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Uilliam Nebel
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Posted - 2008.02.13 01:26:00 -
[1]
At least that is how it feels trying to play them.
Are they even worth trying to do?
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Falka Lakadaka
Gallente
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Posted - 2008.02.13 01:30:00 -
[2]
You may have jagged a couple of realy hard ones, if it's Worlds Collide then decline it and ask for another mission. You have to wait 4 hours to decline a second one with that agent though, so if you get 2 in a row, find another agent, do a mission for them and come back to decline the second one later (or tomorrow even).
Cheers Falka
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Check out the Guides Sticky for answers to many questions |
Sandeep
Raptus Regaliter Brutally Clever Empire
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Posted - 2008.02.13 01:30:00 -
[3]
Do you need help or are you just asking for opinion on how we feel about level 1 missions?
The answer to your question is yes. They are a required step to gain standings.
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Uilliam Nebel
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Posted - 2008.02.13 03:07:00 -
[4]
Thanks to both of you. Sorry if I was not clearer, I was a little bit jaded when I wrote it. But I'd appreciate help any time. And yes I was asking for more experienced players take on if they were actually worth the effort. Once again thanks.
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AZ Singularity
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Posted - 2008.02.13 03:38:00 -
[5]
Edited by: AZ Singularity on 13/02/2008 03:38:40 I'm SO glad you asked this (and got good replies). I was becoming so dang frustrated with these seemingly impossible missions that I was just about to uninstall the program and let the rest of my trial expire. I may give it another shot now that I have this info.
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Seven Reth
Minmatar Institute of Combat Engineering STELLAR LEGION
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Posted - 2008.02.13 03:49:00 -
[6]
Edited by: Seven Reth on 13/02/2008 03:49:53 If you tell us what the name of the missions are, what you're flying and its setup, people will probably be able to help you further. Use this site http://eve-survival.org/missions/ to study up on the missions in advance, and choose your setup and damage type accordingly.
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Shurikane
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Posted - 2008.02.13 05:14:00 -
[7]
Buy a destroyer. With that, you'll go through level 1 missions like a knife through hot butter.
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Colonel Bloodtide
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Posted - 2008.02.13 05:31:00 -
[8]
As a player only 3 weeks into my eve life and onto lvl 2 missions (lvl3 available but im not trained enough to attempt them solo yet) I can honestly say, stick with it....
Aside from the odd mission here and there the earlier lvl 1 missions when you are still stuck in the godawful free frigates with crappy skills backing you up are much, much harder than any other mission im yet to experience at lvl2
As Shurikane said a destroyer can help alot cause it at least has a better chance of tanking and thats the route i went.
If your intending on doing missions on a serious scale id suggest sticking with it and saving all your cash for a cheap cruiser (be warned though some lvl1 dont allow cruisers) Many will tell you that just cause you can fly a cruiser doesn't mean you should, and they are right BUT to a new player with little in the way of helpful skills the difference between the 2000 odd shield and armour on a cruiser and the 400 odd on a frigate is immense, as is the ability to fit guns which can hit at 30km+
Also the site Seven Reth posted is fantastically helpful and works on the ingame browser, i have it set as my homepage :) Its not always 100% accurate but its as close as you can get..
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Xykanth Roldeir
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Posted - 2008.02.13 05:35:00 -
[9]
Eve is a game where I would say most things are designed to be done in groups.
Most missions can be done solo if you know what you are doing and you have a pilot with enough skill points.
When I first started mission running I tackled level 1's starting in a cruiser except in missions where they weren't allowed.
Some players will say that's overkill and if you really know what you're doing I would most whole heartedly agree. Even now though I still run into missions where I have to call in help. That's one of the reasons I joined up with a group of mission runners.
Playing this game in a group is much funner than going it solo, at least in my experience anyways.
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Jim Nakamura
Caldari State War Academy
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Posted - 2008.02.13 07:52:00 -
[10]
I love Worlds Collide... sooooooo much salvage
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.02.13 08:00:00 -
[11]
First of all, check out the mission on one of the various sites that has them listed. If you can't find one, look for which pirate faction you're facing in the description (E.g., Guristas, Blood Raiders, Angels, etc.).
Then, fit to counter that type of pirate. This means fitting resistance modules to reduce the damage that specific faction can do to you.
If you're Gallente or Amarr you're probably armor tanking. If you're Caldari or Minmatar, you're probably shield tanking.
If you're flying Gallente, get a Tristan, and fit a Small Armor Repairer, and two Resistance Plates of some sort. You probably can't maintain armor hardeners due to the cap problems though.
If you're flying Amarr, get a Punisher, fit a Small Armor Repairer, two Resistance Plates of the right type and a Capacitor Power Relay for more cap.
If you're flying Minmatar, get a Rifter, and fit either an Afterburner and a fit similar to the Gallente Tristan, or an Afterburner, a Small Shield Booster and a resistance amplifier
If you're flying Caldari, get a Merlin. Fit an Afterburner, two resistance amplifiers and a small shield booster.
As for weapons, Caldari and Gallente use Railguns. Caldari also use Missiles, Gallente use Drones. The Tristan will also use Missiles. The Minmatar will use Autocannons or Artilleries and Missiles, and the Amarr will use Laser pewpew.
The damage the pirate factions do is usually what you should fight them with, and these things are listed many places.
Guristas: Kinetic/Thermal Serpentis: Kinetic/Thermal Blood Raiders: EM/Thermal Sansha: EM/Thermal Angels: Explosive/Kinetic
Fit resistance against the first damage (and the second if you are weak to it), and if you can, shoot those damage types at them.
Armor Resistance plates include these and these.
Shield Resistance amps include these.
Also, read this. It is a simple, fairly comprehensive guide to keeping your ship intact. It is still valid, even at almost two years old. Rigs have changed tanking somewhat, but for a rigless tank, the guide is still perfectly valid. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2008.02.13 08:40:00 -
[12]
I'm going to put your fears down to inexperience. If you are poorly setup for a mission, then it will seem impossible. But if you use a little of that squishy stuff between your ears, most things in Eve become fairly easy (this is relative, of course).
With the right understanding, you could almost take even a noob ship through most L1s, whereas someone with little understanding would lose an Assault Frigate.
Given some time and experience you'll laugh at some of the things you thought were impossible in very little time.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.02.13 10:21:00 -
[13]
Find people to play with, find a corporation! -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
Saerdna16ID
Gallente 16th Interspacial Dynasty
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Posted - 2008.02.13 10:34:00 -
[14]
Edited by: Saerdna16ID on 13/02/2008 10:37:00
Originally by: Shurikane Buy a destroyer. With that, you'll go through level 1 missions like a knife through hot butter.
Lissen to him once I move to a destroyer level 1 missions were dead easy even the hardest ones.
P.S. Use the ship set-up area in the forum to find out how to fit your ship better. It makes wonders what a good set-up from a bad set-up can do.
Do a search like '<name of ship> set-up' and you will get a lot of post about how you can set-up your ship both for PVP and PVE (missions).
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Liberator 1
Gallente Dhul Qarnayn
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Posted - 2008.02.13 11:05:00 -
[15]
Yes get a destroyer. Lev 1s are a piece of cake, I'm still doing them saving for a cruiser. Don't, don't give up. Even in a frigate, sneak up to the NPCs with the Tac View enabled, target one then turn round fly away shooting back at him. Avoid more than one enemy ship getting to guns on, try and chip away at the opposition and be prepared to warp the hell out. Just go back to a station repair then return and deploy the same tactics. I did all the lev 1 missions in a Tristan, just !
L1
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Artazzo
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Posted - 2008.02.13 11:21:00 -
[16]
personally i would say, don't buy a destroyer unless you really want to.
a bigger/better ship doesn't solve your problem and that is why you have problems with a mission. read what jurgen has to say, that is valuable information.
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Slade Trillgon
Siorai Iontach Brotherhood of the Spider
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Posted - 2008.02.13 11:38:00 -
[17]
My problem starting out doing level 1 missions was that I was specked as an industrialist. I had trouble with every mission. If this is you situation then stick it out, train combat related skills, and maybe do courier missions till the combat skills are up to par. If you were combat spec from the start then I would follow the links above so you can read up on the individual missions and find what dam to tank against and what type of dam you need to fit against the current mission enemy.
I have charged myself with keeping this thread on the 1st page of ENC-Q&A ____________________________________________________________________________________________ Slade Trillgon Siorai Iontach Brotherhood of the Spider "Never sit with your back towrads the door and always leave yourself an out." Meehyn Logistics - EVE's Auction House
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Max Godsnottlingson
Amarr Freelancing Corp Confederation of Independent Corporations
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Posted - 2008.02.13 11:38:00 -
[18]
One of the things to remember, is taht you don't need to kill all the NPC in some missions. Worlds Collide, which has been mentioned, is one such mission.
It can be done in a half decent fast frigate, with just 4 low quality NPCs needing killing close to the Heron you are supposed to rescue the crew from.
It can get a little hairy at times, but that mission is realy a case of dash in, run from gate to gate, kill the 4 npcs by the downed ship, pick up the crew and high tail it out to collect a nice fat pay check
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Connner
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Posted - 2008.02.13 12:47:00 -
[19]
I must be the odd one here? I have been doing lv1 missions for a long time now (just made it to lev2 now) the only ship I have ever used on them is a Rifter, and not even anything fancy on it just 4 auto cannons and a rocket launcher. I can solo any lv1 mission w/o having to warp out.
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Saerdna16ID
Gallente 16th Interspacial Dynasty
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Posted - 2008.02.13 12:52:00 -
[20]
Originally by: Connner I must be the odd one here? I have been doing lv1 missions for a long time now (just made it to lev2 now) the only ship I have ever used on them is a Rifter, and not even anything fancy on it just 4 auto cannons and a rocket launcher. I can solo any lv1 mission w/o having to warp out.
Depents on skills you have. If your character is set-up for fighting then you can propablly do it, if its set-up for manufacturing like myself we do not have many weapons and related fighting skills so we are not as effective as you might be.
So we need a better ship to helps overcome that problem. Destroyer is the ship for people like us.
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Melme Rahka
Minmatar Vulcan Foundry
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Posted - 2008.02.13 12:57:00 -
[21]
Just watch out: Destroyer is a long range ship, so keep away from rats :). Afterburner should be default equipment and first thing you put on it IMO.
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Saerdna16ID
Gallente 16th Interspacial Dynasty
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Posted - 2008.02.13 13:02:00 -
[22]
Originally by: Melme Rahka Just watch out: Destroyer is a long range ship, so keep away from rats :). Afterburner should be default equipment and first thing you put on it IMO.
Naa with my destroyer i had 150mm Rails guns on it and would kill frigs just fine. You do not fit medium guns on destroyers you dont have the grid anyway. If you having trouble fit half 150mm and some 125mm. Both guns have good tracking and Catalyst do have tracking and range bonus as well.
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Proazatica
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Posted - 2008.02.13 13:33:00 -
[23]
Originally by: Saerdna16ID
Originally by: Melme Rahka Just watch out: Destroyer is a long range ship, so keep away from rats :). Afterburner should be default equipment and first thing you put on it IMO.
Naa with my destroyer i had 150mm Rails guns on it and would kill frigs just fine. You do not fit medium guns on destroyers you dont have the grid anyway. If you having trouble fit half 150mm and some 125mm. Both guns have good tracking and Catalyst do have tracking and range bonus as well.
Yes, and you kept them at a distance, which is exactly what Melme said. And he is indeed correct. You're much better off keeping rats at a distance with a destroyer than trying to go up to them and duke it out, for 2 main reasons:
1) Not many rats in L1 missions have missiles, and VERY few can hit you over 15k away. So you can just keep at distance and pick them apart very easily.
2) Once you're up close and personal, in say a droid mission, you're gonna get swarmed without motion prediction and your guns will probably be too slow at both tracking and reloading. Not a lot of cap to put massive shielding on a destro.
They're definitely hit and run ships. AB is a must.
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Cipher7
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Posted - 2008.02.13 14:27:00 -
[24]
Stay long range and kite, moving away from the rats while shooting them as they run after you.
Figure out the damage types the rats are using and try to tank for that type.
In the beginning damage control module is your best friend.
Knowledge is the biggest buff. The more you understand, the easier everything gets.
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Cipher7
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Posted - 2008.02.13 14:31:00 -
[25]
As far as the destroyer idea it is a good one.
The destroyer you use for level 1's, you can use as your loot salvaging/gathering ship later on.
Stick some tractor beams/salvagers on it, fly around on afterburner with cargo expanders in the lows, drag all the wrecks and cans to you, loot them, salvage them.
Even on level 1's it usually pays 2-3x more than the actual mission and is a nice change of pace (missions can get pretty boring.)
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jcoutepascher
Minmatar
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Posted - 2008.03.07 11:55:00 -
[26]
i tought the same at first then i got a rifter with a small sheildbooster II & a Sheild Extander II outfit with guns 200mm & a small Nosferatu did all 10 tutorial mission in a breez even whent on a lvl 2 mission with a few fellow didnt scratch the second time around (the first one i wasnt the only one with scratches )
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Louis deGuerre
Gallente Paladin Mining and Production
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Posted - 2008.03.07 12:47:00 -
[27]
Excellent post Jurgen, but I'd like to give a slightly different view.
Any frigate, fit it with an afterburner and both a small armor repairer and a small shield booster. You will want to change this when you get more skilled in tanking, but it is easiest in the beginning. If you're armor tanking I'd recommend a small armor plate for extra armor HP and energized adaptive nano plating as it raises all armor resistances. If you're shield tanking I'd recommend a small shield extender for extra shield HP and an invulnerability field as it raises all shield resistances. When you have nice armor/shield resistance skills it makes more sense to fit specific resistance plating, but it's a bit of a hassle to refit your ship for every mission. If possible, always fit a damage control module. It will save your ship one day. Regarding your ship, replace the default guns on it immediately with better ones as they are totally crappy. Always keep your ship moving, if you stop, you're as good as dead. If you use Gallente frigates I'd fit blasters with antimatter ammo for best results. Orbit at 1000 m and blast away. Gallente destroyers I'd fit with 150mm railguns loaded with tungsten ammo. Fire away at 27 km or so with that. If you can use drones always do so. If you do al the tutorial missions you will get handed better ships for free twice.
-------------------------------------------------------------------------------------- Legion of Shadow is looking for recruits. New players welcome :) |
Marine HK4861
Caldari Radical Technologies
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Posted - 2008.03.07 13:15:00 -
[28]
Originally by: Louis deGuerre
Any frigate, fit it with an afterburner and both a small armor repairer and a small shield booster. You will want to change this when you get more skilled in tanking, but it is easiest in the beginning.
I disagree heavily with this suggestion, as 1) it teaches new players bad habits by making them try to armour and shield tank simultaneously and b) How are they going to have the cap to run the armour repairer once their shield booster has used it all up?
In the beginning, it's better to train up for hardeners and plates/extenders to give yourself a hp buffer. At least this way, you don't have to worry about cap management, provided you warp out when your primary tank starts to fail.
If you're still insistent on armour and shield tanking, fit a proper primary tank (shield booster/armour repairer and approriate hardeners) with extenders/plates in the opposite slots.
Quote:
When you have nice armor/shield resistance skills it makes more sense to fit specific resistance plating, but it's a bit of a hassle to refit your ship for every mission. If possible, always fit a damage control module. It will save your ship one day.
You don't need nice resistance skills, just the skill required to fit the appropriate active hardener (TSM1 or Hull upgrades 4).
If you can't be bothered to refit your ship for every mission, then missioning may not be for you - to borrow an army slogan, poor preparation and planning promotes a ****-poor performance. If you don't plan ahead, fit appropriately, take the right ammo and have an idea of tactics, you'll end up in a pod, not matter what your skills and ship you're flying.
While I agree with your advice for fitting a damage control module, it would be better to advise them on a suitable warping out point; this would be below 25% shields for shield tankers (I'm not sure for armour tankers).
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Kusha'an
Gallente
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Posted - 2008.03.07 14:03:00 -
[29]
Edited by: Kusha''an on 07/03/2008 14:03:39
My personal experience as a n00b:
I mined veld and trained for a cruiser during my entire 2nd week, had a Vexor after 2 weeks in the game. Ran all level 1 missions with EASE with the Vexor, even Worlds Collide (which I beat 5 times out of 5). Never lost a ship.
Yes, in Worlds Collide you can run the first room in as big a ship as you want. After you kill all the baddies, go back and get your frigate and hit the gate with the smallest number of rats (usually the opposite faction of your mission). That will jump you into the easier room. When you come out of warp, immediately locate and activate the next gate. You'll come out into the final room and you can kill the remaining rats easily. (Use a frig that flies a drone, really helps)
By the way, you can do all level 2 missions in a cruiser easily.
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Louis deGuerre
Gallente Paladin Mining and Production
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Posted - 2008.03.07 14:24:00 -
[30]
Edited by: Louis deGuerre on 07/03/2008 14:25:59 Edited by: Louis deGuerre on 07/03/2008 14:24:41
Originally by: Marine HK4861 I disagree heavily with this suggestion, as 1) it teaches new players bad habits by making them try to armour and shield tank simultaneously and b) How are they going to have the cap to run the armour repairer once their shield booster has used it all up?
In the beginning, it's better to train up for hardeners and plates/extenders to give yourself a hp buffer. At least this way, you don't have to worry about cap management, provided you warp out when your primary tank starts to fail.
If you're still insistent on armour and shield tanking, fit a proper primary tank (shield booster/armour repairer and approriate hardeners) with extenders/plates in the opposite slots.
---
You don't need nice resistance skills, just the skill required to fit the appropriate active hardener (TSM1 or Hull upgrades 4).
If you can't be bothered to refit your ship for every mission, then missioning may not be for you - to borrow an army slogan, poor preparation and planning promotes a ****-poor performance. If you don't plan ahead, fit appropriately, take the right ammo and have an idea of tactics, you'll end up in a pod, not matter what your skills and ship you're flying.
While I agree with your advice for fitting a damage control module, it would be better to advise them on a suitable warping out point; this would be below 25% shields for shield tankers (I'm not sure for armour tankers).
The reason for both shield booster + armor repairer is simply time. If you're armor tanking it saves a lot of valuable time waiting for your shield to recharge before you enter the next gate. If you're shield tanking it will save you a trip to a station to make armor repairs. Time which can be better spent killing stuff :) Once you've learned the knack of fitting a decent tank you are indeed best of doing only armor or only shield tanking. This way armor tankers learn a bit about shield tanking and vice versa, which never hurts to know.
Actually, if you fit a halfway decent general tank and improve on it over time and use long range weapons then you will practically never need to change your fitting for most L1-L3 missions. It does save a lot of time and is good practice for PVP fitting when you want to be ready for anything, not some specific faction. Only now I'm flying a Blasterboat Brutix in L3 missions am I using specific fittings for each mission.
But of course, real men do hull tanking ! -------------------------------------------------------------------------------------- Legion of Shadow is looking for recruits. New players welcome :) |
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