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Admiral Ripstar
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Posted - 2008.01.14 16:46:00 -
[1]
Edited by: Admiral Ripstar on 14/01/2008 16:51:56 Let me hear your thoughts about Rigs for this ship and why you would use them.
PvP setups only Plz
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Gawain Hill
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Posted - 2008.01.14 16:55:00 -
[2]
dual rep it and stick two rep ammount rigs on it :D
and now you can have everyone telling you to speed tank it
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.14 17:01:00 -
[3]
2xrep rig with dual rep or 2xpolycarb -------------------------------------------
[Video]The Inquisition II - Vanguardian |
Terianna Eri
Amarr STK Scientific Black-Out
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Posted - 2008.01.14 17:49:00 -
[4]
I wouldn't do this (ever ever ever) but if you really don't want to use aux nano pumps (good) or polycarbs (good), consider some missile velocity rigs... get those extra few km on your hams and fight at the edge of warp disruptor II range.
Of course you'll be easier to track cause you'll be going slower (and are further out), but at least then you'll be further away. __________________________________
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Killswitch Ignite
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Posted - 2008.01.15 02:30:00 -
[5]
I DO use that setup (with 2x hydraulic bays to increase range on the HAMs). I wouldnt fit anythign else to be honest. The previous poster says that you will be going slower in a nano setup - i assume because you don't have any speed rigs fitted. The problem with that logic is that you have to orbit closer in to your target because your HAMs won't reach. This means that you won't have the agility to go very fast while orbiting your target (around 2300m/s at best i'd guess).
With hydro bays, I orbit at 22k, which puts me out of most nos/neut range, web range (even if the target gets tricky), and most disruptors. But the real advantage is that because i orbit at 22k, i lose hardly ANY transversal velocity because the agility is high enough to keep me at 2900-3000m/s. What this comes down to is less damage because turrets still cant track you, and missiles will do FAR less damage when going 3000m/s than when you're doing 2300m/s.
Not to mention, hydro bays are FAR cheaper than either aux nanos or polycarbs. Your choice, but risk/benefit favors hydro bays in my opinion.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.15 03:03:00 -
[6]
dual rep, dual od, then either eanm or bcu.
2x polys. Standard tackle+injector mid.
Works really well.
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Bootleg Greg
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Posted - 2008.01.15 03:24:00 -
[7]
I am quite curious about this subject to. Just fought one in my sleipnir minutes ago tbh, he topped out doing 1600 m/s and i was hitting for 23 dmg a shot with Republic EM, was a very quick fight (no more than a minute). He got the quick one on me and bursted out of scrambler range and flee'd. But he was reppin' with good resistances + 1600 m/s. HMMMMM!
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GusHobbleton
Aperture Science Companion Cube Dating Services
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Posted - 2008.01.15 03:34:00 -
[8]
Originally by: Gamesguy dual rep, dual od, then either eanm or bcu.
2x polys. Standard tackle+injector mid.
Works really well.
Best fit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Admiral Ripstar
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Posted - 2008.01.15 03:41:00 -
[9]
Very interesting points and well taken. I was wondering though. What ship classes would be my targets? Is the DPS high enough to take ships that are larger? What ship to avoid? What ship to attack? Thanks for your input.
AR
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.15 06:28:00 -
[10]
Edited by: Gamesguy on 15/01/2008 06:28:27
Originally by: Bootleg Greg I am quite curious about this subject to. Just fought one in my sleipnir minutes ago tbh, he topped out doing 1600 m/s and i was hitting for 23 dmg a shot with Republic EM, was a very quick fight (no more than a minute). He got the quick one on me and bursted out of scrambler range and flee'd. But he was reppin' with good resistances + 1600 m/s. HMMMMM!
1600m/s is the speed of a sac with zero speed mods except of mwd and probably armor rigs as well.
My nano-sac easilly tanks a sleipnir till I run out of cap booster charges. Although I stay out of web range so that helps quite a bit.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.15 06:32:00 -
[11]
Originally by: Admiral Ripstar Very interesting points and well taken. I was wondering though. What ship classes would be my targets? Is the DPS high enough to take ships that are larger? What ship to avoid? What ship to attack? Thanks for your input.
AR
Nanoed you can kill any other nano-hac you can web(faction web+overheat helps this). Avoid direct engagements(ie stay the **** away from web range) against any tanked hac and especially commandships.
Note that while you're fast enough to generally avoid taking too much damage from precision heavies, medium pulse/AC WILL track you, but you can tank a lot of damage as well. I've tanked a gank fit sleipnir once(3 gyros) for like a minute till backup arrived.
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goodby4u
Logistic Technologies Incorporated
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Posted - 2008.01.15 07:02:00 -
[12]
Originally by: Lyria Skydancer 2xrep rig with dual rep or 2xpolycarb
This. Signature removed. Contains no Eve content. Navigator ([email protected]) |
GusHobbleton
Aperture Science Companion Cube Dating Services
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Posted - 2008.01.15 07:17:00 -
[13]
Tonight I had a nano-ishtar and a vaga destroy me after the ishtar webbed me back. Ishtar drones hurt a lot. Fortunately, most Ishtars I've run into thus far haven't fit a web.
And I was in armor from the first vagabond which I popped, so :3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.15 10:16:00 -
[14]
Originally by: GusHobbleton Tonight I had a nano-ishtar and a vaga destroy me after the ishtar webbed me back. Ishtar drones hurt a lot. Fortunately, most Ishtars I've run into thus far haven't fit a web.
And I was in armor from the first vagabond which I popped, so :3
Against an ishtar what you want to do is wait for him to release his drones, then mwd off in one direction for 50km(or if hes running away, chase him for 50km). Then get a web in and kill him.
If the pilot isnt on the ball, he will wait forever for his drones to get to you. Smart ishtar pilots though will abandon drones and launch a new flight.
If he webs you and you're under attack by heavies(you can tank mediums pretty easy). Just shoot the drones till he runs out. He will run out of ogres before you run out of cap boosters.
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Admiral Ripstar
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Posted - 2008.01.15 12:59:00 -
[15]
Well tbh I'm a hardcore Amarr and that mean my missle skills fail. So with all missle support skill at 4 and HAM's at 4 is it possible to get kills or only be killed? Let's see some setup's. No EFT jockey setup's PLZ. Just tested and proven on the battle field setup's.
Sorry for all grammer, this BlackBerry is killin me
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Kruel
Beyond Divinity Inc
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Posted - 2008.01.15 15:43:00 -
[16]
Originally by: Admiral Ripstar Well tbh I'm a hardcore Amarr and that mean my missle skills fail. So with all missle support skill at 4 and HAM's at 4 is it possible to get kills or only be killed? Let's see some setup's. No EFT jockey setup's PLZ. Just tested and proven on the battle field setup's.
It only takes 2 or 3 weeks to get t2 hams with spec skills at 4. Very much worth it TBH. Having a Sac is like having two ships, cuz you can fit one nano, and the other tank. Or like Gamesguy, have one that does a little of both.
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Terianna Eri
Amarr STK Scientific Black-Out
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Posted - 2008.01.15 15:50:00 -
[17]
Originally by: Killswitch Ignite I DO use that setup (with 2x hydraulic bays to increase range on the HAMs). I wouldnt fit anythign else to be honest. The previous poster says that you will be going slower in a nano setup - i assume because you don't have any speed rigs fitted. The problem with that logic is that you have to orbit closer in to your target because your HAMs won't reach. This means that you won't have the agility to go very fast while orbiting your target (around 2300m/s at best i'd guess).
With hydro bays, I orbit at 22k, which puts me out of most nos/neut range, web range (even if the target gets tricky), and most disruptors. But the real advantage is that because i orbit at 22k, i lose hardly ANY transversal velocity because the agility is high enough to keep me at 2900-3000m/s. What this comes down to is less damage because turrets still cant track you, and missiles will do FAR less damage when going 3000m/s than when you're doing 2300m/s.
Not to mention, hydro bays are FAR cheaper than either aux nanos or polycarbs. Your choice, but risk/benefit favors hydro bays in my opinion.
Of course if you're going slower *and* orbiting further out you can't be that hard to hit, but yeah, i suppose that'd be staying out of range more than trying to outrun tracking.
Glad to hear that the missile range rigs aren't totally useless... in fact I may try this myself cause I don't want to drop 90mil for 2x polycarbons. I could buy another sac hull for that much, and really most things that will catch me at 2700 m/s (my speed without polys) will catch me just as easily at 3300.
I will give this a try, thanks for the alternate idea .
However... "This means that you won't have the agility to go very fast while orbiting your target (around 2300m/s at best i'd guess)."
2x polycarbon = good agility >_> so you'll go pretty fast, be pretty agile, and be closer to your target resulting in a much higher transversal than the non-poly setup at 22km __________________________________
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Midnighter
The Causality Electus Matari
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Posted - 2008.01.15 15:58:00 -
[18]
My Sac has 2x Polycarbs fitted.
Main reason is that it makes a very nice nano ship. It's around 3.5-4km/s for me, so it's not as fast as other nano ships, but it has high resists, plenty dps and does not have to worry about tracking. It simply orbits outside web range and pounds the enemy.
Solo, I'll happily attack any ship with this 1 vs 1, bar Minmatar Recons and the Curse due to them crippling the setup. When in gangs it really doesn't matter as it becomes all the more dangerous when it has support. ***
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sdfmmbmbm
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Posted - 2008.01.15 18:30:00 -
[19]
Would it be viable for pvp to fit the sac for tank and gank rather than speed? (no mwd just AB) For instance:
Rigs: aux nano nanobot accel
Lows: 1x ballistic control 2x amarr navy eanm 2x armor repper
Meds: 1 webber, 1 ship scanner(for analyzing other ships resistances), 1 AB and 1 cap booster w/800's in the mids
Highs: 1 med nuet in high with your hams
What you would do is overload the webber momentarily so that you could web the other nanos, and since you scanned the enemy before hand you'll know what missles to use. Also, you'll have a great tank so you wont die to any other hacs.
Is this correct?
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nihlanth
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Posted - 2008.01.15 18:31:00 -
[20]
Carp, posted with alt.
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