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Alz Shado
Ever Flow
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Posted - 2008.01.29 18:00:00 -
[1]
Short term "Dispute" Declarations, which are essentially wardecs against individuals.
Upon payment of 1m ISK, a dispute is declared from one player against another. Up to three disputes may be declared simultaneously (to prevent alt-switching to avoid hostilities) but each individual pilot may only have one active dispute *against* them (this does not include Mutual declarations, see below)
When the dispute is declared, there is an initial 1-hour warning period where the targeted party is notified of the dispute but is still protected. After the 1 hour period, there is a 3-hour time limit that either party may attack the other without security status being affected or CONCORD intervention. After those three hours, there is a 1-hour cooldown period before a player may be targetted with a declaration again.
Dispute decs do NOT carry over to fleet mates or corporations. They can be declared against anyone, even if they are in an NPC corporation.
If a pilot has a declaration against him, he may choose to make the dispute Mutual. This extends the hostility duration to 24 hours. It also extends the range of the declaration to include pilots in their active fleets. This allows for less skilled pilots to hire protection against a superior foe.
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Kiki Arnolds
Caldari
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Posted - 2008.01.29 18:22:00 -
[2]
This would be used to harrass non-combat players in highsec... It wont be one player in a battleship getting angry at another player in a battle ship. It will be a player in a battleship spotting a juicy Hulk that was minding its own buisness and ruining thier ability to mine in peace... There is no reason you should be able to declare against someone in a player corp this way, you can already do a regular dec to get them... One point of a corp is mutual protection, my corp mates should be able to get my back and fight you too...
You want to make this only applicable to the NPC Corp? I have no love for it, but I doubt that would go over well either... you will be able to grief someone 3/5 hours and they will be able to do nothing to escape you... other than quit eve...
(PS all my characters are in player corps, even the industrial alts) ç¦ |
NightF0x
Gallente Interstellar Alcohol Conglomerate
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Posted - 2008.01.29 18:44:00 -
[3]
Edited by: NightF0x on 29/01/2008 18:45:47 Interesting idea. I think you covered the bases pretty well. It would definitely bring a new dimension and consequences to your actions in-game.
Kiki does bring up some good points
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Alz Shado
Ever Flow
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Posted - 2008.01.29 20:15:00 -
[4]
Originally by: Kiki Arnolds This would be used to harrass non-combat players in highsec... It wont be one player in a battleship getting angry at another player in a battle ship. It will be a player in a battleship spotting a juicy Hulk that was minding its own buisness and ruining thier ability to mine in peace... There is no reason you should be able to declare against someone in a player corp this way, you can already do a regular dec to get them... One point of a corp is mutual protection, my corp mates should be able to get my back and fight you too...
You want to make this only applicable to the NPC Corp? I have no love for it, but I doubt that would go over well either... you will be able to grief someone 3/5 hours and they will be able to do nothing to escape you... other than quit eve...
(PS all my characters are in player corps, even the industrial alts)
It *is* meant to harass players in high-sec, but in a way that avoids outright griefing. And it's not just for dec'ing NPC corps--it can be used to dec *anybody* for 1v1 disputes, duels, etc. But the biggest targets are supposed to be alts and macroers hiding in NPC corporations, who can't be war decced.
There are some specific details that I built into the system to avoid being perma-aggroed in highsec:
-1m ISK cost per 3hr declaration. It'll be pretty costly to keep it up for very long, especially if the target decides to get out of dodge rather than take their chances.
-1 Hour warning + 1 hour cooldown periods. The "juicy hulk" has plenty of time to get safe or get his own battleship before the hostilities ensue.
-Only one dec against a pilot at a time, and can only 1v1 unless the dispute is mutual. This prevents a whole gang of thugs teaming up all at once to gank someone, and gives the targeted party an option (making the dispute mutual) to hire help/bring corpmates.
Non-combat players in Highsec have options. Right now the only real threat is the suicide gank, which I think we'll all agree is a much less civilized form of griefing. This system allows pirates and anti-macroers to legitimately operate within the frameworks that CCP has already established with Wardecs. There's still a risk (1m for a dec that doesn't get a kill, or that carebear might have a sharp set of teeth waiting) but with the barrier to entry lowered I don't think many people will mind if Empire is thinned out a bit.
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Stakhanov
Metafarmers
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Posted - 2008.01.29 20:45:00 -
[5]
Sounds good , much needed to deal with empire alts. If this is ever implemented , you will be a hero in Macrointel
Originally by: ivan draco we didnt want your post anyway
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Kiki Arnolds
Caldari
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Posted - 2008.01.29 21:45:00 -
[6]
So you declare war on my character... my corp/alliance should at least get a free retaliotory decleration against your alliance/corp... Since your not looking to gank others that wont be a problem right? From a RP perspective, your employee messes with ours its a provocation to war... and the normal 24 hour waiting period shouldn't apply, as your corp already initiated hostilities...
Also, if that hulk ISN'T a pvp player, you can keep them in station 60% of the time for only 5M a day... Thats griefing if I ever saw it... make it a 30 day cooldown before a player can "Dispute" with the same character again. (Others would still be able to target them) If they are not gonna fight during the first 3 hour dispute they aren't gonna fight and you will just be greifing. Can wave the cooldown if it becomes a mutual dispute. ç¦ |
Alz Shado
Ever Flow
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Posted - 2008.01.29 22:29:00 -
[7]
Originally by: Kiki Arnolds So you declare war on my character... my corp/alliance should at least get a free retaliotory decleration against your alliance/corp... Since your not looking to gank others that wont be a problem right? From a RP perspective, your employee messes with ours its a provocation to war... and the normal 24 hour waiting period shouldn't apply, as your corp already initiated hostilities...
Except this isn't a corporation wardec, it's a personal dispute. 1v1 keeps the odds fair (maintaining the RP notion of a Duel or personal vendetta) for a 1m fee. If you want to get your corp involved, make the affair mutual or have your corp wardec theirs for a 50m fee.
Originally by: Kiki Arnolds Also, if that hulk ISN'T a pvp player, you can keep them in station 60% of the time for only 5M a day... Thats griefing if I ever saw it... make it a 30 day cooldown before a player can "Dispute" with the same character again. (Others would still be able to target them) If they are not gonna fight during the first 3 hour dispute they aren't gonna fight and you will just be greifing. Can wave the cooldown if it becomes a mutual dispute.
Or, think of it as a war where you a 2 hour break every so often so you can do things like move safely in empire or get the heck outta town. If you're getting dec'ed 24 hours straight then chances you need to deal with the situation on a more permanent basis (relocate) or find yourself a bodyguard. The wonder of the mutual decree allows for you to hire mercs even bring an alt of your own to the party.
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WardogX
Minmatar Outkasts
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Posted - 2008.01.30 00:50:00 -
[8]
Edited by: WardogX on 30/01/2008 00:54:09
Originally by: Alz Shado
It *is* meant to harass players in high-sec, but in a way that avoids outright griefing. And it's not just for dec'ing NPC corps--it can be used to dec *anybody* for 1v1 disputes, duels, etc. But the biggest targets are supposed to be alts and macroers hiding in NPC corporations, who can't be war decced.
I do grow weary of people hiding behind npc corps as a ticket to get away with whatever they want with no consequences. However, adding a feature like that is a 2 edge sword that would turn into an all out greifer-fest and would force new players to quit and empire dwellers to possibly quit too.
I do agree that there needs to be a way to deal with people who hide behind npc corps. I dont think 1v1 war decks are the solution. A person could just log out when they are war decked for 3 hour period (or if they are alts like you say.. they just get on their main and play them a while and let the other person waste money on empty war decks).
I do like the idea of privatized 1v1 duels with people from different corps. To be able to duel anyone without 3rd parties jumping in would be great way to handle disputes or just have fun.
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Cailais
Amarr VITOC
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Posted - 2008.01.30 01:11:00 -
[9]
Much as though its a tantalising idea, 1mil ISK is nothing. Many players have billions at their disposal - and they'd grief with it too given half a chance.
C.
Improved Low Sec Idea!! |
Dotard
Minmatar Eternal Guardians Corp. The Covenant Alliance
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Posted - 2008.01.30 13:53:00 -
[10]
/signed so I can park my BS outside of the Ammold station and "dispute" (dec/grief/whatever) every 3 day old player who undocks in his Reaper or Rifter.
--------------- Nerf You! Buff Me!
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Sagitter
Caldari GIT-R-DUN
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Posted - 2008.01.30 16:22:00 -
[11]
if is to fight macroers, who are usually afk just send a duel request to someone he has 10 min to accept or deny, no answer is considered as accepted so(if he is there and doesn't want to fight he says no thanks, if he is there and wants to fight he can accept, if he is somewhere else mining afk well...let the guns talk)
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Isle Adam
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Posted - 2008.01.30 17:16:00 -
[12]
So what if the targetted party could buy out of the dispute.
You'd probably want something like <2M Skillpoints cost nothing. >2M your skill points in isk.
(You could stick a multiplier on it for ranges of skill points above 2M but this is just simple).
You can't dispute a newb for about 2-3 months, I think if you have to pay then think of it as a bribe to stop the relevant paperwork being done.
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Alz Shado
Ever Flow
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Posted - 2008.01.30 20:00:00 -
[13]
Originally by: Dotard /signed so I can park my BS outside of the Ammold station and "dispute" (dec/grief/whatever) every 3 day old player who undocks in his Reaper or Rifter.
Up to 3 at a time, that is. Unless they've already been "disputed" by someone else.
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Alz Shado
Ever Flow
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Posted - 2008.01.30 20:04:00 -
[14]
Originally by: Isle Adam So what if the targetted party could buy out of the dispute.
You'd probably want something like <2M Skillpoints cost nothing. >2M your skill points in isk.
(You could stick a multiplier on it for ranges of skill points above 2M but this is just simple).
You can't dispute a newb for about 2-3 months, I think if you have to pay then think of it as a bribe to stop the relevant paperwork being done.
In other words, a Ransom? I think EvE already has a mechanic for dealing with those, in a perfectly unenforceable sort of way (honor and all that)
As for noobs being immune, that's a tough call. I'd defer to the current "Noobie Protection Guidelines" already in place (read: none) If there is one, it should be measured in hours, not weeks, and ends when they leave their noob systems.
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