Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Tressin Khiyne
Minmatar Interstellar Vacation Center
|
Posted - 2008.02.04 22:10:00 -
[391]
What are we whining about??? I want in! --
There are 10 kinds of people in this world; Those who understand binary, and those who don't.
|
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.04 22:13:00 -
[392]
Originally by: Tressin Khiyne What are we whining about??? I want in!
If youre minmatar: "I iz sad because they boosted TDs to mezz with my op fall off rigs" If youre gallente: "I iz sad because they messed up deimos and nerfed our sniper BS by making apoc a good ship" If youre caldari: "I iz sad because I cant afk tank lvl 4 missions becauze theyz nerfed my explo resist on my shieldz" -------------------------------------- The Inquisition III - Relentless Retaliation |
Megan Maynard
Minmatar Clearspace Operations Carpe Diem.
|
Posted - 2008.02.04 22:22:00 -
[393]
Edited by: Megan Maynard on 04/02/2008 22:23:13 Edited by: Megan Maynard on 04/02/2008 22:22:47
Originally by: Flamewave Edited by: Flamewave on 02/02/2008 07:00:37 I like all the changes except the Deimos change. What I find wrong as of the current sisi build is the Deimos lacks the fitting to accomodate a cap booster and still be an effective ship.
What I would do is instead of removing a low slot from the ship would be to remove a high slot (it has six and the sixth commonly goes unfitted) and add enough fitting to accomodate a cap booster with max fitting skills. That or it remain unchanged because this isn't cool - it's gimped.
Um you have TWO rigs fit on that ship, projectile rigs.
That makes your powergrid exactly what it should be. GIMPED.
Do you want a slushy machine too?
Miz Stelth Bomerz iz the ****nit. |
Megan Maynard
Minmatar Clearspace Operations Carpe Diem.
|
Posted - 2008.02.04 22:24:00 -
[394]
Oh can we get slushy machines in minmatar ships? That would be a great boost and it would be a nerf too with all the headaches. Miz Stelth Bomerz iz the ****nit. |
TigerWoman
|
Posted - 2008.02.04 22:53:00 -
[395]
can some of the devs tell us if the pg/cpu of the zeal will still be the same? since another turret point without the pg/cpu to use it is quite pointless.
i tested it on sisi and the fitting is just insane. so enlighten us. will there be laser fitting changes or pg/cpu changes to the zealot so we can use the extra turret?
|
MysticNZ
Solstice Systems Development Concourse The Reckoning.
|
Posted - 2008.02.04 23:18:00 -
[396]
I demand a 1200mm auto cannon!
|
Paldox
DRUCKWELLE Majesta Empire
|
Posted - 2008.02.04 23:40:00 -
[397]
Edited by: Paldox on 04/02/2008 23:40:23 I agree with the "-1 high and +1 med slot instead of -1 low slot for the deimos" opinion. If not that, rather leave it unchanged.
As a fellow poster put it quite nicely:
"I really don't understand the Deimos changes. If you are going to take away a slot take away the 6th high slot and not a low slot. That really hurts any tanking ability. Also, a Deimos will fit a MWD and the thing helping it keep so much cap is the MWD bonus. I really really don't see why that needs to be changed. I guess I will be stuck with flying Ishtars if the Deimos is going to be gimped like that."
|
Bane Glorious
GoonFleet GoonSwarm
|
Posted - 2008.02.04 23:56:00 -
[398]
I think the best way to buff the Deimos would be to improve invention so that the market price for the Deimos drops to 40m ISK. Giving it an extra midslot opens the possibility of injecting, but also dual webs and other things that could disturb the balance between HACs a bit more than people would like.
If you make HACs cheaper, though, everybody's happy. |
Tarron Sarek
Gallente Aliastra
|
Posted - 2008.02.05 00:59:00 -
[399]
Edited by: Tarron Sarek on 05/02/2008 01:05:33
Sorry about the following quote-fest, but it's the easiest way to reply to different points. so here we go:
Originally by: Dr Cedric And Vulture too....why would I bring my 100M isk Vulture to the fleet if I can outdamage it w/ a cheap 20M isk Ferox?
Superior tank, more range, gang mod bonus? If you don't see the advantage, just bring the Ferox ;) Originally by: Hugh Ruka Now try the old Deimos vs new Zealot WITHOUT the 10% EM resists change ... I guess the result will be that the resist change is not warranted and both ships are quite equal when fitted and flown competently ....
Bad argument. The change is not warranted because of one specific 1vs1? That makes just as little sense. Originally by: Eleana Tomelac Giving the amarr cruisers a huge powergrid to fit the ridiculous fitting requirement of the heavy beams would just cause some imbalance that we can't see yet (or strange pulse laser fits?).
Actually, I don't see a problem or danger. It's not that they will jump from 'useless' to overpowered overnight. Actually, I think it's just the right thing to do. Let Amarr ships be what they promise to be: Lasers and big, plated tanks. If an Omen could fit AB, 5 focused pulse/beam and a 1600 plate that would be interesting. I don't think it's overpowered. Vexor with 1600mm plate isn't overpowered, either. It will be hardcore straightforward. I'd like it, although I fly Gallente ships. Alternatively it could get a 6th highslot for the launcher hardpoint.
The same goes for the Maller. Increase it's powergrid so that it can fit Heavy Pulse/Beam and a 800mm plate. No drones or other bonuses needed. Originally by: Furious Hawk Please put an extra turret on the Vulture! (The Ferox got one, so it makes sense for the tech II of it to get one also!)
Bad argument: Brutix (7) != Eos (5).
Last but not least: Again, keep the 6th highslot on the Deimos and just increase it's powergrid, if you think this ship needs a boost. I'm pretty sure 5/4/6 would make it overpowered, and personally I like the 'useless' 6th high.
-------------------------------------
Originally by: Lyria Skydancer If youre minmatar: "I iz sad because they boosted TDs to mezz with my op fall off rigs" If youre gallente: "I iz sad because they messed up deimos and nerfed our sniper BS by making apoc a good ship" If youre caldari: "I iz sad because I cant afk tank lvl 4 missions becauze theyz nerfed my explo resist on my shieldz"
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |
Takeshi Yamato
|
Posted - 2008.02.05 01:12:00 -
[400]
Edited by: Takeshi Yamato on 05/02/2008 01:14:12
Originally by: Tarron Sarek
Originally by: Eleana Tomelac Giving the amarr cruisers a huge powergrid to fit the ridiculous fitting requirement of the heavy beams would just cause some imbalance that we can't see yet (or strange pulse laser fits?).
Actually, I don't see a problem or danger. It's not that they will jump from 'useless' to overpowered overnight. Actually, I think it's just the right thing to do. Let Amarr ships be what they promise to be: Lasers and big, plated tanks. If an Omen could fit AB, 5 focused pulse/beam and a 1600 plate that would be interesting. I don't think it's overpowered. Vexor with 1600mm plate isn't overpowered, either. It will be hardcore straightforward. I'd like it, although I fly Gallente ships. Alternatively it could get a 6th highslot for the launcher hardpoint.
The same goes for the Maller. Increase it's powergrid so that it can fit Heavy Pulse/Beam and a 800mm plate. No drones or other bonuses needed.
Yea, I don't understand what is up with the fittings. The Maller doesn't even have drones. It just has guns and a tank, and can't even actively tank properly due to cap issues. Yet it is as tight on fittings as if it had some other big bonus like a 50 mbit drone bandwidth.
|
|
Pinky Denmark
The Cursed Navy
|
Posted - 2008.02.05 02:44:00 -
[401]
Edited by: Pinky Denmark on 05/02/2008 02:44:06 Raptor review:
http://oldforums.eveonline.com/?a=topic&threadID=698465
Clicky - I'm a nice guy!!
But hook me up with some pew pew, because I'm really bored... |
nihlanth
|
Posted - 2008.02.05 03:33:00 -
[402]
Edited by: nihlanth on 05/02/2008 03:33:30
Originally by: Takeshi Yamato Edited by: Takeshi Yamato on 05/02/2008 01:24:25 Edited by: Takeshi Yamato on 05/02/2008 01:14:12
Originally by: Tarron Sarek
Originally by: Eleana Tomelac Giving the amarr cruisers a huge powergrid to fit the ridiculous fitting requirement of the heavy beams would just cause some imbalance that we can't see yet (or strange pulse laser fits?).
Actually, I don't see a problem or danger. It's not that they will jump from 'useless' to overpowered overnight. Actually, I think it's just the right thing to do. Let Amarr ships be what they promise to be: Lasers and big, plated tanks. If an Omen could fit AB, 5 focused pulse/beam and a 1600 plate that would be interesting. I don't think it's overpowered. Vexor with 1600mm plate isn't overpowered, either. It will be hardcore straightforward. I'd like it, although I fly Gallente ships. Alternatively it could get a 6th highslot for the launcher hardpoint.
The same goes for the Maller. Increase it's powergrid so that it can fit Heavy Pulse/Beam and a 800mm plate. No drones or other bonuses needed.
Yea, I don't understand what is up with the fittings. The Maller doesn't even have drones. It just has guns and a tank, and can't even actively tank properly due to cap issues. Yet it is as tight on fittings as if it had some other big bonus like a 50 mbit drone bandwidth.
Cpu is also so tight that 1-2 low slots are basically 'fake slots'. Fake in the sense that you can't fit the mods that you'd want in them but instead have to settle for something that requires less cpu.
I think part of the problem is that Amarr ships have less cpu to begin with but any competitive setup requires about the same amount of cpu as everyone else, caldari ships excluded.
This.
The only way I can fit a maller to do anything remotely interesting is to use all T1 modules and T1 turrets and no plate(due to the need of a Photonic Cpu), and if I use a plate, I can only fit T1 low-tier lasers.
I have eng V, electronics V and AWU IV
|
Arianespace
|
Posted - 2008.02.05 03:35:00 -
[403]
Originally by: Tarron Sarek
Originally by: Furious Hawk Please put an extra turret on the Vulture! (The Ferox got one, so it makes sense for the tech II of it to get one also!)
Bad argument: Brutix (7) != Eos (5).
Eos gets a nice Drone Bay boost in exchange for the loss of turrets. Goes from 50 m3 on the Brutix to 150m3 on the Eos. Drone Bandwidth also increases from 50 on the Brutix to 75 on the Eos. The Vulture has the same drone bay as the Ferox- 25 m3.
Also none of the bonuses on the Vulture help with dps, only range. Ultimately (as in range is not a factor), with the same number of lows between the Vulture and Ferox, the Ferox will out-damage the Vulture. The Vulture is still the superior ship due to its other bonuses and abilities (gang mods and Tech II resistances), as it should be.
|
Tarron Sarek
Gallente Aliastra
|
Posted - 2008.02.05 03:56:00 -
[404]
Some get dps, some get range. In a fleet engagement range definitely is more interesting. And both are.. Fleet Command Ships. I really don't see the problem. The gang assist module bonus on the Vulture is better as well as the tank. It's weapons reach far enough to be of any help. Therefore I'd say it's the better fleet ship. In gangs it still has the better tank and better gang mod bonus, just less dps. Seems balanced to me imho.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |
Rjevski
|
Posted - 2008.02.05 04:40:00 -
[405]
Everyone seems to be upset about Deimos changes. I clearly see that it has really touched that sensitive side of Galente pilots. We are all oh-so-quick to forget the weight reduction and PG bonus that Deimos received. Did anyone complain? DonĘt think so. Yes granted its unpleasant to loose something that you are used to. But all of you are asking for all-in-one gank machine with the biggest DPS for its class in the game. |
rgreat
Gallente OEG Red Alliance
|
Posted - 2008.02.05 04:54:00 -
[406]
Edited by: rgreat on 05/02/2008 04:54:24
Originally by: Rjevski Everyone seems to be upset about Deimos changes. I clearly see that it has really touched that sensitive side of Galente pilots. We are all oh-so-quick to forget the weight reduction and PG bonus that Deimos received. Did anyone complain? DonĘt think so. Yes granted its unpleasant to loose something that you are used to. But all of you are asking for all-in-one gank machine with the biggest DPS for its class in the game.
Basicly - yes.
But all things come with a price. And a price of deimos high dps and good tank - is a higher vulnerability in combat. You just had to be close to harm while flying deimos. And have only very limited chances if you make just a single mistake.
Thats why so many people love it: high gain with high risk. It was a fun ship to fly overall. Just like Zealot.
P.S. 1 on 1 is overrated. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
ZerKar
Caldari Zen'Tar
|
Posted - 2008.02.05 06:28:00 -
[407]
Quote: As the damage output is already the highest of all the HACs, we looked into boosting its defenses so it had a fighting chance.
If it is already the highest of all HACs in DPS then why does it need "Help" to have a "fighting chance"? Besides removing a low slot from the Diemos is not "helping" it in any way, nice try though.
Yes, the Caldari rail boats need help but I am not sure an extra turret is going to be that useful. They could really use a Damage Bonus considering their Range is already wicked with Rails and they cannot keep enemies at range without heavy tackling from something else. Also the Moa can struggle to properly fit 4 of the biggest Medium Rails let alone 5 (with proper tanking gear and damage upgrades) so giving it a tiny nudge in PG would not have been too horrible. I may check out the Ferrox again after the changes, I wanted to love that ship so badly, it just dissapointed me at every step. +++++++++++++++ I saw the Sign...!
O.o |
Trigos Trilobi
Man-Eating Village Idiots
|
Posted - 2008.02.05 09:38:00 -
[408]
Edited by: Trigos Trilobi on 05/02/2008 09:41:44 Edited by: Trigos Trilobi on 05/02/2008 09:41:10 The TD change will end up hurting the amarr most. The optimal component can be argued to hurt the amarr most already since their close range weapons actually have an optimal to reduce. This is balanced in a way that amarr ship can exploit the -tracking script to avoid faster ships getting 'under' his guns. Unfortunately with the webs cutting speeds at ranges where this would be useful into one tenth which translates into 1000% tracking bonus, the -tracking modifier is very rarely useful. Hence we're stuck with the -optimal.
The kludge you're proposing in the form of falloff component will sure make TDs more useful. It will not fix what is broken though and it'll end up hurting amarr instead of helping, since even though other turret types besides lasers will now be easier to affect, minmatar and gallente will actually have the slots to utilize them. So the end result from amarr point of view is that TDs just got a lot more common, but they don't have the slots to use them anyway.
This will also mean the balance in nano-ships will shift even more towards ishtar/sacri since a vaga will be easily neutered by 1 unbonused TD.
If you want to broaden the targets for TDs, I would propose instead of adding a falloff component, replace the optimal component with +explosive radius component. This would genuinely add new valid targets for TDs unlike the falloff 'fix' which would only circumvent the fact that webs make the tracking penalty often insignificant. So, you'd have -tracking against turrets, and +explosion radius (no script due to mirroring target painter effect) against missile boats and you'd have another underused module, the target painter, as a counter. The amarr would no longer be victimized by their own ew since the optimal would not be an issue anymore and their recons would have a way to reduce incoming missile dps somewhat.
Now, I realize the -tracking against turrets can be bit underwhelming for reasons stated above, but you could increase the bonus on recons considerably so it could still be useful on dedicated ships, as opposed to the suggested falloff change which would be a very heavy effect for 1 unbonused module.
|
Moonlord
|
Posted - 2008.02.05 11:51:00 -
[409]
As stated before in this thread comparing 2 ships by having duels 1v1 is not a good idea. As it is now with the old deimos and the new zealot they are good at diffrent things and should not be made into equal ships. As for ppl mentioning armageddon and harbinger changes please dont. They make for a tight setup but it can be done compared to other amarr ships that desperatly needs better fittingreq to even fit lowest tier weapons (new omen and zealot). As for the other changes the apoc now has role, zealot is now a viable option aswell as the omen for the cruiserpilots \o/. The em resist reduction part looks good and I havnt done enough testing to know how ppl would fit their tanks with this change to have any worthy opinion. All in all very good, but go the extra mile and it will be a very balanced and needed amarr boost.
|
Eleana Tomelac
Gallente Through the Looking Glass
|
Posted - 2008.02.05 13:35:00 -
[410]
Originally by: Rjevski Everyone seems to be upset about Deimos changes. I clearly see that it has really touched that sensitive side of Galente pilots. We are all oh-so-quick to forget the weight reduction and PG bonus that Deimos received. Did anyone complain? DonĘt think so.
The deimos was slow and hard to fit, I fly deimos, ishtar and zealot and before the change, the deimos was the most critical to fit, quite impossible not to use faction/deadspace items for it to fit (yeah, mission setup, I wouldn't use deadspace stuff in PvP). The deimos wasn't inline with the other fast HAS... And there's some magic effect : boosts are always welcome, nerfs are always much discussed. So recognize what it is : a nerf to the deimos, was this needed? Also, the constant zealot vs deimos on sisi are just not the right way to test the new version of the deimos, but 5 lows trying to fit a dual repair setup just fails the purpose of having more cap. The resistances get crap, you repair for nothing, same failure as hyperion... Removing a low slot on an armor tanker is always a nerf...
Originally by: Rjevski Yes granted its unpleasant to loose something that you are used to. But all of you are asking for all-in-one gank machine with the biggest DPS for its class in the game.
Before testing the deimos, I thought the change could be some kind of equivalent, but in fact, it makes the deimos a cap booster addict, you eat your few charges and go home, no more plain high resistance fits with no cap boosters... And you choose between gank and tank, before you could go for full gank and have some HPs to survive the fight even if you wouldn't repair much during the fight. What is wrong is they said they wanted to 'add tank' to the deimos and the change can reduce the tank in many situations and render it totally cap booster dependant. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
|
Erotic Irony
0bsession
|
Posted - 2008.02.05 14:25:00 -
[411]
Is this going to materialize on the sixth or are these changes independent of that patch? ___ Eve Players are not very smart. Support Killmail Overhaul
|
Knarfis
Shiva Morsus Mihi
|
Posted - 2008.02.05 14:48:00 -
[412]
Originally by: Eleana Tomelac
The deimos was slow and hard to fit, I fly deimos, ishtar and zealot and before the change, the deimos was the most critical to fit, quite impossible not to use faction/deadspace items for it to fit (yeah, mission setup, I wouldn't use deadspace stuff in PvP).
The Deimos is not hard to fit. Actually its kinda easy. The only reason its hard to fit for those out there is because everyone keeps trying to fit Heavy Nuetons blasters insted of Ions. Heavy Nuetons are for the battle cruiser. Try fitting Ions and u will be just fine.
Note to CCP; Alot of people are asking for the dropping of the utility high slot. I would ask not to drop that. Its extremely useful. The ship is just fine and does not need to be changed. Leave it alone and move on
Knarfis
|
Fedrack
Gallente Bab Scientific Starbases New Eden Conglomerate
|
Posted - 2008.02.05 15:28:00 -
[413]
Ok Zulupark, nice stuff in it
Good to see Amarr finally got some love :) moa and eagle getting more dps they all need it.
Nice ideas about the tracking disruptors also.
But seriously what are you planning to do with the Deimos ? Actually it can't tank well but it's powerfull, and maybe you'll find it weird, but it's FUN to play that way.
Having to fight in a gank setup Deimos with only a plate or a med armor rep with little resistances as defense is like gambling. Now you want to make a tanker out of it and remove some fun from some pilots? Or is it just you find it too powerfull and don't want to call that a nerf?
For sure if that's what you want then i'll adapt, but i think there are more broken ships to look at like some recons...
Regards.
|
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.05 15:29:00 -
[414]
Edited by: Lyria Skydancer on 05/02/2008 15:29:25
Originally by: Knarfis
Originally by: Eleana Tomelac
The deimos was slow and hard to fit, I fly deimos, ishtar and zealot and before the change, the deimos was the most critical to fit, quite impossible not to use faction/deadspace items for it to fit (yeah, mission setup, I wouldn't use deadspace stuff in PvP).
The Deimos is not hard to fit. Actually its kinda easy. The only reason its hard to fit for those out there is because everyone keeps trying to fit Heavy Nuetons blasters insted of Ions. Heavy Nuetons are for the battle cruiser. Try fitting Ions and u will be just fine.
Note to CCP; Alot of people are asking for the dropping of the utility high slot. I would ask not to drop that. Its extremely useful. The ship is just fine and does not need to be changed. Leave it alone and move on
Knarfis
Wise words, there are alot of ships from different races that fit very good if you just drop to lower tier guns. Try it, its not as horrible as it may seem at a first glance. Zealot cant fit heavy pulse + tank for example. If you want tank on your hac you gotta downsize guns and it shouldt be any different with deimos. Same with geddon really, if you want a reasonable tank you gotta downsize. -------------------------------------- The Inquisition III - Relentless Retaliation |
Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.05 16:27:00 -
[415]
Edited by: Grimpak on 05/02/2008 16:31:30
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 05/02/2008 15:29:25
Originally by: Knarfis
Originally by: Eleana Tomelac
The deimos was slow and hard to fit, I fly deimos, ishtar and zealot and before the change, the deimos was the most critical to fit, quite impossible not to use faction/deadspace items for it to fit (yeah, mission setup, I wouldn't use deadspace stuff in PvP).
The Deimos is not hard to fit. Actually its kinda easy. The only reason its hard to fit for those out there is because everyone keeps trying to fit Heavy Nuetons blasters insted of Ions. Heavy Nuetons are for the battle cruiser. Try fitting Ions and u will be just fine.
Note to CCP; Alot of people are asking for the dropping of the utility high slot. I would ask not to drop that. Its extremely useful. The ship is just fine and does not need to be changed. Leave it alone and move on
Knarfis
Wise words, there are alot of ships from different races that fit very good if you just drop to lower tier guns. Try it, its not as horrible as it may seem at a first glance. Zealot cant fit heavy pulse + tank for example. If you want tank on your hac you gotta downsize guns and it shouldt be any different with deimos. Same with geddon really, if you want a reasonable tank you gotta downsize.
fair points, but what do you see in the deimos as a ship, I must ask you. ---
planetary interaction idea! |
rgreat
Gallente OEG Red Alliance
|
Posted - 2008.02.05 16:37:00 -
[416]
Edited by: rgreat on 05/02/2008 17:24:31 Edited by: rgreat on 05/02/2008 17:15:35
Originally by: Lyria Skydancer Wise words, there are alot of ships from different races that fit very good if you just drop to lower tier guns. Try it, its not as horrible as it may seem at a first glance. Zealot cant fit heavy pulse + tank for example. If you want tank on your hac you gotta downsize guns and it shouldt be any different with deimos. Same with geddon really, if you want a reasonable tank you gotta downsize.
Forget about big guns. Even old Deimos can fit Neutrons only with ancillary rigs.
New Deimos (with med cap booster) can't fit even full rack of ION blasters without Reactor Control or Ancillary Rigs...
Deimos with Electrons = lol. Effective range is like 1-2 km. More and you lose DPS. And DPS is weak even at point bank range, not to mention it takes ages to stabilise distance at 500-2000 m.
Not to mention 6th utility slot. So Deimos is MUCH HARDER to fit compared to Zealot.
If i want to cry more here it goes : Smaller pulse lasers have alot more range comared to smaller blasters even with close range ammo/crystals. Electrons: 1.5+5.6 km IONs: 1.9+7.5 km Focused Pulse Lasers: 10+3.8
Also Blaster damage is only 20% more in comparsion, while eat 40% more cap.
Deimos only have 990 PG and Zealot have 1350. And Ion Blasters use more PG and CPU compared to Focused Pulse Lasers. 158 PG vs 132 PG 33 CPU vs 29 CPU.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
Takeshi Yamato
|
Posted - 2008.02.05 17:22:00 -
[417]
Edited by: Takeshi Yamato on 05/02/2008 17:22:24
Quote: And Ion Blasters use more PG and CPU compared to Focused Pulse Lasers. 158 PG vs 132 PG 33 CPU vs 29 CPU.
Ion Blasters also do a lot more damage. You should compare focused medium pulse to Electron Blasters who also do more dps than focused medium pulses but just require 21 cpu and 95 pg.
|
rgreat
Gallente OEG Red Alliance
|
Posted - 2008.02.05 17:26:00 -
[418]
Edited by: rgreat on 05/02/2008 17:35:13
Originally by: Takeshi Yamato Ion Blasters also do a lot more damage. You should compare focused medium pulse to Electron Blasters who also do more dps than focused medium pulses but just require 21 cpu and 95 pg.
62 vs 52 DPS at max skills per gun. Not a big diference if you consider 5-7 times less optimal range, considerably worse fitting and same cap usage while still in need for ammo and reloading.
And again, you can't even fit ION's now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
Erik Legant
|
Posted - 2008.02.05 17:28:00 -
[419]
Originally by: Knarfis
Originally by: Eleana Tomelac
[...]
The Deimos is not hard to fit. Actually its kinda easy. The only reason its hard to fit for those out there is because everyone keeps trying to fit Heavy Nuetons blasters insted of Ions. Heavy Nuetons are for the battle cruiser. Try fitting Ions and u will be just fine.
Note to CCP; Alot of people are asking for the dropping of the utility high slot. I would ask not to drop that. Its extremely useful. The ship is just fine and does not need to be changed. Leave it alone and move on
Knarfis
Of course, the Deimos was hard to fit even with heavy ion blasters, and it's now harder than ever, on Singularity (and I tried it).
About the 6th high slot, add a 6th turret point to the Deimos and I won't complain anymore about it. After all, CCP just does that for the Eagle, so, why not ?
Considering that the Deimos was lacking of ressources to get the upper hand against a Zealot, why don't CCP thinks about another bonus instead on the bonus for the microwarpdrive ?
The now missing "5% less penalty to max capacitor capacity for Microwarpdrive usage per level" is very useful to get the Deimos blasters at range of it's target and often useless after that, I agree.
But the "7.5% bonus to armor repair amount per Gallente Cruiser level" is a bad replacement because : - It's useless for the ones who use passive tanks from times to times to spare some powergrid and/or capactor and have a "gank" kind of fits. - It was always better to have good resistances than to have the means to repair the damages taken. - When the lag hurts or you're in the heart of a fights between two fleets or such tight situations, your least worries should be to activate another active module at the right time.
Then what ? Well, if you check all the HAS and their bonus now applied on tranquility, you'll see that the Eagle and Sacrilege have a 5% bonus on some resistances. The same bonus for the Deimos would allow more kinds of fits and a more enduring capacitor.
So, I ask CCP to think about a replacement of the bonus on the microwarpdrive by a 5% bonus on the armor resistances if they still feel the need to change something about the Deimos.
-- Erik |
Takeshi Yamato
|
Posted - 2008.02.05 17:37:00 -
[420]
Edited by: Takeshi Yamato on 05/02/2008 17:38:00
Originally by: rgreat Edited by: rgreat on 05/02/2008 17:27:45
Originally by: Takeshi Yamato Ion Blasters also do a lot more damage. You should compare focused medium pulse to Electron Blasters who also do more dps than focused medium pulses but just require 21 cpu and 95 pg.
62 vs 52 DPS at max skills per gun. Not a big diference if you consider 50% less range, considerably worse fitting and 40% greater cap usage.
What do you mean?
focused medium pulse II with -50% cap usage bonus 31 dps, 6.8 optimal +3.8 falloff, 21.8 cpu, 118.8 pg, 1.05 cap/sec
heavy electron blaster II with a 25% damage bonus: 50 dps, 1.5 optimal +3.8k falloff, 21 cpu, 94.5 pg, 1 cap/sec
Yea electron blasters aren't very good overall, but focused pulses aren't that good either...
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |