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Simi Kusoni
The Synergy Cascade Imminent
219
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Posted - 2012.02.27 13:34:00 -
[31] - Quote
Buzzy Warstl wrote:Why are T2 modules so limited?
The best of every module in the game is T1. :notsureifserious: -áhttp://i.imgur.com/aWNfM.jpg |
Buzzy Warstl
Huron Syndicate
20
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Posted - 2012.02.27 14:06:00 -
[32] - Quote
Simi Kusoni wrote:Buzzy Warstl wrote:Why are T2 modules so limited?
The best of every module in the game is T1. :notsureifserious: Deadspace and officer mods are all T1.
OK, not *every* module in the game has a T1 variant that's better than the T2, but most of the really significant ones do.
EvE is "different" yet falls into the same-old RPG crap of "kill the boss for the best gear" and you have to have a high-level character to kill the boss. |
Amaroq Dricaldari
Malicious Mission Murderers
88
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Posted - 2012.02.27 16:42:00 -
[33] - Quote
Buzzy Warstl wrote:Simi Kusoni wrote:Buzzy Warstl wrote:Why are T2 modules so limited?
The best of every module in the game is T1. :notsureifserious: Deadspace and officer mods are all T1. OK, not *every* module in the game has a T1 variant that's better than the T2, but most of the really significant ones do. EvE is "different" yet falls into the same-old RPG crap of "kill the boss for the best gear" and you have to have a high-level character to kill the boss. I killed Zor (he was in a Raven) on my own in a Thrasher. I admit, I was invited to do Level IVs with someone else, and they were in an aggroed Tengu, but I still got the kill and the loot. This is my signature. There are many like it, but this one is mine. |
X Gallentius
Quantum Cats Syndicate Villore Accords
138
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Posted - 2012.02.28 12:25:00 -
[34] - Quote
Faction ammo used on faction guns mounted to faction ships should get bonuses too!
And faction mods on faction ships should get bonuses as well! |
James Amril-Kesh
Interstellar Faction 21
39
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Posted - 2012.02.28 22:19:00 -
[35] - Quote
Amaroq Dricaldari wrote:Buzzy Warstl wrote:Simi Kusoni wrote:Buzzy Warstl wrote:Why are T2 modules so limited?
The best of every module in the game is T1. :notsureifserious: Deadspace and officer mods are all T1. OK, not *every* module in the game has a T1 variant that's better than the T2, but most of the really significant ones do. EvE is "different" yet falls into the same-old RPG crap of "kill the boss for the best gear" and you have to have a high-level character to kill the boss. I killed Zor (he was in a Raven) on my own in a Thrasher. I admit, I was invited to do Level IVs with someone else, and they were in an aggroed Tengu, but I still got the kill and the loot. Zor isn't an officer. Support showing T2 and faction frequency crystal damage in the info window! |
Siigari Kitawa
Push Industries Push Interstellar Network
178
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Posted - 2012.04.27 11:17:00 -
[36] - Quote
I actually had a slightly similar idea a while back as to how to implement faction modules receiving bonuses when being fitted to faction ships.
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1195121 Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
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