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Takimi Star
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Posted - 2008.01.28 23:16:00 -
[1]
SO I was looking over all the implants for slots 6-10, and was completely astounded by the number of options. One thing caught my eye though -- there are no implants related to my profession in EvE. There are implants for mining, manufacturing, ship flying, combat, exploration, and many other things, but us traders are left with nothing. Am I missing something or should I continue to feel left out?
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Robacz
Essence Trade Essence Enterprises
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Posted - 2008.01.28 23:20:00 -
[2]
What would they do?
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Callisto Ares
Companion Cube Industries
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Posted - 2008.01.28 23:20:00 -
[3]
What kind of implants would you suggest?
Jita Mark V Implant - Reduces .01 Price Update Delay by 50% on orders.
;) |
Takimi Star
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Posted - 2008.01.28 23:37:00 -
[4]
Some of the things I expected I would see were:
Lower tax rate Lower broker fees More orders Faster Refresh of modify orders Larger Cargo Space
Some related skills that would be nice to see also would be: --Autopilot range to jump gates --Ship Transport Skill (ability to fly a ship out of your ability between 2 stations, distance related to skill, similar to how marketing adds ranges)
/shrug just random thoughts.
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jongalt
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Posted - 2008.01.29 03:50:00 -
[5]
those would be some pretty cool implants.
-jg.
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Athanasios Anastasiou
The Illuminati.
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Posted - 2008.01.29 03:52:00 -
[6]
Originally by: Takimi Star Some of the things I expected I would see were:
Lower tax rate Lower broker fees More orders Faster Refresh of modify orders Larger Cargo Space
Some related skills that would be nice to see also would be: --Autopilot range to jump gates --Ship Transport Skill (ability to fly a ship out of your ability between 2 stations, distance related to skill, similar to how marketing adds ranges)
/shrug just random thoughts.
I can imagine it now. GOGOGOGOGOGO .
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Vested Interest
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Posted - 2008.01.29 03:56:00 -
[7]
market warfare mindlinks ftw
I remember being quite bummed when I found out that the "Beancounter" imps had nothing to offer the trader.
I posted an idea awhile back for a traders' implant that would let you commmunicate with market proxy stations in adjacent regions, would also require a skill to operate.
I'd also like an advanced market manipulation interface, sort of an advanced traders' screen with a ticker, consolidated position view, and a chat room for each item. This could require a skill, implant, and even a corporate "floor trader" role where your corp pays for a floor seat on the market--think nearly the same as office rental fees at a busy hub like Jita. This would allow for your corp to pay the trader's brokerage fees on a billing cycle rather than immediately, for one. Would probably also cut the brokerage fees in half. Also would allow multiple corporate traders from the same corporation to manipulate the same orders
anyway, rambling.
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Shadarle
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Posted - 2008.01.29 04:07:00 -
[8]
Broker Fee and Tax implants would be very nice and simple. I can't see much of a reason not to add em...
Tanking Setups Compared
Stacking Penalty / Resists Explained |
Takimi Star
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Posted - 2008.01.29 04:41:00 -
[9]
glad to see that others like my ideas =o)
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Salisuka
Caldari Intex Mechanics
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Posted - 2008.01.29 05:36:00 -
[10]
Originally by: Takimi Star
Lower tax rate Lower broker fees
/signed
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Blazing Fire
Interstellar Operations Incorporated Black-Out
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Posted - 2008.01.29 12:19:00 -
[11]
/signed
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Arelia Linore
We Bleed Blue
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Posted - 2008.01.29 12:36:00 -
[12]
Edited by: Arelia Linore on 29/01/2008 12:45:30
Originally by: Takimi Star Some of the things I expected I would see were:
Lower tax rate Lower broker fees More orders Faster Refresh of modify orders Larger Cargo Space
Some related skills that would be nice to see also would be: --Autopilot range to jump gates --Ship Transport Skill (ability to fly a ship out of your ability between 2 stations, distance related to skill, similar to how marketing adds ranges)
/shrug just random thoughts.
I'd love to see implants for lower tax rates and broker fees. However I'm not exactly sure how useful more orders would be. (I'm still a small trader.) As for the other skills or implants. I see them being open to abuse and would end up causing more problems than they would help at all. Scratch the idea I had, realized how bad it sounded after I posted it haha.
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Inertial
Blood Reavers
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Posted - 2008.01.29 13:04:00 -
[13]
Edited by: Inertial on 29/01/2008 13:03:59 Eh, lets ask a question here. Why would these implants lower your Tax/Broker fee? Please come up with a plausible explanation to why a implant that only affect your brain, would lower the taxes?
The skills that do, probably do so because you learn to deduct taxes from other things (example from "Shawshank Redemption": "So the prison made you buy your service arm yourself, that is tax-deductable!").
For trader implants I would rather want to see something along the line of:
Being able to extend the ammount of cargo you can carry in your cargo hold
A increase of market slots
Better remote selling range
Lower cost of fuel for cynoing capitals (would affect Jump freighters)
Better chance on invention
etc.
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Kiki Arnolds
Caldari
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Posted - 2008.01.29 15:10:00 -
[14]
There is some risk to using all non-attribute implants in that you must be out in space to get any benifit from them. This creates a risk (albiet a small one in highsec) that you will loose them. There must be a risk/reward consideration at play. A bonus to cargo would work, but they rest you would just use at the station... While market PvP can be brutal, I've never heard of anyone getting pod killed doing it... (Actually, I guess you could use the manufacturing implant with 100% safety... but still)
You can have a delay reduction... but everytime someone undercuts you, there will be a 00.5% chance the implant explodes blowing up your head (pod killing you in a station/space) ç¦ |
Takimi Star
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Posted - 2008.01.29 21:50:00 -
[15]
Any of the ones used for Manufacturing, refining, etc are station implants. Its not like they turn off when you dock, you just see them as needing a risk to use?
as far as the HOW:
Lower broker fees: Knowledge of shrewd broker tactics and fees allows you to negotiate for a XX% better deal. (not sure of what %, but 5 would mean a 0.05% tax break if it followed the same rules as Broker Relations Skill)
Lower taxes: Insider knowledge of the IRS allows you to identify underhanded loopholes in the tax rates of the market to shave XX% off of your required expenses. (following same rules as accounting)
Cargo Hold size increase: Infallible attention to detail, and the ability to see 'the whole picture' allows for more efficient packing of a ship's cargo hold adding XX% to the total capacity.
More Orders: The ability to remain meticulous when managing your business allows you the free time to manage XX% more orders than your competitors.
Faster refresh for order update timer: An internal database of all orders, their broker, and the details associated with them allows you near instant access to information regarding your orders giving you a XX% increase in reaction time when an order needs to be modified.
Autopilot range to jump gates: Knowledge of how ship autopilot systems calculate warp distance and the ability to compensate through advanced course plotting. 3000-5000km closer range to gates when auto piloting (depending on the rank of the skill, if it is high enough it should allow 0km drop from warp at lv5, otherwise still leave a gap to fly)
Ship transport: Ability to program the autopilot of ships to follow a shipping route. Ships piloted in this way cannot fit any modules, and are only able to fly through an autopilot route (or docking command) within the range of your skill and within the same region. Due to the idle state of the ship, pilot skills will not affect power systems, capacitor will run at 50% efficiency, and shields will remain down. An escort is recommended when transporting ships with this skill.
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Lorravan
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Posted - 2008.01.29 21:59:00 -
[16]
Lower Taxes Lower Broker Fees Cargohold Increase Max Order Increase Max Contracts Increase
These would all be fairly easy to implenent and useful.
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Motivated Prophet
Zerodot Schools Power Corrupts Industry's
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Posted - 2008.01.29 22:04:00 -
[17]
There are implants that help you with standings, no? Those would help a trader.
MP --
Proud steward of 47 billion isk in public money, and counting. Ask me about mineral compressionexpansion! WTF? |
Takimi Star
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Posted - 2008.01.29 23:09:00 -
[18]
Originally by: Motivated Prophet There are implants that help you with standings, no? Those would help a trader.
MP
If there are, I missed them....
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Inertial
Blood Reavers
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Posted - 2008.01.30 06:44:00 -
[19]
Edited by: Inertial on 30/01/2008 06:44:32
Originally by: Takimi Star
Lower broker fees: Knowledge of shrewd broker tactics and fees allows you to negotiate for a XX% better deal. (not sure of what %, but 5 would mean a 0.05% tax break if it followed the same rules as Broker Relations Skill)
Lower taxes: Insider knowledge of the IRS allows you to identify underhanded loopholes in the tax rates of the market to shave XX% off of your required expenses. (following same rules as accounting)
I have never seen any Implants that boosts the characters knowledge. All implants work by stimulating either the part of the brain that affact a certian attribute ("This image processor implanted in the temporal lobe Grants a bonus to a...") or by increasing the pilots aptitude by boosting their reaction/neural interface with the ship etc. The point is that implants work by stimulating certain parts of the brain, they don't impart knowledge.
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Inertial
Blood Reavers
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Posted - 2008.01.30 06:53:00 -
[20]
Originally by: Motivated Prophet There are implants that help you with standings, no? Those would help a trader.
MP
Wait a sec? Which implants help with standings?
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Takimi Star
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Posted - 2008.01.30 07:21:00 -
[21]
Edited by: Takimi Star on 30/01/2008 07:24:53
Originally by: Inertial Edited by: Inertial on 30/01/2008 06:44:32
Originally by: Takimi Star
Lower broker fees: Knowledge of shrewd broker tactics and fees allows you to negotiate for a XX% better deal. (not sure of what %, but 5 would mean a 0.05% tax break if it followed the same rules as Broker Relations Skill)
Lower taxes: Insider knowledge of the IRS allows you to identify underhanded loopholes in the tax rates of the market to shave XX% off of your required expenses. (following same rules as accounting)
I have never seen any Implants that boosts the characters knowledge. All implants work by stimulating either the part of the brain that affact a certian attribute ("This image processor implanted in the temporal lobe Grants a bonus to a...") or by increasing the pilots aptitude by boosting their reaction/neural interface with the ship etc. The point is that implants work by stimulating certain parts of the brain, they don't impart knowledge.
Although it isn't directly saying that it gives knowledge, it should surely be interpreted as such for the following implants: __________________________________________ Hardwiring - Zainou 'Beancounter' I40
A neural Interface upgrade that boosts the pilots research skills. 1% bonus to blueprint manufacturing time research. ( you learn how to research more efficiently?) __________________________________________ Hardwiring - Zainou 'Beancounter' H60
A neural Interface upgrade that boosts the pilots manufacturing skills. 4% reduction in refinery waste. (you learn how to minimize waste?) ___________________________________________ There are others...
Besides, why is there such a big issue about how something gives it's effect, unless you are a combat pilot and are afraid that the non combat pilots might get some advantage over you somewhere? If the how is an issue, how do you explain the way that implants like this work if they don't give you the knowledge (aka skills) to do something: ___________________________________________ Hardwiring - Zainou 'Gnome' KTA1000
A neural Interface upgrade that lowers launcher CPU needs by 5%. ___________________________________________ It looks to me like it directly alters your ship, in which case why is it implanted in you instead of your ship?
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Inertial
Blood Reavers
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Posted - 2008.01.30 07:35:00 -
[22]
Originally by: Takimi Star
Originally by: Inertial Edited by: Inertial on 30/01/2008 06:44:32
Originally by: Takimi Star
Lower broker fees: Knowledge of shrewd broker tactics and fees allows you to negotiate for a XX% better deal. (not sure of what %, but 5 would mean a 0.05% tax break if it followed the same rules as Broker Relations Skill)
Lower taxes: Insider knowledge of the IRS allows you to identify underhanded loopholes in the tax rates of the market to shave XX% off of your required expenses. (following same rules as accounting)
I have never seen any Implants that boosts the characters knowledge. All implants work by stimulating either the part of the brain that affact a certian attribute ("This image processor implanted in the temporal lobe Grants a bonus to a...") or by increasing the pilots aptitude by boosting their reaction/neural interface with the ship etc. The point is that implants work by stimulating certain parts of the brain, they don't impart knowledge.
Although it isn't directly saying that it gives knowledge, it should surely be interpreted as such for the following implants: __________________________________________ Hardwiring - Zainou 'Beancounter' I40
A neural Interface upgrade that boosts the pilots research skills. 1% bonus to blueprint manufacturing time research. ( you learn how to research more efficiently?) __________________________________________ Hardwiring - Zainou 'Beancounter' H60
A neural Interface upgrade that boosts the pilots manufacturing skills. 4% reduction in refinery waste. (you learn how to minimize waste?) ___________________________________________ There are others...
Besides, why is there such a big issue about how something gives it's effect? If that is the case, how do you explain the way that this implant works? ___________________________________________ Hardwiring - Zainou 'Gnome' KTA1000
A neural Interface upgrade that lowers launcher CPU needs by 5%. ___________________________________________
Here is definitively why you don't learn anything form implants. When you loose a implant, all the effects of the implant is lost with it. If you learned anything from the implant, you wouldn't loose the effects if you lost the implant.
__________________________________________ Hardwiring - Zainou 'Beancounter' I40
A neural Interface upgrade that boosts the pilots research skills. 1% bonus to blueprint manufacturing time research. ( The implant co-processes, acts a temporal memory storage, constantly runs a algorithm that calculates reasearch even when the pilot isn't thinking about it or any number of other things that would help) __________________________________________ Hardwiring - Zainou 'Beancounter' H60
A neural Interface upgrade that boosts the pilots manufacturing skills. 4% reduction in refinery waste. ( The implant co-processes, acts a temporal memory storage, constantly runs a algorithm that calculates reasearch even when the pilot isn't thinking about it or any number of other things that would help) ___________________________________________ Hardwiring - Zainou 'Gnome' KTA1000
A neural Interface upgrade that lowers launcher CPU needs by 5%.( The implant allows the pilot to more efficiently utilise the processing power of the CPU when it comes to Launchers. This can be explained by the pilot re-assigning processes, manually doing some tasks, etc.) ___________________________________________
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Motivated Prophet
Zerodot Schools Power Corrupts Industry's
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Posted - 2008.01.30 09:01:00 -
[23]
Originally by: Inertial
Originally by: Motivated Prophet There are implants that help you with standings, no? Those would help a trader.
MP
Wait a sec? Which implants help with standings?
That'd be the 'Consul' series. Entity has some, so they are seeded.
MP --
Proud steward of 47 billion isk in public money, and counting. Ask me about mineral compressionexpansion! WTF? |
Astorothe
Aperture Science Industries
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Posted - 2008.01.30 09:04:00 -
[24]
Originally by: Shadarle Broker Fee and Tax implants would be very nice and simple. I can't see much of a reason not to add em...
Ah my thoughts precisely.
Ze logs show NOTHING! ~ Eve Corp and Fansite Web design, development and hosting services
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