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Quilan Mesura
Pangalactic United Trading
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Posted - 2008.01.29 12:10:00 -
[1]
while once again browsing on the forums a thought hit me - a fundamental difference of our virtual market to real markets - brands
it is in fact a quite wide topic that relates to many things like market-manipulation, advertising, undercutting, end-game and some other topics raised in the recent past - and it begins with QUALITY.
for sure the big/good brands don't always offer the best quality but customers do tend to buy because of trust gained thru a certain amount of quality (as well as blatant lies aka advertising :P)
Quality - this is a concept that just doesn't exist in the general item-market in eve. and it relates to .01-undercutting because you could just have the better quality/advertising/name-recognition.
Quality = JUST a diversification of current state? so everybody would produce highest quality and nothing changes? it would in fact be like nuances between t1/t2 aka named modules? - well, that's not exactly what i do have in mind - but i see there's quite a problem of implementation and the whole thinking gets more theoretical...
Quality would have to have lotta facettes and ideally would be an open concept in order to be creative and create your own attribute of quality. Also often a part of the quality of a product/service/corp is the quality of customer-service/after-sales-service - another concept unknown to the world of eve.
Advertising - obviously the introduction and maintaining of a big brand needs advertising. However - related to brands or not - LET US USE THOSE BILLBOARDS :), let us build big signs, neon ad's visible from 5000k or more - a theme park! lol ok went too far there :)
Environmental design? i mean building, colonizing and mainly creating/designing a whole sol-system. i dont need planetary colonization if we could do much more of this Sim-SolÖ stuff on the current sol-system-level. this would ofc be quite expensive and maybe creates isk-sinks and pleasure for the likes of leowen e.a. - it also would be a real sink as it would not (directly) produce any revenue - but on the other hand it's like real marketing - ofc it contributes to the income/profit.
generally it would be an expensive, maybe lucrative and maybe quite funny thing to develop a brand of your own - and it would stroke your ego - yummy.
i drift away - back to brands
i need to add tho that some things that happen in this forum are going in this direction (IPOs relate to trust which is part of public recognition, quality etc) but they happen outside eve and they are not nice to look at - like a neon sign with my newest product outside my station would be... :) (ofc i would build a semi-private station/palace - a country club for the rich and the famous lol - damn drifting away again)
finally i wanna say it just came to my mind, it's not completely thought out or anything and more important, we've already got this kind of world - right there outside ;) - and maybe we DON'T want to 100% replicate it in eve - but was fun thinking about it and something may be even possible to implement.
thanks for reading :) quilan
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Brisco Smiley
Peppermint Bay Trading Company
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Posted - 2008.01.29 15:22:00 -
[2]
I am fascinated by your ideas and wish to subscribe to your newsletter.
However, brands and quality do exist in eve. You rightly note that most business conducted in this forum relies heavily on brand recognition. In-game market transactions, though anonymized, are driven by players who recognize the importance of names like "Jita 4-4." There are lots of products and services for which in-game contracts may execute the mechanics of a deal, but they do not make the deal. If you are buying POS research slots, commissioned capital ships, violence, moons, weekly material supplies or any number of services, brand recognition not only exists, it is crucial.
Cheers,
Brisco Smiley
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Daria Twist
CruiserCorp
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Posted - 2008.01.29 16:24:00 -
[3]
There are some brands in Eve. From what I hear, M.Corp is a major brand name for BPCs not because of price or quality but because of availability and professionalism. If you want 100 packs of amarr ship bpcs for your 0.0 alliance, you go to M.Corp and they can probably sort you out. I try to make my corp a brand name for cruiser bpcs but that's still a very limited scope and since bpcs are sold a lot via contracts, I doubt anyone knows if they've bought off me. Recently I've stopped selling and am looking into selling on the forum but i'm not sure if that will do better than contracts.
I would love to be able to advertise my bpcs on a billboard but quality is a terrible idea. It would get like Diablo where nobody wants crap items and only the best 100% quality ones are really worth anything. People would build stuff, reprocess the lower than 100% quality ones and then sell the 100% ones. I just don't think there's enough of a way for people to diversify their products in an online game such that a brand could be established on them. You could go "Get a Cruisercorp Thorax because they have more speed" but then someone else could also make thoraxes with more speed so mine wouldn't be unique.
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Kiki Arnolds
Caldari
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Posted - 2008.01.29 16:42:00 -
[4]
Well, you could allow meta research... but you would need to seriously pre-nerf it...
My idea:
Meta Research may only be conducted on BPCs Meta Research uses ME lab slots (already in high demand) Meta research is exponential (if meta 1 took 1 hour, meta 2 would take another 10, meta 3 would take 100, meta 4 1000, etc..)
By limiting it to BPCs, it would prevent someone from researching a BPO for a year and then cranking out extremely high meta product forever.... Also, high competition for ME slots would limit the amount of meta research... ç¦ |
Lorravan
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Posted - 2008.01.29 18:41:00 -
[5]
It is difficult with EVE's crafting system to create a difference in quality for manufactured goods. If I'm building battleships for example there is no way to set my battleships apart from others on the market unless I sell them via contracts complete with modules or rigs. Brand name and quality are typically only useful for large scale purchases (bulk ships, bpcs, capitals etc) and services. One of the best examples of brand names is Chribba's secure trade service.
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Quilan Mesura
Pangalactic United Trading
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Posted - 2008.01.29 19:26:00 -
[6]
Originally by: Lorravan It is difficult with EVE's crafting system to create a difference in quality for manufactured goods. If I'm building battleships for example there is no way to set my battleships apart from others on the market unless I sell them via contracts complete with modules or rigs. Brand name and quality are typically only useful for large scale purchases (bulk ships, bpcs, capitals etc) and services. One of the best examples of brand names is Chribba's secure trade service.
oh yes quality as a variation of current item-attributes in any form won't do the trick.
and to make special items which will be known throughout the universe for their performance would require many many sub-attributes so it's not easy to copy the setup and those sub-attributes would not be visible in the end-product
meta-researching could also be an interesting way.
as for services, yea there are already some names existing known for their service - besides chribba also banks and mercs and other offers.
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Chomin H'ak
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Posted - 2008.01.29 22:24:00 -
[7]
I agree mostly with what you point out. I'm currently using my corp to promote quality in business http://oldforums.eveonline.com/?a=topic&threadID=693726(INCLUDING good customer service and the after sales experience).
I believe that the lack of corporate/business knowledge coupled with the brutal nature of Eve that make it difficult to conduct profitable business (risk is HUGE in this world). I also believe that if corporations can see the greater good in combining efforts, that more stable investment opportunities will arise.
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Prodigal
Caldari New Genesis Project
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Posted - 2008.01.30 05:48:00 -
[8]
Please also check out this thread for another side of this topic.
Cheers,
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Astorothe
Aperture Science Industries
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Posted - 2008.01.30 08:53:00 -
[9]
Originally by: Prodigal Please also check out this thread for another side of this topic.
Cheers,
yes yes yes!
Ze logs show NOTHING! ~ Eve Corp and Fansite Web design, development and hosting services
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Hijynx
The Midwest Center
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Posted - 2008.01.30 18:14:00 -
[10]
In the EVE market, quality has only one component that we need to control. That is value of the item for sale. If Corporation A has cheaper access to building materials, runs it manufacturing/research more efficiently than Corporation B, than Corp A can sell its goods at a lower cost (value to the client) while maintaining a higher profit than Corp B (value to Corp A). You don't need to know Corp A's name, the lower price is Corp A's brand. In my opinion.
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Assens Letta
Hunerian Science Institute Te-Ka
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Posted - 2008.01.30 20:33:00 -
[11]
branding would be a nice option IF ccp allowed producer to "tweak" the ships BPO's, in fact it could be considered T3, research times and costs would be VERY high but the end result would be a "tweaked" BPO.
It could be done by a point system, the more modifications the higher the cost and higher the research time (and the final cost of the ship too), some leverage would be allowed as not to disturb the ballance of the game, this way it would create the possibility of creating true unique ships and establishing a brand ingame.
i believe the major problem for this would be game ballance.
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Callisto Ares
Companion Cube Industries
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Posted - 2008.01.30 21:00:00 -
[12]
What if advertising and branding were part of the market system, similar to the financial simulators some of us used in business classes?
CCP could implement advertising as an ongoing payment that increases the visibility or listing priority of your product or product category.
Your corporate brand could then be based on a formula of your total advertising and sales figures giving you a net brand value that resulted in a small bonus modifier to your advertising listing bonus.
Net results though would be making this system add another layer of cost to the process of selling goods and potentially increase the demands on market skills of a player to balance the costs of advertising against the returns netted by it.
To counter the cost, it'd need to deliver a benefit, one option being giving the product additional visibility in neighboring regions, although it'd have to be clear it was only available for purchase locally, but not for pickup.
Brand could accrue like faction points over time, giving more priority listing over new companies providing they were spending equal or less on advertising.
I'm sure lots of other benefits or features of the system could be thought up as well, only problem is working around it being a purely player driven economy, where nearly everything is a standard commodity with no actual difference in quality or differentiation. That really limits the possibilities with advertising/brand as a feature. |
Quilan Mesura
Pangalactic United Trading
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Posted - 2008.01.31 08:38:00 -
[13]
Originally by: Callisto Ares What if advertising and branding were part of the market system, similar to the financial simulators some of us used in business classes?
CCP could implement advertising as an ongoing payment that increases the visibility or listing priority of your product or product category.
Your corporate brand could then be based on a formula of your total advertising and sales figures giving you a net brand value that resulted in a small bonus modifier to your advertising listing bonus.
Net results though would be making this system add another layer of cost to the process of selling goods and potentially increase the demands on market skills of a player to balance the costs of advertising against the returns netted by it.
To counter the cost, it'd need to deliver a benefit, one option being giving the product additional visibility in neighboring regions, although it'd have to be clear it was only available for purchase locally, but not for pickup.
Brand could accrue like faction points over time, giving more priority listing over new companies providing they were spending equal or less on advertising.
I'm sure lots of other benefits or features of the system could be thought up as well, only problem is working around it being a purely player driven economy, where nearly everything is a standard commodity with no actual difference in quality or differentiation. That really limits the possibilities with advertising/brand as a feature.
tbh i don't really like advertising to be just a static market-modificator you can buy/train up but i think also ccp would prefer to provide the sandbox and what we do in it needs to be flexible and even risky - i mean it shouldnt pay off for 100% if you invest in advertising - but if you invest in good advertising it may pays off and if not you may just lose money - and in the end you wouldnt even be able to exactly quantify the profit made thru ads...
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Midas Man
Caldari Dzark Asylum
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Posted - 2008.01.31 16:02:00 -
[14]
Just a suggestion off the top of my head but it may work.. How about each station only has X Slots per item for sales (x can vary depending on Item, large ships may only need say 3-5 but minerals might have 20-30) Once the slots are full no other orders can be placed at that station. Then when you place a sell order you can choose to opt for advertising which would increase the range from which people can see you Sell order on the market so a station only order would be cheaper than a 2-3 jump or region wide order or even Universe wide for the uber traders who are confident they could maintain the volume required to offset advertising costs. Also advertising cost could be increased depending on the number of visitors a station has. This would also lessen the impact that trade hubs currently have on Lag and CCP seem to always be trying to displace trade across the whole universe and im sure this would help. Traders trying to operate where sales are best (could be calculated on some equation including Total value of Sales, number of orders completed.) would need to pay a premium advertising rate but someone in a quiet station next door could pay less for a solar system advertised order but offer a lower price to attact people to there order while still making as much profit on the item.
I'm sure this is full of holes and could be improved but just a quick idea that may improve things and would allow trades to create the own little trade hubs.
A fool and his money are soon parted Better to die with honor than live with shame Diligence is the mother of good fortune Fools rush in where angels fear to tread Trust is the mother of deceit |
Prodigal
Caldari New Genesis Project
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Posted - 2008.02.02 19:10:00 -
[15]
This one shouldnt die yet.
Cheers,
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CCP Mitnal
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Posted - 2008.02.02 21:34:00 -
[16]
I'd suggest that brand names do exist - character name.
As has been proven numerous times, an IPO from an established character with background and researchable history is far more likely to sell out compared to a new character's IPO with an inability to provide background or history.
It is also why your character's reputation, should you wish to do anything market wise, is so important.
Advertising is difficult because there's a fine line between wanting to advertise a product and spamming and to ensure competitive balance, it is only fair that one entity does not gain too much of an advantage through advertising.
Quality would be an overall definition of the ability of the person to deliver whatever it is they said they would.
Whether products will be able to be branded in future is not for me to say, however, I think CCP would prefer things that have been mentioned in the thread to be tracked back to the player and player's name rather than dehumanise it with a company brand.
Mitnal, Community Representative
EVE Online CCP Games Email/Netfang |
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Prodigal
Caldari New Genesis Project
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Posted - 2008.02.03 17:54:00 -
[17]
Branding is one way..........
Another would be to actually give Eve Citizens a CHOICE in WHOM they are buying from.
Get rid of the brokers on the market, and force vendors to put a face to their goods.
Just a small analogy here..........
When you go to purchase a new car (i.e. significant purchase in RL), you do not go to the market and purchase one from an "unknown" broker. You work out your budget, you choose within your budget, then you carefully chose the dealer you buy your car from.
The same steps should apply to purchasing a Battleship or any other item available on the market for that matter.
I understand that broker fees are being used as an isk sink......
There are other methods to sink isk within the market than via broker fees however.
Maybe volume of goods that a vendor has available at a station could determine the "rent" of that vendor shop at a particular station. These "shop rents" could be scaled depending on many factors.......
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Prodigal
Caldari New Genesis Project
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Posted - 2008.02.03 18:03:00 -
[18]
Originally by: CCP Mitnal I'd suggest that brand names do exist - character name....
It is also why your character's reputation, should you wish to do anything market wise, is so important....
Whether products will be able to be branded in future is not for me to say, however, I think CCP would prefer things that have been mentioned in the thread to be tracked back to the player and player's name rather than dehumanise it with a company brand.
I like this idea also. A vendors identity SHOULD be important, and should have an impact on the CHOICES consumers make.
Vendor anonymity in the markets needs to be removed.
Consumers have the RIGHT to freedom of CHOICE. Our current market system does not allow this simply because all vendors are working through brokers.
Get rid of the brokers...........
They serve no purpose for consumers, who really are the ones that should COUNT here.
Cheers ,
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Vested Interest
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Posted - 2008.02.03 18:21:00 -
[19]
some pretty sweeping declarative statements there and I couldn't really disagree more with such massive global changes to the marketplace.
As a compromise I'd suggest that when a corp leases an office at whatever station, an option they get is to operate a private market (no broker, only visible items are what that corp is buying or selling.) Perhaps make an easier navigation screen for such corp markets (all the orders in 1 big list rather than having to dig down through the tree for each.) These corp storefronts would allow the designated corp trader to grant/deny access to said market with something like a whitelist.
The tradeoff there is that nobody is forced to go looking for your storefront in order to conduct business on the normal market. It'd be nice to be able to search for what you're trading on the local corp marketplace (searching all storefronts) but not something forced on anyone. Corp storefronts would supplement the normal marketplace, rather than replacing it--unless said corp had their act together and could (through superior strategy) pull the customers away from the public marketplace.
But yeah our market is based around broker-placed trades and as such you are blind to whom you're transacting with, as it should be. No changes needed or wanted there.
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Daeva Vios
Ares Arms and Modules LLC
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Posted - 2008.02.03 20:01:00 -
[20]
You very much do have the option to trade with individuals of your choosing. The Market is there for a great deal of trading, sure, but you don't have to use it. Contact corporations and attempt to work out trade deals. Contact individual manufacturers and work out supply deals. Manufacturers should largely love a guaranteed trade agreement. It means they'll always have a customer.
Brands are bad. Brands draw consumer loyalty regardless of quality of service. Despite the fact that cheaper/better quality products exist, consumers will continue returning to a brand. Brands create demand based not upon need, but upon the whims of trends and fashion. If it's fashionable to wear Reeboks one year, then next year it's fashionable to wear Nike, everyone hooked up to the trend machine is going to buy Nikes even when their Reeboks are still in perfect condition.
Brands and advertising as they exist in real life are not desirable, imo.
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Quilan Mesura
Pangalactic United Trading
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Posted - 2008.02.03 20:17:00 -
[21]
Originally by: CCP Mitnal I'd suggest that brand names do exist - character name.
As has been proven numerous times, an IPO from an established character with background and researchable history is far more likely to sell out compared to a new character's IPO with an inability to provide background or history.
It is also why your character's reputation, should you wish to do anything market wise, is so important.
Advertising is difficult because there's a fine line between wanting to advertise a product and spamming and to ensure competitive balance, it is only fair that one entity does not gain too much of an advantage through advertising.
Quality would be an overall definition of the ability of the person to deliver whatever it is they said they would.
Whether products will be able to be branded in future is not for me to say, however, I think CCP would prefer things that have been mentioned in the thread to be tracked back to the player and player's name rather than dehumanise it with a company brand.
i totally agree that the "main-brand" is the character although i may add that often the corporation stays on top of the awareness which then breaks down to individual characters.
my global, rather diffuse idea i call brands is quite the opposite of what you call anonymous but has more to do with the customer's choice mentioned by some posters already, while i see the current open market which is totally price-driven as the anonymous system, where the individual character plays no role in fact.
advertising shouldn't be spam ofc - i must add i hate spam, it has no culture and no style - but advertising could be as limited as offices are for example. the only problem i see with limited spots for ads is if they are like auctioned for best price it would be difficult for newcomers to entry - this would need to be addressed.
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Quilan Mesura
Pangalactic United Trading
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Posted - 2008.02.03 20:20:00 -
[22]
Originally by: Daeva Vios
Brands and advertising as they exist in real life are not desirable, imo.
i agree. it's a game. no replication of rl.
gladly we can choose which parts of the real world we want to implement if any - well, at least hope ccp does shoose wisely :)
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Daeva Vios
Ares Arms and Modules LLC
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Posted - 2008.02.03 20:31:00 -
[23]
Originally by: Quilan Mesura my global, rather diffuse idea i call brands is quite the opposite of what you call anonymous but has more to do with the customer's choice mentioned by some posters already, while i see the current open market which is totally price-driven as the anonymous system, where the individual character plays no role in fact.
advertising shouldn't be spam ofc - i must add i hate spam, it has no culture and no style - but advertising could be as limited as offices are for example. the only problem i see with limited spots for ads is if they are like auctioned for best price it would be difficult for newcomers to entry - this would need to be addressed.
Again:
Quote: You very much do have the option to trade with individuals of your choosing. The Market is there for a great deal of trading, sure, but you don't have to use it. Contact corporations and attempt to work out trade deals. Contact individual manufacturers and work out supply deals. Manufacturers should largely love a guaranteed trade agreement. It means they'll always have a customer.
And if you insist upon adding advertising that is auctioned off, there will be no way to realistically limit the amount of money someone will throw behind their advertisements. As in the case of corporate offices in stations, busy systems will be well out of the price range for newcomers, and they'll be marginalized to outer systems.
Why don't you contact and form bonds with existing manufacturers? How many times must it be repeated that you do not have to buy from the market until you realize the truth of the statement?
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Prodigal
Caldari New Genesis Project
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Posted - 2008.02.04 22:03:00 -
[24]
Originally by: Daeva Vios Why don't you contact and form bonds with existing manufacturers? How many times must it be repeated that you do not have to buy from the market until you realize the truth of the statement?
IF you want the best possible price(insert disclaimer here)in the Jita market, then most of the time the open market is your best option.
Sounds to me like all the "@$%?!"s hiding behind alts need their chains shaken up a bit.
Vendors need the publicity.
Consumers deserve the transparency.
Plain and simple.
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Callisto Ares
Companion Cube Industries
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Posted - 2008.02.04 22:40:00 -
[25]
Originally by: CCP Mitnal I'd suggest that brand names do exist - character name.
As has been proven numerous times, an IPO from an established character with background and researchable history is far more likely to sell out compared to a new character's IPO with an inability to provide background or history.
It is also why your character's reputation, should you wish to do anything market wise, is so important.
Advertising is difficult because there's a fine line between wanting to advertise a product and spamming and to ensure competitive balance, it is only fair that one entity does not gain too much of an advantage through advertising.
Quality would be an overall definition of the ability of the person to deliver whatever it is they said they would.
Whether products will be able to be branded in future is not for me to say, however, I think CCP would prefer things that have been mentioned in the thread to be tracked back to the player and player's name rather than dehumanise it with a company brand.
While this is very true for MD forum IPO's and offers where Trust and accountability to a persons name and reputation are paramount, It means nothing for commodity goods sold on the open market in eve where they all have the same stats and value.
All the products listed on the market are fulfilled 100%, so equating that to quality doesn't matter. Regardless I don't think Eve would benefit any from the increased complexity or adding numeric 'quality' rating to goods.
I do think Advertising could be implemented in some sort of way to confer a benefit to the buyer or seller that would make it worthwhile for both parties. If there's a cost associated with it and diminishing returns it's pretty unlikely to be abused or spammed, just as another seller could compete on the same level.
____________________ Callisto Ares |
Daeva Vios
Ares Arms and Modules LLC
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Posted - 2008.02.04 23:04:00 -
[26]
Originally by: Prodigal
Originally by: Daeva Vios Why don't you contact and form bonds with existing manufacturers? How many times must it be repeated that you do not have to buy from the market until you realize the truth of the statement?
IF you want the best possible price(insert disclaimer here)in the Jita market, then most of the time the open market is your best option.
Sounds to me like all the "@$%?!"s hiding behind alts need their chains shaken up a bit.
Vendors need the publicity.
Consumers deserve the transparency.
Plain and simple.
If you want the best price, having that pricing obscured by some brand would be a bad thing. What you want seems to be a monopoly through brand recognition. Consumers who want the best available price can buy the item they want now for that price. If that price is not agreeable, they can set a buy order. Who you buy from does not matter one bit, so long as the price you pay is acceptable to you.
I've seen no ideas put forward that actually explain, in a reasonable fashion, how the changes you seem to want would benefit the market. What I see is that you've been challenged and you answer the challenge by making the same statements you've already made. That points to a lack of good communication skills.
In regards to the statement I've put in bold, Daeva is my main and will remain so. I trade under this name, I do all of my posting under this name, and every ounce of reputation, good or bad, goes directly to Daeva. This is as intended. So before we go further on that track...who the hell are you that you feel you can start pointing fingers? I've never seen your name before, and your ideas thus far seem to be guided by an ignorance of how the system actually works and inability to work past that ignorance.
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Prodigal
Caldari New Genesis Project
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Posted - 2008.02.05 07:01:00 -
[27]
Originally by: Daeva Vios
In regards to the statement I've put in bold, Daeva is my main and will remain so. I trade under this name, I do all of my posting under this name, and every ounce of reputation, good or bad, goes directly to Daeva. This is as intended. So before we go further on that track...who the hell are you that you feel you can start pointing fingers? I've never seen your name before, and your ideas thus far seem to be guided by an ignorance of how the system actually works and inability to work past that ignorance.
HOLY CRAP
Just because a quote of yours is in my statement, does not mean the ENTIRE post is all about you.
I do not care if you use alts or not.
My statement regarding alts was a general one.
Why you feel the need to insult me several times is beyond me.
Like I need to prove to you what I know or do not know about how eve works.
Pardon me if I do not have a Masters Degree in "Communication". Are you offering a workshop on communication skills or maybe I should pick up the book you have published on "How to get past your ignorance on how the system works"?
Now that you feel better about yourself, maybe the thread can get back on topic?
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.02.05 07:06:00 -
[28]
I post with an alt on these forums. Whats wrong with that? If i have an extremely good reason to, why shouldn't i?
*Flameproof suit on*
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Templer Relleg
Veto Corp
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Posted - 2008.02.05 07:09:00 -
[29]
Originally by: LaVista Vista I post with an alt on these forums. Whats wrong with that? If i have an extremely good reason to, why shouldn't i?
*Flameproof suit on*
Lulz noob, post with your main!
()
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Quilan Mesura
Pangalactic United Trading
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Posted - 2008.02.05 07:58:00 -
[30]
Originally by: Daeva Vios ...a lack of good communication skills.
this thread began just as a few thoughts running through my head and was intended to start a little brainstorming on several interconnected topics.
if you want so i was wrong with some assumption in my OP but i never said i want X and Y in the patch so who cares - just a process of thinking.
this thread was not intended as the stage for someone to come and tell everybody "how the system works" and how wrong we all are especially in the form of personal attacks. if that is what you want please start your own thread: "hi my name is Deava Vios - and you are wrong!"
thank you.
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.02.05 08:11:00 -
[31]
Hi my name is treelox, and the OP is wrong --
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Quilan Mesura
Pangalactic United Trading
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Posted - 2008.02.05 08:11:00 -
[32]
Originally by: Treelox Hi my name is treelox, and the OP is wrong
hi. thx. i know :)
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Tsibelman
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Posted - 2008.02.05 15:43:00 -
[33]
Edited by: Tsibelman on 05/02/2008 15:45:22 In real life we have cheap Chinese cars , we have average cars and we have exclusive cars like Rolls-Royce. I think quality is usually come in pair with manufacturing and research expenses. I mean that you increase quality by investing more money into manufacturing process on the factory or into research in the lab. Quality cost's money. In Eve you don't have an option to decide on that you want to concentrate, do you want to produce large amounts of cheap poorly made items or you want to produce hand crafted exclusive items of exceptional quality.
I think is possible to make Eve more interesting and life like by making following changes:
Research Additional research type "Quality" , in this research type you will choose any of attributes of the item and amount of time and money you want to invest into it. As you put more time and money into this type of research , you improve the attribute you choose. Increase can't be linear it need to work like material research works now , it's starts with large improvements and gradually decrease as you progress more and more.
Manufacturing
During manufacturing you can choose how much money you will invest into manufacturing , you will have base manufacturing price, for this price you will get attributes that are written in the blueprint , if you put more money and time you can increase quality of an item and get better attributes. But you can also can decide to sacrifice quality and achieve lower manufacturing expenses and faster delivery to the market.
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Daeva Vios
Ares Arms and Modules LLC
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Posted - 2008.02.05 16:44:00 -
[34]
Edited by: Daeva Vios on 05/02/2008 16:45:27
Originally by: Quilan Mesura
Originally by: Daeva Vios ...a lack of good communication skills.
this thread began just as a few thoughts running through my head and was intended to start a little brainstorming on several interconnected topics.
if you want so i was wrong with some assumption in my OP but i never said i want X and Y in the patch so who cares - just a process of thinking.
this thread was not intended as the stage for someone to come and tell everybody "how the system works" and how wrong we all are especially in the form of personal attacks. if that is what you want please start your own thread: "hi my name is Deava Vios - and you are wrong!"
thank you.
Actually, what's neat is that I don't have to start a new topic...I can reply to this one and tell you that you are wrong, and it's actually much more appropriate to do so since you have, to my knowledge, only been wrong about the subject in the post.
The best part is that I have challenged your very intriguing theory and neither you nor Prodigal have chosen to explain the theory in greater detail. You've instead chosen that you will attempt to insult and belittle me. It's kinda funny. I don't even feel strongly enough against your theory to say you're definitively wrong and my opinion shall not be swayed. The problem is that you don't present a very convincing argument. You shouldn't allow hostility to cloud your reasoning abilities.
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Quilan Mesura
Pangalactic United Trading
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Posted - 2008.02.05 17:11:00 -
[35]
Originally by: Daeva Vios Edited by: Daeva Vios on 05/02/2008 16:45:27
Originally by: Quilan Mesura
Originally by: Daeva Vios ...a lack of good communication skills.
this thread began just as a few thoughts running through my head and was intended to start a little brainstorming on several interconnected topics.
if you want so i was wrong with some assumption in my OP but i never said i want X and Y in the patch so who cares - just a process of thinking.
this thread was not intended as the stage for someone to come and tell everybody "how the system works" and how wrong we all are especially in the form of personal attacks. if that is what you want please start your own thread: "hi my name is Deava Vios - and you are wrong!"
thank you.
Actually, what's neat is that I don't have to start a new topic...I can reply to this one and tell you that you are wrong, and it's actually much more appropriate to do so since you have, to my knowledge, only been wrong about the subject in the post.
The best part is that I have challenged your very intriguing theory and neither you nor Prodigal have chosen to explain the theory in greater detail. You've instead chosen that you will attempt to insult and belittle me. It's kinda funny. I don't even feel strongly enough against your theory to say you're definitively wrong and my opinion shall not be swayed. The problem is that you don't present a very convincing argument. You shouldn't allow hostility to cloud your reasoning abilities.
i did not insult and belittle you. neither did prodigal.
i am not right with my theory because there is no special theory as already mentioned it's just diffuse ideas and a start for a discussion.
what i find neat is the part where you repeat my sentences and do as if they were your idea. funny stuff.
well, of course you don't have to start your own thread to scream like a child - but i did ask you to do so - instead you choose to ruin this one, which could have been a nice discussion.
i request a lock of this thread plz, dear moderators.
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CCP Saint
C C P
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Posted - 2008.02.05 17:42:00 -
[36]
*Locked* Request of OP. Saint Community Representative EVE Online, CCP Games Email/Netfang |
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