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Sir Substance
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Posted - 2008.01.29 02:30:00 -
[1]
during a mining op, a mate of mine had an idea for a ship that was so good i thaught it might be worth putting here for evaluation.
its a ship that would fill the niche between the industrial ship and the freighter.
its the container ship.
im thinking of a ship that has the capacity to carry one standard jet cans worth of stuff, and no more.
im thinking no fittings, like the freighter, and no bonus to cargo hold as you get higher skills in its skill.
i would say make it rally slow moving and take a lot of cap to warp, and as you get more levels in its skill its speed and warp cost go down.
an idea that i tentatively put forwards on th basis that it might be unbalanced is that it might get a special ability kind of like a built in mining/warefare link. giving a small bonus to defensive capabilities and mining capabilities to everyone ganged with it. this wont level up with the skills, but is fixed, like the mackinaws ice mining bonus.
i really think this is a ship that sould exist. its like in todays world you have the overland freight trucks, and you have the massive container ships that can take 50 shipping containers at once. but ther are also those ships capable of taking just one shipping container.
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2008.01.29 04:39:00 -
[2]
Originally by: Sir Substance im thinking of a ship that has the capacity to carry one standard jet cans worth of stuff, and no more.
An Iteron V, without rigs and with lows full of Expanded Cargohold IIs, holds 25270 m3 before adding the extra 900 m3 per GSC often used in mining ops. Add 3x Cargo Rigs I, and it goes up to 38433 m3. A Mammoth fit the same way with rigs gets about 28k.
The Amarr Impel t2 Hauler (deepspace transport) holds about 150 m3 short of a jetcan rigless, and holds 36k with Cargo Rigs I. The Gallente Occator DST holds 26850 rigless, 35.5k with rigs.
All the ships holding close to a jetcan will hold more than one with the application of Secure Container Expansion, as mentioned above. The rigged Iteron V, for instance, can hold about 49200 m3 of ore with just GSCs and no further division of the remainder. Unrigged, it still holds 32740 m3 of ore and costs a lot less.
Does that fit your idea? They're already in the game, still have highish skill requirements, and in some cases cost less than a new ship would ;)
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Sir Substance
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Posted - 2008.01.29 04:44:00 -
[3]
thats not quite what i was thinking of. im thinking of a ship that is basically a cargo hold with engines. low-ish skill req's, but useful in only certain situations.
it would be a no-defense, limited HP ship. you can do a lot better then thart with an indy. this would be a kind of high sec, new player version of that kind of indy.
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Syberbolt8
Gallente The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.29 04:51:00 -
[4]
Edited by: Syberbolt8 on 29/01/2008 04:52:13 so you basicly want to put engines and a pod on a jet can?, Can it pop after 2 hrs of use, i could see that as being very funny. :)
Edit: lol cant belive that blocked that, use to be where pod is now ill let you guess at it ****pit.
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Kiki Arnolds
Caldari
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Posted - 2008.01.29 04:56:00 -
[5]
Originally by: Syberbolt8 Edited by: Syberbolt8 on 29/01/2008 04:52:13 so you basicly want to put engines and a pod on a jet can?, Can it pop after 2 hrs of use, i could see that as being very funny. :)
Edit: lol cant belive that blocked that, use to be where pod is now ill let you guess at it ****pit.
Will can flippers be able to flip out of your ship ç¦ |
Syberbolt8
Gallente The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.29 04:58:00 -
[6]
Originally by: Kiki Arnolds
Originally by: Syberbolt8 Edited by: Syberbolt8 on 29/01/2008 04:52:13 so you basicly want to put engines and a pod on a jet can?, Can it pop after 2 hrs of use, i could see that as being very funny. :)
Edit: lol cant belive that blocked that, use to be where pod is now ill let you guess at it ****pit.
Will can flippers be able to flip out of your ship
Idk, lol.
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Taris Gedar
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2008.01.29 06:52:00 -
[7]
I kinda like the containership idea. A small freighter needs to have something around 120k m¦ worth of cargo to fill the niche between the industrial and a normal freighter.
Let's have a "carrier" (no ..NOT a capital, but i guess Spaceship Command V should be requirement), which is basically just the ship itself (like a empty transport truck) with no cargocapacity. The clue is, that it is able to carry one General Freight Container ..just that. The ship is able to drop the Container anywhere in space and pick it up, but you can not take anything out of it or put anything into it while in space unless you have a POS somewhere with a corporate hangar or you dock to a station. Ok, the ship isn't anything for mining, but we have already enough good haulerships for mining ops (and i know that first hand ;))
What ya think? :)
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Sir Substance
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Posted - 2008.01.29 08:06:00 -
[8]
Originally by: Taris Gedar Edited by: Taris Gedar on 29/01/2008 07:00:34 I like the containership idea. A small freighter needs to have something around 120k m¦ worth of cargo to fill the niche between the industrial and a normal freighter.
Let's have a "carrier" (no ..NOT a capital, but i guess Spaceship Command V should be requirement), which is basically just the ship itself (like a empty transport truck) with no cargocapacity. The clue is, that it is able to carry one General Freight Container ..just that. The ship is able to drop the Container anywhere in space and pick it up, but you can not take anything out of it or put anything into it while in space unless you have a POS somewhere with a corporate hangar or you dock to a station. Ok, the ship isn't anything for mining, but we have already enough good haulerships for mining ops (and i know that first hand )
What ya think?
on a sidenote ..i like to have it the way like real container trucks: you can see if the ship got a container on its back or not. Like i said - it has no cargohold itself ..maybe you can open the cargo window close to a corphangar or in a station to move it, but in space you can just jettison or scoop it.
i like it. its a good refinement that takes some of the unbalancement out of the idea.
that was more along the lines of what i was thinking. i was trying to avoid having to write another game mechanic though. im really envisioning this as something designed to haul moderately large amounts of stuff short distances.
see, indys haul small to moderate amounts of stuff long distances, and the freighter hauls shiploads of stuff long distances. but theres nothing to pull a whole can out of a mining op, or move a battlecruser you cant fly 8 jumps to the main trading system.
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Arcayan
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Posted - 2008.01.29 10:21:00 -
[9]
You should have a look at the Commonly Proposed Ideas thread, there's a link in the first post to a thread that is already discussing a ship class somewhere between industrial and freighter, I'm sure your views would be apreciated.
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Blazing Fire
Interstellar Operations Incorporated Black-Out
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Posted - 2008.01.29 10:44:00 -
[10]
What the guy wants is ship that can move one can of ore on a few days old char.
Call it a "n00b ore hauler"
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Fulbert
Gallente Calvi Industries
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Posted - 2008.01.29 11:25:00 -
[11]
There is also the Orca project ("mini hisec Rorqual"), who would probably answer the damn hauling problem of mining squads... How? Dunno yet ^^
____________________________________ Fulbert Gall-dari Miner for Calvi Industries "does somebody need scordite?" |
Taris Gedar
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2008.01.29 11:36:00 -
[12]
Edited by: Taris Gedar on 29/01/2008 11:38:20
Originally by: Fulbert There is also the Orca project ("mini hisec Rorqual"), who would probably answer the damn hauling problem of mining squads... How? Dunno yet ^^
Sry to say that and i really don't want to start a Orca-Discussion here, but there is no hauling problem of mining squads. Fit a badger with t2 cargoholds and here ya go ..you have too many miners? Kick one out of the barge and fit a 2nd badger, mammoth, Iteron 3 or 4 or whatever.. You can never have enough cargo, but it's not a problem of the ship, it is a problem of the team ..you can't serve 10 Hulks/Covetors ..ok, lets post in FaID ..we want a ship that is able to handle 30, instead of having another guy helping to empty the cans.
However, i will post my suggestion in the mentioned thread above (which is here: http://oldforums.eveonline.com/?a=topic&threadID=234417&page=19)
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Sir Substance
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Posted - 2008.01.29 12:05:00 -
[13]
Originally by: Blazing Fire What the guy wants is ship that can move one can of ore on a few days old char.
Call it a "n00b ore hauler"
given ive been playing for at least 7 months (cant be bothered looking it up) i dont need a noob anything. its how it looks, but im trying to keep as far away from that as possible.
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