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Keldareth
Caldari Blackguard Brigade
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Posted - 2008.01.22 18:15:00 -
[1]
I'm sure this is a proposition that has been put forth many times, and likely is not going to happen or be given enough consideration, but what about the ability to reskill?
First before someone says this is completely imbalancing or what have you, read the cons of doing such a thing.
The way I invision this system is such:
-A flat rate to unlearn any skill, say 10mil per rank of the skill or something along those lines. -Only a fraction of the SP unlearned is returned for instant redistribution (75% sounds about fair i'd say). -There should be a delay between unlearning something and the time at which the SP is available once again for redistribution (10% of the time taken to train the given skill?)
The reason i'm proposing this is because we all make mistakes when we start this game as far as player direction goes and what not. I've got some cross training that I find utterly useless but when I was in my EVE infancy thought would be handy to have.
EVE as we all know rewards you not for how much time you invest using a given skill but on a SP/hour basis. As such, mistakes like these can be quite costly. This would also help (likley to an extent) to alleviate whine threads when game rebalancing happens. The person if they are THAT frustrated they need to make a thread to whine their ship has been brought in line with others instead can realize they spent time skilling up to exploit an overpowered ship/skill tree and accept the penalties (ISK + 25% lost SP) and redistribute to suit their new play style.
I know this likely won't get much of a reception, or may have been proposed as many times as the digits in Chribba's wallet, but I just thought i'd put my idea forth and see if maybe it could get adopted. It might encourage people to try more things they usually wouldn't with out as much fear of wasted skill training time in the case of the outcome being undesirable.
Thanks for listening, feel free to weigh in, but please make it constructive. Cheers, -Keld
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Keldareth
Caldari Blackguard Brigade
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Posted - 2008.01.22 18:15:00 -
[2]
I'm sure this is a proposition that has been put forth many times, and likely is not going to happen or be given enough consideration, but what about the ability to reskill?
First before someone says this is completely imbalancing or what have you, read the cons of doing such a thing.
The way I invision this system is such:
-A flat rate to unlearn any skill, say 10mil per rank of the skill or something along those lines. -Only a fraction of the SP unlearned is returned for instant redistribution (75% sounds about fair i'd say). -There should be a delay between unlearning something and the time at which the SP is available once again for redistribution (10% of the time taken to train the given skill?)
The reason i'm proposing this is because we all make mistakes when we start this game as far as player direction goes and what not. I've got some cross training that I find utterly useless but when I was in my EVE infancy thought would be handy to have.
EVE as we all know rewards you not for how much time you invest using a given skill but on a SP/hour basis. As such, mistakes like these can be quite costly. This would also help (likley to an extent) to alleviate whine threads when game rebalancing happens. The person if they are THAT frustrated they need to make a thread to whine their ship has been brought in line with others instead can realize they spent time skilling up to exploit an overpowered ship/skill tree and accept the penalties (ISK + 25% lost SP) and redistribute to suit their new play style.
I know this likely won't get much of a reception, or may have been proposed as many times as the digits in Chribba's wallet, but I just thought i'd put my idea forth and see if maybe it could get adopted. It might encourage people to try more things they usually wouldn't with out as much fear of wasted skill training time in the case of the outcome being undesirable.
Thanks for listening, feel free to weigh in, but please make it constructive. Cheers, -Keld
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Lothris Andastar
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Posted - 2008.01.22 18:33:00 -
[3]
No. If you want to use other things train for them.
Simple aint it? Theres no nasty level cap to get in your way
Note to the GM who gave me a Warning: I'm calling the Idea Moronic Not Him!
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NightF0x
Gallente Interstellar Alcohol Conglomerate
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Posted - 2008.01.22 21:26:00 -
[4]
No thanks. Like it was stated, there isn't a level cap so you can train anything you wish. Unlearning a skill isn't an easy thing to change. The skill tree can get messed up pretty easily if you untrain something that is a prerequisite for something else. (yeah I know they can add error checking and what-not)
The only thing that I could see them letting you ever redo would be attributes but that is a long shot as well because everyone will just end up with the same attributes so in the end they might as well just let you select your race and what skills you want to start with. Anyway I've rambled long enough...
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Chunks Blown
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Posted - 2008.01.22 21:32:00 -
[5]
This game is unlike many others which force you to train a skill path. In this game, any pilot can fly any ship and shoot any gun, if they train for it. Thats one of the strengths of this game.
PS, if you really don't like your current path, try buying a character that better suits you.
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jongalt
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Posted - 2008.01.22 23:49:00 -
[6]
if people want to "try new things" like playing with dolls, they purchase alts or budget for a 2nd or 3rd account.
rerolling a character in order to disavow agency in "shaping" that character is lame.
-jg.
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Conrad Rock
Caldari Provisions
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Posted - 2008.01.23 14:23:00 -
[7]
How about just removing skills (other racial spaceship command and gunnery skills)?
In the name of role play to keep your character "pure". I accidentally trained amarr frigate 1 on my minmatar god, and now I can't look at the character sheet without disgust.
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Kahrek Laume
Gallente Atropos Asylum The Red Skull
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Posted - 2008.01.23 17:51:00 -
[8]
Originally by: Conrad Rock How about just removing skills (other racial spaceship command and gunnery skills)?
In the name of role play to keep your character "pure". I accidentally trained amarr frigate 1 on my minmatar god, and now I can't look at the character sheet without disgust.
From an ancient earth text this truth still applies today
So it is said that if you know your enemies and know yourself, you will fight without danger in battles. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself.
In essence knowing your enemy, knowing their weapons which in some cases may be superior to your own is never a bad thing. Nothing like killing someone with their own ship i would say.
Kahrek Laume.
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Arcayan
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Posted - 2008.01.24 06:53:00 -
[9]
Learning kits are uploaded directly into your characters brain. However this is theoretically achieved is irrelevant, the relevant concept is that the process takes a certain amount of time.
I'm all for "unlearning" a skill. I can't see that it should be technically impossible given that you are able to upload a skill in the first place. However, it should take the same amount of time to unlearn the skill as it did to learn it. Unlearning the skill should run the risk of damaging other skills and not give you any instant X amount of SP to redistribute. It should just be "Unlearning" a useless skill.
Anything less would be detrimental to the level of immersion that EVE offers.
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Lothris Andastar
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Posted - 2008.01.24 12:30:00 -
[10]
Unlearning Skills is a bad Idea tbh. Who says your not gonna keep on that particular Skill path one day?
I for example have Caldari Frigate 0 (about 100sp). Maybe once i finish my Gallente training (and that's a whiles away) Ill cross train to Caldari, who knows.
I would however, for the sake of keeping your character sheet tidy, that we be able to "hide" specific skills. This would have an Immersion role (Hardcore Matari character training an Amarr skill for example and wants to hide it ;p) and a practical role (I for example have "show skills you CAN train and non existent skills like reverse engineering and such show up and clog up my char sheet)
At the bottom of the Skill sheet would be "You have x Sp hidden" and a Button for "Show Hidden Skills"
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Buyerr
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Posted - 2008.01.24 15:11:00 -
[11]
i like your idea I declare war on stupidity |
Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.01.24 15:56:00 -
[12]
Don't like the idea, especially since you have no cap. If you compare to WoW, you can respec a warrior in 3 different tree's, but if you want to play a priest, you have to spend the time leveling the new char. In EvE, you can play all 3 warrior specs (ship fittings) and the priest (invention) with the same char.
Also, you havn't take into account differance in attributes. My Alt has 29 in perception, so she can train gun and ship skills very fast, but her charisma is about 10, so leadership and corp skills will take an age. If I train BS 5 in 24 days, then redistribute them to leadership skills, I could probably save a week or 2, even though I only get 75% of the skill points in BS 5.
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Jinx Barker
GFB Scientific
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Posted - 2008.01.24 22:46:00 -
[13]
Nope, Nope, Nope & Nope.
I advocate a "Skill Deletion" Option. Some of us have skills that do not go together with other skills, like WTF, I have mining L4, and the only reason I have Mining L4 is because I did not want to spoil my Skill Sheet with a L2 skill. All my skills are L4 or L5 Only.
In other words, we need a process that deletes ones skills, if one wants to. In order to make it fairly balanced, and in the event an account gets hacked (read, someone shared an account, and the mate became disgruntled) - make the process take 14 days. Within this 14 days a character who chose to delete a skills or skills, will be getting an EVE Mail after every DT, informing him that Skill Deletion is pending, and x days is remaining to undo it.
On the 15th day, at DT, skill gets deleted.
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