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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.14 11:26:00 -
[31]
Originally by: Jonny MoJo
This is the setup I used. But hauler can tank that long enough to afterburner back to gate :(
In the original post you said you don't have cap. Now you say he can AB back to the gate (which is LOL, on a AB he'll die before he reaches the gate). Which is it?
At any rate, two midslot interceptors cannot web, yes. Do you seriously think the Crusader is the only two-midslot interceptor? 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Jonny MoJo
Amarr
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Posted - 2008.02.14 11:29:00 -
[32]
Edited by: Jonny MoJo on 14/02/2008 11:31:01
Originally by: Cpt Branko
Originally by: Jonny MoJo
This is the setup I used. But hauler can tank that long enough to afterburner back to gate :(
In the original post you said you don't have cap. Now you say he can AB back to the gate (which is LOL, on a AB he'll die before he reaches the gate). Which is it?
At any rate, two midslot interceptors cannot web, yes. Do you seriously think the Crusader is the only two-midslot interceptor? 
I shoot hauler and I run out of cap and he warps out. I then changed setup and the same hauler jumped back though gate to laugh at me. Then he afterburner to gate and laugh at my Amarr ship. Every other race's intercepter would have crushed the hauler.
Crusader needsgrid to fit proper guns to put it on a dps par with other races. Having to use lowest tier guns 4tl.
Refresh for next Real life CCP Sig(21 Total) |

Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.14 11:33:00 -
[33]
Edited by: Cpt Branko on 14/02/2008 11:34:35
Originally by: Jonny MoJo
I shoot hauler and I run out of cap and he warps out.
 You capped out? How? 
Originally by: Jonny MoJo
I then changed setup and the same hauler jumped back though gate to laugh at me. Then he afterburner to gate and laugh at my Amarr ship. Every other race's intercepter would have crushed the hauler.
Would a Claw, with even slightly less DPS and no web too?  Furthermore, your skills must be absolutely horrible if you couldn't kill a hauler before it got to the gate with a preety damaging interceptor (tanked hauler maybe? )
Originally by: Jonny MoJo
Crusader needsgrid to fit proper guns to put it on a dps par with other races. Having to use lowest tier guns 4tl.
Crusader is the second most damaging interceptor in game, worse then only a Taranis, and so-so DPS-wise (bit better though) then a Claw.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2008.02.14 12:02:00 -
[34]
Originally by: Gamesguy
Originally by: Siigari Kitawa
Who said it was for PVP? It's for blowing away static objects.
And you felt the need to post this in a thread about pvp fittings because...?
Quote: My point is not that it is a great PVP setup or what not, it's that he fills the role and can keep himself cap stable.
Being cap stable is overrated.
You do not address anything the person you are quoting is talking about. You fail at arguing effectively against the points made and talk about things he does not even address. "Being cap stable is overrated" is an opinion and not a fact.
What is a fact? A clear example of a fact is how you chopped the first part of his message, asked why he felt the need to post that at all, then when you read his reasoning on WHY he posted it at all, you start talking about being cap stable as overrated.
You have failed.
To the op - change your setup if you want to be cap stable. Use longer range crystals as they do less damage but also use less cap. If killing the enemy BEFORE he gets to the gate is your priority, fit more damage mods. You will more than likely kill him before he reaches the gate (even if your setup is not cap stable). Most pvp setups, for most ships, are not cap stable (even cap boosters run out sooner or later). ---
Put in space whales!
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Imaos
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Posted - 2008.02.14 12:24:00 -
[35]
Originally by: Jonny MoJo
I shoot hauler and I run out of cap and he warps out. I then changed setup and the same hauler jumped back though gate to laugh at me. Then he afterburner to gate and laugh at my Amarr ship. Every other race's intercepter would have crushed the hauler.
Any other race's interceptor wouldn't be able to kill that hauler with your apparently lacking fitting skills. (You said all level5. I doubt it.) You shouldn't run out of cap (especially in an inty vs abing hauler) and you should be able to put some holes in a t1 hauler as they are slow and have to turn around to get back to the gate.
If your story were true (you said you used an all5 char so it definitly isnt) was it a transport maybe? Cargo expanded t1 hauler are very slow and not that good at tanking.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Pychian Vanervi
Precision Engineering Insurgency
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Posted - 2008.02.14 13:10:00 -
[36]
Ok so you want specific crusader for killing haulers, drop MWD fit web, you get about 800 base speed without any rigs or implants so no worry about getting to the guy quick. you then web and eat at leasure. But as I suspect which is the case with many is they expect a single ship to have a 'one fit wonder do all set up' and thats just not going to happen.
Personally crusader performs better used in PvP and not hauler kill situations, something has to give. Would rather be able to tackle and pop a fellow inty than worry about a hauler escaping.
I cant see why you need any more advice on this subject when its basically the 2 slots and 2 choices as to what you fit there.
b]-----------------------------
It's all about the fortune and glory, fortune and glory![/b]
[ |

Jonny MoJo
Amarr
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Posted - 2008.02.14 13:22:00 -
[37]
Originally by: Pychian Vanervi
Ok so you want specific crusader for killing haulers, drop MWD fit web, you get about 800 base speed without any rigs or implants so no worry about getting to the guy quick. you then web and eat at leasure. But as I suspect which is the case with many is they expect a single ship to have a 'one fit wonder do all set up' and thats just not going to happen.
Personally crusader performs better used in PvP and not hauler kill situations, something has to give. Would rather be able to tackle and pop a fellow inty than worry about a hauler escaping.
I cant see why you need any more advice on this subject when its basically the 2 slots and 2 choices as to what you fit there.
I donÆt want to be told by some guy on a forum how some broken amarr ship strategy could have ôeasilyö been fixed if I had simply followed a 10-step counter strategy that, naturally, required prescient knowledge of the impending event. A counter strategy should never be more complicated than the original strategy.
Refresh for next Real life CCP Sig(21 Total) |

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.02.14 13:26:00 -
[38]
Originally by: Jonny MoJo
Originally by: Pychian Vanervi
Ok so you want specific crusader for killing haulers, drop MWD fit web, you get about 800 base speed without any rigs or implants so no worry about getting to the guy quick. you then web and eat at leasure. But as I suspect which is the case with many is they expect a single ship to have a 'one fit wonder do all set up' and thats just not going to happen.
Personally crusader performs better used in PvP and not hauler kill situations, something has to give. Would rather be able to tackle and pop a fellow inty than worry about a hauler escaping.
I cant see why you need any more advice on this subject when its basically the 2 slots and 2 choices as to what you fit there.
I donÆt want to be told by some guy on a forum how some broken amarr ship strategy could have ôeasilyö been fixed if I had simply followed a 10-step counter strategy that, naturally, required prescient knowledge of the impending event. A counter strategy should never be more complicated than the original strategy.
So your complaint is that a ship not set up to kill haulers couldn't kill a hauler.
For stopping ships going back to gates, see 'Malediction' I hear they can it webs  --
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Jonny MoJo
Amarr
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Posted - 2008.02.14 13:38:00 -
[39]
Originally by: N1fty Edited by: N1fty on 14/02/2008 13:26:46
Originally by: Jonny MoJo
Originally by: Pychian Vanervi -
I donÆt want to be told by some guy on a forum how some broken amarr ship strategy could have ôeasilyö been fixed if I had simply followed a 10-step counter strategy that, naturally, required prescient knowledge of the impending event. A counter strategy should never be more complicated than the original strategy.
So your complaint is that a ship not set up to kill haulers couldn't kill a hauler.
For stopping ships going back to gates, see 'Malediction' I hear they can fit webs 
Cepter without MWD is not a viable stratagy. Without the MWD, I would have died before getting into deep 0.0 to take on haulers. So the stratagy is useless.
Refresh for next Real life CCP Sig(21 Total) |

Grytok
moon7empler Ev0ke
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Posted - 2008.02.14 15:04:00 -
[40]
There's not that many Cepters capable of killing properly fitted Haulers solo.
Only one I can think of really is the Taranis, which lacks speed in comparison to the other ceptors.
A Malediction can fit MWD+Scram+Web while it's damage is poor, but same goes for Crow, Raptor, Stiletto, Ares.
Out of the "Damage-Dealer-Ceptors" the Taranis is the only one with three Mid Slots. Claw has the same problem like the Crusader here and can't fit a full rack of Turrets, with the poor design (3+1 High Slots).
So the Taranis is the only Ceptor capable of really killing stuff solo, but therefore it's a good 2km/sec slower then all the others as a trade off. .
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Pychian Vanervi
Precision Engineering Insurgency
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Posted - 2008.02.14 16:06:00 -
[41]
Originally by: Jonny MoJo
Cepter without MWD is not a viable stratagy. Without the MWD, I would have died before getting into deep 0.0 to take on haulers. So the stratagy is useless.
I am sorry maybe I am getting this all wrong, you ask origionally why you cap out and cant kill a hauler. Then you start asking why it can get to a gate. Then you start on about how broke the ship is.
You have been given options, you have had it explained why. Yet you still bang on as if CCP may look at your less than constructive acceptance and say 'Mr Jonny MoJo sir, we see the flaws, have an extra mid slot on your Crusader. Also for good measure as we can see you are having problems killing haulers, we have halved hauler base speed.'
Now I can only suggest you either
1. Use any of the above refits, ships or tactics and accept that you have to take the pro's with the con's in all situations. 2. Keep banging on to amuse the last few people reading this.
Sorry for the blunt but if you cant see reason, why ask a question. b]-----------------------------
It's all about the fortune and glory, fortune and glory![/b]
[ |

Imaos
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Posted - 2008.02.14 19:05:00 -
[42]
Originally by: Jonny MoJo
Originally by: Pychian Vanervi
Ok so you want specific crusader for killing haulers, drop MWD fit web, you get about 800 base speed without any rigs or implants so no worry about getting to the guy quick. you then web and eat at leasure. But as I suspect which is the case with many is they expect a single ship to have a 'one fit wonder do all set up' and thats just not going to happen.
Personally crusader performs better used in PvP and not hauler kill situations, something has to give. Would rather be able to tackle and pop a fellow inty than worry about a hauler escaping.
I cant see why you need any more advice on this subject when its basically the 2 slots and 2 choices as to what you fit there.
I donÆt want to be told by some guy on a forum how some broken amarr ship strategy could have ôeasilyö been fixed if I had simply followed a 10-step counter strategy that, naturally, required prescient knowledge of the impending event. A counter strategy should never be more complicated than the original strategy.
The bumping solution isnt that hard and can done in any fast ship.
Oh. And to my post in the other thread you didn't understand: Citing a 'small weapon med ship' as gank example was the point I disagreed with.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Bronson Hughes
Knights of the Wild
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Posted - 2008.02.14 19:26:00 -
[43]
Edited by: Bronson Hughes on 14/02/2008 19:27:40
Originally by: Jonny MoJo
Please tell me what skills I need to train so I can have the crusader kill a hauler before it slowboats to gate or warps out?
Originally by: Jonny MoJo
Dont understand why my all lvl5 skilled character was unable to kill a hauler afterburning to the gate.
Okay, is your target running an afterburner or not? Last time I checked, 'slowboating' does not mean 'running an afterburner'.
Also, were you running the MWD the whole time? If you were then there's your problem.
Finally, how exactly was your Crusader fit? This will make it a lot easier to help you.
Here is a Crusader fitsto see if it is close to yours:
[Crusader] Medium Modulated Pulse Energy Beam I, Amarr Navy Multifrequency S x 4
1MN MicroWarpdrive II Fleeting Warp Scrambler I
Overdrive Injector System II x 2 Nanofiber Internal Structure II Micro B88 Core Augmentation
132 EFT DPS with my less than perfect laser skills, perfectly cap stable with cap recharge to spare as long as you aren't running the MWD. This probably isn't enough to kill a well-tanked hauler solo, but most 'Ceptors can't and you certainly won't cap out while trying. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Darahk J'olonar
Gallente Shiva Morsus Mihi
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Posted - 2008.02.14 19:49:00 -
[44]
Make life easy on yourself... Train small projectiles OR missile skills and get into a malediction. The crusader is such a horrible ship it hurts. Every other inty has the capability to run with an MWD/Scram and fire weapons until the nodes go down for daily maint. The crusader has at best with maxed skills in the appropriate gunnery, cap, piloting skills about 2 mins. It is defective by design and thats about it.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.14 20:00:00 -
[45]
Originally by: Darahk J'olonar Make life easy on yourself... Train small projectiles OR missile skills and get into a malediction. The crusader is such a horrible ship it hurts. Every other inty has the capability to run with an MWD/Scram and fire weapons until the nodes go down for daily maint. The crusader has at best with maxed skills in the appropriate gunnery, cap, piloting skills about 2 mins. It is defective by design and thats about it.
I agree. The cap use on lasers needs to go down or they need to increase the cap of a crusader to be more on par with other inties when taking its weaponry into account. That would fix the ship. -------------------------------------- The Inquisition III - Relentless Retaliation |

goodby4u
Logistic Technologies Incorporated
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Posted - 2008.02.14 20:17:00 -
[46]
Edited by: goodby4u on 14/02/2008 20:19:02 ???I kill better ships then haulers all the time with my crusader what the hell are you talking about troll?
And lyria,if you start complaining about the sader i will laugh as both your movies have lots of sader action This is what happens when a kestrel with thermal missiles declares war on earth |

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.02.14 21:22:00 -
[47]
Originally by: Jonny MoJo
Originally by: N1fty -
Cepter without MWD is not a viable stratagy. Without the MWD, I would have died before getting into deep 0.0 to take on haulers. So the stratagy is useless.
You failed to read the bit where I said to use a Malediction if you want to web stuff...
Of course, now your just trolling. --
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.14 21:33:00 -
[48]
Originally by: goodby4u Edited by: goodby4u on 14/02/2008 20:19:02 ???I kill better ships then haulers all the time with my crusader what the hell are you talking about troll?
And lyria,if you start complaining about the sader i will laugh as both your movies have lots of sader action
Its still not that great. All the ownage is done in the maldiction if you watch more careful  -------------------------------------- The Inquisition III - Relentless Retaliation |

Meridius Dex
Amarr Foundation R0ADKILL
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Posted - 2008.02.14 22:56:00 -
[49]
Edited by: Meridius Dex on 14/02/2008 22:57:59 It seems that the Crusader is fine, so long as you resign yourself to the fact that two of your lowslots will be always taken up by CPR IIs on every fitting.
I'm still not totally down on the 'sader (just got one today), but I'll be looking for feedback and combat experience on the two possible loadouts I've narrowed the boat down to:
Beamsader 2x Overdrive Injector System II 2x Capacitor Power Relay II 1MN MicroWarpdrive II Warp Disruptor II 4x Dual Modulated Light Energy Beam I, Amarr Navy Standard S
Low tracking (.20), 60 DPS, but good optimal (13 KMs ..18KMs with Microwave), 5.5 KMs/sec w/o rigs or implants
Ganksader Overdrive Injector System II 2x Capacitor Power Relay II Heat Sink II 1MN MicroWarpdrive II Warp Disruptor II 4x Gatling Modulated Energy Beam I, Amarr Navy Multifrequency S
Better tracking (.48), 125 DPS
Both fittings are 100% cap-stable, but look what you give up... -- Meridius Dex --
Amarr = EVE on Hard setting |

goodby4u
Logistic Technologies Incorporated
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Posted - 2008.02.15 00:48:00 -
[50]
Originally by: Lyria Skydancer
Originally by: goodby4u Edited by: goodby4u on 14/02/2008 20:19:02 ???I kill better ships then haulers all the time with my crusader what the hell are you talking about troll?
And lyria,if you start complaining about the sader i will laugh as both your movies have lots of sader action
Its still not that great. All the ownage is done in the maldiction if you watch more careful 
I guess,ive always loved the crusader more due to it having more dps past 10km...Ive never been the pilot that flies a inty into web range . This is what happens when a kestrel with thermal missiles declares war on earth |

Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.02.15 01:40:00 -
[51]
can somebody please ban all variations of jonny and mojo from the forums please? and as he have changed his name abit i bet he have already been banned for trolling once...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Godfroi
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Posted - 2008.02.15 02:53:00 -
[52]
The only reason you should have ever run out of cap in that ship is from keeping your mwd active throughout the entire fight. Another possibility to this happening, is that the hauler just might have been tanked up enough to stand up against your lasers long enough for him to make it to the gate.
Though there are those occasions where someone can be successful at doing this, the interceptor through my understanding is specialized for TACKLING, not solo-pvping, so don't expect to be successful every time you bump into something to pop on your own.
As long as you know what you're doing, an interceptor is extremely easy to setup, ANY interceptor. As long as you have the mwd, scram, and web, your all set, just slap on the best guns that will fit, and use those low slots to improve speed and mobility. That being said, however, I agree with anyone who says that the crusader needs an extra mid slot, because without that web it will make it a lot easier on some ships to get out of scram range and escape heheh.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.02.15 03:07:00 -
[53]
Originally by: Godfroi The only reason you should have ever run out of cap in that ship is from keeping your mwd active throughout the entire fight. Another possibility to this happening, is that the hauler just might have been tanked up enough to stand up against your lasers long enough for him to make it to the gate.
Though there are those occasions where someone can be successful at doing this, the interceptor through my understanding is specialized for TACKLING, not solo-pvping, so don't expect to be successful every time you bump into something to pop on your own.
As long as you know what you're doing, an interceptor is extremely easy to setup, ANY interceptor. As long as you have the mwd, scram, and web, your all set, just slap on the best guns that will fit, and use those low slots to improve speed and mobility. That being said, however, I agree with anyone who says that the crusader needs an extra mid slot, because without that web it will make it a lot easier on some ships to get out of scram range and escape heheh.
hmmm, the only problem that I can find in the crusader, is not the ship but the guns themselves actually. for a fitting that you can actually do without gimping the ship too much, you need to go for either DLB's or DLP's.You can medium pulses but it is a somewhat frail setup with that. Nevermind about beams. they are impossible to fit on ANY frigate bar the retribution.
so yeah, for the crusader to be a better inty killer (more than it is today), what it needs to be done is actually a toning down on the gun's cap and grid usage.
and not all interceptors are for tackling.
the ares, malediction, stilleto and raptor are tacklers. the malediction might even be the most damaging of all 4 tackling interceptors.
but the claw, crow, crusader and taranis are not tackling interceptors. they are interceptors that are geared mostly for the role of air superiority. Anti-tackler if you want to ---
planetary interaction idea! |

Corstaad
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Posted - 2008.02.15 03:28:00 -
[54]
Alot of the close range ceptors suck, some are dream mode. JoJo is a troll though so he wants counters for his e-peen. If you fly amarr you need awesome cap skills. To be honest you'll never go wrong with training up max cap skills(heat?).
Thats not very readable yet its facts that serve a purpose. If you choose to fly a race of ships make them work, don't expect someone to hand you anything.
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