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Posted - 2012.02.12 18:03:00 -
[1] - Quote
Mike712 wrote:Fronkfurter McSheebleton wrote:Oh my....someone uses missiles...using 4x damage mods is almost always useless on gun ships. stuff on it is a bit ridiculous anyway. No not always, ships that do allot of raw DPS generally benefit from a 4th damage mod, nightmare, vindi, mach...
That's absolutely correct, but I think you might not quite follow what he's getting at. While turret ships all benefit from that 4th damage module the same way missile ships would, they ALSO benefit from tracking modules -- so where a missile ship has literally nothing to put there, a turret ship might get more mileage out of something like a tracking enhancer.
This is a moot point on something like a Nightmare or a Machariel, where shield tanking and an abundance of low slots lets you have your cake and eat it too -- the Machariel getting a full 7 lows to play with, and the Nightmare making up the slack with a pair of tracking computers.
The Vindicator isn't quite so lucky, though. While it has the same slot configuration as the Machariel, its guns use capacitor. Moreover, it has a much larger mass, so when it does use a propulsion module to get somewhere, it's going to burn a lot more capacitor getting there in the first place. And while the Vindicator's peak regen does generate 22.8 GJ/s to the Machariel's 20.9, it will hardly make up for the kind of capacitor you'll be burning through to fire those turrets.
All those factors tend to push the Vindicator toward armor tanking, which is less capacitor intensive -- but leaves you fewer lowslots to put on damage and tracking/range. You CAN shield tank it, but between the higher incoming damage (blasters force you in closer where incoming DPS is higher, your speed tank is much worse) and the capacitor draw from the turrets (comparable to a Tachyon-fitted Nightmare!), it will be fragile.
You could fit rails, but then...seriously, what's the point? A Machariel would use the same ship skills and would do the job almost as well against kinetic-weak enemies, with damage selection on everything else. Even with antimatter, Rail DPS is anemic and the range is overkill. |