well. Only one I can't kill everything in is the RECON mission, but all you have to do there is dash for the gate anyway. As I understand things I can pretty well do just as good in level 3 missions after installing the shield purgers.
Anywho; as I write this post I have x3 Shield Purgers cooking. Quite a big investment for a noob with limited financing and a fanatical opposition to buying ISK with real money for any reason.
Now the big question. Should I stick with my Myrmadon and put on the rigs, or wait a few days to learn the Battleship skills and then trade in the Myrm for the Domi?
It kinda sux my Myrm wasting its armor recharge bonus being it is a shield tank and the Domi has a turret bonus in its place. They both have the same drone bonus.
An all important choice as once placed my rigs are stuck.
Will the difference between my Myrm and a Domi in level 4 missions be that much more noticable? The biggest difference it seems is the Domi can use the Large Turrets instead of just the Mediums and also has the turret bonus instead of the armor recharge one.
P.S. Would it be that hard to sell my Myrmadon outfitted with x3 shield rigs on an open market contract sale and still get my most of my ISK back; and how long might such a sale take to sell once placed?
m8 tbo with 1.5 mill sp id stay witha vexor, imo u dont have enough sp so fully take advantage of a myrm or domi, so id stay with that, get good tanking afn drone skills then move up 2 myrm and then 2 domi, but i wud certainly train for the ishkur adn ishtar at some point if i was u, both real good ships
wardeneo
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets). |
Pandares
Gallente Aliastra
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Posted - 2008.01.15 10:25:00 -
[29]
Originally by: Wardeneo m8 tbo with 1.5 mill sp id stay witha vexor, imo u dont have enough sp so fully take advantage of a myrm or domi, so id stay with that, get good tanking afn drone skills then move up 2 myrm and then 2 domi, but i wud certainly train for the ishkur adn ishtar at some point if i was u, both real good ships
Seriously now; which skills exactly make the vex a better ship at low skillpoints? IMHO you are much more likely to fare well in a bigger ship considering you have low sp.
An ancient character might be able to fly a vexor into a lvl 3 mission and, by virtue of t2 mods and fitting skills, do well. As a 1.5m sp noob I wouldn't want to fly anything smaller than a myrm, and preferably a domi into that lvl 3.
PVE won't (likely) pop your ship, and who's going to try to suicide gank your BS in hi-sec just for the hell of it?
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Sephra Star
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Posted - 2008.01.15 11:32:00 -
[30]
Its all moot now anyway as I am flying my Myrm with the x3 Field Purgers, x4 LSE 2's, and x6 Shield relays giving me over 14,000 shield HP with a 150 recharge rate which is something a little over 90HP per second in recharge if I am not mistaken.
I will let you all know how well it holds up in level 3's eventually. With my low SP I am not sure of anything right now other than it is a solid Level 2 mission ship.
Basicly I am just a Gunboat until I get DRONE 5 in a few days. Right now I am using x4 650mm (medium)arty's and x2 280mm scout(small)arty's and that pretty well maxes out my PG with the AB I have fitted which is mandatory to maintain distance to allow my guns to hit. I'll add a drone range augmentor soon enough, but not too worried about drone range right now as the guns are primary damage for the next 4 days of missions.
I do have a couple of questions to ask anyone with the experience to answer with authority though.
Is it realy (as I have been insistently told) better to have x4 LSE 2's as oposed to just x2 of them and in place of the other two a couple of mission specific Shield Amplifiers? The Invulnerability Shield is simply not worth it in my opinion due to the low cap recharge as well as my need to use an AB for what CAP I do have.
My other question is: Will having x6 shield relays instead of just x5 make all that much a difference? With x5 my recharge rate goes up from 150 to 186. Reason I ask is using that 6th slot for a Damage Control offers me some breathing room to warp out in the event my tank breaks.
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