CanalGoose
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Posted - 2008.02.06 20:06:00 -
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Well I guess I do a second post to this topic. As it stands right now the majority of replies are focusing around bigger and better belts/roids. Any suggestion to making mining more interesting doesn't appeal to the high ore users; high ore users for which ever reason, be it ISK farmers, or industrialist and I can see the point of the industrialist 'cause I experienced it myself; mining to build ships in a small corporation takes almost non-stop mining and with roids getting smaller and smaller it gets boring; although roids size doesn't bother me , since I always have enough roids lined up, so when one pops the next is just a click away and since I have a hauler with me most of the times, I don't care if I have to move along the belt in order to reach every roid. Since it is a time thing I don't specifically go after higher yield ones and only take them if they are in range of my current position. What is frustrating however, of the higher-end ones seeded into belts, like Kernite/Omber/Plag and to a certain point Pyro. I don't find any for most of the times just a clutter of cans. So I believe putting more or bigger roids into a belt won't change a thing, well maybe instead of all higher end roids being in cans by the time one gets there a handful would still be drifting around. But it still wouldn't make things more interesting for me. As I see the entire game mechanics are a bit off tilt. I started building my own BS; bought a BPC 10 runs and thought hey one for me 9 to make money, but really it ain't that great to use the refines to make money thru building, on average I make maybe 1.5-2mill building and selling over selling the minerals right away, unless i want to jump around and find systems where the higher end ores are, then yeah I 'd be like many here, wasting time to find a viable belt that hasn't been stripped of those ores. yeah in such a case I can see the point for more and bigger.
But all in all it's getting pretty boring I d like to suggest higher losses when refining unless you have a perfect standing with a station, but that would drive things even more into 00 space, plus the mission system is pretty boring in itself; you doing the SAME thing over and over and over again no matter what type f agent you choose, except R&D I guess and well the ratio of what type of mission it is. The ones that require a bit more attention are courier missions, since the systems are different from agent to agent. Why can't mission be specific, like manufacturing is truly that: manufacturing, you may have to find resources and courier them, but in order to do that you would have to find the right courier agent, the same for say astrosurvey, which could be incorporated into finding or developing skills to find Asteroid belts that then could be mined more efficiently, or to find special equipment for mining, or the agent could give you a BM to a good belt as a reward. I know that doesn't appeal to the full time ore miners and the ones building ships, but for the rest of us it would make EVE more interesting, cause right now I am tired of mining and mining and mining, or when moving around either hauling the ores great distances to get good refines, or to start over getting standings with a station again and after about doing 20 missions 5x over finally getting perfect standings again, just in time to fnd the beautiful roids being reduces to pebbles again. So I guess no mater what CCp comes up with there always will be disappointed players. Oh one suggestion, or maybe two. Make the giant secure cans bigger,say 3 times as much, but let them deteriorate in Roid belts so they would explode just like a JetCan after say 3hours. and/or have any cans sitting in belts by the time of respawn explode. And clean up the litter around certain gates and stations at the same time.
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