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Hitme Harder
HERRO KITTY
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Posted - 2008.01.30 17:46:00 -
[1]
This idea comes from my spending 2 hours last nigh scanning out an encounter, bookmarking it, and coming back today at lunchtime and it'd been completed.
The idea would help us explorers in a couple ways:
1) We could be more casual about exploration. The ability to not have to both spend hours finding something and then having to go fly back to ship, haul ship to system, and complete the encounter, all in one go. We could instead do it at our leisure. Find deadspace -> jam deadspace signature -> gotosleep -> gotowork -> go home finish the job.
2) We would stop searching for signatures that somebody else has already found and is well on their way to completing. Saving us from wasting literally hours on something that is no longer there or will stop being there by the time we get back with our ships.
3) When the signature is jammed CCP could go ahead and count that signature as claimed and respawn another one somewhere else. So not only would it help to stop wasting our time, but would speed things up for others at the same time.
This would of course need to be balanced somehow. Players should be limited to how many signatures they can jam at the same time, and the jammer would need a finite duration something competitive to a mission completion time.
I've though of the potential for both respawn and uncompleted site but I don't think it would be a problem as there are so few sites and so many people interested in exploration. If there are some left unstarted then they'll just get picked up and completed by someone else.
What do you guys think?
AREN'T THEY ADORABLE? |
Takeshi Yamato
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Posted - 2008.01.30 18:20:00 -
[2]
Even exploration has pvp elements in it
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Hitme Harder
HERRO KITTY
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Posted - 2008.01.30 18:31:00 -
[3]
I don't know what you mean by that. It would help if you said more than 1 sentence and a smiley.
AREN'T THEY ADORABLE? |
Takeshi Yamato
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Posted - 2008.01.30 18:41:00 -
[4]
Even while doing exploration you are competing against other players.
To be honest, there is no need for anything like this. Yes, that player finished the site before you, but you probably did the same to others.. so.
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Hitme Harder
HERRO KITTY
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Posted - 2008.01.30 18:46:00 -
[5]
Yeah well, besides getting jollies by knowing that you are pvping by exploration what do you think about the benefits of it? Accessibility, ability of leisure, like in every other money making playstyle.
AREN'T THEY ADORABLE? |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.01.30 19:35:00 -
[6]
Originally by: Hitme Harder Yeah well, besides getting jollies by knowing that you are pvping by exploration what do you think about the benefits of it? Accessibility, ability of leisure, like in every other money making playstyle.
Versus competition and the risk of PvP? Sorry, I like it the way it is, challenging as it can be sometimes. Besides, Exploration is relatively "leisurely" compared to other PvE with the exception of missions, and I want the game to move further away from the mission model rather than closer.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Mad Crafter
Green Men Incorporated
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Posted - 2008.01.30 19:50:00 -
[7]
This would remove the ability to find a site you know someone else has found (likely someone you don't like), complete the site on them, and then set a trap for when they get their combat ship back.
In all, I don't like it.
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Angel DeMorphis
Gallente
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Posted - 2008.01.30 21:15:00 -
[8]
Actually, I somewhat like the idea, but instead of actually jamming the signature (and a no to it respawning elsewhere) it only reduces the sites signature. Now something you had a 3% chance of finding, you have a 2.5% chance of finding (or CCP figures out what reduction would actually be useful). This gives a little kudos to the original finder, maybe help said original finder to not have to sit at the computer for 4 hours in one sitting (or whatever) to explore, and not reduce any PvP elements. Only the site's signature would be reduced, not yours. So if you're in the site, they can still scan for your ship and find you as fast as they otherwise would have.
My sig taken from this site. [IMAGE REMOVED] |
Hitme Harder
HERRO KITTY
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Posted - 2008.01.30 21:29:00 -
[9]
Originally by: Angel DeMorphis maybe help said original finder to not have to sit at the computer for 4 hours in one sitting (or whatever) to explore,
And thats the bottom line for me. Having to do one super-long sitting is what is unattractive to me.
Also I posted this in the ideas forum cause this is really the wrong forum I think. Anyways in the other thread I made the point, that if you stumble onto a hidden treasure that you can't currently move (lets say its too dark or too heavy), then you obviously hide it so that you can come back to it later. The ability to hide your booty is an essential tool in the treasure hunter's trade imo.
AREN'T THEY ADORABLE? |
Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2008.01.30 23:28:00 -
[10]
Originally by: Hitme Harder
The ability to hide your booty is an essential tool in the treasure hunter's trade imo.
And we already have things to hide things in. Look into anchorable secure containers.
-- Guile can always trump hardware -- |
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pandymen
The Graduates Brutally Clever Empire
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Posted - 2008.01.31 00:20:00 -
[11]
Umm...no. I also have limited play time, and I do not want to spend my 1-2 hours of playtime finding sigs that people have already "locked down."
Totally unnecessary. I can find and finish a sig in under an hour and a half. If it takes longer, then I just bm it and hope no one else does it before i get back.
If its a complex, some of them that I have done have a rat that drops a key to the final rooms. If I kill him and take the key, no one else will be able to go further into the plex.
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James Grand
Arcana Imperii Ltd. Chaos Incarnate.
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Posted - 2008.01.31 03:32:00 -
[12]
This is probably one of the worst ideas I've ever heard. I am not surprised you were the one to come up with it.
-------------------------------------------------- The opinions expressed in my posts are entirely my own. |
Hitme Harder
HERRO KITTY
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Posted - 2008.01.31 04:49:00 -
[13]
Originally by: pandymen Umm...no. I also have limited play time, and I do not want to spend my 1-2 hours of playtime finding sigs that people have already "locked down."
By jamming I mean that it wouldn't show up on a scanner, not even a multi. So you wouldn't waste your time. Just the opposite, you'd know that somebody else is already on it and so not waste your time.
So to be clear everyone would benefit from this most of the time. Except a pirate who scans out sites and camps them for pvp... which I don't know why you would do anyways, its way faster to shoot a recon probe.
AREN'T THEY ADORABLE? |
Space Wanderer
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Posted - 2008.01.31 12:34:00 -
[14]
I think that hte problem can be solved much better by modifying the multispectral so that it gives you also some info about the site sig strength. In this way you know how hard is it to find the site you are looking for, thus you can plan accordingly the usage of your time.
If you think you cannot find a site and complete it before the time you have available expires, you can always pass it up and try to find sometihng easier. Or you can get your chances. This retains the pvp angle of exploration and makes the rest of it a bit more plannable for people with not much time on their hands.
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Zero89
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Posted - 2008.01.31 13:30:00 -
[15]
This isn't really a terrible idea although I doubt CCP would ever go for it. CCP enjoys the difficulty of exploration because of course it keeps the price of hard to find items high. Number 3 is still a bad idea though I'd hate to say because now scanners if they found a site they didn't like could just block the signal and somewhere most likely close by a new one would appear.
I do my exploration in 0.0 where my alliance has SOV and one thing they have done about exploration is by having their own website where you can announce when you scanned a site, what site is in there, and claim the site. This helps a lot for people in alliance not to scan your sites and does give you more time to complete the site.
But a few problems of this is now it's harder for the individual explorer to find a site as now they can easily be taken away from you.
Also this doesn't help with other non-alliance people to come and take your site. For empire exploration I don't think this is a terrible idea but than again it could start making it very hard to find sites as they might start getting taken up by people because people could now just claim them and CCP would most likely never go on the idea of respawning them after someone claims one.
I hate to point out problems with out a solution but I'm not really sure an easy fix to this, though I did like the idea of just making it 'harder' in some way for the next person to find but not impossible.
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pandymen
The Graduates Brutally Clever Empire
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Posted - 2008.01.31 21:58:00 -
[16]
Originally by: Hitme Harder
Originally by: pandymen Umm...no. I also have limited play time, and I do not want to spend my 1-2 hours of playtime finding sigs that people have already "locked down."
By jamming I mean that it wouldn't show up on a scanner, not even a multi. So you wouldn't waste your time. Just the opposite, you'd know that somebody else is already on it and so not waste your time.
So to be clear everyone would benefit from this most of the time. Except a pirate who scans out sites and camps them for pvp... which I don't know why you would do anyways, its way faster to shoot a recon probe.
So to be clear, no. Once again, I have limited play time. If you jam signals, I am missing ones that people have decided to hoard for themselves. It is sometimes hard enough finding stuff.
Moreover, anything worthwhile having is found in 0.0. If you are in 0.0 and belong in that space, you shouldn't have a problem letting people know in some channel that you are exploring that site and not to bother. If you don't belong in that space, I think it's asinine that you would be able to zip around in a covops scanning down the sigs and "jamming" them all so that ppl can't do any sites around there and also can't do them and respawn into new ones.
Just like with missioners, you don't have exclusive rights to anything you find. Tough it out and do sites in one sitting. If you can't, then maybe it's not for you.
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Makmakis
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Posted - 2008.01.31 22:50:00 -
[17]
i can understand that it could be abused but i like the idea of maybe if a site is completed then it some how effects the sig strength ?? . i had it happen to me today i spent about 3 hours scanning a mag sit just to find i had been completed, i dunno how this would be done maybe if it gets completed then the sig strength goes sky high so its easy to find instead ????
i dunno the mechnics of how it would work but the idea of knowing weather a site has been completed before you spend however many hours scanning for it seems alot more atractive for a solo explorers especailly
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Escobar Noreaga
Amarr F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.02.01 02:44:00 -
[18]
the idea is laughable at best, if you want no risk instanced play there are a slew of other games that cater to the time constricted players.
that said, if it aint broke, dont fix it.
p.s _________
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Trading Bunnz
Deep Core Mining Inc.
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Posted - 2008.02.01 04:31:00 -
[19]
Like most everything else in this game, sites are a resource. This game is about competing for resources. Just because you can't compete on the level playing field currently presented, doesn't mean that CCP should adjust game mechanics for you. Plenty of explorers compete under the existing arrangements and make it work for them.
If you are really that worried about it, go join an alliance in 0.0, or "lease" exploration rights from them.
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Pooned alot
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Posted - 2008.02.01 05:45:00 -
[20]
I simply use the directional scanner to see if theres other probes or scanning classes of ships in an area I plan on scanning out, if there are I just move on. Same thing when working an exploration site ive found, keep checking periodically to see if somebodys hunting
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