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Erayo
Caldari Science and Trade Institute
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Posted - 2008.02.02 00:18:00 -
[1]
Your corp mates are right, Vexor and most(if not all) Gallente ships are for armour tanking. You will just need skills to use drones mostly, and getting cruiser to IV will do you good. Drone V is a must aswell as drone interfacing IV.
Also, fitting cap batteries on a Vexor is better than cap rechargers if you lose your turrets. This way, you can perma-run 2 medium armour repairer. This will be good enough for lvl 2 combat missions, although the most difficult missions are Morduk's Legion ones and The Blockade (avoid them if your not confident with your skills).
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Erayo
Caldari Science and Trade Institute
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Posted - 2008.02.02 00:38:00 -
[2]
Like I said before, you should try to fit in cap batteries rather than cap rechargers if your PG allows (depends on your engineering skill). They give better cap/sec.
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Erayo
Caldari Science and Trade Institute
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Posted - 2008.02.02 00:54:00 -
[3]
Edited by: Erayo on 02/02/2008 00:55:21
Originally by: Yamaraj Isnt having 2 EANM's bad? I thought it said something about "The same items" being bad
They do have stacking penalties, but the advantages outweigh the penalties for 2 EANM's. These broke amarr btw.
edit: In actual truth, using active modules are better while your doing missions. EANM's are more for general pvp.
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Erayo
Caldari Science and Trade Institute
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Posted - 2008.02.02 01:05:00 -
[4]
Originally by: Yamaraj Active modules being the 100mm (specific) armor plating?
No, active modules are modules that you can activate and glow green. Armour plates are considered passive modules.
I meant active Hardening modules.
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Erayo
Caldari Science and Trade Institute
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Posted - 2008.02.02 01:15:00 -
[5]
Originally by: Yamaraj Edited by: Yamaraj on 02/02/2008 01:10:07 Any recommendations? Gun recommendations too please sir.
For a ship setup? High: Any gun that you can use, I used lasers back when i started and a drone link augmentor (not absolutely necessary) med: 10mn afterburner; med cap battery; med cap battery low: 2 med armour reppers; 2 eamn
this build depends a bit on your skills: engineering and electronics are important. Energy management help alot too.
For a corp? Yeah, join my corp 
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